<?php
if ( ! defined( 'ABSPATH' ) ) exit;

/**
 * @var array $orbem_studio_explore_points
 */

foreach($orbem_studio_explore_points as $orbem_studio_explore_point):
    if (false === isset($orbem_studio_explore_point->ID, $orbem_studio_explore_point->post_type) || true === in_array($orbem_studio_explore_point->post_type, ['explore-character', 'explore-enemy'], true) || false === get_post($orbem_studio_explore_point->ID)) {
        continue;
    }

    $orbem_studio_height         = get_post_meta($orbem_studio_explore_point->ID, 'explore-height', true) . 'px';
    $orbem_studio_width          = get_post_meta($orbem_studio_explore_point->ID, 'explore-width', true) . 'px';
    $orbem_studio_map_url        = get_the_post_thumbnail_url($orbem_studio_explore_point->ID);
    $orbem_studio_background_url = true === in_array($orbem_studio_explore_point->post_type, ['explore-weapon', 'explore-point', 'explore-character', 'explore-enemy', 'explore-sign'], true) ? "background: url(" . esc_url($orbem_studio_map_url) . ") no-repeat;" : '';
    $orbem_studio_point_type     = 'explore-enemy' === $orbem_studio_explore_point->post_type ? '.enemy-item' : '.map-item';
?>
    body .game-container .default-map <?php echo esc_html($orbem_studio_point_type); ?>.<?php echo esc_html($orbem_studio_explore_point->post_name); ?>-map-item[data-genre="<?php echo esc_attr($orbem_studio_explore_point->post_type); ?>"] {
    <?php echo esc_html($orbem_studio_background_url); ?>
        background-size: contain;
        <?php echo '0px' !== $orbem_studio_height ? 'height: ' . esc_html($orbem_studio_height) . ';' : '';  ?>
        <?php echo '0px' !== $orbem_studio_width ? 'width: ' . esc_html($orbem_studio_width) . ';' : '';  ?>
    }
<?php endforeach;