// threejs.org/license
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f.envMapEncoding):"",f.emissiveMapEncoding?xd("emissiveMapTexelToLinear",f.emissiveMapEncoding):"",f.outputEncoding?Ng("linearToOutputTexel",f.outputEncoding):"",f.depthPacking?"#define DEPTH_PACKING "+d.depthPacking:"","\n"].filter(Ec).join("\n"));p=ee(p);p=hf(p,f);p=jf(p,f);q=ee(q);q=hf(q,f);q=jf(q,f);p=kf(p);q=kf(q);g.isWebGL2&&!d.isRawShaderMaterial&&(g=!1,v=/^\s*#version\s+300\s+es\s*\n/,d.isShaderMaterial&&null!==p.match(v)&&null!==q.match(v)&&(g=!0,p=p.replace(v,""),q=q.replace(v,"")),m="#version 300 es\n\n#define attribute in\n#define varying out\n#define texture2D texture\n"+
m,b=["#version 300 es\n\n#define varying in",g?"":"out highp vec4 pc_fragColor;",g?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth\n#define texture2D texture\n#define textureCube texture\n#define texture2DProj textureProj\n#define texture2DLodEXT textureLod\n#define texture2DProjLodEXT textureProjLod\n#define textureCubeLodEXT textureLod\n#define texture2DGradEXT textureGrad\n#define texture2DProjGradEXT textureProjGrad\n#define textureCubeGradEXT textureGrad"].join("\n")+
"\n"+b);q=b+q;p=ff(k,35633,m+p);q=ff(k,35632,q);k.attachShader(w,p);k.attachShader(w,q);void 0!==d.index0AttributeName?k.bindAttribLocation(w,0,d.index0AttributeName):!0===f.morphTargets&&k.bindAttribLocation(w,0,"position");k.linkProgram(w);f=k.getProgramInfoLog(w).trim();g=k.getShaderInfoLog(p).trim();v=k.getShaderInfoLog(q).trim();r=l=!0;if(!1===k.getProgramParameter(w,35714))l=!1,console.error("THREE.WebGLProgram: shader error: ",k.getError(),"35715",k.getProgramParameter(w,35715),"gl.getProgramInfoLog",
f,g,v);else if(""!==f)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",f);else if(""===g||""===v)r=!1;r&&(this.diagnostics={runnable:l,material:d,programLog:f,vertexShader:{log:g,prefix:m},fragmentShader:{log:v,prefix:b}});k.deleteShader(p);k.deleteShader(q);var y;this.getUniforms=function(){void 0===y&&(y=new hb(k,w,h));return y};var D;this.getAttributes=function(){if(void 0===D){for(var a={},b=k.getProgramParameter(w,35721),c=0;c<b;c++){var d=k.getActiveAttrib(w,c).name;a[d]=k.getAttribLocation(w,
d)}D=a}return D};this.destroy=function(){k.deleteProgram(w);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.name=e.name;this.id=Sg++;this.code=c;this.usedTimes=1;this.program=w;this.vertexShader=p;this.fragmentShader=q;return this}function Tg(a,
b,c,d){function e(a,b){if(a)a.isTexture?c=a.encoding:a.isWebGLRenderTarget&&(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),c=a.texture.encoding);else var c=3E3;3E3===c&&b&&(c=3007);return c}var f=[],g={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"phong",MeshStandardMaterial:"physical",
MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"},h="precision supportsVertexTextures map mapEncoding matcap matcapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap objectSpaceNormalMap displacementMap specularMap roughnessMap metalnessMap gradientMap alphaMap combine vertexColors vertexTangents fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights numRectAreaLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes numClipIntersection depthPacking dithering".split(" ");
this.getParameters=function(b,d,f,h,v,l,r){var k=g[b.type];if(r.isSkinnedMesh){var m=r.skeleton.bones;if(c.floatVertexTextures)m=1024;else{var p=Math.min(Math.floor((c.maxVertexUniforms-20)/4),m.length);p<m.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+m.length+" bones. This GPU supports "+p+"."),m=0):m=p}}else m=0;p=c.precision;null!==b.precision&&(p=c.getMaxPrecision(b.precision),p!==b.precision&&console.warn("THREE.WebGLProgram.getParameters:",b.precision,"not supported, using",p,"instead."));
var q=a.getRenderTarget();return{shaderID:k,precision:p,supportsVertexTextures:c.vertexTextures,outputEncoding:e(q?q.texture:null,a.gammaOutput),map:!!b.map,mapEncoding:e(b.map,a.gammaInput),matcap:!!b.matcap,matcapEncoding:e(b.matcap,a.gammaInput),envMap:!!b.envMap,envMapMode:b.envMap&&b.envMap.mapping,envMapEncoding:e(b.envMap,a.gammaInput),envMapCubeUV:!!b.envMap&&(306===b.envMap.mapping||307===b.envMap.mapping),lightMap:!!b.lightMap,aoMap:!!b.aoMap,emissiveMap:!!b.emissiveMap,emissiveMapEncoding:e(b.emissiveMap,
a.gammaInput),bumpMap:!!b.bumpMap,normalMap:!!b.normalMap,objectSpaceNormalMap:1===b.normalMapType,displacementMap:!!b.displacementMap,roughnessMap:!!b.roughnessMap,metalnessMap:!!b.metalnessMap,specularMap:!!b.specularMap,alphaMap:!!b.alphaMap,gradientMap:!!b.gradientMap,combine:b.combine,vertexTangents:b.normalMap&&b.vertexTangents,vertexColors:b.vertexColors,fog:!!h,useFog:b.fog,fogExp:h&&h.isFogExp2,flatShading:b.flatShading,sizeAttenuation:b.sizeAttenuation,logarithmicDepthBuffer:c.logarithmicDepthBuffer,
skinning:b.skinning&&0<m,maxBones:m,useVertexTexture:c.floatVertexTextures,morphTargets:b.morphTargets,morphNormals:b.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,numDirLights:d.directional.length,numPointLights:d.point.length,numSpotLights:d.spot.length,numRectAreaLights:d.rectArea.length,numHemiLights:d.hemi.length,numClippingPlanes:v,numClipIntersection:l,dithering:b.dithering,shadowMapEnabled:a.shadowMap.enabled&&r.receiveShadow&&0<f.length,shadowMapType:a.shadowMap.type,
toneMapping:a.toneMapping,physicallyCorrectLights:a.physicallyCorrectLights,premultipliedAlpha:b.premultipliedAlpha,alphaTest:b.alphaTest,doubleSided:2===b.side,flipSided:1===b.side,depthPacking:void 0!==b.depthPacking?b.depthPacking:!1}};this.getProgramCode=function(b,c){var d=[];c.shaderID?d.push(c.shaderID):(d.push(b.fragmentShader),d.push(b.vertexShader));if(void 0!==b.defines)for(var e in b.defines)d.push(e),d.push(b.defines[e]);for(e=0;e<h.length;e++)d.push(c[h[e]]);d.push(b.onBeforeCompile.toString());
d.push(a.gammaOutput);d.push(a.gammaFactor);return d.join()};this.acquireProgram=function(e,g,h,q){for(var k,m=0,p=f.length;m<p;m++){var l=f[m];if(l.code===q){k=l;++k.usedTimes;break}}void 0===k&&(k=new Rg(a,b,q,e,g,h,c,d),f.push(k));return k};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=f.indexOf(a);f[b]=f[f.length-1];f.pop();a.destroy()}};this.programs=f}function Ug(){var a=new WeakMap;return{get:function(b){var c=a.get(b);void 0===c&&(c={},a.set(b,c));return c},remove:function(b){a.delete(b)},
update:function(b,c,d){a.get(b)[c]=d},dispose:function(){a=new WeakMap}}}function Vg(a,b){return a.groupOrder!==b.groupOrder?a.groupOrder-b.groupOrder:a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.program!==b.program?a.program.id-b.program.id:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function Wg(a,b){return a.groupOrder!==b.groupOrder?a.groupOrder-b.groupOrder:a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:a.id-
b.id}function lf(){function a(a,d,e,m,p,q){var g=b[c];void 0===g?(g={id:a.id,object:a,geometry:d,material:e,program:e.program||f,groupOrder:m,renderOrder:a.renderOrder,z:p,group:q},b[c]=g):(g.id=a.id,g.object=a,g.geometry=d,g.material=e,g.program=e.program||f,g.groupOrder=m,g.renderOrder=a.renderOrder,g.z=p,g.group=q);c++;return g}var b=[],c=0,d=[],e=[],f={id:-1};return{opaque:d,transparent:e,init:function(){c=0;d.length=0;e.length=0},push:function(b,c,f,m,p,q){b=a(b,c,f,m,p,q);(!0===f.transparent?
e:d).push(b)},unshift:function(b,c,f,m,p,q){b=a(b,c,f,m,p,q);(!0===f.transparent?e:d).unshift(b)},sort:function(){1<d.length&&d.sort(Vg);1<e.length&&e.sort(Wg)}}}function Xg(){function a(c){c=c.target;c.removeEventListener("dispose",a);delete b[c.id]}var b={};return{get:function(c,d){var e=b[c.id];if(void 0===e){var f=new lf;b[c.id]={};b[c.id][d.id]=f;c.addEventListener("dispose",a)}else f=e[d.id],void 0===f&&(f=new lf,e[d.id]=f);return f},dispose:function(){b={}}}}function Yg(){var a={};return{get:function(b){if(void 0!==
a[b.id])return a[b.id];switch(b.type){case "DirectionalLight":var c={direction:new n,color:new M,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new B};break;case "SpotLight":c={position:new n,direction:new n,color:new M,distance:0,coneCos:0,penumbraCos:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new B};break;case "PointLight":c={position:new n,color:new M,distance:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new B,shadowCameraNear:1,shadowCameraFar:1E3};break;
case "HemisphereLight":c={direction:new n,skyColor:new M,groundColor:new M};break;case "RectAreaLight":c={color:new M,position:new n,halfWidth:new n,halfHeight:new n}}return a[b.id]=c}}}function Zg(){var a=new Yg,b={id:$g++,hash:{stateID:-1,directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,shadowsLength:-1},ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],point:[],pointShadowMap:[],
pointShadowMatrix:[],hemi:[]},c=new n,d=new P,e=new P;return{setup:function(f,g,h){var k=0,m=0,p=0,q=0,v=0,l=0,r=0,u=0;h=h.matrixWorldInverse;for(var n=0,A=f.length;n<A;n++){var w=f[n],y=w.color,D=w.intensity,J=w.distance,ua=w.shadow&&w.shadow.map?w.shadow.map.texture:null;if(w.isAmbientLight)k+=y.r*D,m+=y.g*D,p+=y.b*D;else if(w.isDirectionalLight){var F=a.get(w);F.color.copy(w.color).multiplyScalar(w.intensity);F.direction.setFromMatrixPosition(w.matrixWorld);c.setFromMatrixPosition(w.target.matrixWorld);
F.direction.sub(c);F.direction.transformDirection(h);if(F.shadow=w.castShadow)y=w.shadow,F.shadowBias=y.bias,F.shadowRadius=y.radius,F.shadowMapSize=y.mapSize;b.directionalShadowMap[q]=ua;b.directionalShadowMatrix[q]=w.shadow.matrix;b.directional[q]=F;q++}else if(w.isSpotLight){F=a.get(w);F.position.setFromMatrixPosition(w.matrixWorld);F.position.applyMatrix4(h);F.color.copy(y).multiplyScalar(D);F.distance=J;F.direction.setFromMatrixPosition(w.matrixWorld);c.setFromMatrixPosition(w.target.matrixWorld);
F.direction.sub(c);F.direction.transformDirection(h);F.coneCos=Math.cos(w.angle);F.penumbraCos=Math.cos(w.angle*(1-w.penumbra));F.decay=w.decay;if(F.shadow=w.castShadow)y=w.shadow,F.shadowBias=y.bias,F.shadowRadius=y.radius,F.shadowMapSize=y.mapSize;b.spotShadowMap[l]=ua;b.spotShadowMatrix[l]=w.shadow.matrix;b.spot[l]=F;l++}else if(w.isRectAreaLight)F=a.get(w),F.color.copy(y).multiplyScalar(D),F.position.setFromMatrixPosition(w.matrixWorld),F.position.applyMatrix4(h),e.identity(),d.copy(w.matrixWorld),
d.premultiply(h),e.extractRotation(d),F.halfWidth.set(.5*w.width,0,0),F.halfHeight.set(0,.5*w.height,0),F.halfWidth.applyMatrix4(e),F.halfHeight.applyMatrix4(e),b.rectArea[r]=F,r++;else if(w.isPointLight){F=a.get(w);F.position.setFromMatrixPosition(w.matrixWorld);F.position.applyMatrix4(h);F.color.copy(w.color).multiplyScalar(w.intensity);F.distance=w.distance;F.decay=w.decay;if(F.shadow=w.castShadow)y=w.shadow,F.shadowBias=y.bias,F.shadowRadius=y.radius,F.shadowMapSize=y.mapSize,F.shadowCameraNear=
y.camera.near,F.shadowCameraFar=y.camera.far;b.pointShadowMap[v]=ua;b.pointShadowMatrix[v]=w.shadow.matrix;b.point[v]=F;v++}else w.isHemisphereLight&&(F=a.get(w),F.direction.setFromMatrixPosition(w.matrixWorld),F.direction.transformDirection(h),F.direction.normalize(),F.skyColor.copy(w.color).multiplyScalar(D),F.groundColor.copy(w.groundColor).multiplyScalar(D),b.hemi[u]=F,u++)}b.ambient[0]=k;b.ambient[1]=m;b.ambient[2]=p;b.directional.length=q;b.spot.length=l;b.rectArea.length=r;b.point.length=v;
b.hemi.length=u;b.hash.stateID=b.id;b.hash.directionalLength=q;b.hash.pointLength=v;b.hash.spotLength=l;b.hash.rectAreaLength=r;b.hash.hemiLength=u;b.hash.shadowsLength=g.length},state:b}}function mf(){var a=new Zg,b=[],c=[];return{init:function(){b.length=0;c.length=0},state:{lightsArray:b,shadowsArray:c,lights:a},setupLights:function(d){a.setup(b,c,d)},pushLight:function(a){b.push(a)},pushShadow:function(a){c.push(a)}}}function ah(){function a(c){c=c.target;c.removeEventListener("dispose",a);delete b[c.id]}
var b={};return{get:function(c,d){if(void 0===b[c.id]){var e=new mf;b[c.id]={};b[c.id][d.id]=e;c.addEventListener("dispose",a)}else void 0===b[c.id][d.id]?(e=new mf,b[c.id][d.id]=e):e=b[c.id][d.id];return e},dispose:function(){b={}}}}function ib(a){O.call(this);this.type="MeshDepthMaterial";this.depthPacking=3200;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=
this.fog=!1;this.setValues(a)}function jb(a){O.call(this);this.type="MeshDistanceMaterial";this.referencePosition=new n;this.nearDistance=1;this.farDistance=1E3;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.lights=this.fog=!1;this.setValues(a)}function nf(a,b,c){function d(b,c,d,e,f,g){var h=b.geometry;var k=q;var m=b.customDepthMaterial;d&&(k=v,m=b.customDistanceMaterial);m?k=m:(m=!1,c.morphTargets&&(h&&h.isBufferGeometry?
m=h.morphAttributes&&h.morphAttributes.position&&0<h.morphAttributes.position.length:h&&h.isGeometry&&(m=h.morphTargets&&0<h.morphTargets.length)),b.isSkinnedMesh&&!1===c.skinning&&console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",b),b=b.isSkinnedMesh&&c.skinning,h=0,m&&(h|=1),b&&(h|=2),k=k[h]);a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&(h=k.uuid,m=c.uuid,b=l[h],void 0===b&&(b={},l[h]=b),h=b[m],void 0===h&&(h=k.clone(),b[m]=h),
k=h);k.visible=c.visible;k.wireframe=c.wireframe;k.side=null!=c.shadowSide?c.shadowSide:r[c.side];k.clipShadows=c.clipShadows;k.clippingPlanes=c.clippingPlanes;k.clipIntersection=c.clipIntersection;k.wireframeLinewidth=c.wireframeLinewidth;k.linewidth=c.linewidth;d&&k.isMeshDistanceMaterial&&(k.referencePosition.copy(e),k.nearDistance=f,k.farDistance=g);return k}function e(c,g,h,k){if(!1!==c.visible){if(c.layers.test(g.layers)&&(c.isMesh||c.isLine||c.isPoints)&&c.castShadow&&(!c.frustumCulled||f.intersectsObject(c))){c.modelViewMatrix.multiplyMatrices(h.matrixWorldInverse,
c.matrixWorld);var m=b.update(c),q=c.material;if(Array.isArray(q))for(var v=m.groups,l=0,t=v.length;l<t;l++){var r=v[l],u=q[r.materialIndex];u&&u.visible&&(u=d(c,u,k,p,h.near,h.far),a.renderBufferDirect(h,null,m,u,c,r))}else q.visible&&(u=d(c,q,k,p,h.near,h.far),a.renderBufferDirect(h,null,m,u,c,null))}c=c.children;m=0;for(q=c.length;m<q;m++)e(c[m],g,h,k)}}var f=new vd,g=new P,h=new B,k=new B(c,c),m=new n,p=new n,q=Array(4),v=Array(4),l={},r={0:1,1:0,2:2},u=[new n(1,0,0),new n(-1,0,0),new n(0,0,1),
new n(0,0,-1),new n(0,1,0),new n(0,-1,0)],x=[new n(0,1,0),new n(0,1,0),new n(0,1,0),new n(0,1,0),new n(0,0,1),new n(0,0,-1)],A=[new Y,new Y,new Y,new Y,new Y,new Y];for(c=0;4!==c;++c){var w=0!==(c&1),y=0!==(c&2),D=new ib({depthPacking:3201,morphTargets:w,skinning:y});q[c]=D;w=new jb({morphTargets:w,skinning:y});v[c]=w}var J=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=1;this.render=function(b,c,d){if(!1!==J.enabled&&(!1!==J.autoUpdate||!1!==J.needsUpdate)&&0!==b.length){var q=
a.getRenderTarget(),v=a.state;v.setBlending(0);v.buffers.color.setClear(1,1,1,1);v.buffers.depth.setTest(!0);v.setScissorTest(!1);for(var l,t=0,r=b.length;t<r;t++){var n=b[t];l=n.shadow;var X=n&&n.isPointLight;if(void 0===l)console.warn("THREE.WebGLShadowMap:",n,"has no shadow.");else{var Q=l.camera;h.copy(l.mapSize);h.min(k);if(X){var w=h.x,y=h.y;A[0].set(2*w,y,w,y);A[1].set(0,y,w,y);A[2].set(3*w,y,w,y);A[3].set(w,y,w,y);A[4].set(3*w,0,w,y);A[5].set(w,0,w,y);h.x*=4;h.y*=2}null===l.map&&(l.map=new Ta(h.x,
h.y,{minFilter:1003,magFilter:1003,format:1023}),l.map.texture.name=n.name+".shadowMap",Q.updateProjectionMatrix());l.isSpotLightShadow&&l.update(n);w=l.map;y=l.matrix;p.setFromMatrixPosition(n.matrixWorld);Q.position.copy(p);X?(l=6,y.makeTranslation(-p.x,-p.y,-p.z)):(l=1,m.setFromMatrixPosition(n.target.matrixWorld),Q.lookAt(m),Q.updateMatrixWorld(),y.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),y.multiply(Q.projectionMatrix),y.multiply(Q.matrixWorldInverse));a.setRenderTarget(w);a.clear();for(n=0;n<
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null);if(b.depthBuffer){h=d.get(b);k=!0===b.isWebGLRenderTargetCube;if(b.depthTexture){if(k)throw Error("target.depthTexture not supported in Cube render targets");if(b&&b.isWebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported");a.bindFramebuffer(36160,h.__webglFramebuffer);if(!b.depthTexture||!b.depthTexture.isDepthTexture)throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");d.get(b.depthTexture).__webglTexture&&b.depthTexture.image.width===
b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=!0);n(b.depthTexture,0);h=d.get(b.depthTexture).__webglTexture;if(1026===b.depthTexture.format)a.framebufferTexture2D(36160,36096,3553,h,0);else if(1027===b.depthTexture.format)a.framebufferTexture2D(36160,33306,3553,h,0);else throw Error("Unknown depthTexture format");}else if(k)for(h.__webglDepthbuffer=[],k=0;6>k;k++)a.bindFramebuffer(36160,h.__webglFramebuffer[k]),
h.__webglDepthbuffer[k]=a.createRenderbuffer(),F(h.__webglDepthbuffer[k],b);else a.bindFramebuffer(36160,h.__webglFramebuffer),h.__webglDepthbuffer=a.createRenderbuffer(),F(h.__webglDepthbuffer,b);a.bindFramebuffer(36160,null)}};this.updateRenderTargetMipmap=function(a){var b=a.texture,f=m(a)||e.isWebGL2;if(p(b,f)){f=a.isWebGLRenderTargetCube?34067:3553;var g=d.get(b).__webglTexture;c.bindTexture(f,g);q(f,b,a.width,a.height);c.bindTexture(f,null)}};this.updateMultisampleRenderTarget=function(b){if(b.isWebGLMultisampleRenderTarget)if(e.isWebGL2){var c=
d.get(b);a.bindFramebuffer(36008,c.__webglMultisampledFramebuffer);a.bindFramebuffer(36009,c.__webglFramebuffer);c=b.width;var f=b.height,g=16384;b.depthBuffer&&(g|=256);b.stencilBuffer&&(g|=1024);a.blitFramebuffer(0,0,c,f,0,0,c,f,g,9728)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")};this.safeSetTexture2D=function(a,b){a&&a.isWebGLRenderTarget&&(!1===G&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),
G=!0),a=a.texture);n(a,b)};this.safeSetTextureCube=function(a,b){a&&a.isWebGLRenderTargetCube&&(!1===I&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),I=!0),a=a.texture);a&&a.isCubeTexture||Array.isArray(a.image)&&6===a.image.length?A(a,b):w(a,b)}}function pf(a,b,c){return{convert:function(a){if(1E3===a)return 10497;if(1001===a)return 33071;if(1002===a)return 33648;if(1003===a)return 9728;if(1004===a)return 9984;
if(1005===a)return 9986;if(1006===a)return 9729;if(1007===a)return 9985;if(1008===a)return 9987;if(1009===a)return 5121;if(1017===a)return 32819;if(1018===a)return 32820;if(1019===a)return 33635;if(1010===a)return 5120;if(1011===a)return 5122;if(1012===a)return 5123;if(1013===a)return 5124;if(1014===a)return 5125;if(1015===a)return 5126;if(1016===a){if(c.isWebGL2)return 5131;var d=b.get("OES_texture_half_float");if(null!==d)return d.HALF_FLOAT_OES}if(1021===a)return 6406;if(1022===a)return 6407;if(1023===
a)return 6408;if(1024===a)return 6409;if(1025===a)return 6410;if(1026===a)return 6402;if(1027===a)return 34041;if(1028===a)return 6403;if(100===a)return 32774;if(101===a)return 32778;if(102===a)return 32779;if(200===a)return 0;if(201===a)return 1;if(202===a)return 768;if(203===a)return 769;if(204===a)return 770;if(205===a)return 771;if(206===a)return 772;if(207===a)return 773;if(208===a)return 774;if(209===a)return 775;if(210===a)return 776;if(33776===a||33777===a||33778===a||33779===a)if(d=b.get("WEBGL_compressed_texture_s3tc"),
null!==d){if(33776===a)return d.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===a)return d.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===a)return d.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===a)return d.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===a||35841===a||35842===a||35843===a)if(d=b.get("WEBGL_compressed_texture_pvrtc"),null!==d){if(35840===a)return d.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===a)return d.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===a)return d.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===a)return d.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===
a&&(d=b.get("WEBGL_compressed_texture_etc1"),null!==d))return d.COMPRESSED_RGB_ETC1_WEBGL;if(37808===a||37809===a||37810===a||37811===a||37812===a||37813===a||37814===a||37815===a||37816===a||37817===a||37818===a||37819===a||37820===a||37821===a)if(d=b.get("WEBGL_compressed_texture_astc"),null!==d)return a;if(103===a||104===a){if(c.isWebGL2){if(103===a)return 32775;if(104===a)return 32776}d=b.get("EXT_blend_minmax");if(null!==d){if(103===a)return d.MIN_EXT;if(104===a)return d.MAX_EXT}}if(1020===a){if(c.isWebGL2)return 34042;
d=b.get("WEBGL_depth_texture");if(null!==d)return d.UNSIGNED_INT_24_8_WEBGL}return 0}}}function Vb(){C.call(this);this.type="Group"}function Xa(){C.call(this);this.type="Camera";this.matrixWorldInverse=new P;this.projectionMatrix=new P;this.projectionMatrixInverse=new P}function ja(a,b,c,d){Xa.call(this);this.type="PerspectiveCamera";this.fov=void 0!==a?a:50;this.zoom=1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.focus=10;this.aspect=void 0!==b?b:1;this.view=null;this.filmGauge=35;this.filmOffset=
0;this.updateProjectionMatrix()}function Gc(a){ja.call(this);this.cameras=a||[]}function qf(a,b,c){rf.setFromMatrixPosition(b.matrixWorld);sf.setFromMatrixPosition(c.matrixWorld);var d=rf.distanceTo(sf),e=b.projectionMatrix.elements,f=c.projectionMatrix.elements,g=e[14]/(e[10]-1);c=e[14]/(e[10]+1);var h=(e[9]+1)/e[5],k=(e[9]-1)/e[5],m=(e[8]-1)/e[0],p=(f[8]+1)/f[0];e=g*m;f=g*p;p=d/(-m+p);m=p*-m;b.matrixWorld.decompose(a.position,a.quaternion,a.scale);a.translateX(m);a.translateZ(p);a.matrixWorld.compose(a.position,
a.quaternion,a.scale);a.matrixWorldInverse.getInverse(a.matrixWorld);b=g+p;g=c+p;a.projectionMatrix.makePerspective(e-m,f+(d-m),h*c/g*b,k*c/g*b,b,g)}function tf(a){function b(){return null!==e&&!0===e.isPresenting}function c(){if(b()){var c=e.getEyeParameters("left"),f=c.renderWidth*p;c=c.renderHeight*p;y=a.getPixelRatio();a.getSize(w);a.setDrawingBufferSize(2*f,c,1);J.start()}else d.enabled&&a.setDrawingBufferSize(w.width,w.height,y),J.stop()}var d=this,e=null,f=null,g=null,h=[],k=new P,m=new P,
p=1,q="stage";"undefined"!==typeof window&&"VRFrameData"in window&&(f=new window.VRFrameData,window.addEventListener("vrdisplaypresentchange",c,!1));var v=new P,l=new aa,r=new n,u=new ja;u.bounds=new Y(0,0,.5,1);u.layers.enable(1);var x=new ja;x.bounds=new Y(.5,0,.5,1);x.layers.enable(2);var A=new Gc([u,x]);A.layers.enable(1);A.layers.enable(2);var w=new B,y,D=[];this.enabled=!1;this.getController=function(a){var b=h[a];void 0===b&&(b=new Vb,b.matrixAutoUpdate=!1,b.visible=!1,h[a]=b);return b};this.getDevice=
function(){return e};this.setDevice=function(a){void 0!==a&&(e=a);J.setContext(a)};this.setFramebufferScaleFactor=function(a){p=a};this.setFrameOfReferenceType=function(a){q=a};this.setPoseTarget=function(a){void 0!==a&&(g=a)};this.getCamera=function(a){var c="stage"===q?1.6:0;if(!1===b())return a.position.set(0,c,0),a.rotation.set(0,0,0),a;e.depthNear=a.near;e.depthFar=a.far;e.getFrameData(f);if("stage"===q){var d=e.stageParameters;d?k.fromArray(d.sittingToStandingTransform):k.makeTranslation(0,
c,0)}c=f.pose;d=null!==g?g:a;d.matrix.copy(k);d.matrix.decompose(d.position,d.quaternion,d.scale);null!==c.orientation&&(l.fromArray(c.orientation),d.quaternion.multiply(l));null!==c.position&&(l.setFromRotationMatrix(k),r.fromArray(c.position),r.applyQuaternion(l),d.position.add(r));d.updateMatrixWorld();u.near=a.near;x.near=a.near;u.far=a.far;x.far=a.far;u.matrixWorldInverse.fromArray(f.leftViewMatrix);x.matrixWorldInverse.fromArray(f.rightViewMatrix);m.getInverse(k);"stage"===q&&(u.matrixWorldInverse.multiply(m),
x.matrixWorldInverse.multiply(m));a=d.parent;null!==a&&(v.getInverse(a.matrixWorld),u.matrixWorldInverse.multiply(v),x.matrixWorldInverse.multiply(v));u.matrixWorld.getInverse(u.matrixWorldInverse);x.matrixWorld.getInverse(x.matrixWorldInverse);u.projectionMatrix.fromArray(f.leftProjectionMatrix);x.projectionMatrix.fromArray(f.rightProjectionMatrix);qf(A,u,x);a=e.getLayers();a.length&&(a=a[0],null!==a.leftBounds&&4===a.leftBounds.length&&u.bounds.fromArray(a.leftBounds),null!==a.rightBounds&&4===
a.rightBounds.length&&x.bounds.fromArray(a.rightBounds));a:for(a=0;a<h.length;a++){c=h[a];b:{d=a;for(var p=navigator.getGamepads&&navigator.getGamepads(),t=0,n=0,w=p.length;t<w;t++){var y=p[t];if(y&&("Daydream Controller"===y.id||"Gear VR Controller"===y.id||"Oculus Go Controller"===y.id||"OpenVR Gamepad"===y.id||y.id.startsWith("Oculus Touch")||y.id.startsWith("Spatial Controller"))){if(n===d){d=y;break b}n++}}d=void 0}if(void 0!==d&&void 0!==d.pose){if(null===d.pose)break a;p=d.pose;!1===p.hasPosition&&
c.position.set(.2,-.6,-.05);null!==p.position&&c.position.fromArray(p.position);null!==p.orientation&&c.quaternion.fromArray(p.orientation);c.matrix.compose(c.position,c.quaternion,c.scale);c.matrix.premultiply(k);c.matrix.decompose(c.position,c.quaternion,c.scale);c.matrixWorldNeedsUpdate=!0;c.visible=!0;p="Daydream Controller"===d.id?0:1;D[a]!==d.buttons[p].pressed&&(D[a]=d.buttons[p].pressed,!0===D[a]?c.dispatchEvent({type:"selectstart"}):(c.dispatchEvent({type:"selectend"}),c.dispatchEvent({type:"select"})))}else c.visible=
!1}return A};this.getStandingMatrix=function(){return k};this.isPresenting=b;var J=new ae;this.setAnimationLoop=function(a){J.setAnimationLoop(a);b()&&J.start()};this.submitFrame=function(){b()&&e.submitFrame()};this.dispose=function(){"undefined"!==typeof window&&window.removeEventListener("vrdisplaypresentchange",c)}}function dh(a){function b(){return null!==h&&null!==m}function c(a){var b=l[t.indexOf(a.inputSource)];b&&b.dispatchEvent({type:a.type})}function d(){a.setFramebuffer(null);a.setRenderTarget(a.getRenderTarget());
w.stop()}function e(a,b){null===b?a.matrixWorld.copy(a.matrix):a.matrixWorld.multiplyMatrices(b.matrixWorld,a.matrix);a.matrixWorldInverse.getInverse(a.matrixWorld)}var f=a.context,g=null,h=null,k=1,m=null,p="stage",q=null,l=[],t=[],r=new ja;r.layers.enable(1);r.viewport=new Y;var u=new ja;u.layers.enable(2);u.viewport=new Y;var n=new Gc([r,u]);n.layers.enable(1);n.layers.enable(2);this.enabled=!1;this.getController=function(a){var b=l[a];void 0===b&&(b=new Vb,b.matrixAutoUpdate=!1,b.visible=!1,l[a]=
b);return b};this.getDevice=function(){return g};this.setDevice=function(a){void 0!==a&&(g=a);a instanceof XRDevice&&f.setCompatibleXRDevice(a)};this.setFramebufferScaleFactor=function(a){k=a};this.setFrameOfReferenceType=function(a){p=a};this.setSession=function(b){h=b;null!==h&&(h.addEventListener("select",c),h.addEventListener("selectstart",c),h.addEventListener("selectend",c),h.addEventListener("end",d),h.baseLayer=new XRWebGLLayer(h,f,{framebufferScaleFactor:k}),h.requestFrameOfReference(p).then(function(b){m=
b;a.setFramebuffer(h.baseLayer.framebuffer);w.setContext(h);w.start()}),t=h.getInputSources(),h.addEventListener("inputsourceschange",function(){t=h.getInputSources();console.log(t);for(var a=0;a<l.length;a++)l[a].userData.inputSource=t[a]}))};this.getCamera=function(a){if(b()){var c=a.parent,d=n.cameras;e(n,c);for(var f=0;f<d.length;f++)e(d[f],c);a.matrixWorld.copy(n.matrixWorld);a=a.children;f=0;for(c=a.length;f<c;f++)a[f].updateMatrixWorld(!0);qf(n,r,u);return n}return a};this.isPresenting=b;var A=
null,w=new ae;w.setAnimationLoop(function(a,b){q=b.getDevicePose(m);if(null!==q)for(var c=h.baseLayer,d=b.views,e=0;e<d.length;e++){var f=d[e],g=c.getViewport(f),k=q.getViewMatrix(f),p=n.cameras[e];p.matrix.fromArray(k).getInverse(p.matrix);p.projectionMatrix.fromArray(f.projectionMatrix);p.viewport.set(g.x,g.y,g.width,g.height);0===e&&n.matrix.copy(p.matrix)}for(e=0;e<l.length;e++){c=l[e];if(d=t[e])if(d=b.getInputPose(d,m),null!==d){"targetRay"in d?c.matrix.elements=d.targetRay.transformMatrix:"pointerMatrix"in
d&&(c.matrix.elements=d.pointerMatrix);c.matrix.decompose(c.position,c.rotation,c.scale);c.visible=!0;continue}c.visible=!1}A&&A(a)});this.setAnimationLoop=function(a){A=a};this.dispose=function(){};this.getStandingMatrix=function(){console.warn("THREE.WebXRManager: getStandingMatrix() is no longer needed.");return new P};this.submitFrame=function(){}}function ge(a){var b;function c(){na=new eg(L);Aa=new cg(L,na,a);Aa.isWebGL2||(na.get("WEBGL_depth_texture"),na.get("OES_texture_float"),na.get("OES_texture_half_float"),
na.get("OES_texture_half_float_linear"),na.get("OES_standard_derivatives"),na.get("OES_element_index_uint"),na.get("ANGLE_instanced_arrays"));na.get("OES_texture_float_linear");ia=new pf(L,na,Aa);ca=new bh(L,na,ia,Aa);ca.scissor(W.copy(Ha).multiplyScalar(H));ca.viewport(R.copy(Z).multiplyScalar(H));lb=new hg(L);Ba=new Ug;ba=new ch(L,na,ca,Ba,Aa,ia,lb);pa=new Vf(L);sa=new fg(L,pa,lb);oa=new kg(sa,lb);va=new jg(L);la=new Tg(fa,na,Aa,ba);ra=new Xg;qa=new ah;ma=new ag(fa,ca,oa,ua);wa=new bg(L,na,lb,Aa);
ya=new gg(L,na,lb,Aa);lb.programs=la.programs;fa.context=L;fa.capabilities=Aa;fa.extensions=na;fa.properties=Ba;fa.renderLists=ra;fa.state=ca;fa.info=lb}function d(a){a.preventDefault();console.log("THREE.WebGLRenderer: Context Lost.");I=!0}function e(){console.log("THREE.WebGLRenderer: Context Restored.");I=!1;c()}function f(a){a=a.target;a.removeEventListener("dispose",f);g(a);Ba.remove(a)}function g(a){var b=Ba.get(a).program;a.program=void 0;void 0!==b&&la.releaseProgram(b)}function h(a,b){a.render(function(a){fa.renderBufferImmediate(a,
b)})}function k(a,b,c,d){if(!1!==a.visible){if(a.layers.test(b.layers))if(a.isGroup)c=a.renderOrder;else if(a.isLight)z.pushLight(a),a.castShadow&&z.pushShadow(a);else if(a.isSprite){if(!a.frustumCulled||ja.intersectsSprite(a)){d&&kb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(Fc);var e=oa.update(a),f=a.material;f.visible&&C.push(a,e,f,c,kb.z,null)}}else if(a.isImmediateRenderObject)d&&kb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(Fc),C.push(a,null,a.material,c,kb.z,null);else if(a.isMesh||
a.isLine||a.isPoints)if(a.isSkinnedMesh&&a.skeleton.update(),!a.frustumCulled||ja.intersectsObject(a))if(d&&kb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(Fc),e=oa.update(a),f=a.material,Array.isArray(f))for(var g=e.groups,h=0,m=g.length;h<m;h++){var p=g[h],q=f[p.materialIndex];q&&q.visible&&C.push(a,e,q,c,kb.z,p)}else f.visible&&C.push(a,e,f,c,kb.z,null);a=a.children;h=0;for(m=a.length;h<m;h++)k(a[h],b,c,d)}}function m(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,
m=void 0===d?g.material:d;g=g.group;if(c.isArrayCamera){T=c;for(var q=c.cameras,l=0,v=q.length;l<v;l++){var r=q[l];if(h.layers.test(r.layers)){if("viewport"in r)ca.viewport(R.copy(r.viewport));else{var t=r.bounds;ca.viewport(R.set(t.x*Ea,t.y*U,t.z*Ea,t.w*U).multiplyScalar(H))}z.setupLights(r);p(h,b,r,k,m,g)}}}else T=null,p(h,b,c,k,m,g)}}function p(a,c,d,e,f,g){a.onBeforeRender(fa,c,d,e,f,g);z=qa.get(c,T||d);a.modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,a.matrixWorld);a.normalMatrix.getNormalMatrix(a.modelViewMatrix);
if(a.isImmediateRenderObject){ca.setMaterial(f);var k=l(d,c.fog,f,a);O=b=null;da=!1;h(a,k)}else fa.renderBufferDirect(d,c.fog,e,f,a,g);a.onAfterRender(fa,c,d,e,f,g);z=qa.get(c,T||d)}function q(a,b,c){var d=Ba.get(a),e=z.state.lights,h=d.lightsHash,k=e.state.hash;c=la.getParameters(a,e.state,z.state.shadowsArray,b,aa.numPlanes,aa.numIntersection,c);var m=la.getProgramCode(a,c),p=d.program,q=!0;if(void 0===p)a.addEventListener("dispose",f);else if(p.code!==m)g(a);else{if(h.stateID!==k.stateID||h.directionalLength!==
k.directionalLength||h.pointLength!==k.pointLength||h.spotLength!==k.spotLength||h.rectAreaLength!==k.rectAreaLength||h.hemiLength!==k.hemiLength||h.shadowsLength!==k.shadowsLength)h.stateID=k.stateID,h.directionalLength=k.directionalLength,h.pointLength=k.pointLength,h.spotLength=k.spotLength,h.rectAreaLength=k.rectAreaLength,h.hemiLength=k.hemiLength,h.shadowsLength=k.shadowsLength;else if(void 0!==c.shaderID)return;q=!1}q&&(c.shaderID?(m=Wa[c.shaderID],d.shader={name:a.type,uniforms:Pb(m.uniforms),
vertexShader:m.vertexShader,fragmentShader:m.fragmentShader}):d.shader={name:a.type,uniforms:a.uniforms,vertexShader:a.vertexShader,fragmentShader:a.fragmentShader},a.onBeforeCompile(d.shader,fa),m=la.getProgramCode(a,c),p=la.acquireProgram(a,d.shader,c,m),d.program=p,a.program=p);c=p.getAttributes();if(a.morphTargets)for(m=a.numSupportedMorphTargets=0;m<fa.maxMorphTargets;m++)0<=c["morphTarget"+m]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(m=a.numSupportedMorphNormals=0;m<fa.maxMorphNormals;m++)0<=
c["morphNormal"+m]&&a.numSupportedMorphNormals++;c=d.shader.uniforms;if(!a.isShaderMaterial&&!a.isRawShaderMaterial||!0===a.clipping)d.numClippingPlanes=aa.numPlanes,d.numIntersection=aa.numIntersection,c.clippingPlanes=aa.uniform;d.fog=b;void 0===h&&(d.lightsHash=h={});h.stateID=k.stateID;h.directionalLength=k.directionalLength;h.pointLength=k.pointLength;h.spotLength=k.spotLength;h.rectAreaLength=k.rectAreaLength;h.hemiLength=k.hemiLength;h.shadowsLength=k.shadowsLength;a.lights&&(c.ambientLightColor.value=
e.state.ambient,c.directionalLights.value=e.state.directional,c.spotLights.value=e.state.spot,c.rectAreaLights.value=e.state.rectArea,c.pointLights.value=e.state.point,c.hemisphereLights.value=e.state.hemi,c.directionalShadowMap.value=e.state.directionalShadowMap,c.directionalShadowMatrix.value=e.state.directionalShadowMatrix,c.spotShadowMap.value=e.state.spotShadowMap,c.spotShadowMatrix.value=e.state.spotShadowMatrix,c.pointShadowMap.value=e.state.pointShadowMap,c.pointShadowMatrix.value=e.state.pointShadowMatrix);
a=d.program.getUniforms();a=hb.seqWithValue(a.seq,c);d.uniformsList=a}function l(a,b,c,d){ba.resetTextureUnits();var e=Ba.get(c),f=e.lightsHash,g=z.state.lights.state.hash;ha&&(fe||a!==S)&&aa.setState(c.clippingPlanes,c.clipIntersection,c.clipShadows,a,e,a===S&&c.id===Q);!1===c.needsUpdate&&(void 0===e.program?c.needsUpdate=!0:c.fog&&e.fog!==b?c.needsUpdate=!0:!c.lights||f.stateID===g.stateID&&f.directionalLength===g.directionalLength&&f.pointLength===g.pointLength&&f.spotLength===g.spotLength&&f.rectAreaLength===
g.rectAreaLength&&f.hemiLength===g.hemiLength&&f.shadowsLength===g.shadowsLength?void 0===e.numClippingPlanes||e.numClippingPlanes===aa.numPlanes&&e.numIntersection===aa.numIntersection||(c.needsUpdate=!0):c.needsUpdate=!0);c.needsUpdate&&(q(c,b,d),c.needsUpdate=!1);var h=!1,k=!1,m=!1;f=e.program;g=f.getUniforms();var p=e.shader.uniforms;ca.useProgram(f.program)&&(m=k=h=!0);c.id!==Q&&(Q=c.id,k=!0);if(h||S!==a){g.setValue(L,"projectionMatrix",a.projectionMatrix);Aa.logarithmicDepthBuffer&&g.setValue(L,
"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));S!==a&&(S=a,m=k=!0);if(c.isShaderMaterial||c.isMeshPhongMaterial||c.isMeshStandardMaterial||c.envMap)h=g.map.cameraPosition,void 0!==h&&h.setValue(L,kb.setFromMatrixPosition(a.matrixWorld));(c.isMeshPhongMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial||c.skinning)&&g.setValue(L,"viewMatrix",a.matrixWorldInverse)}if(c.skinning&&(g.setOptional(L,d,"bindMatrix"),g.setOptional(L,d,"bindMatrixInverse"),
a=d.skeleton))if(h=a.bones,Aa.floatVertexTextures){if(void 0===a.boneTexture){h=Math.sqrt(4*h.length);h=K.ceilPowerOfTwo(h);h=Math.max(h,4);var l=new Float32Array(h*h*4);l.set(a.boneMatrices);var v=new qb(l,h,h,1023,1015);v.needsUpdate=!0;a.boneMatrices=l;a.boneTexture=v;a.boneTextureSize=h}g.setValue(L,"boneTexture",a.boneTexture,ba);g.setValue(L,"boneTextureSize",a.boneTextureSize)}else g.setOptional(L,a,"boneMatrices");k&&(g.setValue(L,"toneMappingExposure",fa.toneMappingExposure),g.setValue(L,
"toneMappingWhitePoint",fa.toneMappingWhitePoint),c.lights&&(k=m,p.ambientLightColor.needsUpdate=k,p.directionalLights.needsUpdate=k,p.pointLights.needsUpdate=k,p.spotLights.needsUpdate=k,p.rectAreaLights.needsUpdate=k,p.hemisphereLights.needsUpdate=k),b&&c.fog&&(p.fogColor.value=b.color,b.isFog?(p.fogNear.value=b.near,p.fogFar.value=b.far):b.isFogExp2&&(p.fogDensity.value=b.density)),c.isMeshBasicMaterial?t(p,c):c.isMeshLambertMaterial?(t(p,c),c.emissiveMap&&(p.emissiveMap.value=c.emissiveMap)):
c.isMeshPhongMaterial?(t(p,c),c.isMeshToonMaterial?(r(p,c),c.gradientMap&&(p.gradientMap.value=c.gradientMap)):r(p,c)):c.isMeshStandardMaterial?(t(p,c),c.isMeshPhysicalMaterial?(u(p,c),p.reflectivity.value=c.reflectivity,p.clearCoat.value=c.clearCoat,p.clearCoatRoughness.value=c.clearCoatRoughness):u(p,c)):c.isMeshMatcapMaterial?(t(p,c),c.matcap&&(p.matcap.value=c.matcap),c.bumpMap&&(p.bumpMap.value=c.bumpMap,p.bumpScale.value=c.bumpScale,1===c.side&&(p.bumpScale.value*=-1)),c.normalMap&&(p.normalMap.value=
c.normalMap,p.normalScale.value.copy(c.normalScale),1===c.side&&p.normalScale.value.negate()),c.displacementMap&&(p.displacementMap.value=c.displacementMap,p.displacementScale.value=c.displacementScale,p.displacementBias.value=c.displacementBias)):c.isMeshDepthMaterial?(t(p,c),c.displacementMap&&(p.displacementMap.value=c.displacementMap,p.displacementScale.value=c.displacementScale,p.displacementBias.value=c.displacementBias)):c.isMeshDistanceMaterial?(t(p,c),c.displacementMap&&(p.displacementMap.value=
c.displacementMap,p.displacementScale.value=c.displacementScale,p.displacementBias.value=c.displacementBias),p.referencePosition.value.copy(c.referencePosition),p.nearDistance.value=c.nearDistance,p.farDistance.value=c.farDistance):c.isMeshNormalMaterial?(t(p,c),c.bumpMap&&(p.bumpMap.value=c.bumpMap,p.bumpScale.value=c.bumpScale,1===c.side&&(p.bumpScale.value*=-1)),c.normalMap&&(p.normalMap.value=c.normalMap,p.normalScale.value.copy(c.normalScale),1===c.side&&p.normalScale.value.negate()),c.displacementMap&&
(p.displacementMap.value=c.displacementMap,p.displacementScale.value=c.displacementScale,p.displacementBias.value=c.displacementBias)):c.isLineBasicMaterial?(p.diffuse.value=c.color,p.opacity.value=c.opacity,c.isLineDashedMaterial&&(p.dashSize.value=c.dashSize,p.totalSize.value=c.dashSize+c.gapSize,p.scale.value=c.scale)):c.isPointsMaterial?(p.diffuse.value=c.color,p.opacity.value=c.opacity,p.size.value=c.size*H,p.scale.value=.5*U,p.map.value=c.map,null!==c.map&&(!0===c.map.matrixAutoUpdate&&c.map.updateMatrix(),
p.uvTransform.value.copy(c.map.matrix))):c.isSpriteMaterial?(p.diffuse.value=c.color,p.opacity.value=c.opacity,p.rotation.value=c.rotation,p.map.value=c.map,null!==c.map&&(!0===c.map.matrixAutoUpdate&&c.map.updateMatrix(),p.uvTransform.value.copy(c.map.matrix))):c.isShadowMaterial&&(p.color.value=c.color,p.opacity.value=c.opacity),void 0!==p.ltc_1&&(p.ltc_1.value=G.LTC_1),void 0!==p.ltc_2&&(p.ltc_2.value=G.LTC_2),hb.upload(L,e.uniformsList,p,ba));c.isShaderMaterial&&!0===c.uniformsNeedUpdate&&(hb.upload(L,
e.uniformsList,p,ba),c.uniformsNeedUpdate=!1);c.isSpriteMaterial&&g.setValue(L,"center",d.center);g.setValue(L,"modelViewMatrix",d.modelViewMatrix);g.setValue(L,"normalMatrix",d.normalMatrix);g.setValue(L,"modelMatrix",d.matrixWorld);return f}function t(a,b){a.opacity.value=b.opacity;b.color&&(a.diffuse.value=b.color);b.emissive&&a.emissive.value.copy(b.emissive).multiplyScalar(b.emissiveIntensity);b.map&&(a.map.value=b.map);b.alphaMap&&(a.alphaMap.value=b.alphaMap);b.specularMap&&(a.specularMap.value=
b.specularMap);b.envMap&&(a.envMap.value=b.envMap,a.flipEnvMap.value=b.envMap.isCubeTexture?-1:1,a.reflectivity.value=b.reflectivity,a.refractionRatio.value=b.refractionRatio,a.maxMipLevel.value=Ba.get(b.envMap).__maxMipLevel);b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.aoMap&&(a.aoMap.value=b.aoMap,a.aoMapIntensity.value=b.aoMapIntensity);if(b.map)var c=b.map;else b.specularMap?c=b.specularMap:b.displacementMap?c=b.displacementMap:b.normalMap?c=b.normalMap:
b.bumpMap?c=b.bumpMap:b.roughnessMap?c=b.roughnessMap:b.metalnessMap?c=b.metalnessMap:b.alphaMap?c=b.alphaMap:b.emissiveMap&&(c=b.emissiveMap);void 0!==c&&(c.isWebGLRenderTarget&&(c=c.texture),!0===c.matrixAutoUpdate&&c.updateMatrix(),a.uvTransform.value.copy(c.matrix))}function r(a,b){a.specular.value=b.specular;a.shininess.value=Math.max(b.shininess,1E-4);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=
-1));b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias)}function u(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.emissiveMap&&(a.emissiveMap.value=
b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value=b.envMapIntensity)}console.log("THREE.WebGLRenderer","103");a=a||{};
var x=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),A=void 0!==a.context?a.context:null,w=void 0!==a.alpha?a.alpha:!1,y=void 0!==a.depth?a.depth:!0,D=void 0!==a.stencil?a.stencil:!0,J=void 0!==a.antialias?a.antialias:!1,ua=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,F=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,E=void 0!==a.powerPreference?a.powerPreference:"default",C=null,z=null;this.domElement=x;this.context=null;this.sortObjects=
this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=!1;this.toneMappingWhitePoint=this.toneMappingExposure=this.toneMapping=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var fa=this,I=!1,M=null,N=null,X=null,Q=-1;var O=b=null;var da=!1;var S=null,T=null,R=new Y,W=new Y,V=null,Ea=x.width,U=x.height,H=1,Z=new Y(0,0,Ea,U),Ha=new Y(0,0,Ea,U),
ea=!1,ja=new vd,aa=new dg,ha=!1,fe=!1,Fc=new P,kb=new n;try{w={alpha:w,depth:y,stencil:D,antialias:J,premultipliedAlpha:ua,preserveDrawingBuffer:F,powerPreference:E};x.addEventListener("webglcontextlost",d,!1);x.addEventListener("webglcontextrestored",e,!1);var L=A||x.getContext("webgl",w)||x.getContext("experimental-webgl",w);if(null===L){if(null!==x.getContext("webgl"))throw Error("Error creating WebGL context with your selected attributes.");throw Error("Error creating WebGL context.");}void 0===
L.getShaderPrecisionFormat&&(L.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(uf){throw console.error("THREE.WebGLRenderer: "+uf.message),uf;}var na,Aa,ca,lb,Ba,ba,pa,sa,oa,la,ra,qa,ma,va,wa,ya,ia;c();var ka=null;"undefined"!==typeof navigator&&(ka="xr"in navigator?new dh(fa):new tf(fa));this.vr=ka;var za=new nf(fa,oa,Aa.maxTextureSize);this.shadowMap=za;this.getContext=function(){return L};this.getContextAttributes=function(){return L.getContextAttributes()};
this.forceContextLoss=function(){var a=na.get("WEBGL_lose_context");a&&a.loseContext()};this.forceContextRestore=function(){var a=na.get("WEBGL_lose_context");a&&a.restoreContext()};this.getPixelRatio=function(){return H};this.setPixelRatio=function(a){void 0!==a&&(H=a,this.setSize(Ea,U,!1))};this.getSize=function(a){void 0===a&&(console.warn("WebGLRenderer: .getsize() now requires a Vector2 as an argument"),a=new B);return a.set(Ea,U)};this.setSize=function(a,b,c){ka.isPresenting()?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):
(Ea=a,U=b,x.width=a*H,x.height=b*H,!1!==c&&(x.style.width=a+"px",x.style.height=b+"px"),this.setViewport(0,0,a,b))};this.getDrawingBufferSize=function(a){void 0===a&&(console.warn("WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument"),a=new B);return a.set(Ea*H,U*H)};this.setDrawingBufferSize=function(a,b,c){Ea=a;U=b;H=c;x.width=a*c;x.height=b*c;this.setViewport(0,0,a,b)};this.getCurrentViewport=function(a){void 0===a&&(console.warn("WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument"),
a=new Y);return a.copy(R)};this.getViewport=function(a){return a.copy(Z)};this.setViewport=function(a,b,c,d){a.isVector4?Z.set(a.x,a.y,a.z,a.w):Z.set(a,b,c,d);ca.viewport(R.copy(Z).multiplyScalar(H))};this.getScissor=function(a){return a.copy(Ha)};this.setScissor=function(a,b,c,d){a.isVector4?Ha.set(a.x,a.y,a.z,a.w):Ha.set(a,b,c,d);ca.scissor(W.copy(Ha).multiplyScalar(H))};this.getScissorTest=function(){return ea};this.setScissorTest=function(a){ca.setScissorTest(ea=a)};this.getClearColor=function(){return ma.getClearColor()};
this.setClearColor=function(){ma.setClearColor.apply(ma,arguments)};this.getClearAlpha=function(){return ma.getClearAlpha()};this.setClearAlpha=function(){ma.setClearAlpha.apply(ma,arguments)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=16384;if(void 0===b||b)d|=256;if(void 0===c||c)d|=1024;L.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.dispose=function(){x.removeEventListener("webglcontextlost",
d,!1);x.removeEventListener("webglcontextrestored",e,!1);ra.dispose();qa.dispose();Ba.dispose();oa.dispose();ka.dispose();ta.stop()};this.renderBufferImmediate=function(a,b){ca.initAttributes();var c=Ba.get(a);a.hasPositions&&!c.position&&(c.position=L.createBuffer());a.hasNormals&&!c.normal&&(c.normal=L.createBuffer());a.hasUvs&&!c.uv&&(c.uv=L.createBuffer());a.hasColors&&!c.color&&(c.color=L.createBuffer());b=b.getAttributes();a.hasPositions&&(L.bindBuffer(34962,c.position),L.bufferData(34962,a.positionArray,
35048),ca.enableAttribute(b.position),L.vertexAttribPointer(b.position,3,5126,!1,0,0));a.hasNormals&&(L.bindBuffer(34962,c.normal),L.bufferData(34962,a.normalArray,35048),ca.enableAttribute(b.normal),L.vertexAttribPointer(b.normal,3,5126,!1,0,0));a.hasUvs&&(L.bindBuffer(34962,c.uv),L.bufferData(34962,a.uvArray,35048),ca.enableAttribute(b.uv),L.vertexAttribPointer(b.uv,2,5126,!1,0,0));a.hasColors&&(L.bindBuffer(34962,c.color),L.bufferData(34962,a.colorArray,35048),ca.enableAttribute(b.color),L.vertexAttribPointer(b.color,
3,5126,!1,0,0));ca.disableUnusedAttributes();L.drawArrays(4,0,a.count);a.count=0};this.renderBufferDirect=function(a,c,d,e,f,g){var h=f.isMesh&&0>f.matrixWorld.determinant();ca.setMaterial(e,h);var k=l(a,c,e,f),m=!1;if(b!==d.id||O!==k.id||da!==(!0===e.wireframe))b=d.id,O=k.id,da=!0===e.wireframe,m=!0;f.morphTargetInfluences&&(va.update(f,d,e,k),m=!0);h=d.index;var p=d.attributes.position;c=1;!0===e.wireframe&&(h=sa.getWireframeAttribute(d),c=2);a=wa;if(null!==h){var q=pa.get(h);a=ya;a.setIndex(q)}if(m){if(d&&
d.isInstancedBufferGeometry&&!Aa.isWebGL2&&null===na.get("ANGLE_instanced_arrays"))console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");else{ca.initAttributes();m=d.attributes;k=k.getAttributes();var v=e.defaultAttributeValues;for(D in k){var r=k[D];if(0<=r){var t=m[D];if(void 0!==t){var n=t.normalized,u=t.itemSize,x=pa.get(t);if(void 0!==x){var w=x.buffer,A=x.type;x=x.bytesPerElement;if(t.isInterleavedBufferAttribute){var y=
t.data,J=y.stride;t=t.offset;y&&y.isInstancedInterleavedBuffer?(ca.enableAttributeAndDivisor(r,y.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=y.meshPerAttribute*y.count)):ca.enableAttribute(r);L.bindBuffer(34962,w);L.vertexAttribPointer(r,u,A,n,J*x,t*x)}else t.isInstancedBufferAttribute?(ca.enableAttributeAndDivisor(r,t.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=t.meshPerAttribute*t.count)):ca.enableAttribute(r),L.bindBuffer(34962,w),L.vertexAttribPointer(r,
u,A,n,0,0)}}else if(void 0!==v&&(n=v[D],void 0!==n))switch(n.length){case 2:L.vertexAttrib2fv(r,n);break;case 3:L.vertexAttrib3fv(r,n);break;case 4:L.vertexAttrib4fv(r,n);break;default:L.vertexAttrib1fv(r,n)}}}ca.disableUnusedAttributes()}null!==h&&L.bindBuffer(34963,q.buffer)}q=Infinity;null!==h?q=h.count:void 0!==p&&(q=p.count);h=d.drawRange.start*c;p=null!==g?g.start*c:0;var D=Math.max(h,p);g=Math.max(0,Math.min(q,h+d.drawRange.count*c,p+(null!==g?g.count*c:Infinity))-1-D+1);if(0!==g){if(f.isMesh)if(!0===
e.wireframe)ca.setLineWidth(e.wireframeLinewidth*(null===N?H:1)),a.setMode(1);else switch(f.drawMode){case 0:a.setMode(4);break;case 1:a.setMode(5);break;case 2:a.setMode(6)}else f.isLine?(e=e.linewidth,void 0===e&&(e=1),ca.setLineWidth(e*(null===N?H:1)),f.isLineSegments?a.setMode(1):f.isLineLoop?a.setMode(2):a.setMode(3)):f.isPoints?a.setMode(0):f.isSprite&&a.setMode(4);d&&d.isInstancedBufferGeometry?0<d.maxInstancedCount&&a.renderInstances(d,D,g):a.render(D,g)}};this.compile=function(a,b){z=qa.get(a,
b);z.init();a.traverse(function(a){a.isLight&&(z.pushLight(a),a.castShadow&&z.pushShadow(a))});z.setupLights(b);a.traverse(function(b){if(b.material)if(Array.isArray(b.material))for(var c=0;c<b.material.length;c++)q(b.material[c],a.fog,b);else q(b.material,a.fog,b)})};var xa=null,ta=new ae;ta.setAnimationLoop(function(a){ka.isPresenting()||xa&&xa(a)});"undefined"!==typeof window&&ta.setContext(window);this.setAnimationLoop=function(a){xa=a;ka.setAnimationLoop(a);ta.start()};this.render=function(a,
c,d,e){if(void 0!==d){console.warn("THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.");var f=d}if(void 0!==e){console.warn("THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.");var g=e}c&&c.isCamera?I||(O=b=null,da=!1,Q=-1,S=null,!0===a.autoUpdate&&a.updateMatrixWorld(),null===c.parent&&c.updateMatrixWorld(),ka.enabled&&(c=ka.getCamera(c)),z=qa.get(a,c),z.init(),a.onBeforeRender(fa,a,c,f||N),Fc.multiplyMatrices(c.projectionMatrix,
c.matrixWorldInverse),ja.setFromMatrix(Fc),fe=this.localClippingEnabled,ha=aa.init(this.clippingPlanes,fe,c),C=ra.get(a,c),C.init(),k(a,c,0,fa.sortObjects),!0===fa.sortObjects&&C.sort(),ha&&aa.beginShadows(),za.render(z.state.shadowsArray,a,c),z.setupLights(c),ha&&aa.endShadows(),this.info.autoReset&&this.info.reset(),void 0!==f&&this.setRenderTarget(f),ma.render(C,a,c,g),d=C.opaque,e=C.transparent,a.overrideMaterial?(f=a.overrideMaterial,d.length&&m(d,a,c,f),e.length&&m(e,a,c,f)):(d.length&&m(d,
a,c),e.length&&m(e,a,c)),a.onAfterRender(fa,a,c),null!==N&&(ba.updateRenderTargetMipmap(N),ba.updateMultisampleRenderTarget(N)),ca.buffers.depth.setTest(!0),ca.buffers.depth.setMask(!0),ca.buffers.color.setMask(!0),ca.setPolygonOffset(!1),ka.enabled&&ka.submitFrame(),z=C=null):console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.")};this.setFramebuffer=function(a){M=a};this.getRenderTarget=function(){return N};this.setRenderTarget=function(a,b,c){(N=a)&&void 0===Ba.get(a).__webglFramebuffer&&
ba.setupRenderTarget(a);var d=M,e=!1;a?(d=Ba.get(a).__webglFramebuffer,a.isWebGLRenderTargetCube?(d=d[b||0],e=!0):d=a.isWebGLMultisampleRenderTarget?Ba.get(a).__webglMultisampledFramebuffer:d,R.copy(a.viewport),W.copy(a.scissor),V=a.scissorTest):(R.copy(Z).multiplyScalar(H),W.copy(Ha).multiplyScalar(H),V=ea);X!==d&&(L.bindFramebuffer(36160,d),X=d);ca.viewport(R);ca.scissor(W);ca.setScissorTest(V);e&&(a=Ba.get(a.texture),L.framebufferTexture2D(36160,36064,34069+(b||0),a.__webglTexture,c||0))};this.readRenderTargetPixels=
function(a,b,c,d,e,f){if(a&&a.isWebGLRenderTarget){var g=Ba.get(a).__webglFramebuffer;if(g){var h=!1;g!==X&&(L.bindFramebuffer(36160,g),h=!0);try{var k=a.texture,m=k.format,p=k.type;1023!==m&&ia.convert(m)!==L.getParameter(35739)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):1009===p||ia.convert(p)===L.getParameter(35738)||1015===p&&(Aa.isWebGL2||na.get("OES_texture_float")||na.get("WEBGL_color_buffer_float"))||1016===p&&
(Aa.isWebGL2?na.get("EXT_color_buffer_float"):na.get("EXT_color_buffer_half_float"))?36053===L.checkFramebufferStatus(36160)?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&L.readPixels(b,c,d,e,ia.convert(m),ia.convert(p),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&L.bindFramebuffer(36160,
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(1+Math.sqrt(5))/2,d=1/c;ka.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],a,b);this.type="DodecahedronBufferGeometry";this.parameters=
{radius:a,detail:b}}function Tc(a,b,c,d,e,f){N.call(this);this.type="TubeGeometry";this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,closed:e};void 0!==f&&console.warn("THREE.TubeGeometry: taper has been removed.");a=new zb(a,b,c,d,e);this.tangents=a.tangents;this.normals=a.normals;this.binormals=a.binormals;this.fromBufferGeometry(a);this.mergeVertices()}function zb(a,b,c,d,e){function f(e){p=a.getPointAt(e/b,p);var f=g.normals[e];e=g.binormals[e];for(l=0;l<=d;l++){var m=l/d*Math.PI*
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p:e,q:f};void 0!==g&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.");this.fromBufferGeometry(new dc(a,b,c,d,e,f));this.mergeVertices()}function dc(a,b,c,d,e,f){function g(a,b,c,d,e){var f=Math.sin(a);b=c/b*a;c=Math.cos(b);e.x=d*(2+c)*.5*Math.cos(a);e.y=d*(2+c)*f*.5;e.z=d*Math.sin(b)*.5}z.call(this);this.type="TorusKnotBufferGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};a=a||1;b=b||.4;c=Math.floor(c)||
64;d=Math.floor(d)||8;e=e||2;f=f||3;var h=[],k=[],m=[],p=[],q,l=new n,t=new n,r=new n,u=new n,x=new n,A=new n,w=new n;for(q=0;q<=c;++q){var y=q/c*e*Math.PI*2;g(y,e,f,a,r);g(y+.01,e,f,a,u);A.subVectors(u,r);w.addVectors(u,r);x.crossVectors(A,w);w.crossVectors(x,A);x.normalize();w.normalize();for(y=0;y<=d;++y){var D=y/d*Math.PI*2,J=-b*Math.cos(D);D=b*Math.sin(D);l.x=r.x+(J*w.x+D*x.x);l.y=r.y+(J*w.y+D*x.y);l.z=r.z+(J*w.z+D*x.z);k.push(l.x,l.y,l.z);t.subVectors(l,r).normalize();m.push(t.x,t.y,t.z);p.push(q/
c);p.push(y/d)}}for(y=1;y<=c;y++)for(q=1;q<=d;q++)a=(d+1)*y+(q-1),b=(d+1)*y+q,e=(d+1)*(y-1)+q,h.push((d+1)*(y-1)+(q-1),a,e),h.push(a,b,e);this.setIndex(h);this.addAttribute("position",new E(k,3));this.addAttribute("normal",new E(m,3));this.addAttribute("uv",new E(p,2))}function Vc(a,b,c,d,e){N.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};this.fromBufferGeometry(new ec(a,b,c,d,e));this.mergeVertices()}function ec(a,b,c,d,e){z.call(this);
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"-"+a[e&63|128]+a[e>>8&255]+"-"+a[e>>16&255]+a[e>>24&255]+a[f&255]+a[f>>8&255]+a[f>>16&255]+a[f>>24&255]).toUpperCase()}}(),clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},lerp:function(a,b,c){return(1-c)*a+c*b},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*
a*a*(a*(6*a-15)+10)},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(a){return a*K.DEG2RAD},radToDeg:function(a){return a*K.RAD2DEG},isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},ceilPowerOfTwo:function(a){return Math.pow(2,Math.ceil(Math.log(a)/Math.LN2))},floorPowerOfTwo:function(a){return Math.pow(2,Math.floor(Math.log(a)/Math.LN2))}};Object.defineProperties(B.prototype,
{width:{get:function(){return this.x},set:function(a){this.x=a}},height:{get:function(){return this.y},set:function(a){this.y=a}}});Object.assign(B.prototype,{isVector2:!0,set:function(a,b){this.x=a;this.y=b;return this},setScalar:function(a){this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;
case 1:return this.y;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},
addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},
divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},applyMatrix3:function(a){var b=this.x,c=this.y;a=a.elements;this.x=a[0]*b+a[3]*c+a[6];this.y=a[1]*b+a[4]*c+a[7];return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,
this.y));return this},clampScalar:function(){var a=new B,b=new B;return function(c,d){a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=
0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},cross:function(a){return this.x*a.y-this.y*a.x},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length()||
1)},angle:function(){var a=Math.atan2(this.y,this.x);0>a&&(a+=2*Math.PI);return a},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,
a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);return this},rotateAround:function(a,b){var c=Math.cos(b);b=Math.sin(b);var d=
this.x-a.x,e=this.y-a.y;this.x=d*c-e*b+a.x;this.y=d*b+e*c+a.y;return this}});Object.assign(aa,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,b,c,d,e,f,g){var h=c[d+0],k=c[d+1],m=c[d+2];c=c[d+3];d=e[f+0];var p=e[f+1],l=e[f+2];e=e[f+3];if(c!==e||h!==d||k!==p||m!==l){f=1-g;var n=h*d+k*p+m*l+c*e,t=0<=n?1:-1,r=1-n*n;r>Number.EPSILON&&(r=Math.sqrt(r),n=Math.atan2(r,n*t),f=Math.sin(f*n)/r,g=Math.sin(g*n)/r);t*=g;h=h*f+d*t;k=k*f+p*t;m=m*f+l*t;c=c*f+e*t;f===1-g&&(g=1/Math.sqrt(h*
h+k*k+m*m+c*c),h*=g,k*=g,m*=g,c*=g)}a[b]=h;a[b+1]=k;a[b+2]=m;a[b+3]=c}});Object.defineProperties(aa.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this.onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this.onChangeCallback()}},w:{get:function(){return this._w},set:function(a){this._w=a;this.onChangeCallback()}}});Object.assign(aa.prototype,{isQuaternion:!0,
set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!a||!a.isEuler)throw Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var c=a._x,d=a._y,e=a._z;a=a.order;var f=Math.cos,g=Math.sin,h=f(c/
2),k=f(d/2);f=f(e/2);c=g(c/2);d=g(d/2);e=g(e/2);"XYZ"===a?(this._x=c*k*f+h*d*e,this._y=h*d*f-c*k*e,this._z=h*k*e+c*d*f,this._w=h*k*f-c*d*e):"YXZ"===a?(this._x=c*k*f+h*d*e,this._y=h*d*f-c*k*e,this._z=h*k*e-c*d*f,this._w=h*k*f+c*d*e):"ZXY"===a?(this._x=c*k*f-h*d*e,this._y=h*d*f+c*k*e,this._z=h*k*e+c*d*f,this._w=h*k*f-c*d*e):"ZYX"===a?(this._x=c*k*f-h*d*e,this._y=h*d*f+c*k*e,this._z=h*k*e-c*d*f,this._w=h*k*f+c*d*e):"YZX"===a?(this._x=c*k*f+h*d*e,this._y=h*d*f+c*k*e,this._z=h*k*e-c*d*f,this._w=h*k*f-
c*d*e):"XZY"===a&&(this._x=c*k*f-h*d*e,this._y=h*d*f-c*k*e,this._z=h*k*e+c*d*f,this._w=h*k*f+c*d*e);if(!1!==b)this.onChangeCallback();return this},setFromAxisAngle:function(a,b){b/=2;var c=Math.sin(b);this._x=a.x*c;this._y=a.y*c;this._z=a.z*c;this._w=Math.cos(b);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],k=b[6];b=b[10];var m=c+f+b;0<m?(c=.5/Math.sqrt(m+1),this._w=.25/c,this._x=(k-g)*c,this._y=(d-h)*c,
this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(k-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=.25*c,this._z=(g+k)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+k)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(a,b){var c=a.dot(b)+1;1E-6>c?(c=0,Math.abs(a.x)>Math.abs(a.z)?(this._x=-a.y,this._y=a.x,this._z=0):(this._x=0,this._y=-a.z,this._z=a.y)):(this._x=
a.y*b.z-a.z*b.y,this._y=a.z*b.x-a.x*b.z,this._z=a.x*b.y-a.y*b.x);this._w=c;return this.normalize()},angleTo:function(a){return 2*Math.acos(Math.abs(K.clamp(this.dot(a),-1,1)))},rotateTowards:function(a,b){var c=this.angleTo(a);if(0===c)return this;this.slerp(a,Math.min(1,b/c));return this},inverse:function(){return this.conjugate()},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},
lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),
this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z;a=a._w;var f=b._x,g=b._y,h=b._z;b=b._w;this._x=c*b+a*f+d*h-e*g;this._y=d*b+a*g+e*f-c*h;this._z=e*b+a*h+c*g-d*f;this._w=a*b-c*f-d*g-e*h;this.onChangeCallback();return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;
0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;a=1-g*g;if(a<=Number.EPSILON)return g=1-b,this._w=g*f+b*this._w,this._x=g*c+b*this._x,this._y=g*d+b*this._y,this._z=g*e+b*this._z,this.normalize();a=Math.sqrt(a);var h=Math.atan2(a,g);g=Math.sin((1-b)*h)/a;b=Math.sin(b*h)/a;this._w=f*g+this._w*b;this._x=c*g+this._x*b;this._y=d*g+this._y*b;this._z=e*g+this._z*b;this.onChangeCallback();return this},equals:function(a){return a._x===
this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}});Object.assign(n.prototype,{isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},
setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,
this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=
a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),
this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a=new aa;return function(b){b&&b.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.");return this.applyQuaternion(a.setFromEuler(b))}}(),applyAxisAngle:function(){var a=new aa;return function(b,
c){return this.applyQuaternion(a.setFromAxisAngle(b,c))}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,
c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,k=a*c+g*b-e*d,m=a*d+e*c-f*b;b=-e*b-f*c-g*d;this.x=h*a+b*-e+k*-g-m*-f;this.y=k*a+b*-f+m*-e-h*-g;this.z=m*a+b*-g+h*-f-k*-e;return this},project:function(a){return this.applyMatrix4(a.matrixWorldInverse).applyMatrix4(a.projectionMatrix)},unproject:function(a){return this.applyMatrix4(a.projectionMatrixInverse).applyMatrix4(a.matrixWorld)},transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;
this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=
Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},clampScalar:function(){var a=new n,b=new n;return function(c,d){a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);
this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*
this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},
cross:function(a,b){return void 0!==b?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b)):this.crossVectors(this,a)},crossVectors:function(a,b){var c=a.x,d=a.y;a=a.z;var e=b.x,f=b.y;b=b.z;this.x=d*b-a*f;this.y=a*e-c*b;this.z=c*f-d*e;return this},projectOnVector:function(a){var b=a.dot(this)/a.lengthSq();return this.copy(a).multiplyScalar(b)},projectOnPlane:function(){var a=new n;return function(b){a.copy(this).projectOnVector(b);
return this.sub(a)}}(),reflect:function(){var a=new n;return function(b){return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/Math.sqrt(this.lengthSq()*a.lengthSq());return Math.acos(K.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-
a.z)},setFromSpherical:function(a){return this.setFromSphericalCoords(a.radius,a.phi,a.theta)},setFromSphericalCoords:function(a,b,c){var d=Math.sin(b)*a;this.x=d*Math.sin(c);this.y=Math.cos(b)*a;this.z=d*Math.cos(c);return this},setFromCylindrical:function(a){return this.setFromCylindricalCoords(a.radius,a.theta,a.y)},setFromCylindricalCoords:function(a,b,c){this.x=a*Math.sin(b);this.y=c;this.z=a*Math.cos(b);return this},setFromMatrixPosition:function(a){a=a.elements;this.x=a[12];this.y=a[13];this.z=
a[14];return this},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a,2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){return this.fromArray(a.elements,4*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===
b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this}});Object.assign(ba.prototype,{isMatrix3:!0,set:function(a,b,c,d,e,f,g,h,k){var m=this.elements;m[0]=a;m[1]=d;m[2]=g;m[3]=b;m[4]=e;m[5]=h;m[6]=c;m[7]=f;m[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},
copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],a[5],a[9],a[2],a[6],a[10]);return this},applyToBufferAttribute:function(){var a=new n;return function(b){for(var c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix3(this),b.setXYZ(c,a.x,a.y,a.z);return b}}(),multiply:function(a){return this.multiplyMatrices(this,
a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[3],f=c[6],g=c[1],h=c[4],k=c[7],m=c[2],p=c[5];c=c[8];var l=d[0],n=d[3],t=d[6],r=d[1],u=d[4],x=d[7],A=d[2],w=d[5];d=d[8];b[0]=a*l+e*r+f*A;b[3]=a*n+e*u+f*w;b[6]=a*t+e*x+f*d;b[1]=g*l+h*r+k*A;b[4]=g*n+h*u+k*w;b[7]=g*t+h*x+k*d;b[2]=m*l+p*r+c*A;b[5]=m*n+p*u+c*w;b[8]=m*t+p*x+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=
a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],k=a[7];a=a[8];return b*f*a-b*g*k-c*e*a+c*g*h+d*e*k-d*f*h},getInverse:function(a,b){a&&a.isMatrix4&&console.error("THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument.");var c=a.elements;a=this.elements;var d=c[0],e=c[1],f=c[2],g=c[3],h=c[4],k=c[5],m=c[6],p=c[7];c=c[8];var l=c*h-k*p,n=k*m-c*g,t=p*g-h*m,r=d*l+e*n+f*t;if(0===r){if(!0===
b)throw Error("THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0");console.warn("THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0");return this.identity()}b=1/r;a[0]=l*b;a[1]=(f*p-c*e)*b;a[2]=(k*e-f*h)*b;a[3]=n*b;a[4]=(c*d-f*m)*b;a[5]=(f*g-k*d)*b;a[6]=t*b;a[7]=(e*m-p*d)*b;a[8]=(h*d-e*g)*b;return this},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[3];a[3]=b;b=a[2];a[2]=a[6];a[6]=b;b=a[5];a[5]=a[7];a[7]=b;return this},getNormalMatrix:function(a){return this.setFromMatrix4(a).getInverse(this).transpose()},
transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},setUvTransform:function(a,b,c,d,e,f,g){var h=Math.cos(e);e=Math.sin(e);this.set(c*h,c*e,-c*(h*f+e*g)+f+a,-d*e,d*h,-d*(-e*f+h*g)+g+b,0,0,1)},scale:function(a,b){var c=this.elements;c[0]*=a;c[3]*=a;c[6]*=a;c[1]*=b;c[4]*=b;c[7]*=b;return this},rotate:function(a){var b=Math.cos(a);a=Math.sin(a);var c=this.elements,d=c[0],e=c[3],f=c[6],g=c[1],h=c[4],
k=c[7];c[0]=b*d+a*g;c[3]=b*e+a*h;c[6]=b*f+a*k;c[1]=-a*d+b*g;c[4]=-a*e+b*h;c[7]=-a*f+b*k;return this},translate:function(a,b){var c=this.elements;c[0]+=a*c[2];c[3]+=a*c[5];c[6]+=a*c[8];c[1]+=b*c[2];c[4]+=b*c[5];c[7]+=b*c[8];return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;9>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;9>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=
this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a}});var wc,ob={getDataURL:function(a){if("undefined"==typeof HTMLCanvasElement)return a.src;if(!(a instanceof HTMLCanvasElement)){void 0===wc&&(wc=document.createElementNS("http://www.w3.org/1999/xhtml","canvas"));wc.width=a.width;wc.height=a.height;var b=wc.getContext("2d");a instanceof ImageData?b.putImageData(a,0,0):b.drawImage(a,0,0,a.width,a.height);a=wc}return 2048<
a.width||2048<a.height?a.toDataURL("image/jpeg",.6):a.toDataURL("image/png")}},Uf=0;W.DEFAULT_IMAGE=void 0;W.DEFAULT_MAPPING=300;W.prototype=Object.assign(Object.create(ta.prototype),{constructor:W,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.image=a.image;this.mipmaps=a.mipmaps.slice(0);
this.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.center.copy(a.center);this.rotation=a.rotation;this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrix.copy(a.matrix);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=a.unpackAlignment;this.encoding=
a.encoding;return this},toJSON:function(a){var b=void 0===a||"string"===typeof a;if(!b&&void 0!==a.textures[this.uuid])return a.textures[this.uuid];var c={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,
magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){var d=this.image;void 0===d.uuid&&(d.uuid=K.generateUUID());if(!b&&void 0===a.images[d.uuid]){if(Array.isArray(d)){var e=[];for(var f=0,g=d.length;f<g;f++)e.push(ob.getDataURL(d[f]))}else e=ob.getDataURL(d);a.images[d.uuid]={uuid:d.uuid,url:e}}c.image=d.uuid}b||(a.textures[this.uuid]=c);return c},dispose:function(){this.dispatchEvent({type:"dispose"})},
transformUv:function(a){if(300!==this.mapping)return a;a.applyMatrix3(this.matrix);if(0>a.x||1<a.x)switch(this.wrapS){case 1E3:a.x-=Math.floor(a.x);break;case 1001:a.x=0>a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)%2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1<a.y)switch(this.wrapT){case 1E3:a.y-=Math.floor(a.y);break;case 1001:a.y=0>a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y);return a}});Object.defineProperty(W.prototype,
"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(Y.prototype,{isVector4:!0,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=
b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),
this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,
b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*
e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){a=a.elements;var b=a[0];var c=a[4];var d=a[8],e=a[1],f=a[5],g=a[9];var h=a[2];var k=a[6];var m=a[10];if(.01>Math.abs(c-e)&&.01>Math.abs(d-h)&&.01>Math.abs(g-k)){if(.1>Math.abs(c+
e)&&.1>Math.abs(d+h)&&.1>Math.abs(g+k)&&.1>Math.abs(b+f+m-3))return this.set(1,0,0,0),this;a=Math.PI;b=(b+1)/2;f=(f+1)/2;m=(m+1)/2;c=(c+e)/4;d=(d+h)/4;g=(g+k)/4;b>f&&b>m?.01>b?(k=0,c=h=.707106781):(k=Math.sqrt(b),h=c/k,c=d/k):f>m?.01>f?(k=.707106781,h=0,c=.707106781):(h=Math.sqrt(f),k=c/h,c=g/h):.01>m?(h=k=.707106781,c=0):(c=Math.sqrt(m),k=d/c,h=g/c);this.set(k,h,c,a);return this}a=Math.sqrt((k-g)*(k-g)+(d-h)*(d-h)+(e-c)*(e-c));.001>Math.abs(a)&&(a=1);this.x=(k-g)/a;this.y=(d-h)/a;this.z=(e-c)/a;
this.w=Math.acos((b+f+m-1)/2);return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,
this.w));return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new Y,b=new Y);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);
this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},
dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=
(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromBufferAttribute:function(a,
b,c){void 0!==c&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);this.w=a.getW(b);return this}});Ta.prototype=Object.assign(Object.create(ta.prototype),{constructor:Ta,isWebGLRenderTarget:!0,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=
a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});$d.prototype=Object.assign(Object.create(Ta.prototype),{constructor:$d,isWebGLMultisampleRenderTarget:!0,copy:function(a){Ta.prototype.copy.call(this,a);this.samples=a.samples;return this}});pb.prototype=Object.create(Ta.prototype);pb.prototype.constructor=
pb;pb.prototype.isWebGLRenderTargetCube=!0;qb.prototype=Object.create(W.prototype);qb.prototype.constructor=qb;qb.prototype.isDataTexture=!0;Object.assign(Ja.prototype,{isBox3:!0,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromArray:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,k=a.length;h<k;h+=3){var m=a[h],p=a[h+1],l=a[h+2];m<b&&(b=m);p<c&&(c=p);l<d&&(d=l);m>e&&(e=m);p>f&&(f=p);l>g&&(g=l)}this.min.set(b,c,d);this.max.set(e,
f,g);return this},setFromBufferAttribute:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,k=a.count;h<k;h++){var m=a.getX(h),p=a.getY(h),l=a.getZ(h);m<b&&(b=m);p<c&&(c=p);l<d&&(d=l);m>e&&(e=m);p>f&&(f=p);l>g&&(g=l)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new n;return function(b,c){c=a.copy(c).multiplyScalar(.5);
this.min.copy(b).sub(c);this.max.copy(b).add(c);return this}}(),setFromObject:function(a){this.makeEmpty();return this.expandByObject(a)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},getCenter:function(a){void 0===
a&&(console.warn("THREE.Box3: .getCenter() target is now required"),a=new n);return this.isEmpty()?a.set(0,0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn("THREE.Box3: .getSize() target is now required"),a=new n);return this.isEmpty()?a.set(0,0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);
this.max.addScalar(a);return this},expandByObject:function(){function a(a){var f=a.geometry;if(void 0!==f)if(f.isGeometry)for(f=f.vertices,c=0,d=f.length;c<d;c++)e.copy(f[c]),e.applyMatrix4(a.matrixWorld),b.expandByPoint(e);else if(f.isBufferGeometry&&(f=f.attributes.position,void 0!==f))for(c=0,d=f.count;c<d;c++)e.fromBufferAttribute(f,c).applyMatrix4(a.matrixWorld),b.expandByPoint(e)}var b,c,d,e=new n;return function(c){b=this;c.updateMatrixWorld(!0);c.traverse(a);return this}}(),containsPoint:function(a){return a.x<
this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box3: .getParameter() target is now required"),b=new n);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},
intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},intersectsSphere:function(){var a=new n;return function(b){this.clampPoint(b.center,a);return a.distanceToSquared(b.center)<=b.radius*b.radius}}(),intersectsPlane:function(a){if(0<a.normal.x){var b=a.normal.x*this.min.x;var c=a.normal.x*this.max.x}else b=a.normal.x*this.max.x,c=a.normal.x*this.min.x;0<a.normal.y?(b+=a.normal.y*this.min.y,c+=
a.normal.y*this.max.y):(b+=a.normal.y*this.max.y,c+=a.normal.y*this.min.y);0<a.normal.z?(b+=a.normal.z*this.min.z,c+=a.normal.z*this.max.z):(b+=a.normal.z*this.max.z,c+=a.normal.z*this.min.z);return b<=-a.constant&&c>=-a.constant},intersectsTriangle:function(){function a(a){var e;var f=0;for(e=a.length-3;f<=e;f+=3){h.fromArray(a,f);var g=m.x*Math.abs(h.x)+m.y*Math.abs(h.y)+m.z*Math.abs(h.z),k=b.dot(h),p=c.dot(h),l=d.dot(h);if(Math.max(-Math.max(k,p,l),Math.min(k,p,l))>g)return!1}return!0}var b=new n,
c=new n,d=new n,e=new n,f=new n,g=new n,h=new n,k=new n,m=new n,p=new n;return function(h){if(this.isEmpty())return!1;this.getCenter(k);m.subVectors(this.max,k);b.subVectors(h.a,k);c.subVectors(h.b,k);d.subVectors(h.c,k);e.subVectors(c,b);f.subVectors(d,c);g.subVectors(b,d);h=[0,-e.z,e.y,0,-f.z,f.y,0,-g.z,g.y,e.z,0,-e.x,f.z,0,-f.x,g.z,0,-g.x,-e.y,e.x,0,-f.y,f.x,0,-g.y,g.x,0];if(!a(h))return!1;h=[1,0,0,0,1,0,0,0,1];if(!a(h))return!1;p.crossVectors(e,f);h=[p.x,p.y,p.z];return a(h)}}(),clampPoint:function(a,
b){void 0===b&&(console.warn("THREE.Box3: .clampPoint() target is now required"),b=new n);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new n;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=new n;return function(b){void 0===b&&console.error("THREE.Box3: .getBoundingSphere() target is now required");this.getCenter(b.center);b.radius=.5*this.getSize(a).length();return b}}(),intersect:function(a){this.min.max(a.min);
this.max.min(a.max);this.isEmpty()&&this.makeEmpty();return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new n,new n,new n,new n,new n,new n,new n,new n];return function(b){if(this.isEmpty())return this;a[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);
a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});Object.assign(Ua.prototype,{set:function(a,b){this.center.copy(a);this.radius=b;return this},
setFromPoints:function(){var a=new Ja;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).getCenter(d);for(var e=c=0,f=b.length;e<f;e++)c=Math.max(c,d.distanceToSquared(b[e]));this.radius=Math.sqrt(c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},
distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(a.distanceToPoint(this.center))<=this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a);void 0===b&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),b=new n);b.copy(a);c>this.radius*
this.radius&&(b.sub(this.center).normalize(),b.multiplyScalar(this.radius).add(this.center));return b},getBoundingBox:function(a){void 0===a&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),a=new Ja);a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&
a.radius===this.radius}});Object.assign(Va.prototype,{set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new n,b=new n;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,c);return this}}(),
clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){void 0===
b&&(console.warn("THREE.Plane: .projectPoint() target is now required"),b=new n);return b.copy(this.normal).multiplyScalar(-this.distanceToPoint(a)).add(a)},intersectLine:function(){var a=new n;return function(b,c){void 0===c&&(console.warn("THREE.Plane: .intersectLine() target is now required"),c=new n);var d=b.delta(a),e=this.normal.dot(d);if(0===e){if(0===this.distanceToPoint(b.start))return c.copy(b.start)}else if(e=-(b.start.dot(this.normal)+this.constant)/e,!(0>e||1<e))return c.copy(d).multiplyScalar(e).add(b.start)}}(),
intersectsLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectsBox:function(a){return a.intersectsPlane(this)},intersectsSphere:function(a){return a.intersectsPlane(this)},coplanarPoint:function(a){void 0===a&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),a=new n);return a.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new n,b=new ba;return function(c,d){d=d||b.getNormalMatrix(c);
c=this.coplanarPoint(a).applyMatrix4(c);d=this.normal.applyMatrix3(d).normalize();this.constant=-c.dot(d);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&a.constant===this.constant}});Object.assign(vd.prototype,{set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=
this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],m=c[7],p=c[8],l=c[9],n=c[10],t=c[11],r=c[12],u=c[13],x=c[14];c=c[15];b[0].setComponents(f-a,m-g,t-p,c-r).normalize();b[1].setComponents(f+a,m+g,t+p,c+r).normalize();b[2].setComponents(f+d,m+h,t+l,c+u).normalize();b[3].setComponents(f-d,m-h,t-l,c-u).normalize();b[4].setComponents(f-e,m-k,t-n,c-x).normalize();b[5].setComponents(f+e,
m+k,t+n,c+x).normalize();return this},intersectsObject:function(){var a=new Ua;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere).applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSprite:function(){var a=new Ua;return function(b){a.center.set(0,0,0);a.radius=.7071067811865476;a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=
0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new n;return function(b){for(var c=this.planes,d=0;6>d;d++){var e=c[d];a.x=0<e.normal.x?b.max.x:b.min.x;a.y=0<e.normal.y?b.max.y:b.min.y;a.z=0<e.normal.z?b.max.z:b.min.z;if(0>e.distanceToPoint(a))return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}});Object.assign(P.prototype,{isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,k,m,l,q,n,t,r,u){var p=
this.elements;p[0]=a;p[4]=b;p[8]=c;p[12]=d;p[1]=e;p[5]=f;p[9]=g;p[13]=h;p[2]=k;p[6]=m;p[10]=l;p[14]=q;p[3]=n;p[7]=t;p[11]=r;p[15]=u;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new P).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return this},
copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a=new n;return function(b){var c=this.elements,d=b.elements,e=1/a.setFromMatrixColumn(b,0).length(),f=1/a.setFromMatrixColumn(b,1).length();
b=1/a.setFromMatrixColumn(b,2).length();c[0]=d[0]*e;c[1]=d[1]*e;c[2]=d[2]*e;c[3]=0;c[4]=d[4]*f;c[5]=d[5]*f;c[6]=d[6]*f;c[7]=0;c[8]=d[8]*b;c[9]=d[9]*b;c[10]=d[10]*b;c[11]=0;c[12]=0;c[13]=0;c[14]=0;c[15]=1;return this}}(),makeRotationFromEuler:function(a){a&&a.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(e);
e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*e,m=c*h,p=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+m*d;b[5]=a-p*d;b[9]=-c*g;b[2]=p-a*d;b[6]=m+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,m=d*h,p=d*e,b[0]=a+p*c,b[4]=m*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-m,b[6]=p+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,m=d*h,p=d*e,b[0]=a-p*c,b[4]=-f*e,b[8]=m+k*c,b[1]=k+m*c,b[5]=f*h,b[9]=p-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,m=c*h,p=c*e,b[0]=g*h,b[4]=m*d-k,b[8]=a*d+p,b[1]=g*e,b[5]=
p*d+a,b[9]=k*d-m,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,m=c*g,p=c*d,b[0]=g*h,b[4]=p-a*e,b[8]=m*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+m,b[10]=a-p*e):"XZY"===a.order&&(a=f*g,k=f*d,m=c*g,p=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+p,b[5]=f*h,b[9]=k*e-m,b[2]=m*e-k,b[6]=c*h,b[10]=p*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(){var a=new n(0,0,0),b=new n(1,1,1);return function(c){return this.compose(a,c,b)}}(),lookAt:function(){var a=
new n,b=new n,c=new n;return function(d,e,f){var g=this.elements;c.subVectors(d,e);0===c.lengthSq()&&(c.z=1);c.normalize();a.crossVectors(f,c);0===a.lengthSq()&&(1===Math.abs(f.z)?c.x+=1E-4:c.z+=1E-4,c.normalize(),a.crossVectors(f,c));a.normalize();b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),
this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[4],f=c[8],g=c[12],h=c[1],k=c[5],m=c[9],p=c[13],l=c[2],n=c[6],t=c[10],r=c[14],u=c[3],x=c[7],A=c[11];c=c[15];var w=d[0],y=d[4],D=d[8],J=d[12],B=d[1],F=d[5],C=d[9],z=d[13],E=d[2],G=d[6],I=d[10],K=d[14],M=d[3],X=d[7],Q=d[11];d=d[15];b[0]=a*w+e*B+f*E+g*M;b[4]=a*y+e*F+f*G+g*X;b[8]=a*D+e*C+f*I+
g*Q;b[12]=a*J+e*z+f*K+g*d;b[1]=h*w+k*B+m*E+p*M;b[5]=h*y+k*F+m*G+p*X;b[9]=h*D+k*C+m*I+p*Q;b[13]=h*J+k*z+m*K+p*d;b[2]=l*w+n*B+t*E+r*M;b[6]=l*y+n*F+t*G+r*X;b[10]=l*D+n*C+t*I+r*Q;b[14]=l*J+n*z+t*K+r*d;b[3]=u*w+x*B+A*E+c*M;b[7]=u*y+x*F+A*G+c*X;b[11]=u*D+x*C+A*I+c*Q;b[15]=u*J+x*z+A*K+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToBufferAttribute:function(){var a=
new n;return function(b){for(var c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(c,a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],m=a[2],p=a[6],l=a[10],n=a[14];return a[3]*(+e*h*p-d*k*p-e*g*l+c*k*l+d*g*n-c*h*n)+a[7]*(+b*h*n-b*k*l+e*f*l-d*f*n+d*k*m-e*h*m)+a[11]*(+b*k*p-b*g*n-e*f*p+c*f*n+e*g*m-c*k*m)+a[15]*(-d*g*m-b*h*p+b*g*l+d*f*p-c*f*l+c*h*m)},transpose:function(){var a=this.elements;
var b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements;a=d[0];var e=d[1],f=d[2],g=d[3],h=d[4],k=d[5],m=d[6],p=d[7],l=d[8],n=d[9],t=d[10],r=d[11],u=d[12],x=d[13],A=d[14];d=d[15];var w=n*A*p-x*t*p+x*m*r-k*A*r-n*m*d+k*t*d,y=u*t*p-l*A*p-u*m*r+h*A*
r+l*m*d-h*t*d,D=l*x*p-u*n*p+u*k*r-h*x*r-l*k*d+h*n*d,J=u*n*m-l*x*m-u*k*t+h*x*t+l*k*A-h*n*A,B=a*w+e*y+f*D+g*J;if(0===B){if(!0===b)throw Error("THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0");console.warn("THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0");return this.identity()}b=1/B;c[0]=w*b;c[1]=(x*t*g-n*A*g-x*f*r+e*A*r+n*f*d-e*t*d)*b;c[2]=(k*A*g-x*m*g+x*f*p-e*A*p-k*f*d+e*m*d)*b;c[3]=(n*m*g-k*t*g-n*f*p+e*t*p+k*f*r-e*m*r)*b;c[4]=y*b;c[5]=(l*A*g-u*t*g+u*f*r-a*
A*r-l*f*d+a*t*d)*b;c[6]=(u*m*g-h*A*g-u*f*p+a*A*p+h*f*d-a*m*d)*b;c[7]=(h*t*g-l*m*g+l*f*p-a*t*p-h*f*r+a*m*r)*b;c[8]=D*b;c[9]=(u*n*g-l*x*g-u*e*r+a*x*r+l*e*d-a*n*d)*b;c[10]=(h*x*g-u*k*g+u*e*p-a*x*p-h*e*d+a*k*d)*b;c[11]=(l*k*g-h*n*g-l*e*p+a*n*p+h*e*r-a*k*r)*b;c[12]=J*b;c[13]=(l*x*f-u*n*f+u*e*t-a*x*t-l*e*A+a*n*A)*b;c[14]=(u*k*f-h*x*f-u*e*m+a*x*m+h*e*A-a*k*A)*b;c[15]=(h*n*f-l*k*f+l*e*m-a*n*m-h*e*t+a*k*t)*b;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=
c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);
this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b);b=Math.sin(b);var d=1-c,e=a.x,f=a.y;a=a.z;var g=d*e,h=d*f;this.set(g*e+c,g*f-b*a,g*a+b*f,0,g*f+b*a,h*f+c,h*a-b*e,0,g*a-b*f,h*a+b*e,d*a*a+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeShear:function(a,b,c){this.set(1,b,
c,0,a,1,c,0,a,b,1,0,0,0,0,1);return this},compose:function(a,b,c){var d=this.elements,e=b._x,f=b._y,g=b._z,h=b._w,k=e+e,m=f+f,l=g+g;b=e*k;var q=e*m;e*=l;var n=f*m;f*=l;g*=l;k*=h;m*=h;h*=l;l=c.x;var t=c.y;c=c.z;d[0]=(1-(n+g))*l;d[1]=(q+h)*l;d[2]=(e-m)*l;d[3]=0;d[4]=(q-h)*t;d[5]=(1-(b+g))*t;d[6]=(f+k)*t;d[7]=0;d[8]=(e+m)*c;d[9]=(f-k)*c;d[10]=(1-(b+n))*c;d[11]=0;d[12]=a.x;d[13]=a.y;d[14]=a.z;d[15]=1;return this},decompose:function(){var a=new n,b=new P;return function(c,d,e){var f=this.elements,g=a.set(f[0],
f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.copy(this);c=1/g;f=1/h;var m=1/k;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=m;b.elements[9]*=m;b.elements[10]*=m;d.setFromRotationMatrix(b);e.x=g;e.y=h;e.z=k;return this}}(),makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");
var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=1/(b-a),k=1/(c-d),m=1/(f-e);g[0]=2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*k;g[9]=0;g[13]=-((c+d)*k);g[2]=0;g[6]=0;g[10]=-2*m;g[14]=-((f+e)*m);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;
a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}});var T={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",
alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif",
aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE  = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS  = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick( specularColor, dotNV );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}",
bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",
clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",
clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvarying vec3 vViewPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif",
color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}",
cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1  (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale =  bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV( sampler2D envMap, vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif",
defaultnormal_vertex:"vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = normalMatrix * objectTangent;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif",
emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value )  {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",
envmap_fragment:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",
envmap_pars_fragment:"#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",
envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent ));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",
envmap_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",
fog_vertex:"#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",
gradientmap_pars_fragment:"#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif",
lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif",
lights_pars_begin:"uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight  ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",
lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",
lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif",
lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(    0, 1,    0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#endif\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\tfloat clearCoatInv = 1.0 - clearCoatDHR;\n\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec3 singleScattering = vec3( 0.0 );\n\t\tvec3 multiScattering = vec3( 0.0 );\n\t\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\t\tvec3 diffuse = material.diffuseColor;\n\t\treflectedLight.indirectSpecular += clearCoatInv * radiance * singleScattering;\n\t\treflectedLight.indirectDiffuse += multiScattering * cosineWeightedIrradiance;\n\t\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n\t#else\n\t\treflectedLight.indirectSpecular += clearCoatInv * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#endif\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material )   GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material )   GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",
lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearCoatRadiance = vec3( 0.0 );\n#endif",
lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), maxMipLevel );\n\t#ifndef STANDARD\n\t\tclearCoatRadiance += getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );\n\t#endif\n#endif",
lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, irradiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n#endif",
logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\tgl_Position.z *= gl_Position.w;\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",
map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\n\tuniform mat3 uvTransform;\n\tuniform sampler2D map;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",
metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",
morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",
normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t#endif\n#endif",
normal_fragment_maps:"#ifdef USE_NORMALMAP\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t#ifdef FLIP_SIDED\n\t\t\tnormal = - normal;\n\t\t#endif\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\tnormal = normalize( normalMatrix * normal );\n\t#else\n\t\t#ifdef USE_TANGENT\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t\tmapN.xy = normalScale * mapN.xy;\n\t\t\tnormal = normalize( vTBN * mapN );\n\t\t#else\n\t\t\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n\t\t#endif\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",
normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tuniform mat3 normalMatrix;\n\t#else\n\t\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\t\tvec2 st0 = dFdx( vUv.st );\n\t\t\tvec2 st1 = dFdy( vUv.st );\n\t\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\t\tvec3 N = normalize( surf_norm );\n\t\t\tmat3 tsn = mat3( S, T, N );\n\t\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t\tmapN.xy *= normalScale;\n\t\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\treturn normalize( tsn * mapN );\n\t\t}\n\t#endif\n#endif",
packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256.,  256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",
premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#if defined( DITHERING )\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",
roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",
shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif",
shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif",
shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}",
skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",
skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix  = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",
specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n\t#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}",
uv_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif",
uv_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif",
uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",
cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",
depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}",
depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}",
distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",
distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",
equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",
equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",
meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",
meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",
meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
meshphysical_frag:"#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshphysical_vert:"#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",
normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",
points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",
shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <fog_fragment>\n}",shadow_vert:"#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"},
kh={clone:Pb,merge:ia},lh={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,
darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,
grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,
lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,
palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,
teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};Object.assign(M.prototype,{isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=a;return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;
return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(){function a(a,c,d){0>d&&(d+=1);1<d&&--d;return d<1/6?a+6*(c-a)*d:.5>d?c:d<2/3?a+6*(c-a)*(2/3-d):a}return function(b,c,d){b=K.euclideanModulo(b,1);c=K.clamp(c,0,1);d=K.clamp(d,0,1);0===c?this.r=this.g=this.b=d:(c=.5>=d?d*(1+c):d+c-d*c,d=2*d-c,this.r=a(d,c,b+1/3),this.g=a(d,c,b),this.b=a(d,c,b-1/3));return this}}(),setStyle:function(a){function b(b){void 0!==b&&1>parseFloat(b)&&console.warn("THREE.Color: Alpha component of "+
a+" will be ignored.")}var c;if(c=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case "rgb":case "rgba":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\d+)%\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],
10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[5]),this;break;case "hsl":case "hsla":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d)){d=parseFloat(c[1])/360;var e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),
16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}a&&0<a.length&&(c=lh[a],void 0!==c?this.setHex(c):console.warn("THREE.Color: Unknown color "+a));return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a,b){void 0===b&&(b=2);this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,
b);this.b=Math.pow(a.b,b);return this},copyLinearToGamma:function(a,b){void 0===b&&(b=2);b=0<b?1/b:1;this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},convertGammaToLinear:function(a){this.copyGammaToLinear(this,a);return this},convertLinearToGamma:function(a){this.copyLinearToGamma(this,a);return this},copySRGBToLinear:function(){function a(a){return.04045>a?.0773993808*a:Math.pow(.9478672986*a+.0521327014,2.4)}return function(b){this.r=a(b.r);this.g=a(b.g);this.b=
a(b.b);return this}}(),copyLinearToSRGB:function(){function a(a){return.0031308>a?12.92*a:1.055*Math.pow(a,.41666)-.055}return function(b){this.r=a(b.r);this.g=a(b.g);this.b=a(b.b);return this}}(),convertSRGBToLinear:function(){this.copySRGBToLinear(this);return this},convertLinearToSRGB:function(){this.copyLinearToSRGB(this);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){void 0===
a&&(console.warn("THREE.Color: .getHSL() target is now required"),a={h:0,s:0,l:0});var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=(f+e)/2;if(f===e)f=g=0;else{var k=e-f;f=.5>=h?k/(e+f):k/(2-e-f);switch(e){case b:g=(c-d)/k+(c<d?6:0);break;case c:g=(d-b)/k+2;break;case d:g=(b-c)/k+4}g/=6}a.h=g;a.s=f;a.l=h;return a},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(){var a={};return function(b,c,d){this.getHSL(a);a.h+=
b;a.s+=c;a.l+=d;this.setHSL(a.h,a.s,a.l);return this}}(),add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},sub:function(a){this.r=Math.max(0,this.r-a.r);this.g=Math.max(0,this.g-a.g);this.b=Math.max(0,this.b-a.b);return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=
a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},lerpHSL:function(){var a={h:0,s:0,l:0},b={h:0,s:0,l:0};return function(c,d){this.getHSL(a);c.getHSL(b);c=K.lerp(a.h,b.h,d);var e=K.lerp(a.s,b.s,d);d=K.lerp(a.l,b.l,d);this.setHSL(c,e,d);return this}}(),equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a,b){void 0===b&&(b=0);this.r=a[b];this.g=a[b+1];this.b=a[b+2];return this},toArray:function(a,
b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.r;a[b+1]=this.g;a[b+2]=this.b;return a},toJSON:function(){return this.getHex()}});var G={common:{diffuse:{value:new M(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new ba},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},
lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new B(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:2.5E-4},fogNear:{value:1},fogFar:{value:2E3},fogColor:{value:new M(16777215)}},
lights:{ambientLightColor:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},
decay:{},distance:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}}},points:{diffuse:{value:new M(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},uvTransform:{value:new ba}},sprite:{diffuse:{value:new M(15658734)},
opacity:{value:1},center:{value:new B(.5,.5)},rotation:{value:0},map:{value:null},uvTransform:{value:new ba}}},Wa={basic:{uniforms:ia([G.common,G.specularmap,G.envmap,G.aomap,G.lightmap,G.fog]),vertexShader:T.meshbasic_vert,fragmentShader:T.meshbasic_frag},lambert:{uniforms:ia([G.common,G.specularmap,G.envmap,G.aomap,G.lightmap,G.emissivemap,G.fog,G.lights,{emissive:{value:new M(0)}}]),vertexShader:T.meshlambert_vert,fragmentShader:T.meshlambert_frag},phong:{uniforms:ia([G.common,G.specularmap,G.envmap,
G.aomap,G.lightmap,G.emissivemap,G.bumpmap,G.normalmap,G.displacementmap,G.gradientmap,G.fog,G.lights,{emissive:{value:new M(0)},specular:{value:new M(1118481)},shininess:{value:30}}]),vertexShader:T.meshphong_vert,fragmentShader:T.meshphong_frag},standard:{uniforms:ia([G.common,G.envmap,G.aomap,G.lightmap,G.emissivemap,G.bumpmap,G.normalmap,G.displacementmap,G.roughnessmap,G.metalnessmap,G.fog,G.lights,{emissive:{value:new M(0)},roughness:{value:.5},metalness:{value:.5},envMapIntensity:{value:1}}]),
vertexShader:T.meshphysical_vert,fragmentShader:T.meshphysical_frag},matcap:{uniforms:ia([G.common,G.bumpmap,G.normalmap,G.displacementmap,G.fog,{matcap:{value:null}}]),vertexShader:T.meshmatcap_vert,fragmentShader:T.meshmatcap_frag},points:{uniforms:ia([G.points,G.fog]),vertexShader:T.points_vert,fragmentShader:T.points_frag},dashed:{uniforms:ia([G.common,G.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:T.linedashed_vert,fragmentShader:T.linedashed_frag},depth:{uniforms:ia([G.common,
G.displacementmap]),vertexShader:T.depth_vert,fragmentShader:T.depth_frag},normal:{uniforms:ia([G.common,G.bumpmap,G.normalmap,G.displacementmap,{opacity:{value:1}}]),vertexShader:T.normal_vert,fragmentShader:T.normal_frag},sprite:{uniforms:ia([G.sprite,G.fog]),vertexShader:T.sprite_vert,fragmentShader:T.sprite_frag},background:{uniforms:{uvTransform:{value:new ba},t2D:{value:null}},vertexShader:T.background_vert,fragmentShader:T.background_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},
opacity:{value:1}},vertexShader:T.cube_vert,fragmentShader:T.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:T.equirect_vert,fragmentShader:T.equirect_frag},distanceRGBA:{uniforms:ia([G.common,G.displacementmap,{referencePosition:{value:new n},nearDistance:{value:1},farDistance:{value:1E3}}]),vertexShader:T.distanceRGBA_vert,fragmentShader:T.distanceRGBA_frag},shadow:{uniforms:ia([G.lights,G.fog,{color:{value:new M(0)},opacity:{value:1}}]),vertexShader:T.shadow_vert,fragmentShader:T.shadow_frag}};
Wa.physical={uniforms:ia([Wa.standard.uniforms,{clearCoat:{value:0},clearCoatRoughness:{value:0}}]),vertexShader:T.meshphysical_vert,fragmentShader:T.meshphysical_frag};Object.assign(Qb.prototype,{clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a=a.a;this.b=a.b;this.c=a.c;this.normal.copy(a.normal);this.color.copy(a.color);this.materialIndex=a.materialIndex;for(var b=0,c=a.vertexNormals.length;b<c;b++)this.vertexNormals[b]=a.vertexNormals[b].clone();b=0;for(c=a.vertexColors.length;b<
c;b++)this.vertexColors[b]=a.vertexColors[b].clone();return this}});rb.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");rb.DefaultOrder="XYZ";Object.defineProperties(rb.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this.onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this.onChangeCallback()}},order:{get:function(){return this._order},set:function(a){this._order=
a;this.onChangeCallback()}}});Object.assign(rb.prototype,{isEuler:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=K.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],k=e[5],m=e[9],l=e[2],q=
e[6];e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(-m,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(q,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(m,-1,1)),.99999>Math.abs(m)?(this._y=Math.atan2(g,e),this._z=Math.atan2(h,k)):(this._y=Math.atan2(-l,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(q,-1,1)),.99999>Math.abs(q)?(this._y=Math.atan2(-l,e),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(l,
-1,1)),.99999>Math.abs(l)?(this._x=Math.atan2(q,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-m,k),this._y=Math.atan2(-l,a)):(this._x=0,this._y=Math.atan2(g,e))):"XZY"===b?(this._z=Math.asin(-d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(q,k),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-m,e),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=
b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a=new P;return function(b,c,d){a.makeRotationFromQuaternion(b);return this.setFromRotationMatrix(a,c,d)}}(),setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(){var a=new aa;return function(b){a.setFromEuler(this);return this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=
a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new n(this._x,this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}});Object.assign(be.prototype,{set:function(a){this.mask=1<<a|0},enable:function(a){this.mask=
this.mask|1<<a|0},toggle:function(a){this.mask^=1<<a|0},disable:function(a){this.mask&=~(1<<a|0)},test:function(a){return 0!==(this.mask&a.mask)}});var Wf=0;C.DefaultUp=new n(0,1,0);C.DefaultMatrixAutoUpdate=!0;C.prototype=Object.assign(Object.create(ta.prototype),{constructor:C,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(a){this.quaternion.premultiply(a);
return this},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new aa;return function(b,c){a.setFromAxisAngle(b,c);this.quaternion.multiply(a);return this}}(),rotateOnWorldAxis:function(){var a=new aa;return function(b,c){a.setFromAxisAngle(b,
c);this.quaternion.premultiply(a);return this}}(),rotateX:function(){var a=new n(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new n(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new n(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new n;return function(b,c){a.copy(b).applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));return this}}(),translateX:function(){var a=
new n(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new n(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new n(0,0,1);return function(b){return this.translateOnAxis(a,b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new P;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a=new aa,b=new P,c=new n,d=new n;return function(e,
f,g){e.isVector3?c.copy(e):c.set(e,f,g);e=this.parent;this.updateWorldMatrix(!0,!1);d.setFromMatrixPosition(this.matrixWorld);this.isCamera||this.isLight?b.lookAt(d,c,this.up):b.lookAt(c,d,this.up);this.quaternion.setFromRotationMatrix(b);e&&(b.extractRotation(e.matrixWorld),a.setFromRotationMatrix(b),this.quaternion.premultiply(a.inverse()))}}(),add:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.add(arguments[b]);return this}if(a===this)return console.error("THREE.Object3D.add: object can't be added as a child of itself.",
a),this;a&&a.isObject3D?(null!==a.parent&&a.parent.remove(a),a.parent=this,a.dispatchEvent({type:"added"}),this.children.push(a)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",a);return this},remove:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);return this}b=this.children.indexOf(a);-1!==b&&(a.parent=null,a.dispatchEvent({type:"removed"}),this.children.splice(b,1));return this},getObjectById:function(a){return this.getObjectByProperty("id",
a)},getObjectByName:function(a){return this.getObjectByProperty("name",a)},getObjectByProperty:function(a,b){if(this[a]===b)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectByProperty(a,b);if(void 0!==e)return e}},getWorldPosition:function(a){void 0===a&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),a=new n);this.updateMatrixWorld(!0);return a.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(){var a=new n,b=new n;
return function(c){void 0===c&&(console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),c=new aa);this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,c,b);return c}}(),getWorldScale:function(){var a=new n,b=new aa;return function(c){void 0===c&&(console.warn("THREE.Object3D: .getWorldScale() target is now required"),c=new n);this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,b,c);return c}}(),getWorldDirection:function(a){void 0===a&&(console.warn("THREE.Object3D: .getWorldDirection() target is now required"),
a=new n);this.updateMatrixWorld(!0);var b=this.matrixWorld.elements;return a.set(b[8],b[9],b[10]).normalize()},raycast:function(){},traverse:function(a){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverse(a)},traverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverseVisible(a)}},traverseAncestors:function(a){var b=this.parent;null!==b&&(a(b),b.traverseAncestors(a))},updateMatrix:function(){this.matrix.compose(this.position,
this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].updateMatrixWorld(a)},updateWorldMatrix:function(a,b){var c=this.parent;!0===a&&null!==c&&c.updateWorldMatrix(!0,!1);this.matrixAutoUpdate&&
this.updateMatrix();null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix);if(!0===b)for(a=this.children,b=0,c=a.length;b<c;b++)a[b].updateWorldMatrix(!1,!0)},toJSON:function(a){function b(b,c){void 0===b[c.uuid]&&(b[c.uuid]=c.toJSON(a));return c.uuid}function c(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var d=void 0===a||"string"===typeof a,e={};d&&(a={geometries:{},materials:{},textures:{},images:{},
shapes:{}},e.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});var f={};f.uuid=this.uuid;f.type=this.type;""!==this.name&&(f.name=this.name);!0===this.castShadow&&(f.castShadow=!0);!0===this.receiveShadow&&(f.receiveShadow=!0);!1===this.visible&&(f.visible=!1);!1===this.frustumCulled&&(f.frustumCulled=!1);0!==this.renderOrder&&(f.renderOrder=this.renderOrder);"{}"!==JSON.stringify(this.userData)&&(f.userData=this.userData);f.layers=this.layers.mask;f.matrix=this.matrix.toArray();!1===
this.matrixAutoUpdate&&(f.matrixAutoUpdate=!1);this.isMesh&&0!==this.drawMode&&(f.drawMode=this.drawMode);if(this.isMesh||this.isLine||this.isPoints){f.geometry=b(a.geometries,this.geometry);var g=this.geometry.parameters;if(void 0!==g&&void 0!==g.shapes)if(g=g.shapes,Array.isArray(g))for(var h=0,k=g.length;h<k;h++)b(a.shapes,g[h]);else b(a.shapes,g)}if(void 0!==this.material)if(Array.isArray(this.material)){g=[];h=0;for(k=this.material.length;h<k;h++)g.push(b(a.materials,this.material[h]));f.material=
g}else f.material=b(a.materials,this.material);if(0<this.children.length)for(f.children=[],h=0;h<this.children.length;h++)f.children.push(this.children[h].toJSON(a).object);if(d){d=c(a.geometries);h=c(a.materials);k=c(a.textures);var m=c(a.images);g=c(a.shapes);0<d.length&&(e.geometries=d);0<h.length&&(e.materials=h);0<k.length&&(e.textures=k);0<m.length&&(e.images=m);0<g.length&&(e.shapes=g)}e.object=f;return e},clone:function(a){return(new this.constructor).copy(this,a)},copy:function(a,b){void 0===
b&&(b=!0);this.name=a.name;this.up.copy(a.up);this.position.copy(a.position);this.quaternion.copy(a.quaternion);this.scale.copy(a.scale);this.matrix.copy(a.matrix);this.matrixWorld.copy(a.matrixWorld);this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;this.layers.mask=a.layers.mask;this.visible=a.visible;this.castShadow=a.castShadow;this.receiveShadow=a.receiveShadow;this.frustumCulled=a.frustumCulled;this.renderOrder=a.renderOrder;this.userData=JSON.parse(JSON.stringify(a.userData));
if(!0===b)for(b=0;b<a.children.length;b++)this.add(a.children[b].clone());return this}});var Xf=0;N.prototype=Object.assign(Object.create(ta.prototype),{constructor:N,isGeometry:!0,applyMatrix:function(a){for(var b=(new ba).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&
this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=this.verticesNeedUpdate=!0;return this},rotateX:function(){var a=new P;return function(b){a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a=new P;return function(b){a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a=new P;return function(b){a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a=new P;return function(b,
c,d){a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a=new P;return function(b,c,d){a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a=new C;return function(b){a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),fromBufferGeometry:function(a){function b(a,b,d,e){var f=void 0===h?[]:[c.colors[a].clone(),c.colors[b].clone(),c.colors[d].clone()],l=void 0===g?[]:[(new n).fromArray(g,3*a),(new n).fromArray(g,3*b),(new n).fromArray(g,
3*d)];e=new Qb(a,b,d,l,f,e);c.faces.push(e);void 0!==k&&c.faceVertexUvs[0].push([(new B).fromArray(k,2*a),(new B).fromArray(k,2*b),(new B).fromArray(k,2*d)]);void 0!==m&&c.faceVertexUvs[1].push([(new B).fromArray(m,2*a),(new B).fromArray(m,2*b),(new B).fromArray(m,2*d)])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes,f=e.position.array,g=void 0!==e.normal?e.normal.array:void 0,h=void 0!==e.color?e.color.array:void 0,k=void 0!==e.uv?e.uv.array:void 0,m=void 0!==e.uv2?e.uv2.array:void 0;
void 0!==m&&(this.faceVertexUvs[1]=[]);for(var l=e=0;e<f.length;e+=3,l+=2)c.vertices.push((new n).fromArray(f,e)),void 0!==h&&c.colors.push((new M).fromArray(h,e));var q=a.groups;if(0<q.length)for(e=0;e<q.length;e++){f=q[e];var v=f.start,t=f.count;l=v;for(v+=t;l<v;l+=3)void 0!==d?b(d[l],d[l+1],d[l+2],f.materialIndex):b(l,l+1,l+2,f.materialIndex)}else if(void 0!==d)for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=0;e<f.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&
(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){var a=new n;return function(){this.computeBoundingBox();this.boundingBox.getCenter(a).negate();this.translate(a.x,a.y,a.z);return this}}(),normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius;b=0===b?1:1/b;var c=new P;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);return this},
computeFaceNormals:function(){for(var a=new n,b=new n,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){void 0===a&&(a=!0);var b;var c=Array(this.vertices.length);var d=0;for(b=this.vertices.length;d<b;d++)c[d]=new n;if(a){var e=new n,f=new n;a=0;for(d=this.faces.length;a<d;a++){b=this.faces[a];var g=this.vertices[b.a];var h=
this.vertices[b.b];var k=this.vertices[b.c];e.subVectors(k,h);f.subVectors(g,h);e.cross(f);c[b.a].add(e);c[b.b].add(e);c[b.c].add(e)}}else for(this.computeFaceNormals(),a=0,d=this.faces.length;a<d;a++)b=this.faces[a],c[b.a].add(b.normal),c[b.b].add(b.normal),c[b.c].add(b.normal);d=0;for(b=this.vertices.length;d<b;d++)c[d].normalize();a=0;for(d=this.faces.length;a<d;a++)b=this.faces[a],g=b.vertexNormals,3===g.length?(g[0].copy(c[b.a]),g[1].copy(c[b.b]),g[2].copy(c[b.c])):(g[0]=c[b.a].clone(),g[1]=
c[b.b].clone(),g[2]=c[b.c].clone());0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){var a;this.computeFaceNormals();var b=0;for(a=this.faces.length;b<a;b++){var c=this.faces[b];var d=c.vertexNormals;3===d.length?(d[0].copy(c.normal),d[1].copy(c.normal),d[2].copy(c.normal)):(d[0]=c.normal.clone(),d[1]=c.normal.clone(),d[2]=c.normal.clone())}0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var a,b;var c=0;for(b=this.faces.length;c<
b;c++){var d=this.faces[c];d.__originalFaceNormal?d.__originalFaceNormal.copy(d.normal):d.__originalFaceNormal=d.normal.clone();d.__originalVertexNormals||(d.__originalVertexNormals=[]);var e=0;for(a=d.vertexNormals.length;e<a;e++)d.__originalVertexNormals[e]?d.__originalVertexNormals[e].copy(d.vertexNormals[e]):d.__originalVertexNormals[e]=d.vertexNormals[e].clone()}var f=new N;f.faces=this.faces;e=0;for(a=this.morphTargets.length;e<a;e++){if(!this.morphNormals[e]){this.morphNormals[e]={};this.morphNormals[e].faceNormals=
[];this.morphNormals[e].vertexNormals=[];d=this.morphNormals[e].faceNormals;var g=this.morphNormals[e].vertexNormals;c=0;for(b=this.faces.length;c<b;c++){var h=new n;var k={a:new n,b:new n,c:new n};d.push(h);g.push(k)}}g=this.morphNormals[e];f.vertices=this.morphTargets[e].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(b=this.faces.length;c<b;c++)d=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(d.normal),k.a.copy(d.vertexNormals[0]),k.b.copy(d.vertexNormals[1]),k.c.copy(d.vertexNormals[2])}c=
0;for(b=this.faces.length;c<b;c++)d=this.faces[c],d.normal=d.__originalFaceNormal,d.vertexNormals=d.__originalVertexNormals},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Ja);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new Ua);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(a&&a.isGeometry){var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,
k=a.faces,m=this.faceVertexUvs[0],l=a.faceVertexUvs[0],q=this.colors,n=a.colors;void 0===c&&(c=0);void 0!==b&&(d=(new ba).getNormalMatrix(b));a=0;for(var t=g.length;a<t;a++){var r=g[a].clone();void 0!==b&&r.applyMatrix4(b);f.push(r)}a=0;for(t=n.length;a<t;a++)q.push(n[a].clone());a=0;for(t=k.length;a<t;a++){g=k[a];var u=g.vertexNormals;n=g.vertexColors;q=new Qb(g.a+e,g.b+e,g.c+e);q.normal.copy(g.normal);void 0!==d&&q.normal.applyMatrix3(d).normalize();b=0;for(f=u.length;b<f;b++)r=u[b].clone(),void 0!==
d&&r.applyMatrix3(d).normalize(),q.vertexNormals.push(r);q.color.copy(g.color);b=0;for(f=n.length;b<f;b++)r=n[b],q.vertexColors.push(r.clone());q.materialIndex=g.materialIndex+c;h.push(q)}a=0;for(t=l.length;a<t;a++)if(c=l[a],d=[],void 0!==c){b=0;for(f=c.length;b<f;b++)d.push(c[b].clone());m.push(d)}}else console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a)},mergeMesh:function(a){a&&a.isMesh?(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix)):console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",
a)},mergeVertices:function(){var a={},b=[],c=[],d=Math.pow(10,4),e;var f=0;for(e=this.vertices.length;f<e;f++){var g=this.vertices[f];g=Math.round(g.x*d)+"_"+Math.round(g.y*d)+"_"+Math.round(g.z*d);void 0===a[g]?(a[g]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[g]]}a=[];f=0;for(e=this.faces.length;f<e;f++)for(d=this.faces[f],d.a=c[d.a],d.b=c[d.b],d.c=c[d.c],d=[d.a,d.b,d.c],g=0;3>g;g++)if(d[g]===d[(g+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(d=a[f],this.faces.splice(d,1),c=0,e=
this.faceVertexUvs.length;c<e;c++)this.faceVertexUvs[c].splice(d,1);f=this.vertices.length-b.length;this.vertices=b;return f},setFromPoints:function(a){this.vertices=[];for(var b=0,c=a.length;b<c;b++){var d=a[b];this.vertices.push(new n(d.x,d.y,d.z||0))}return this},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&
e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==m[b])return m[b];m[b]=k.length/3;k.push(a.x,a.y,a.z);return m[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==q[b])return q[b];q[b]=l.length;l.push(a.getHex());return q[b]}function d(a){var b=
a.x.toString()+a.y.toString();if(void 0!==t[b])return t[b];t[b]=n.length/2;n.push(a.x,a.y);return t[b]}var e={metadata:{version:4.5,type:"Geometry",generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}h=[];var k=[],m={},l=[],q={},n=[],t={};for(g=0;g<this.faces.length;g++){var r=
this.faces[g],u=void 0!==this.faceVertexUvs[0][g],x=0<r.normal.length(),A=0<r.vertexNormals.length,w=1!==r.color.r||1!==r.color.g||1!==r.color.b,y=0<r.vertexColors.length,D=0;D=a(D,0,0);D=a(D,1,!0);D=a(D,2,!1);D=a(D,3,u);D=a(D,4,x);D=a(D,5,A);D=a(D,6,w);D=a(D,7,y);h.push(D);h.push(r.a,r.b,r.c);h.push(r.materialIndex);u&&(u=this.faceVertexUvs[0][g],h.push(d(u[0]),d(u[1]),d(u[2])));x&&h.push(b(r.normal));A&&(x=r.vertexNormals,h.push(b(x[0]),b(x[1]),b(x[2])));w&&h.push(c(r.color));y&&(r=r.vertexColors,
h.push(c(r[0]),c(r[1]),c(r[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<l.length&&(e.data.colors=l);0<n.length&&(e.data.uvs=[n]);e.data.faces=h;return e},clone:function(){return(new N).copy(this)},copy:function(a){var b,c,d;this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var e=a.vertices;var f=0;for(b=e.length;f<
b;f++)this.vertices.push(e[f].clone());e=a.colors;f=0;for(b=e.length;f<b;f++)this.colors.push(e[f].clone());e=a.faces;f=0;for(b=e.length;f<b;f++)this.faces.push(e[f].clone());f=0;for(b=a.faceVertexUvs.length;f<b;f++){var g=a.faceVertexUvs[f];void 0===this.faceVertexUvs[f]&&(this.faceVertexUvs[f]=[]);e=0;for(c=g.length;e<c;e++){var h=g[e],k=[];var m=0;for(d=h.length;m<d;m++)k.push(h[m].clone());this.faceVertexUvs[f].push(k)}}m=a.morphTargets;f=0;for(b=m.length;f<b;f++){d={};d.name=m[f].name;if(void 0!==
m[f].vertices)for(d.vertices=[],e=0,c=m[f].vertices.length;e<c;e++)d.vertices.push(m[f].vertices[e].clone());if(void 0!==m[f].normals)for(d.normals=[],e=0,c=m[f].normals.length;e<c;e++)d.normals.push(m[f].normals[e].clone());this.morphTargets.push(d)}m=a.morphNormals;f=0;for(b=m.length;f<b;f++){d={};if(void 0!==m[f].vertexNormals)for(d.vertexNormals=[],e=0,c=m[f].vertexNormals.length;e<c;e++)g=m[f].vertexNormals[e],h={},h.a=g.a.clone(),h.b=g.b.clone(),h.c=g.c.clone(),d.vertexNormals.push(h);if(void 0!==
m[f].faceNormals)for(d.faceNormals=[],e=0,c=m[f].faceNormals.length;e<c;e++)d.faceNormals.push(m[f].faceNormals[e].clone());this.morphNormals.push(d)}e=a.skinWeights;f=0;for(b=e.length;f<b;f++)this.skinWeights.push(e[f].clone());e=a.skinIndices;f=0;for(b=e.length;f<b;f++)this.skinIndices.push(e[f].clone());e=a.lineDistances;f=0;for(b=e.length;f<b;f++)this.lineDistances.push(e[f]);f=a.boundingBox;null!==f&&(this.boundingBox=f.clone());f=a.boundingSphere;null!==f&&(this.boundingSphere=f.clone());this.elementsNeedUpdate=
a.elementsNeedUpdate;this.verticesNeedUpdate=a.verticesNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.lineDistancesNeedUpdate=a.lineDistancesNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Object.defineProperty(S.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(S.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},
setArray:function(a){if(Array.isArray(a))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.count=void 0!==a?a.length/this.itemSize:0;this.array=a;return this},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.name=a.name;this.array=new a.array.constructor(a.array);this.itemSize=a.itemSize;this.count=a.count;this.normalized=a.normalized;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<
e;d++)this.array[a+d]=b.array[c+d];return this},copyArray:function(a){this.array.set(a);return this},copyColorsArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",d),f=new M);b[c++]=f.r;b[c++]=f.g;b[c++]=f.b}return this},copyVector2sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",
d),f=new B);b[c++]=f.x;b[c++]=f.y}return this},copyVector3sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",d),f=new n);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z}return this},copyVector4sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",d),f=new Y);b[c++]=f.x;b[c++]=f.y;
b[c++]=f.z;b[c++]=f.w}return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},getX:function(a){return this.array[a*this.itemSize]},setX:function(a,b){this.array[a*this.itemSize]=b;return this},getY:function(a){return this.array[a*this.itemSize+1]},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},getZ:function(a){return this.array[a*this.itemSize+2]},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},getW:function(a){return this.array[a*this.itemSize+
3]},setW:function(a,b){this.array[a*this.itemSize+3]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},onUpload:function(a){this.onUploadCallback=a;return this},clone:function(){return(new this.constructor(this.array,
this.itemSize)).copy(this)}});xc.prototype=Object.create(S.prototype);xc.prototype.constructor=xc;yc.prototype=Object.create(S.prototype);yc.prototype.constructor=yc;zc.prototype=Object.create(S.prototype);zc.prototype.constructor=zc;Ac.prototype=Object.create(S.prototype);Ac.prototype.constructor=Ac;sb.prototype=Object.create(S.prototype);sb.prototype.constructor=sb;Bc.prototype=Object.create(S.prototype);Bc.prototype.constructor=Bc;tb.prototype=Object.create(S.prototype);tb.prototype.constructor=
tb;E.prototype=Object.create(S.prototype);E.prototype.constructor=E;Cc.prototype=Object.create(S.prototype);Cc.prototype.constructor=Cc;Object.assign(Qe.prototype,{computeGroups:function(a){var b=[],c=void 0;a=a.faces;for(var d=0;d<a.length;d++){var e=a[d];if(e.materialIndex!==c){c=e.materialIndex;void 0!==f&&(f.count=3*d-f.start,b.push(f));var f={start:3*d,materialIndex:c}}}void 0!==f&&(f.count=3*d-f.start,b.push(f));this.groups=b},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,
e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length;if(0<h){var k=[];for(var m=0;m<h;m++)k[m]={name:g[m].name,data:[]};this.morphTargets.position=k}var l=a.morphNormals,q=l.length;if(0<q){var n=[];for(m=0;m<q;m++)n[m]={name:l[m].name,data:[]};this.morphTargets.normal=n}var t=a.skinIndices,r=a.skinWeights,u=t.length===c.length,x=r.length===c.length;0<c.length&&0===b.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(m=0;m<b.length;m++){var A=
b[m];this.vertices.push(c[A.a],c[A.b],c[A.c]);var w=A.vertexNormals;3===w.length?this.normals.push(w[0],w[1],w[2]):(w=A.normal,this.normals.push(w,w,w));w=A.vertexColors;3===w.length?this.colors.push(w[0],w[1],w[2]):(w=A.color,this.colors.push(w,w,w));!0===e&&(w=d[0][m],void 0!==w?this.uvs.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",m),this.uvs.push(new B,new B,new B)));!0===f&&(w=d[1][m],void 0!==w?this.uvs2.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",
m),this.uvs2.push(new B,new B,new B)));for(w=0;w<h;w++){var y=g[w].vertices;k[w].data.push(y[A.a],y[A.b],y[A.c])}for(w=0;w<q;w++)y=l[w].vertexNormals[m],n[w].data.push(y.a,y.b,y.c);u&&this.skinIndices.push(t[A.a],t[A.b],t[A.c]);x&&this.skinWeights.push(r[A.a],r[A.b],r[A.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;
return this}});var Yf=1;z.prototype=Object.assign(Object.create(ta.prototype),{constructor:z,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(a){Array.isArray(a)?this.index=new (65535<Re(a)?tb:sb)(a,1):this.index=a},addAttribute:function(a,b,c){if(!(b&&b.isBufferAttribute||b&&b.isInterleavedBufferAttribute))return console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new S(b,c));if("index"===a)return console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),
this.setIndex(b),this;this.attributes[a]=b;return this},getAttribute:function(a){return this.attributes[a]},removeAttribute:function(a){delete this.attributes[a];return this},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.start=a;this.drawRange.count=b},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToBufferAttribute(b),b.needsUpdate=!0);var c=this.attributes.normal;
void 0!==c&&(b=(new ba).getNormalMatrix(a),b.applyToBufferAttribute(c),c.needsUpdate=!0);c=this.attributes.tangent;void 0!==c&&(b=(new ba).getNormalMatrix(a),b.applyToBufferAttribute(c),c.needsUpdate=!0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();return this},rotateX:function(){var a=new P;return function(b){a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a=new P;return function(b){a.makeRotationY(b);this.applyMatrix(a);
return this}}(),rotateZ:function(){var a=new P;return function(b){a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a=new P;return function(b,c,d){a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a=new P;return function(b,c,d){a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a=new C;return function(b){a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),center:function(){var a=new n;return function(){this.computeBoundingBox();
this.boundingBox.getCenter(a).negate();this.translate(a.x,a.y,a.z);return this}}(),setFromObject:function(a){var b=a.geometry;if(a.isPoints||a.isLine){a=new E(3*b.vertices.length,3);var c=new E(3*b.colors.length,3);this.addAttribute("position",a.copyVector3sArray(b.vertices));this.addAttribute("color",c.copyColorsArray(b.colors));b.lineDistances&&b.lineDistances.length===b.vertices.length&&(a=new E(b.lineDistances.length,1),this.addAttribute("lineDistance",a.copyArray(b.lineDistances)));null!==b.boundingSphere&&
(this.boundingSphere=b.boundingSphere.clone());null!==b.boundingBox&&(this.boundingBox=b.boundingBox.clone())}else a.isMesh&&b&&b.isGeometry&&this.fromGeometry(b);return this},setFromPoints:function(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c];b.push(e.x,e.y,e.z||0)}this.addAttribute("position",new E(b,3));return this},updateFromObject:function(a){var b=a.geometry;if(a.isMesh){var c=b.__directGeometry;!0===b.elementsNeedUpdate&&(c=void 0,b.elementsNeedUpdate=!1);if(void 0===c)return this.fromGeometry(b);
c.verticesNeedUpdate=b.verticesNeedUpdate;c.normalsNeedUpdate=b.normalsNeedUpdate;c.colorsNeedUpdate=b.colorsNeedUpdate;c.uvsNeedUpdate=b.uvsNeedUpdate;c.groupsNeedUpdate=b.groupsNeedUpdate;b.verticesNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=!1;b.uvsNeedUpdate=!1;b.groupsNeedUpdate=!1;b=c}!0===b.verticesNeedUpdate&&(c=this.attributes.position,void 0!==c&&(c.copyVector3sArray(b.vertices),c.needsUpdate=!0),b.verticesNeedUpdate=!1);!0===b.normalsNeedUpdate&&(c=this.attributes.normal,void 0!==
c&&(c.copyVector3sArray(b.normals),c.needsUpdate=!0),b.normalsNeedUpdate=!1);!0===b.colorsNeedUpdate&&(c=this.attributes.color,void 0!==c&&(c.copyColorsArray(b.colors),c.needsUpdate=!0),b.colorsNeedUpdate=!1);b.uvsNeedUpdate&&(c=this.attributes.uv,void 0!==c&&(c.copyVector2sArray(b.uvs),c.needsUpdate=!0),b.uvsNeedUpdate=!1);b.lineDistancesNeedUpdate&&(c=this.attributes.lineDistance,void 0!==c&&(c.copyArray(b.lineDistances),c.needsUpdate=!0),b.lineDistancesNeedUpdate=!1);b.groupsNeedUpdate&&(b.computeGroups(a.geometry),
this.groups=b.groups,b.groupsNeedUpdate=!1);return this},fromGeometry:function(a){a.__directGeometry=(new Qe).fromGeometry(a);return this.fromDirectGeometry(a.__directGeometry)},fromDirectGeometry:function(a){var b=new Float32Array(3*a.vertices.length);this.addAttribute("position",(new S(b,3)).copyVector3sArray(a.vertices));0<a.normals.length&&(b=new Float32Array(3*a.normals.length),this.addAttribute("normal",(new S(b,3)).copyVector3sArray(a.normals)));0<a.colors.length&&(b=new Float32Array(3*a.colors.length),
this.addAttribute("color",(new S(b,3)).copyColorsArray(a.colors)));0<a.uvs.length&&(b=new Float32Array(2*a.uvs.length),this.addAttribute("uv",(new S(b,2)).copyVector2sArray(a.uvs)));0<a.uvs2.length&&(b=new Float32Array(2*a.uvs2.length),this.addAttribute("uv2",(new S(b,2)).copyVector2sArray(a.uvs2)));this.groups=a.groups;for(var c in a.morphTargets){b=[];for(var d=a.morphTargets[c],e=0,f=d.length;e<f;e++){var g=d[e],h=new E(3*g.data.length,3);h.name=g.name;b.push(h.copyVector3sArray(g.data))}this.morphAttributes[c]=
b}0<a.skinIndices.length&&(c=new E(4*a.skinIndices.length,4),this.addAttribute("skinIndex",c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new E(4*a.skinWeights.length,4),this.addAttribute("skinWeight",c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){var a=new Ja;return function(){null===this.boundingBox&&(this.boundingBox=
new Ja);var b=this.attributes.position,c=this.morphAttributes.position;if(void 0!==b){if(this.boundingBox.setFromBufferAttribute(b),c){b=0;for(var d=c.length;b<d;b++)a.setFromBufferAttribute(c[b]),this.boundingBox.expandByPoint(a.min),this.boundingBox.expandByPoint(a.max)}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',
this)}}(),computeBoundingSphere:function(){var a=new Ja,b=new Ja,c=new n;return function(){null===this.boundingSphere&&(this.boundingSphere=new Ua);var d=this.attributes.position,e=this.morphAttributes.position;if(d){var f=this.boundingSphere.center;a.setFromBufferAttribute(d);if(e)for(var g=0,h=e.length;g<h;g++){var k=e[g];b.setFromBufferAttribute(k);a.expandByPoint(b.min);a.expandByPoint(b.max)}a.getCenter(f);var m=0;g=0;for(h=d.count;g<h;g++)c.fromBufferAttribute(d,g),m=Math.max(m,f.distanceToSquared(c));
if(e)for(g=0,h=e.length;g<h;g++){k=e[g];d=0;for(var l=k.count;d<l;d++)c.fromBufferAttribute(k,g),m=Math.max(m,f.distanceToSquared(c))}this.boundingSphere.radius=Math.sqrt(m);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.index,b=this.attributes;if(b.position){var c=b.position.array;if(void 0===
b.normal)this.addAttribute("normal",new S(new Float32Array(c.length),3));else for(var d=b.normal.array,e=0,f=d.length;e<f;e++)d[e]=0;d=b.normal.array;var g=new n,h=new n,k=new n,m=new n,l=new n;if(a){var q=a.array;e=0;for(f=a.count;e<f;e+=3){a=3*q[e+0];var v=3*q[e+1];var t=3*q[e+2];g.fromArray(c,a);h.fromArray(c,v);k.fromArray(c,t);m.subVectors(k,h);l.subVectors(g,h);m.cross(l);d[a]+=m.x;d[a+1]+=m.y;d[a+2]+=m.z;d[v]+=m.x;d[v+1]+=m.y;d[v+2]+=m.z;d[t]+=m.x;d[t+1]+=m.y;d[t+2]+=m.z}}else for(e=0,f=c.length;e<
f;e+=9)g.fromArray(c,e),h.fromArray(c,e+3),k.fromArray(c,e+6),m.subVectors(k,h),l.subVectors(g,h),m.cross(l),d[e]=m.x,d[e+1]=m.y,d[e+2]=m.z,d[e+3]=m.x,d[e+4]=m.y,d[e+5]=m.z,d[e+6]=m.x,d[e+7]=m.y,d[e+8]=m.z;this.normalizeNormals();b.normal.needsUpdate=!0}},merge:function(a,b){if(a&&a.isBufferGeometry){void 0===b&&(b=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));var c=this.attributes,
d;for(d in c)if(void 0!==a.attributes[d]){var e=c[d].array,f=a.attributes[d],g=f.array,h=0;for(f=f.itemSize*b;h<g.length;h++,f++)e[f]=g[h]}return this}console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a)},normalizeNormals:function(){var a=new n;return function(){for(var b=this.attributes.normal,c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.normalize(),b.setXYZ(c,a.x,a.y,a.z)}}(),toNonIndexed:function(){function a(a,b){var c=a.array;
a=a.itemSize;for(var d=new c.constructor(b.length*a),e,f=0,g=0,h=b.length;g<h;g++){e=b[g]*a;for(var k=0;k<a;k++)d[f++]=c[e++]}return new S(d,a)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;var b=new z,c=this.index.array,d=this.attributes,e;for(e in d){var f=d[e];f=a(f,c);b.addAttribute(e,f)}var g=this.morphAttributes;for(e in g){var h=[],k=g[e];d=0;for(var m=k.length;d<m;d++)f=k[d],f=a(f,c),h.push(f);b.morphAttributes[e]=h}c=
this.groups;d=0;for(e=c.length;d<e;d++)f=c[d],b.addGroup(f.start,f.count,f.materialIndex);return b},toJSON:function(){var a={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);0<Object.keys(this.userData).length&&(a.userData=this.userData);if(void 0!==this.parameters){var b=this.parameters;for(m in b)void 0!==b[m]&&(a[m]=b[m]);return a}a.data={attributes:{}};b=this.index;null!==b&&(a.data.index={type:b.array.constructor.name,
array:Array.prototype.slice.call(b.array)});var c=this.attributes;for(m in c){b=c[m];var d={itemSize:b.itemSize,type:b.array.constructor.name,array:Array.prototype.slice.call(b.array),normalized:b.normalized};""!==b.name&&(d.name=b.name);a.data.attributes[m]=d}c={};var e=!1;for(m in this.morphAttributes){for(var f=this.morphAttributes[m],g=[],h=0,k=f.length;h<k;h++)b=f[h],d={itemSize:b.itemSize,type:b.array.constructor.name,array:Array.prototype.slice.call(b.array),normalized:b.normalized},""!==b.name&&
(d.name=b.name),g.push(d);0<g.length&&(c[m]=g,e=!0)}e&&(a.data.morphAttributes=c);var m=this.groups;0<m.length&&(a.data.groups=JSON.parse(JSON.stringify(m)));m=this.boundingSphere;null!==m&&(a.data.boundingSphere={center:m.center.toArray(),radius:m.radius});return a},clone:function(){return(new z).copy(this)},copy:function(a){var b;this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var c=a.index;null!==c&&this.setIndex(c.clone());
c=a.attributes;for(g in c)this.addAttribute(g,c[g].clone());var d=a.morphAttributes;for(g in d){var e=[],f=d[g];c=0;for(b=f.length;c<b;c++)e.push(f[c].clone());this.morphAttributes[g]=e}var g=a.groups;c=0;for(b=g.length;c<b;c++)d=g[c],this.addGroup(d.start,d.count,d.materialIndex);g=a.boundingBox;null!==g&&(this.boundingBox=g.clone());g=a.boundingSphere;null!==g&&(this.boundingSphere=g.clone());this.drawRange.start=a.drawRange.start;this.drawRange.count=a.drawRange.count;this.userData=a.userData;
return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Rb.prototype=Object.create(N.prototype);Rb.prototype.constructor=Rb;ub.prototype=Object.create(z.prototype);ub.prototype.constructor=ub;Dc.prototype=Object.create(N.prototype);Dc.prototype.constructor=Dc;vb.prototype=Object.create(z.prototype);vb.prototype.constructor=vb;var $f=0;O.prototype=Object.assign(Object.create(ta.prototype),{constructor:O,isMaterial:!0,onBeforeCompile:function(){},setValues:function(a){if(void 0!==a)for(var b in a){var c=
a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if("shading"===b)console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===c?!0:!1;else{var d=this[b];void 0===d?console.warn("THREE."+this.type+": '"+b+"' is not a property of this material."):d&&d.isColor?d.set(c):d&&d.isVector3&&c&&c.isVector3?d.copy(c):this[b]=c}}},toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;
b.push(d)}return b}var c=void 0===a||"string"===typeof a;c&&(a={textures:{},images:{}});var d={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};d.uuid=this.uuid;d.type=this.type;""!==this.name&&(d.name=this.name);this.color&&this.color.isColor&&(d.color=this.color.getHex());void 0!==this.roughness&&(d.roughness=this.roughness);void 0!==this.metalness&&(d.metalness=this.metalness);this.emissive&&this.emissive.isColor&&(d.emissive=this.emissive.getHex());1!==this.emissiveIntensity&&
(d.emissiveIntensity=this.emissiveIntensity);this.specular&&this.specular.isColor&&(d.specular=this.specular.getHex());void 0!==this.shininess&&(d.shininess=this.shininess);void 0!==this.clearCoat&&(d.clearCoat=this.clearCoat);void 0!==this.clearCoatRoughness&&(d.clearCoatRoughness=this.clearCoatRoughness);this.map&&this.map.isTexture&&(d.map=this.map.toJSON(a).uuid);this.alphaMap&&this.alphaMap.isTexture&&(d.alphaMap=this.alphaMap.toJSON(a).uuid);this.lightMap&&this.lightMap.isTexture&&(d.lightMap=
this.lightMap.toJSON(a).uuid);this.aoMap&&this.aoMap.isTexture&&(d.aoMap=this.aoMap.toJSON(a).uuid,d.aoMapIntensity=this.aoMapIntensity);this.bumpMap&&this.bumpMap.isTexture&&(d.bumpMap=this.bumpMap.toJSON(a).uuid,d.bumpScale=this.bumpScale);this.normalMap&&this.normalMap.isTexture&&(d.normalMap=this.normalMap.toJSON(a).uuid,d.normalMapType=this.normalMapType,d.normalScale=this.normalScale.toArray());this.displacementMap&&this.displacementMap.isTexture&&(d.displacementMap=this.displacementMap.toJSON(a).uuid,
d.displacementScale=this.displacementScale,d.displacementBias=this.displacementBias);this.roughnessMap&&this.roughnessMap.isTexture&&(d.roughnessMap=this.roughnessMap.toJSON(a).uuid);this.metalnessMap&&this.metalnessMap.isTexture&&(d.metalnessMap=this.metalnessMap.toJSON(a).uuid);this.emissiveMap&&this.emissiveMap.isTexture&&(d.emissiveMap=this.emissiveMap.toJSON(a).uuid);this.specularMap&&this.specularMap.isTexture&&(d.specularMap=this.specularMap.toJSON(a).uuid);this.envMap&&this.envMap.isTexture&&
(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity,void 0!==this.combine&&(d.combine=this.combine),void 0!==this.envMapIntensity&&(d.envMapIntensity=this.envMapIntensity));this.gradientMap&&this.gradientMap.isTexture&&(d.gradientMap=this.gradientMap.toJSON(a).uuid);void 0!==this.size&&(d.size=this.size);void 0!==this.sizeAttenuation&&(d.sizeAttenuation=this.sizeAttenuation);1!==this.blending&&(d.blending=this.blending);!0===this.flatShading&&(d.flatShading=this.flatShading);0!==
this.side&&(d.side=this.side);0!==this.vertexColors&&(d.vertexColors=this.vertexColors);1>this.opacity&&(d.opacity=this.opacity);!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc;d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;0!==this.rotation&&(d.rotation=this.rotation);!0===this.polygonOffset&&(d.polygonOffset=!0);0!==this.polygonOffsetFactor&&(d.polygonOffsetFactor=this.polygonOffsetFactor);0!==this.polygonOffsetUnits&&(d.polygonOffsetUnits=this.polygonOffsetUnits);
1!==this.linewidth&&(d.linewidth=this.linewidth);void 0!==this.dashSize&&(d.dashSize=this.dashSize);void 0!==this.gapSize&&(d.gapSize=this.gapSize);void 0!==this.scale&&(d.scale=this.scale);!0===this.dithering&&(d.dithering=!0);0<this.alphaTest&&(d.alphaTest=this.alphaTest);!0===this.premultipliedAlpha&&(d.premultipliedAlpha=this.premultipliedAlpha);!0===this.wireframe&&(d.wireframe=this.wireframe);1<this.wireframeLinewidth&&(d.wireframeLinewidth=this.wireframeLinewidth);"round"!==this.wireframeLinecap&&
(d.wireframeLinecap=this.wireframeLinecap);"round"!==this.wireframeLinejoin&&(d.wireframeLinejoin=this.wireframeLinejoin);!0===this.morphTargets&&(d.morphTargets=!0);!0===this.skinning&&(d.skinning=!0);!1===this.visible&&(d.visible=!1);"{}"!==JSON.stringify(this.userData)&&(d.userData=this.userData);c&&(c=b(a.textures),a=b(a.images),0<c.length&&(d.textures=c),0<a.length&&(d.images=a));return d},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.fog=a.fog;
this.lights=a.lights;this.blending=a.blending;this.side=a.side;this.flatShading=a.flatShading;this.vertexColors=a.vertexColors;this.opacity=a.opacity;this.transparent=a.transparent;this.blendSrc=a.blendSrc;this.blendDst=a.blendDst;this.blendEquation=a.blendEquation;this.blendSrcAlpha=a.blendSrcAlpha;this.blendDstAlpha=a.blendDstAlpha;this.blendEquationAlpha=a.blendEquationAlpha;this.depthFunc=a.depthFunc;this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.colorWrite=a.colorWrite;this.precision=
a.precision;this.polygonOffset=a.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor;this.polygonOffsetUnits=a.polygonOffsetUnits;this.dithering=a.dithering;this.alphaTest=a.alphaTest;this.premultipliedAlpha=a.premultipliedAlpha;this.visible=a.visible;this.userData=JSON.parse(JSON.stringify(a.userData));this.clipShadows=a.clipShadows;this.clipIntersection=a.clipIntersection;var b=a.clippingPlanes,c=null;if(null!==b){var d=b.length;c=Array(d);for(var e=0;e!==d;++e)c[e]=b[e].clone()}this.clippingPlanes=
c;this.shadowSide=a.shadowSide;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Ca.prototype=Object.create(O.prototype);Ca.prototype.constructor=Ca;Ca.prototype.isShaderMaterial=!0;Ca.prototype.copy=function(a){O.prototype.copy.call(this,a);this.fragmentShader=a.fragmentShader;this.vertexShader=a.vertexShader;this.uniforms=Pb(a.uniforms);this.defines=Object.assign({},a.defines);this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.lights=a.lights;this.clipping=
a.clipping;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.extensions=a.extensions;return this};Ca.prototype.toJSON=function(a){var b=O.prototype.toJSON.call(this,a);b.uniforms={};for(var c in this.uniforms){var d=this.uniforms[c].value;b.uniforms[c]=d&&d.isTexture?{type:"t",value:d.toJSON(a).uuid}:d&&d.isColor?{type:"c",value:d.getHex()}:d&&d.isVector2?{type:"v2",value:d.toArray()}:d&&d.isVector3?{type:"v3",value:d.toArray()}:d&&d.isVector4?{type:"v4",
value:d.toArray()}:d&&d.isMatrix3?{type:"m3",value:d.toArray()}:d&&d.isMatrix4?{type:"m4",value:d.toArray()}:{value:d}}0<Object.keys(this.defines).length&&(b.defines=this.defines);b.vertexShader=this.vertexShader;b.fragmentShader=this.fragmentShader;a={};for(var e in this.extensions)!0===this.extensions[e]&&(a[e]=!0);0<Object.keys(a).length&&(b.extensions=a);return b};Object.assign(wb.prototype,{set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},
copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){void 0===b&&(console.warn("THREE.Ray: .at() target is now required"),b=new n);return b.copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize();return this},recast:function(){var a=new n;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){void 0===b&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),
b=new n);b.subVectors(a,this.origin);a=b.dot(this.direction);return 0>a?b.copy(this.origin):b.copy(this.direction).multiplyScalar(a).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new n;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceToSquared(b)}}(),distanceSqToSegment:function(){var a=
new n,b=new n,c=new n;return function(d,e,f,g){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),k=-this.direction.dot(b),m=c.dot(this.direction),l=-c.dot(b),n=c.lengthSq(),v=Math.abs(1-k*k);if(0<v){d=k*l-m;e=k*m-l;var t=h*v;0<=d?e>=-t?e<=t?(h=1/v,d*=h,e*=h,k=d*(d+k*e+2*m)+e*(k*d+e+2*l)+n):(e=h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*l)+n):(e=-h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*l)+n):e<=-t?(d=Math.max(0,-(-k*h+m)),e=0<d?-h:Math.min(Math.max(-h,
-l),h),k=-d*d+e*(e+2*l)+n):e<=t?(d=0,e=Math.min(Math.max(-h,-l),h),k=e*(e+2*l)+n):(d=Math.max(0,-(k*h+m)),e=0<d?h:Math.min(Math.max(-h,-l),h),k=-d*d+e*(e+2*l)+n)}else e=0<k?-h:h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*l)+n;f&&f.copy(this.direction).multiplyScalar(d).add(this.origin);g&&g.copy(b).multiplyScalar(e).add(a);return k}}(),intersectSphere:function(){var a=new n;return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d;b=b.radius*b.radius;if(e>b)return null;
b=Math.sqrt(b-e);e=d-b;d+=b;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),intersectsSphere:function(a){return this.distanceSqToPoint(a.center)<=a.radius*a.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){a=this.distanceToPlane(a);return null===a?null:this.at(a,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin);
return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,b){var c=1/this.direction.x;var d=1/this.direction.y;var e=1/this.direction.z,f=this.origin;if(0<=c){var g=(a.min.x-f.x)*c;c*=a.max.x-f.x}else g=(a.max.x-f.x)*c,c*=a.min.x-f.x;if(0<=d){var h=(a.min.y-f.y)*d;d*=a.max.y-f.y}else h=(a.max.y-f.y)*d,d*=a.min.y-f.y;if(g>d||h>c)return null;if(h>g||g!==g)g=h;if(d<c||c!==c)c=d;0<=e?(h=(a.min.z-f.z)*e,a=(a.max.z-f.z)*e):(h=(a.max.z-f.z)*e,a=(a.min.z-f.z)*e);if(g>a||h>c)return null;
if(h>g||g!==g)g=h;if(a<c||c!==c)c=a;return 0>c?null:this.at(0<=g?g:c,b)},intersectsBox:function(){var a=new n;return function(b){return null!==this.intersectBox(b,a)}}(),intersectTriangle:function(){var a=new n,b=new n,c=new n,d=new n;return function(e,f,g,h,k){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0<f){if(h)return null;h=1}else if(0>f)h=-1,f=-f;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;
g=h*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null;e=-h*a.dot(d);return 0>e?null:this.at(e/f,k)}}(),applyMatrix4:function(a){this.origin.applyMatrix4(a);this.direction.transformDirection(a);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}});Object.assign(ra,{getNormal:function(){var a=new n;return function(b,c,d,e){void 0===e&&(console.warn("THREE.Triangle: .getNormal() target is now required"),e=new n);e.subVectors(d,c);a.subVectors(b,
c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}(),getBarycoord:function(){var a=new n,b=new n,c=new n;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);f=a.dot(c);var k=b.dot(b);g=b.dot(c);var m=d*k-e*e;void 0===h&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),h=new n);if(0===m)return h.set(-2,-1,-1);m=1/m;k=(k*f-e*g)*m;d=(d*g-e*f)*m;return h.set(1-k-d,d,k)}}(),containsPoint:function(){var a=
new n;return function(b,c,d,e){ra.getBarycoord(b,c,d,e,a);return 0<=a.x&&0<=a.y&&1>=a.x+a.y}}(),getUV:function(){var a=new n;return function(b,c,d,e,f,g,h,k){this.getBarycoord(b,c,d,e,a);k.set(0,0);k.addScaledVector(f,a.x);k.addScaledVector(g,a.y);k.addScaledVector(h,a.z);return k}}()});Object.assign(ra.prototype,{set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},
clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},getArea:function(){var a=new n,b=new n;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return.5*a.cross(b).length()}}(),getMidpoint:function(a){void 0===a&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),a=new n);return a.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},getNormal:function(a){return ra.getNormal(this.a,
this.b,this.c,a)},getPlane:function(a){void 0===a&&(console.warn("THREE.Triangle: .getPlane() target is now required"),a=new n);return a.setFromCoplanarPoints(this.a,this.b,this.c)},getBarycoord:function(a,b){return ra.getBarycoord(a,this.a,this.b,this.c,b)},containsPoint:function(a){return ra.containsPoint(a,this.a,this.b,this.c)},getUV:function(a,b,c,d,e){return ra.getUV(a,this.a,this.b,this.c,b,c,d,e)},intersectsBox:function(a){return a.intersectsTriangle(this)},closestPointToPoint:function(){var a=
new n,b=new n,c=new n,d=new n,e=new n,f=new n;return function(g,h){void 0===h&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),h=new n);var k=this.a,m=this.b,l=this.c;a.subVectors(m,k);b.subVectors(l,k);d.subVectors(g,k);var q=a.dot(d),v=b.dot(d);if(0>=q&&0>=v)return h.copy(k);e.subVectors(g,m);var t=a.dot(e),r=b.dot(e);if(0<=t&&r<=t)return h.copy(m);var u=q*r-t*v;if(0>=u&&0<=q&&0>=t)return m=q/(q-t),h.copy(k).addScaledVector(a,m);f.subVectors(g,l);g=a.dot(f);var x=
b.dot(f);if(0<=x&&g<=x)return h.copy(l);q=g*v-q*x;if(0>=q&&0<=v&&0>=x)return u=v/(v-x),h.copy(k).addScaledVector(b,u);v=t*x-g*r;if(0>=v&&0<=r-t&&0<=g-x)return c.subVectors(l,m),u=(r-t)/(r-t+(g-x)),h.copy(m).addScaledVector(c,u);l=1/(v+q+u);m=q*l;u*=l;return h.copy(k).addScaledVector(a,m).addScaledVector(b,u)}}(),equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}});Da.prototype=Object.create(O.prototype);Da.prototype.constructor=Da;Da.prototype.isMeshBasicMaterial=
!0;Da.prototype.copy=function(a){O.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;
this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;return this};va.prototype=Object.assign(Object.create(C.prototype),{constructor:va,isMesh:!0,setDrawMode:function(a){this.drawMode=a},copy:function(a){C.prototype.copy.call(this,a);this.drawMode=a.drawMode;void 0!==a.morphTargetInfluences&&(this.morphTargetInfluences=a.morphTargetInfluences.slice());void 0!==a.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},a.morphTargetDictionary));
return this},updateMorphTargets:function(){var a=this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=Object.keys(a);if(0<b.length){var c=a[b[0]];if(void 0!==c)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++){var d=c[a].name||String(a);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=a}}}else a=a.morphTargets,void 0!==a&&0<a.length&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")},
raycast:function(){function a(a,b,c,d,e,f,g,h){if(null===(1===b.side?d.intersectTriangle(g,f,e,!0,h):d.intersectTriangle(e,f,g,2!==b.side,h)))return null;w.copy(h);w.applyMatrix4(a.matrixWorld);b=c.ray.origin.distanceTo(w);return b<c.near||b>c.far?null:{distance:b,point:w.clone(),object:a}}function b(b,c,d,e,p,n,w,C,z,E){f.fromBufferAttribute(p,C);g.fromBufferAttribute(p,z);h.fromBufferAttribute(p,E);p=b.morphTargetInfluences;if(c.morphTargets&&n&&p){q.set(0,0,0);v.set(0,0,0);t.set(0,0,0);for(var y=
0,J=n.length;y<J;y++){var D=p[y],F=n[y];0!==D&&(k.fromBufferAttribute(F,C),m.fromBufferAttribute(F,z),l.fromBufferAttribute(F,E),q.addScaledVector(k.sub(f),D),v.addScaledVector(m.sub(g),D),t.addScaledVector(l.sub(h),D))}f.add(q);g.add(v);h.add(t)}if(b=a(b,c,d,e,f,g,h,A))w&&(r.fromBufferAttribute(w,C),u.fromBufferAttribute(w,z),x.fromBufferAttribute(w,E),b.uv=ra.getUV(A,f,g,h,r,u,x,new B)),w=new Qb(C,z,E),ra.getNormal(f,g,h,w.normal),b.face=w;return b}var c=new P,d=new wb,e=new Ua,f=new n,g=new n,
h=new n,k=new n,m=new n,l=new n,q=new n,v=new n,t=new n,r=new B,u=new B,x=new B,A=new n,w=new n;return function(f,g){var h=this.geometry,k=this.material,m=this.matrixWorld;if(void 0!==k&&(null===h.boundingSphere&&h.computeBoundingSphere(),e.copy(h.boundingSphere),e.applyMatrix4(m),!1!==f.ray.intersectsSphere(e)&&(c.getInverse(m),d.copy(f.ray).applyMatrix4(c),null===h.boundingBox||!1!==d.intersectsBox(h.boundingBox))))if(h.isBufferGeometry){var l=h.index;m=h.attributes.position;var p=h.morphAttributes.position,
n=h.attributes.uv,q=h.groups,t=h.drawRange,v,w;if(null!==l)if(Array.isArray(k)){var y=0;for(v=q.length;y<v;y++){var D=q[y];var C=k[D.materialIndex];var z=Math.max(D.start,t.start);for(w=h=Math.min(D.start+D.count,t.start+t.count);z<w;z+=3){h=l.getX(z);var E=l.getX(z+1);var G=l.getX(z+2);if(h=b(this,C,f,d,m,p,n,h,E,G))h.faceIndex=Math.floor(z/3),h.face.materialIndex=D.materialIndex,g.push(h)}}}else for(z=Math.max(0,t.start),h=Math.min(l.count,t.start+t.count),y=z,v=h;y<v;y+=3){if(h=l.getX(y),E=l.getX(y+
1),G=l.getX(y+2),h=b(this,k,f,d,m,p,n,h,E,G))h.faceIndex=Math.floor(y/3),g.push(h)}else if(void 0!==m)if(Array.isArray(k))for(y=0,v=q.length;y<v;y++)for(D=q[y],C=k[D.materialIndex],z=Math.max(D.start,t.start),w=h=Math.min(D.start+D.count,t.start+t.count);z<w;z+=3){if(h=z,E=z+1,G=z+2,h=b(this,C,f,d,m,p,n,h,E,G))h.faceIndex=Math.floor(z/3),h.face.materialIndex=D.materialIndex,g.push(h)}else for(z=Math.max(0,t.start),h=Math.min(m.count,t.start+t.count),y=z,v=h;y<v;y+=3)if(h=y,E=y+1,G=y+2,h=b(this,k,
f,d,m,p,n,h,E,G))h.faceIndex=Math.floor(y/3),g.push(h)}else if(h.isGeometry)for(m=Array.isArray(k),p=h.vertices,n=h.faces,h=h.faceVertexUvs[0],0<h.length&&(l=h),v=0,D=n.length;v<D;v++)if(C=n[v],h=m?k[C.materialIndex]:k,void 0!==h&&(q=p[C.a],t=p[C.b],y=p[C.c],h=a(this,h,f,d,q,t,y,A)))l&&l[v]&&(z=l[v],r.copy(z[0]),u.copy(z[1]),x.copy(z[2]),h.uv=ra.getUV(A,q,t,y,r,u,x,new B)),h.face=C,h.faceIndex=v,g.push(h)}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});
bb.prototype=Object.create(W.prototype);bb.prototype.constructor=bb;bb.prototype.isCubeTexture=!0;Object.defineProperty(bb.prototype,"images",{get:function(){return this.image},set:function(a){this.image=a}});Sb.prototype=Object.create(W.prototype);Sb.prototype.constructor=Sb;Sb.prototype.isDataTexture2DArray=!0;Tb.prototype=Object.create(W.prototype);Tb.prototype.constructor=Tb;Tb.prototype.isDataTexture3D=!0;var Ze=new W,vg=new Sb,xg=new Tb,$e=new bb,Te=[],Ve=[],Ye=new Float32Array(16),Xe=new Float32Array(9),
We=new Float32Array(4);df.prototype.updateCache=function(a){var b=this.cache;a instanceof Float32Array&&b.length!==a.length&&(this.cache=new Float32Array(a.length));sa(b,a)};ef.prototype.setValue=function(a,b,c){for(var d=this.seq,e=0,f=d.length;e!==f;++e){var g=d[e];g.setValue(a,b[g.id],c)}};var de=/([\w\d_]+)(\])?(\[|\.)?/g;hb.prototype.setValue=function(a,b,c,d){b=this.map[b];void 0!==b&&b.setValue(a,c,d)};hb.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};hb.upload=
function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};hb.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};var Sg=0,$g=0;ib.prototype=Object.create(O.prototype);ib.prototype.constructor=ib;ib.prototype.isMeshDepthMaterial=!0;ib.prototype.copy=function(a){O.prototype.copy.call(this,a);this.depthPacking=a.depthPacking;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=
a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};jb.prototype=Object.create(O.prototype);jb.prototype.constructor=jb;jb.prototype.isMeshDistanceMaterial=!0;jb.prototype.copy=function(a){O.prototype.copy.call(this,a);this.referencePosition.copy(a.referencePosition);this.nearDistance=a.nearDistance;this.farDistance=
a.farDistance;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;return this};Vb.prototype=Object.assign(Object.create(C.prototype),{constructor:Vb,isGroup:!0});Xa.prototype=Object.assign(Object.create(C.prototype),{constructor:Xa,isCamera:!0,copy:function(a,b){C.prototype.copy.call(this,a,b);this.matrixWorldInverse.copy(a.matrixWorldInverse);
this.projectionMatrix.copy(a.projectionMatrix);this.projectionMatrixInverse.copy(a.projectionMatrixInverse);return this},getWorldDirection:function(a){void 0===a&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),a=new n);this.updateMatrixWorld(!0);var b=this.matrixWorld.elements;return a.set(-b[8],-b[9],-b[10]).normalize()},updateMatrixWorld:function(a){C.prototype.updateMatrixWorld.call(this,a);this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}});
ja.prototype=Object.assign(Object.create(Xa.prototype),{constructor:ja,isPerspectiveCamera:!0,copy:function(a,b){Xa.prototype.copy.call(this,a,b);this.fov=a.fov;this.zoom=a.zoom;this.near=a.near;this.far=a.far;this.focus=a.focus;this.aspect=a.aspect;this.view=null===a.view?null:Object.assign({},a.view);this.filmGauge=a.filmGauge;this.filmOffset=a.filmOffset;return this},setFocalLength:function(a){a=.5*this.getFilmHeight()/a;this.fov=2*K.RAD2DEG*Math.atan(a);this.updateProjectionMatrix()},getFocalLength:function(){var a=
Math.tan(.5*K.DEG2RAD*this.fov);return.5*this.getFilmHeight()/a},getEffectiveFOV:function(){return 2*K.RAD2DEG*Math.atan(Math.tan(.5*K.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(a,b,c,d,e,f){this.aspect=a/b;null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=
a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=this.near,b=a*Math.tan(.5*K.DEG2RAD*this.fov)/this.zoom,c=2*b,d=this.aspect*c,e=-.5*d,f=this.view;if(null!==this.view&&this.view.enabled){var g=f.fullWidth,h=f.fullHeight;e+=f.offsetX*d/g;b-=f.offsetY*c/h;d*=f.width/g;c*=f.height/
h}f=this.filmOffset;0!==f&&(e+=a*f/this.getFilmWidth());this.projectionMatrix.makePerspective(e,e+d,b,b-c,a,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(a){a=C.prototype.toJSON.call(this,a);a.object.fov=this.fov;a.object.zoom=this.zoom;a.object.near=this.near;a.object.far=this.far;a.object.focus=this.focus;a.object.aspect=this.aspect;null!==this.view&&(a.object.view=Object.assign({},this.view));a.object.filmGauge=this.filmGauge;a.object.filmOffset=this.filmOffset;
return a}});Gc.prototype=Object.assign(Object.create(ja.prototype),{constructor:Gc,isArrayCamera:!0});var rf=new n,sf=new n;Object.assign(yd.prototype,{isFogExp2:!0,clone:function(){return new yd(this.color,this.density)},toJSON:function(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}});Object.assign(zd.prototype,{isFog:!0,clone:function(){return new zd(this.color,this.near,this.far)},toJSON:function(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}});
Ad.prototype=Object.assign(Object.create(C.prototype),{constructor:Ad,isScene:!0,copy:function(a,b){C.prototype.copy.call(this,a,b);null!==a.background&&(this.background=a.background.clone());null!==a.fog&&(this.fog=a.fog.clone());null!==a.overrideMaterial&&(this.overrideMaterial=a.overrideMaterial.clone());this.autoUpdate=a.autoUpdate;this.matrixAutoUpdate=a.matrixAutoUpdate;return this},toJSON:function(a){var b=C.prototype.toJSON.call(this,a);null!==this.background&&(b.object.background=this.background.toJSON(a));
null!==this.fog&&(b.object.fog=this.fog.toJSON());return b},dispose:function(){this.dispatchEvent({type:"dispose"})}});Object.defineProperty(xb.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(xb.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setArray:function(a){if(Array.isArray(a))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.count=void 0!==a?a.length/this.stride:0;this.array=a;return this},setDynamic:function(a){this.dynamic=
a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.count=a.count;this.stride=a.stride;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.stride;c*=b.stride;for(var d=0,e=this.stride;d<e;d++)this.array[a+d]=b.array[c+d];return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(){return(new this.constructor).copy(this)},onUpload:function(a){this.onUploadCallback=a;return this}});Object.defineProperties(Hc.prototype,
{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}}});Object.assign(Hc.prototype,{isInterleavedBufferAttribute:!0,setX:function(a,b){this.data.array[a*this.data.stride+this.offset]=b;return this},setY:function(a,b){this.data.array[a*this.data.stride+this.offset+1]=b;return this},setZ:function(a,b){this.data.array[a*this.data.stride+this.offset+2]=b;return this},setW:function(a,b){this.data.array[a*this.data.stride+this.offset+3]=b;return this},getX:function(a){return this.data.array[a*
this.data.stride+this.offset]},getY:function(a){return this.data.array[a*this.data.stride+this.offset+1]},getZ:function(a){return this.data.array[a*this.data.stride+this.offset+2]},getW:function(a){return this.data.array[a*this.data.stride+this.offset+3]},setXY:function(a,b,c){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;return this},
setXYZW:function(a,b,c,d,e){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;this.data.array[a+3]=e;return this}});mb.prototype=Object.create(O.prototype);mb.prototype.constructor=mb;mb.prototype.isSpriteMaterial=!0;mb.prototype.copy=function(a){O.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.rotation=a.rotation;this.sizeAttenuation=a.sizeAttenuation;return this};var Wb;Ic.prototype=Object.assign(Object.create(C.prototype),
{constructor:Ic,isSprite:!0,raycast:function(){function a(a,b,c,d,h,k){e.subVectors(a,c).addScalar(.5).multiply(d);void 0!==h?(f.x=k*e.x-h*e.y,f.y=h*e.x+k*e.y):f.copy(e);a.copy(b);a.x+=f.x;a.y+=f.y;a.applyMatrix4(g)}var b=new n,c=new n,d=new n,e=new B,f=new B,g=new P,h=new n,k=new n,m=new n,l=new B,q=new B,v=new B;return function(e,f){c.setFromMatrixScale(this.matrixWorld);g.getInverse(this.modelViewMatrix).premultiply(this.matrixWorld);d.setFromMatrixPosition(this.modelViewMatrix);var p=this.material.rotation;
if(0!==p){var n=Math.cos(p);var r=Math.sin(p)}p=this.center;a(h.set(-.5,-.5,0),d,p,c,r,n);a(k.set(.5,-.5,0),d,p,c,r,n);a(m.set(.5,.5,0),d,p,c,r,n);l.set(0,0);q.set(1,0);v.set(1,1);var t=e.ray.intersectTriangle(h,k,m,!1,b);if(null===t&&(a(k.set(-.5,.5,0),d,p,c,r,n),q.set(0,1),t=e.ray.intersectTriangle(h,m,k,!1,b),null===t))return;r=e.ray.origin.distanceTo(b);r<e.near||r>e.far||f.push({distance:r,point:b.clone(),uv:ra.getUV(b,h,k,m,l,q,v,new B),face:null,object:this})}}(),clone:function(){return(new this.constructor(this.material)).copy(this)},
copy:function(a){C.prototype.copy.call(this,a);void 0!==a.center&&this.center.copy(a.center);return this}});Jc.prototype=Object.assign(Object.create(C.prototype),{constructor:Jc,copy:function(a){C.prototype.copy.call(this,a,!1);a=a.levels;for(var b=0,c=a.length;b<c;b++){var d=a[b];this.addLevel(d.object.clone(),d.distance)}return this},addLevel:function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=this.levels,d=0;d<c.length&&!(b<c[d].distance);d++);c.splice(d,0,{distance:b,object:a});this.add(a)},
getObjectForDistance:function(a){for(var b=this.levels,c=1,d=b.length;c<d&&!(a<b[c].distance);c++);return b[c-1].object},raycast:function(){var a=new n;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.origin.distanceTo(a);this.getObjectForDistance(d).raycast(b,c)}}(),update:function(){var a=new n,b=new n;return function(c){var d=this.levels;if(1<d.length){a.setFromMatrixPosition(c.matrixWorld);b.setFromMatrixPosition(this.matrixWorld);c=a.distanceTo(b);d[0].object.visible=
!0;for(var e=1,f=d.length;e<f;e++)if(c>=d[e].distance)d[e-1].object.visible=!1,d[e].object.visible=!0;else break;for(;e<f;e++)d[e].object.visible=!1}}}(),toJSON:function(a){a=C.prototype.toJSON.call(this,a);a.object.levels=[];for(var b=this.levels,c=0,d=b.length;c<d;c++){var e=b[c];a.object.levels.push({object:e.object.uuid,distance:e.distance})}return a}});Kc.prototype=Object.assign(Object.create(va.prototype),{constructor:Kc,isSkinnedMesh:!0,bind:function(a,b){this.skeleton=a;void 0===b&&(this.updateMatrixWorld(!0),
this.skeleton.calculateInverses(),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){for(var a=new Y,b=this.geometry.attributes.skinWeight,c=0,d=b.count;c<d;c++){a.x=b.getX(c);a.y=b.getY(c);a.z=b.getZ(c);a.w=b.getW(c);var e=1/a.manhattanLength();Infinity!==e?a.multiplyScalar(e):a.set(1,0,0,0);b.setXYZW(c,a.x,a.y,a.z,a.w)}},updateMatrixWorld:function(a){va.prototype.updateMatrixWorld.call(this,a);"attached"===
this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):"detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});Object.assign(Bd.prototype,{calculateInverses:function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new P;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}},
pose:function(){var a,b;var c=0;for(b=this.bones.length;c<b;c++)(a=this.bones[c])&&a.matrixWorld.getInverse(this.boneInverses[c]);c=0;for(b=this.bones.length;c<b;c++)if(a=this.bones[c])a.parent&&a.parent.isBone?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale)},update:function(){var a=new P,b=new P;return function(){for(var c=this.bones,d=this.boneInverses,e=this.boneMatrices,f=this.boneTexture,
g=0,h=c.length;g<h;g++)a.multiplyMatrices(c[g]?c[g].matrixWorld:b,d[g]),a.toArray(e,16*g);void 0!==f&&(f.needsUpdate=!0)}}(),clone:function(){return new Bd(this.bones,this.boneInverses)},getBoneByName:function(a){for(var b=0,c=this.bones.length;b<c;b++){var d=this.bones[b];if(d.name===a)return d}}});he.prototype=Object.assign(Object.create(C.prototype),{constructor:he,isBone:!0});R.prototype=Object.create(O.prototype);R.prototype.constructor=R;R.prototype.isLineBasicMaterial=!0;R.prototype.copy=function(a){O.prototype.copy.call(this,
a);this.color.copy(a.color);this.linewidth=a.linewidth;this.linecap=a.linecap;this.linejoin=a.linejoin;return this};oa.prototype=Object.assign(Object.create(C.prototype),{constructor:oa,isLine:!0,computeLineDistances:function(){var a=new n,b=new n;return function(){var c=this.geometry;if(c.isBufferGeometry)if(null===c.index){for(var d=c.attributes.position,e=[0],f=1,g=d.count;f<g;f++)a.fromBufferAttribute(d,f-1),b.fromBufferAttribute(d,f),e[f]=e[f-1],e[f]+=a.distanceTo(b);c.addAttribute("lineDistance",
new E(e,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(c.isGeometry)for(d=c.vertices,e=c.lineDistances,e[0]=0,f=1,g=d.length;f<g;f++)e[f]=e[f-1],e[f]+=d[f-1].distanceTo(d[f]);return this}}(),raycast:function(){var a=new P,b=new wb,c=new Ua;return function(d,e){var f=d.linePrecision,g=this.geometry,h=this.matrixWorld;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(h);c.radius+=
f;if(!1!==d.ray.intersectsSphere(c)){a.getInverse(h);b.copy(d.ray).applyMatrix4(a);f/=(this.scale.x+this.scale.y+this.scale.z)/3;f*=f;var k=new n,m=new n;h=new n;var l=new n,q=this&&this.isLineSegments?2:1;if(g.isBufferGeometry){var v=g.index,t=g.attributes.position.array;if(null!==v){v=v.array;g=0;for(var r=v.length-1;g<r;g+=q){var u=v[g+1];k.fromArray(t,3*v[g]);m.fromArray(t,3*u);u=b.distanceSqToSegment(k,m,l,h);u>f||(l.applyMatrix4(this.matrixWorld),u=d.ray.origin.distanceTo(l),u<d.near||u>d.far||
e.push({distance:u,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}else for(g=0,r=t.length/3-1;g<r;g+=q)k.fromArray(t,3*g),m.fromArray(t,3*g+3),u=b.distanceSqToSegment(k,m,l,h),u>f||(l.applyMatrix4(this.matrixWorld),u=d.ray.origin.distanceTo(l),u<d.near||u>d.far||e.push({distance:u,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else if(g.isGeometry)for(k=g.vertices,m=k.length,g=0;g<m-1;g+=q)u=b.distanceSqToSegment(k[g],
k[g+1],l,h),u>f||(l.applyMatrix4(this.matrixWorld),u=d.ray.origin.distanceTo(l),u<d.near||u>d.far||e.push({distance:u,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});V.prototype=Object.assign(Object.create(oa.prototype),{constructor:V,isLineSegments:!0,computeLineDistances:function(){var a=new n,b=new n;return function(){var c=this.geometry;if(c.isBufferGeometry)if(null===
c.index){for(var d=c.attributes.position,e=[],f=0,g=d.count;f<g;f+=2)a.fromBufferAttribute(d,f),b.fromBufferAttribute(d,f+1),e[f]=0===f?0:e[f-1],e[f+1]=e[f]+a.distanceTo(b);c.addAttribute("lineDistance",new E(e,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(c.isGeometry)for(d=c.vertices,e=c.lineDistances,f=0,g=d.length;f<g;f+=2)a.copy(d[f]),b.copy(d[f+1]),e[f]=0===f?0:e[f-1],e[f+1]=e[f]+a.distanceTo(b);return this}}()});
Cd.prototype=Object.assign(Object.create(oa.prototype),{constructor:Cd,isLineLoop:!0});Ka.prototype=Object.create(O.prototype);Ka.prototype.constructor=Ka;Ka.prototype.isPointsMaterial=!0;Ka.prototype.copy=function(a){O.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.size=a.size;this.sizeAttenuation=a.sizeAttenuation;this.morphTargets=a.morphTargets;return this};Xb.prototype=Object.assign(Object.create(C.prototype),{constructor:Xb,isPoints:!0,raycast:function(){var a=new P,
b=new wb,c=new Ua;return function(d,e){function f(a,c){var f=b.distanceSqToPoint(a);f<l&&(b.closestPointToPoint(a,q),q.applyMatrix4(k),a=d.ray.origin.distanceTo(q),a<d.near||a>d.far||e.push({distance:a,distanceToRay:Math.sqrt(f),point:q.clone(),index:c,face:null,object:g}))}var g=this,h=this.geometry,k=this.matrixWorld,m=d.params.Points.threshold;null===h.boundingSphere&&h.computeBoundingSphere();c.copy(h.boundingSphere);c.applyMatrix4(k);c.radius+=m;if(!1!==d.ray.intersectsSphere(c)){a.getInverse(k);
b.copy(d.ray).applyMatrix4(a);m/=(this.scale.x+this.scale.y+this.scale.z)/3;var l=m*m;m=new n;var q=new n;if(h.isBufferGeometry){var v=h.index;h=h.attributes.position.array;if(null!==v){var t=v.array;v=0;for(var r=t.length;v<r;v++){var u=t[v];m.fromArray(h,3*u);f(m,u)}}else for(v=0,t=h.length/3;v<t;v++)m.fromArray(h,3*v),f(m,v)}else for(m=h.vertices,v=0,t=m.length;v<t;v++)f(m[v],v)}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});ie.prototype=Object.assign(Object.create(W.prototype),
{constructor:ie,isVideoTexture:!0,update:function(){var a=this.image;a.readyState>=a.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}});Yb.prototype=Object.create(W.prototype);Yb.prototype.constructor=Yb;Yb.prototype.isCompressedTexture=!0;Lc.prototype=Object.create(W.prototype);Lc.prototype.constructor=Lc;Lc.prototype.isCanvasTexture=!0;Mc.prototype=Object.create(W.prototype);Mc.prototype.constructor=Mc;Mc.prototype.isDepthTexture=!0;Zb.prototype=Object.create(z.prototype);Zb.prototype.constructor=Zb;Nc.prototype=
Object.create(N.prototype);Nc.prototype.constructor=Nc;$b.prototype=Object.create(z.prototype);$b.prototype.constructor=$b;Oc.prototype=Object.create(N.prototype);Oc.prototype.constructor=Oc;ka.prototype=Object.create(z.prototype);ka.prototype.constructor=ka;Pc.prototype=Object.create(N.prototype);Pc.prototype.constructor=Pc;ac.prototype=Object.create(ka.prototype);ac.prototype.constructor=ac;Qc.prototype=Object.create(N.prototype);Qc.prototype.constructor=Qc;yb.prototype=Object.create(ka.prototype);
yb.prototype.constructor=yb;Rc.prototype=Object.create(N.prototype);Rc.prototype.constructor=Rc;bc.prototype=Object.create(ka.prototype);bc.prototype.constructor=bc;Sc.prototype=Object.create(N.prototype);Sc.prototype.constructor=Sc;cc.prototype=Object.create(ka.prototype);cc.prototype.constructor=cc;Tc.prototype=Object.create(N.prototype);Tc.prototype.constructor=Tc;zb.prototype=Object.create(z.prototype);zb.prototype.constructor=zb;zb.prototype.toJSON=function(){var a=z.prototype.toJSON.call(this);
a.path=this.parameters.path.toJSON();return a};Uc.prototype=Object.create(N.prototype);Uc.prototype.constructor=Uc;dc.prototype=Object.create(z.prototype);dc.prototype.constructor=dc;Vc.prototype=Object.create(N.prototype);Vc.prototype.constructor=Vc;ec.prototype=Object.create(z.prototype);ec.prototype.constructor=ec;var mh={triangulate:function(a,b,c){c=c||2;var d=b&&b.length,e=d?b[0]*c:a.length,f=vf(a,0,e,c,!0),g=[];if(!f)return g;var h;if(d){var k=c;d=[];var m;var l=0;for(m=b.length;l<m;l++){var n=
b[l]*k;var v=l<m-1?b[l+1]*k:a.length;n=vf(a,n,v,k,!1);n===n.next&&(n.steiner=!0);d.push(gh(n))}d.sort(eh);for(l=0;l<d.length;l++){b=d[l];k=f;if(k=fh(b,k))b=yf(k,b),Xc(b,b.next);f=Xc(f,f.next)}}if(a.length>80*c){var t=h=a[0];var r=d=a[1];for(k=c;k<e;k+=c)l=a[k],b=a[k+1],l<t&&(t=l),b<r&&(r=b),l>h&&(h=l),b>d&&(d=b);h=Math.max(h-t,d-r);h=0!==h?1/h:0}Yc(f,g,c,t,r,h);return g}},cb={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},isClockWise:function(a){return 0>
cb.area(a)},triangulateShape:function(a,b){var c=[],d=[],e=[];zf(a);Af(c,a);var f=a.length;b.forEach(zf);for(a=0;a<b.length;a++)d.push(f),f+=b[a].length,Af(c,b[a]);b=mh.triangulate(c,d);for(a=0;a<b.length;a+=3)e.push(b.slice(a,a+3));return e}};Bb.prototype=Object.create(N.prototype);Bb.prototype.constructor=Bb;Bb.prototype.toJSON=function(){var a=N.prototype.toJSON.call(this);return Bf(this.parameters.shapes,this.parameters.options,a)};Ya.prototype=Object.create(z.prototype);Ya.prototype.constructor=
Ya;Ya.prototype.toJSON=function(){var a=z.prototype.toJSON.call(this);return Bf(this.parameters.shapes,this.parameters.options,a)};var hh={generateTopUV:function(a,b,c,d,e){a=b[3*d];d=b[3*d+1];var f=b[3*e];e=b[3*e+1];return[new B(b[3*c],b[3*c+1]),new B(a,d),new B(f,e)]},generateSideWallUV:function(a,b,c,d,e,f){a=b[3*c];var g=b[3*c+1];c=b[3*c+2];var h=b[3*d],k=b[3*d+1];d=b[3*d+2];var m=b[3*e],l=b[3*e+1];e=b[3*e+2];var n=b[3*f],v=b[3*f+1];b=b[3*f+2];return.01>Math.abs(g-k)?[new B(a,1-c),new B(h,1-d),
new B(m,1-e),new B(n,1-b)]:[new B(g,1-c),new B(k,1-d),new B(l,1-e),new B(v,1-b)]}};$c.prototype=Object.create(N.prototype);$c.prototype.constructor=$c;fc.prototype=Object.create(Ya.prototype);fc.prototype.constructor=fc;ad.prototype=Object.create(N.prototype);ad.prototype.constructor=ad;Cb.prototype=Object.create(z.prototype);Cb.prototype.constructor=Cb;bd.prototype=Object.create(N.prototype);bd.prototype.constructor=bd;gc.prototype=Object.create(z.prototype);gc.prototype.constructor=gc;cd.prototype=
Object.create(N.prototype);cd.prototype.constructor=cd;hc.prototype=Object.create(z.prototype);hc.prototype.constructor=hc;Db.prototype=Object.create(N.prototype);Db.prototype.constructor=Db;Db.prototype.toJSON=function(){var a=N.prototype.toJSON.call(this);return Cf(this.parameters.shapes,a)};Eb.prototype=Object.create(z.prototype);Eb.prototype.constructor=Eb;Eb.prototype.toJSON=function(){var a=z.prototype.toJSON.call(this);return Cf(this.parameters.shapes,a)};ic.prototype=Object.create(z.prototype);
ic.prototype.constructor=ic;Fb.prototype=Object.create(N.prototype);Fb.prototype.constructor=Fb;db.prototype=Object.create(z.prototype);db.prototype.constructor=db;dd.prototype=Object.create(Fb.prototype);dd.prototype.constructor=dd;ed.prototype=Object.create(db.prototype);ed.prototype.constructor=ed;fd.prototype=Object.create(N.prototype);fd.prototype.constructor=fd;jc.prototype=Object.create(z.prototype);jc.prototype.constructor=jc;var ya=Object.freeze({WireframeGeometry:Zb,ParametricGeometry:Nc,
ParametricBufferGeometry:$b,TetrahedronGeometry:Pc,TetrahedronBufferGeometry:ac,OctahedronGeometry:Qc,OctahedronBufferGeometry:yb,IcosahedronGeometry:Rc,IcosahedronBufferGeometry:bc,DodecahedronGeometry:Sc,DodecahedronBufferGeometry:cc,PolyhedronGeometry:Oc,PolyhedronBufferGeometry:ka,TubeGeometry:Tc,TubeBufferGeometry:zb,TorusKnotGeometry:Uc,TorusKnotBufferGeometry:dc,TorusGeometry:Vc,TorusBufferGeometry:ec,TextGeometry:$c,TextBufferGeometry:fc,SphereGeometry:ad,SphereBufferGeometry:Cb,RingGeometry:bd,
RingBufferGeometry:gc,PlaneGeometry:Dc,PlaneBufferGeometry:vb,LatheGeometry:cd,LatheBufferGeometry:hc,ShapeGeometry:Db,ShapeBufferGeometry:Eb,ExtrudeGeometry:Bb,ExtrudeBufferGeometry:Ya,EdgesGeometry:ic,ConeGeometry:dd,ConeBufferGeometry:ed,CylinderGeometry:Fb,CylinderBufferGeometry:db,CircleGeometry:fd,CircleBufferGeometry:jc,BoxGeometry:Rb,BoxBufferGeometry:ub});Gb.prototype=Object.create(O.prototype);Gb.prototype.constructor=Gb;Gb.prototype.isShadowMaterial=!0;Gb.prototype.copy=function(a){O.prototype.copy.call(this,
a);this.color.copy(a.color);return this};kc.prototype=Object.create(Ca.prototype);kc.prototype.constructor=kc;kc.prototype.isRawShaderMaterial=!0;Za.prototype=Object.create(O.prototype);Za.prototype.constructor=Za;Za.prototype.isMeshStandardMaterial=!0;Za.prototype.copy=function(a){O.prototype.copy.call(this,a);this.defines={STANDARD:""};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;
this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=a.metalnessMap;this.alphaMap=
a.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Hb.prototype=Object.create(Za.prototype);Hb.prototype.constructor=Hb;Hb.prototype.isMeshPhysicalMaterial=!0;Hb.prototype.copy=function(a){Za.prototype.copy.call(this,
a);this.defines={PHYSICAL:""};this.reflectivity=a.reflectivity;this.clearCoat=a.clearCoat;this.clearCoatRoughness=a.clearCoatRoughness;return this};La.prototype=Object.create(O.prototype);La.prototype.constructor=La;La.prototype.isMeshPhongMaterial=!0;La.prototype.copy=function(a){O.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=
a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=
a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Ib.prototype=Object.create(La.prototype);Ib.prototype.constructor=Ib;Ib.prototype.isMeshToonMaterial=!0;Ib.prototype.copy=function(a){La.prototype.copy.call(this,a);this.gradientMap=a.gradientMap;
return this};Jb.prototype=Object.create(O.prototype);Jb.prototype.constructor=Jb;Jb.prototype.isMeshNormalMaterial=!0;Jb.prototype.copy=function(a){O.prototype.copy.call(this,a);this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=
a.wireframeLinewidth;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Kb.prototype=Object.create(O.prototype);Kb.prototype.constructor=Kb;Kb.prototype.isMeshLambertMaterial=!0;Kb.prototype.copy=function(a){O.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=
a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Lb.prototype=
Object.create(O.prototype);Lb.prototype.constructor=Lb;Lb.prototype.isMeshMatcapMaterial=!0;Lb.prototype.copy=function(a){O.prototype.copy.call(this,a);this.defines={MATCAP:""};this.color.copy(a.color);this.matcap=a.matcap;this.map=a.map;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;
this.alphaMap=a.alphaMap;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Mb.prototype=Object.create(R.prototype);Mb.prototype.constructor=Mb;Mb.prototype.isLineDashedMaterial=!0;Mb.prototype.copy=function(a){R.prototype.copy.call(this,a);this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;return this};var nh=Object.freeze({ShadowMaterial:Gb,SpriteMaterial:mb,RawShaderMaterial:kc,ShaderMaterial:Ca,PointsMaterial:Ka,MeshPhysicalMaterial:Hb,
MeshStandardMaterial:Za,MeshPhongMaterial:La,MeshToonMaterial:Ib,MeshNormalMaterial:Jb,MeshLambertMaterial:Kb,MeshDepthMaterial:ib,MeshDistanceMaterial:jb,MeshBasicMaterial:Da,MeshMatcapMaterial:Lb,LineDashedMaterial:Mb,LineBasicMaterial:R,Material:O}),pa={arraySlice:function(a,b,c){return pa.isTypedArray(a)?new a.constructor(a.subarray(b,void 0!==c?c:a.length)):a.slice(b,c)},convertArray:function(a,b,c){return!a||!c&&a.constructor===b?a:"number"===typeof b.BYTES_PER_ELEMENT?new b(a):Array.prototype.slice.call(a)},
isTypedArray:function(a){return ArrayBuffer.isView(a)&&!(a instanceof DataView)},getKeyframeOrder:function(a){for(var b=a.length,c=Array(b),d=0;d!==b;++d)c[d]=d;c.sort(function(b,c){return a[b]-a[c]});return c},sortedArray:function(a,b,c){for(var d=a.length,e=new a.constructor(d),f=0,g=0;g!==d;++f)for(var h=c[f]*b,k=0;k!==b;++k)e[g++]=a[h+k];return e},flattenJSON:function(a,b,c,d){for(var e=1,f=a[0];void 0!==f&&void 0===f[d];)f=a[e++];if(void 0!==f){var g=f[d];if(void 0!==g)if(Array.isArray(g)){do g=
f[d],void 0!==g&&(b.push(f.time),c.push.apply(c,g)),f=a[e++];while(void 0!==f)}else if(void 0!==g.toArray){do g=f[d],void 0!==g&&(b.push(f.time),g.toArray(c,c.length)),f=a[e++];while(void 0!==f)}else{do g=f[d],void 0!==g&&(b.push(f.time),c.push(g)),f=a[e++];while(void 0!==f)}}}};Object.assign(Fa.prototype,{evaluate:function(a){var b=this.parameterPositions,c=this._cachedIndex,d=b[c],e=b[c-1];a:{b:{c:{d:if(!(a<d)){for(var f=c+2;;){if(void 0===d){if(a<e)break d;this._cachedIndex=c=b.length;return this.afterEnd_(c-
1,a,e)}if(c===f)break;e=d;d=b[++c];if(a<d)break b}d=b.length;break c}if(a>=e)break a;else{f=b[1];a<f&&(c=2,e=f);for(f=c-2;;){if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(c===f)break;d=e;e=b[--c-1];if(a>=e)break b}d=c;c=0}}for(;c<d;)e=c+d>>>1,a<b[e]?d=e:c=e+1;d=b[c];e=b[c-1];if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(void 0===d)return this._cachedIndex=c=b.length,this.afterEnd_(c-1,e,a)}this._cachedIndex=c;this.intervalChanged_(c,e,d)}return this.interpolate_(c,
e,a,d)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(a){var b=this.resultBuffer,c=this.sampleValues,d=this.valueSize;a*=d;for(var e=0;e!==d;++e)b[e]=c[a+e];return b},interpolate_:function(){throw Error("call to abstract method");},intervalChanged_:function(){}});Object.assign(Fa.prototype,{beforeStart_:Fa.prototype.copySampleValue_,afterEnd_:Fa.prototype.copySampleValue_});Ed.prototype=Object.assign(Object.create(Fa.prototype),
{constructor:Ed,DefaultSettings_:{endingStart:2400,endingEnd:2400},intervalChanged_:function(a,b,c){var d=this.parameterPositions,e=a-2,f=a+1,g=d[e],h=d[f];if(void 0===g)switch(this.getSettings_().endingStart){case 2401:e=a;g=2*b-c;break;case 2402:e=d.length-2;g=b+d[e]-d[e+1];break;default:e=a,g=c}if(void 0===h)switch(this.getSettings_().endingEnd){case 2401:f=a;h=2*c-b;break;case 2402:f=1;h=c+d[1]-d[0];break;default:f=a-1,h=b}a=.5*(c-b);d=this.valueSize;this._weightPrev=a/(b-g);this._weightNext=
a/(h-c);this._offsetPrev=e*d;this._offsetNext=f*d},interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g,k=this._offsetPrev,m=this._offsetNext,l=this._weightPrev,n=this._weightNext,v=(c-b)/(d-b);c=v*v;d=c*v;b=-l*d+2*l*c-l*v;l=(1+l)*d+(-1.5-2*l)*c+(-.5+l)*v+1;v=(-1-n)*d+(1.5+n)*c+.5*v;n=n*d-n*c;for(c=0;c!==g;++c)e[c]=b*f[k+c]+l*f[h+c]+v*f[a+c]+n*f[m+c];return e}});gd.prototype=Object.assign(Object.create(Fa.prototype),{constructor:gd,interpolate_:function(a,
b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g;b=(c-b)/(d-b);c=1-b;for(d=0;d!==g;++d)e[d]=f[h+d]*c+f[a+d]*b;return e}});Fd.prototype=Object.assign(Object.create(Fa.prototype),{constructor:Fd,interpolate_:function(a){return this.copySampleValue_(a-1)}});Object.assign(la,{toJSON:function(a){var b=a.constructor;if(void 0!==b.toJSON)b=b.toJSON(a);else{b={name:a.name,times:pa.convertArray(a.times,Array),values:pa.convertArray(a.values,Array)};var c=a.getInterpolation();
c!==a.DefaultInterpolation&&(b.interpolation=c)}b.type=a.ValueTypeName;return b}});Object.assign(la.prototype,{constructor:la,TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:2301,InterpolantFactoryMethodDiscrete:function(a){return new Fd(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodLinear:function(a){return new gd(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:function(a){return new Ed(this.times,this.values,this.getValueSize(),
a)},setInterpolation:function(a){switch(a){case 2300:var b=this.InterpolantFactoryMethodDiscrete;break;case 2301:b=this.InterpolantFactoryMethodLinear;break;case 2302:b=this.InterpolantFactoryMethodSmooth}if(void 0===b){b="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant)if(a!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw Error(b);console.warn("THREE.KeyframeTrack:",b);return this}this.createInterpolant=
b;return this},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}},getValueSize:function(){return this.values.length/this.times.length},shift:function(a){if(0!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]+=a;return this},scale:function(a){if(1!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]*=a;return this},trim:function(a,
b){for(var c=this.times,d=c.length,e=0,f=d-1;e!==d&&c[e]<a;)++e;for(;-1!==f&&c[f]>b;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f,1),e=f-1),a=this.getValueSize(),this.times=pa.arraySlice(c,e,f),this.values=pa.arraySlice(this.values,e*a,f*a);return this},validate:function(){var a=!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),a=!1);var c=this.times;b=this.values;var d=c.length;0===d&&(console.error("THREE.KeyframeTrack: Track is empty.",
this),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if("number"===typeof g&&isNaN(g)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,f,g);a=!1;break}if(null!==e&&e>g){console.error("THREE.KeyframeTrack: Out of order keys.",this,f,g,e);a=!1;break}e=g}if(void 0!==b&&pa.isTypedArray(b))for(f=0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,f,d);a=!1;break}return a},optimize:function(){for(var a=this.times,b=this.values,
c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,f=a.length-1,g=1;g<f;++g){var h=!1,k=a[g];if(k!==a[g+1]&&(1!==g||k!==k[0]))if(d)h=!0;else{var m=g*c,l=m-c,n=m+c;for(k=0;k!==c;++k){var v=b[m+k];if(v!==b[l+k]||v!==b[n+k]){h=!0;break}}}if(h){if(g!==e)for(a[e]=a[g],h=g*c,m=e*c,k=0;k!==c;++k)b[m+k]=b[h+k];++e}}if(0<f){a[e]=a[f];h=f*c;m=e*c;for(k=0;k!==c;++k)b[m+k]=b[h+k];++e}e!==a.length&&(this.times=pa.arraySlice(a,0,e),this.values=pa.arraySlice(b,0,e*c));return this},clone:function(){var a=
pa.arraySlice(this.times,0),b=pa.arraySlice(this.values,0);a=new this.constructor(this.name,a,b);a.createInterpolant=this.createInterpolant;return a}});Gd.prototype=Object.assign(Object.create(la.prototype),{constructor:Gd,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});Hd.prototype=Object.assign(Object.create(la.prototype),{constructor:Hd,ValueTypeName:"color"});lc.prototype=Object.assign(Object.create(la.prototype),
{constructor:lc,ValueTypeName:"number"});Id.prototype=Object.assign(Object.create(Fa.prototype),{constructor:Id,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;b=(c-b)/(d-b);for(c=a+g;a!==c;a+=4)aa.slerpFlat(e,0,f,a-g,f,a,b);return e}});hd.prototype=Object.assign(Object.create(la.prototype),{constructor:hd,ValueTypeName:"quaternion",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(a){return new Id(this.times,this.values,this.getValueSize(),
a)},InterpolantFactoryMethodSmooth:void 0});Jd.prototype=Object.assign(Object.create(la.prototype),{constructor:Jd,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});mc.prototype=Object.assign(Object.create(la.prototype),{constructor:mc,ValueTypeName:"vector"});Object.assign(Ia,{parse:function(a){for(var b=[],c=a.tracks,d=1/(a.fps||1),e=0,f=c.length;e!==f;++e)b.push(jh(c[e]).scale(d));return new Ia(a.name,
a.duration,b)},toJSON:function(a){var b=[],c=a.tracks;a={name:a.name,duration:a.duration,tracks:b,uuid:a.uuid};for(var d=0,e=c.length;d!==e;++d)b.push(la.toJSON(c[d]));return a},CreateFromMorphTargetSequence:function(a,b,c,d){for(var e=b.length,f=[],g=0;g<e;g++){var h=[],k=[];h.push((g+e-1)%e,g,(g+1)%e);k.push(0,1,0);var m=pa.getKeyframeOrder(h);h=pa.sortedArray(h,1,m);k=pa.sortedArray(k,1,m);d||0!==h[0]||(h.push(e),k.push(k[0]));f.push((new lc(".morphTargetInfluences["+b[g].name+"]",h,k)).scale(1/
c))}return new Ia(a,-1,f)},findByName:function(a,b){var c=a;Array.isArray(a)||(c=a.geometry&&a.geometry.animations||a.animations);for(a=0;a<c.length;a++)if(c[a].name===b)return c[a];return null},CreateClipsFromMorphTargetSequences:function(a,b,c){for(var d={},e=/^([\w-]*?)([\d]+)$/,f=0,g=a.length;f<g;f++){var h=a[f],k=h.name.match(e);if(k&&1<k.length){var m=k[1];(k=d[m])||(d[m]=k=[]);k.push(h)}}a=[];for(m in d)a.push(Ia.CreateFromMorphTargetSequence(m,d[m],b,c));return a},parseAnimation:function(a,
b){if(!a)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;var c=function(a,b,c,d,e){if(0!==c.length){var f=[],g=[];pa.flattenJSON(c,f,g,d);0!==f.length&&e.push(new a(b,f,g))}},d=[],e=a.name||"default",f=a.length||-1,g=a.fps||30;a=a.hierarchy||[];for(var h=0;h<a.length;h++){var k=a[h].keys;if(k&&0!==k.length)if(k[0].morphTargets){f={};for(var m=0;m<k.length;m++)if(k[m].morphTargets)for(var l=0;l<k[m].morphTargets.length;l++)f[k[m].morphTargets[l]]=-1;for(var n in f){var v=
[],t=[];for(l=0;l!==k[m].morphTargets.length;++l){var r=k[m];v.push(r.time);t.push(r.morphTarget===n?1:0)}d.push(new lc(".morphTargetInfluence["+n+"]",v,t))}f=f.length*(g||1)}else m=".bones["+b[h].name+"]",c(mc,m+".position",k,"pos",d),c(hd,m+".quaternion",k,"rot",d),c(mc,m+".scale",k,"scl",d)}return 0===d.length?null:new Ia(e,f,d)}});Object.assign(Ia.prototype,{resetDuration:function(){for(var a=0,b=0,c=this.tracks.length;b!==c;++b){var d=this.tracks[b];a=Math.max(a,d.times[d.times.length-1])}this.duration=
a;return this},trim:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].trim(0,this.duration);return this},validate:function(){for(var a=!0,b=0;b<this.tracks.length;b++)a=a&&this.tracks[b].validate();return a},optimize:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].optimize();return this},clone:function(){for(var a=[],b=0;b<this.tracks.length;b++)a.push(this.tracks[b].clone());return new Ia(this.name,this.duration,a)}});var Ob={enabled:!1,files:{},add:function(a,b){!1!==
this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}},za=new le,Sa={};Object.assign(Ma.prototype,{load:function(a,b,c,d){void 0===a&&(a="");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=Ob.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;if(void 0!==Sa[a])Sa[a].push({onLoad:b,onProgress:c,onError:d});
else{var g=a.match(/^data:(.*?)(;base64)?,(.*)$/);if(g){c=g[1];var h=!!g[2];g=g[3];g=decodeURIComponent(g);h&&(g=atob(g));try{var k=(this.responseType||"").toLowerCase();switch(k){case "arraybuffer":case "blob":var m=new Uint8Array(g.length);for(h=0;h<g.length;h++)m[h]=g.charCodeAt(h);var l="blob"===k?new Blob([m.buffer],{type:c}):m.buffer;break;case "document":l=(new DOMParser).parseFromString(g,c);break;case "json":l=JSON.parse(g);break;default:l=g}setTimeout(function(){b&&b(l);e.manager.itemEnd(a)},
0)}catch(v){setTimeout(function(){d&&d(v);e.manager.itemError(a);e.manager.itemEnd(a)},0)}}else{Sa[a]=[];Sa[a].push({onLoad:b,onProgress:c,onError:d});var n=new XMLHttpRequest;n.open("GET",a,!0);n.addEventListener("load",function(b){var c=this.response;Ob.add(a,c);var d=Sa[a];delete Sa[a];if(200===this.status||0===this.status){0===this.status&&console.warn("THREE.FileLoader: HTTP Status 0 received.");for(var f=0,g=d.length;f<g;f++){var h=d[f];if(h.onLoad)h.onLoad(c)}}else{f=0;for(g=d.length;f<g;f++)if(h=
d[f],h.onError)h.onError(b);e.manager.itemError(a)}e.manager.itemEnd(a)},!1);n.addEventListener("progress",function(b){for(var c=Sa[a],d=0,e=c.length;d<e;d++){var f=c[d];if(f.onProgress)f.onProgress(b)}},!1);n.addEventListener("error",function(b){var c=Sa[a];delete Sa[a];for(var d=0,f=c.length;d<f;d++){var g=c[d];if(g.onError)g.onError(b)}e.manager.itemError(a);e.manager.itemEnd(a)},!1);n.addEventListener("abort",function(b){var c=Sa[a];delete Sa[a];for(var d=0,f=c.length;d<f;d++){var g=c[d];if(g.onError)g.onError(b)}e.manager.itemError(a);
e.manager.itemEnd(a)},!1);void 0!==this.responseType&&(n.responseType=this.responseType);void 0!==this.withCredentials&&(n.withCredentials=this.withCredentials);n.overrideMimeType&&n.overrideMimeType(void 0!==this.mimeType?this.mimeType:"text/plain");for(h in this.requestHeader)n.setRequestHeader(h,this.requestHeader[h]);n.send(null)}e.manager.itemStart(a);return n}},setPath:function(a){this.path=a;return this},setResponseType:function(a){this.responseType=a;return this},setWithCredentials:function(a){this.withCredentials=
a;return this},setMimeType:function(a){this.mimeType=a;return this},setRequestHeader:function(a){this.requestHeader=a;return this}});Object.assign(Df.prototype,{load:function(a,b,c,d){var e=this,f=new Ma(e.manager);f.setPath(e.path);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){for(var b=[],c=0;c<a.length;c++){var d=Ia.parse(a[c]);b.push(d)}return b},setPath:function(a){this.path=a;return this}});Object.assign(Ef.prototype,{load:function(a,b,c,d){function e(e){k.load(a[e],
function(a){a=f._parser(a,!0);g[e]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};m+=1;6===m&&(1===a.mipmapCount&&(h.minFilter=1006),h.format=a.format,h.needsUpdate=!0,b&&b(h))},c,d)}var f=this,g=[],h=new Yb;h.image=g;var k=new Ma(this.manager);k.setPath(this.path);k.setResponseType("arraybuffer");if(Array.isArray(a))for(var m=0,l=0,n=a.length;l<n;++l)e(l);else k.load(a,function(a){a=f._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};
for(var e=0;e<a.mipmapCount;e++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+e]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else h.image.width=a.width,h.image.height=a.height,h.mipmaps=a.mipmaps;1===a.mipmapCount&&(h.minFilter=1006);h.format=a.format;h.needsUpdate=!0;b&&b(h)},c,d);return h},setPath:function(a){this.path=a;return this}});Object.assign(me.prototype,{load:function(a,b,c,d){var e=this,f=new qb,g=new Ma(this.manager);g.setResponseType("arraybuffer");g.setPath(this.path);
g.load(a,function(a){if(a=e._parser(a))void 0!==a.image?f.image=a.image:void 0!==a.data&&(f.image.width=a.width,f.image.height=a.height,f.image.data=a.data),f.wrapS=void 0!==a.wrapS?a.wrapS:1001,f.wrapT=void 0!==a.wrapT?a.wrapT:1001,f.magFilter=void 0!==a.magFilter?a.magFilter:1006,f.minFilter=void 0!==a.minFilter?a.minFilter:1008,f.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(f.format=a.format),void 0!==a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps),1===
a.mipmapCount&&(f.minFilter=1006),f.needsUpdate=!0,b&&b(f,a)},c,d);return f},setPath:function(a){this.path=a;return this}});Object.assign(id.prototype,{crossOrigin:"anonymous",load:function(a,b,c,d){function e(){k.removeEventListener("load",e,!1);k.removeEventListener("error",f,!1);Ob.add(a,this);b&&b(this);g.manager.itemEnd(a)}function f(b){k.removeEventListener("load",e,!1);k.removeEventListener("error",f,!1);d&&d(b);g.manager.itemError(a);g.manager.itemEnd(a)}void 0===a&&(a="");void 0!==this.path&&
(a=this.path+a);a=this.manager.resolveURL(a);var g=this,h=Ob.get(a);if(void 0!==h)return g.manager.itemStart(a),setTimeout(function(){b&&b(h);g.manager.itemEnd(a)},0),h;var k=document.createElementNS("http://www.w3.org/1999/xhtml","img");k.addEventListener("load",e,!1);k.addEventListener("error",f,!1);"data:"!==a.substr(0,5)&&void 0!==this.crossOrigin&&(k.crossOrigin=this.crossOrigin);g.manager.itemStart(a);k.src=a;return k},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=
a;return this}});Object.assign(ne.prototype,{crossOrigin:"anonymous",load:function(a,b,c,d){function e(c){g.load(a[c],function(a){f.images[c]=a;h++;6===h&&(f.needsUpdate=!0,b&&b(f))},void 0,d)}var f=new bb,g=new id(this.manager);g.setCrossOrigin(this.crossOrigin);g.setPath(this.path);var h=0;for(c=0;c<a.length;++c)e(c);return f},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});Object.assign(Kd.prototype,{crossOrigin:"anonymous",load:function(a,
b,c,d){var e=new W,f=new id(this.manager);f.setCrossOrigin(this.crossOrigin);f.setPath(this.path);f.load(a,function(c){e.image=c;c=0<a.search(/\.jpe?g($|\?)/i)||0===a.search(/^data:image\/jpeg/);e.format=c?1022:1023;e.needsUpdate=!0;void 0!==b&&b(e)},c,d);return e},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});Object.assign(I.prototype,{getPoint:function(){console.warn("THREE.Curve: .getPoint() not implemented.");return null},getPointAt:function(a,
b){a=this.getUtoTmapping(a);return this.getPoint(a,b)},getPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));return b},getSpacedPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){void 0===a&&(a=this.arcLengthDivisions);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;
this.needsUpdate=!1;var b=[],c=this.getPoint(0),d,e=0;b.push(0);for(d=1;d<=a;d++){var f=this.getPoint(d/a);e+=f.distanceTo(c);b.push(e);c=f}return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=c.length;b=b?b:a*c[d-1];for(var e=0,f=d-1,g;e<=f;)if(a=Math.floor(e+(f-e)/2),g=c[a]-b,0>g)e=a+1;else if(0<g)f=a-1;else{f=a;break}a=f;if(c[a]===b)return a/(d-1);e=c[a];return(a+(b-e)/(c[a+1]-e))/(d-1)},getTangent:function(a){var b=
a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()},getTangentAt:function(a){a=this.getUtoTmapping(a);return this.getTangent(a)},computeFrenetFrames:function(a,b){var c=new n,d=[],e=[],f=[],g=new n,h=new P,k;for(k=0;k<=a;k++){var m=k/a;d[k]=this.getTangentAt(m);d[k].normalize()}e[0]=new n;f[0]=new n;k=Number.MAX_VALUE;m=Math.abs(d[0].x);var l=Math.abs(d[0].y),q=Math.abs(d[0].z);m<=k&&(k=m,c.set(1,0,0));l<=k&&(k=l,c.set(0,1,0));q<=k&&c.set(0,
0,1);g.crossVectors(d[0],c).normalize();e[0].crossVectors(d[0],g);f[0].crossVectors(d[0],e[0]);for(k=1;k<=a;k++)e[k]=e[k-1].clone(),f[k]=f[k-1].clone(),g.crossVectors(d[k-1],d[k]),g.length()>Number.EPSILON&&(g.normalize(),c=Math.acos(K.clamp(d[k-1].dot(d[k]),-1,1)),e[k].applyMatrix4(h.makeRotationAxis(g,c))),f[k].crossVectors(d[k],e[k]);if(!0===b)for(c=Math.acos(K.clamp(e[0].dot(e[a]),-1,1)),c/=a,0<d[0].dot(g.crossVectors(e[0],e[a]))&&(c=-c),k=1;k<=a;k++)e[k].applyMatrix4(h.makeRotationAxis(d[k],
c*k)),f[k].crossVectors(d[k],e[k]);return{tangents:d,normals:e,binormals:f}},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this},toJSON:function(){var a={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};a.arcLengthDivisions=this.arcLengthDivisions;a.type=this.type;return a},fromJSON:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this}});Ga.prototype=Object.create(I.prototype);Ga.prototype.constructor=
Ga;Ga.prototype.isEllipseCurve=!0;Ga.prototype.getPoint=function(a,b){b=b||new B;for(var c=2*Math.PI,d=this.aEndAngle-this.aStartAngle,e=Math.abs(d)<Number.EPSILON;0>d;)d+=c;for(;d>c;)d-=c;d<Number.EPSILON&&(d=e?0:c);!0!==this.aClockwise||e||(d=d===c?-c:d-c);c=this.aStartAngle+a*d;a=this.aX+this.xRadius*Math.cos(c);var f=this.aY+this.yRadius*Math.sin(c);0!==this.aRotation&&(c=Math.cos(this.aRotation),d=Math.sin(this.aRotation),e=a-this.aX,f-=this.aY,a=e*c-f*d+this.aX,f=e*d+f*c+this.aY);return b.set(a,
f)};Ga.prototype.copy=function(a){I.prototype.copy.call(this,a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};Ga.prototype.toJSON=function(){var a=I.prototype.toJSON.call(this);a.aX=this.aX;a.aY=this.aY;a.xRadius=this.xRadius;a.yRadius=this.yRadius;a.aStartAngle=this.aStartAngle;a.aEndAngle=this.aEndAngle;a.aClockwise=this.aClockwise;a.aRotation=
this.aRotation;return a};Ga.prototype.fromJSON=function(a){I.prototype.fromJSON.call(this,a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};nc.prototype=Object.create(Ga.prototype);nc.prototype.constructor=nc;nc.prototype.isArcCurve=!0;var Yd=new n,Ke=new oe,Le=new oe,Me=new oe;qa.prototype=Object.create(I.prototype);qa.prototype.constructor=qa;qa.prototype.isCatmullRomCurve3=
!0;qa.prototype.getPoint=function(a,b){b=b||new n;var c=this.points,d=c.length;a*=d-(this.closed?0:1);var e=Math.floor(a);a-=e;this.closed?e+=0<e?0:(Math.floor(Math.abs(e)/d)+1)*d:0===a&&e===d-1&&(e=d-2,a=1);if(this.closed||0<e)var f=c[(e-1)%d];else Yd.subVectors(c[0],c[1]).add(c[0]),f=Yd;var g=c[e%d];var h=c[(e+1)%d];this.closed||e+2<d?c=c[(e+2)%d]:(Yd.subVectors(c[d-1],c[d-2]).add(c[d-1]),c=Yd);if("centripetal"===this.curveType||"chordal"===this.curveType){var k="chordal"===this.curveType?.5:.25;
d=Math.pow(f.distanceToSquared(g),k);e=Math.pow(g.distanceToSquared(h),k);k=Math.pow(h.distanceToSquared(c),k);1E-4>e&&(e=1);1E-4>d&&(d=e);1E-4>k&&(k=e);Ke.initNonuniformCatmullRom(f.x,g.x,h.x,c.x,d,e,k);Le.initNonuniformCatmullRom(f.y,g.y,h.y,c.y,d,e,k);Me.initNonuniformCatmullRom(f.z,g.z,h.z,c.z,d,e,k)}else"catmullrom"===this.curveType&&(Ke.initCatmullRom(f.x,g.x,h.x,c.x,this.tension),Le.initCatmullRom(f.y,g.y,h.y,c.y,this.tension),Me.initCatmullRom(f.z,g.z,h.z,c.z,this.tension));b.set(Ke.calc(a),
Le.calc(a),Me.calc(a));return b};qa.prototype.copy=function(a){I.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};qa.prototype.toJSON=function(){var a=I.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());a.closed=this.closed;a.curveType=this.curveType;a.tension=this.tension;return a};
qa.prototype.fromJSON=function(a){I.prototype.fromJSON.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new n).fromArray(d))}this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};Na.prototype=Object.create(I.prototype);Na.prototype.constructor=Na;Na.prototype.isCubicBezierCurve=!0;Na.prototype.getPoint=function(a,b){b=b||new B;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(kd(a,c.x,d.x,e.x,f.x),kd(a,c.y,d.y,e.y,
f.y));return b};Na.prototype.copy=function(a){I.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};Na.prototype.toJSON=function(){var a=I.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};Na.prototype.fromJSON=function(a){I.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};
$a.prototype=Object.create(I.prototype);$a.prototype.constructor=$a;$a.prototype.isCubicBezierCurve3=!0;$a.prototype.getPoint=function(a,b){b=b||new n;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(kd(a,c.x,d.x,e.x,f.x),kd(a,c.y,d.y,e.y,f.y),kd(a,c.z,d.z,e.z,f.z));return b};$a.prototype.copy=function(a){I.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};$a.prototype.toJSON=function(){var a=I.prototype.toJSON.call(this);a.v0=this.v0.toArray();
a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};$a.prototype.fromJSON=function(a){I.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};xa.prototype=Object.create(I.prototype);xa.prototype.constructor=xa;xa.prototype.isLineCurve=!0;xa.prototype.getPoint=function(a,b){b=b||new B;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};xa.prototype.getPointAt=
function(a,b){return this.getPoint(a,b)};xa.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()};xa.prototype.copy=function(a){I.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};xa.prototype.toJSON=function(){var a=I.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};xa.prototype.fromJSON=function(a){I.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Oa.prototype=
Object.create(I.prototype);Oa.prototype.constructor=Oa;Oa.prototype.isLineCurve3=!0;Oa.prototype.getPoint=function(a,b){b=b||new n;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};Oa.prototype.getPointAt=function(a,b){return this.getPoint(a,b)};Oa.prototype.copy=function(a){I.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Oa.prototype.toJSON=function(){var a=I.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();
return a};Oa.prototype.fromJSON=function(a){I.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Pa.prototype=Object.create(I.prototype);Pa.prototype.constructor=Pa;Pa.prototype.isQuadraticBezierCurve=!0;Pa.prototype.getPoint=function(a,b){b=b||new B;var c=this.v0,d=this.v1,e=this.v2;b.set(jd(a,c.x,d.x,e.x),jd(a,c.y,d.y,e.y));return b};Pa.prototype.copy=function(a){I.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};
Pa.prototype.toJSON=function(){var a=I.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Pa.prototype.fromJSON=function(a){I.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};ab.prototype=Object.create(I.prototype);ab.prototype.constructor=ab;ab.prototype.isQuadraticBezierCurve3=!0;ab.prototype.getPoint=function(a,b){b=b||new n;var c=this.v0,d=this.v1,e=this.v2;b.set(jd(a,c.x,
d.x,e.x),jd(a,c.y,d.y,e.y),jd(a,c.z,d.z,e.z));return b};ab.prototype.copy=function(a){I.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};ab.prototype.toJSON=function(){var a=I.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};ab.prototype.fromJSON=function(a){I.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Qa.prototype=Object.create(I.prototype);
Qa.prototype.constructor=Qa;Qa.prototype.isSplineCurve=!0;Qa.prototype.getPoint=function(a,b){b=b||new B;var c=this.points,d=(c.length-1)*a;a=Math.floor(d);d-=a;var e=c[0===a?a:a-1],f=c[a],g=c[a>c.length-2?c.length-1:a+1];c=c[a>c.length-3?c.length-1:a+2];b.set(Ff(d,e.x,f.x,g.x,c.x),Ff(d,e.y,f.y,g.y,c.y));return b};Qa.prototype.copy=function(a){I.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());return this};Qa.prototype.toJSON=function(){var a=
I.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());return a};Qa.prototype.fromJSON=function(a){I.prototype.fromJSON.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new B).fromArray(d))}return this};var Ne=Object.freeze({ArcCurve:nc,CatmullRomCurve3:qa,CubicBezierCurve:Na,CubicBezierCurve3:$a,EllipseCurve:Ga,LineCurve:xa,LineCurve3:Oa,QuadraticBezierCurve:Pa,QuadraticBezierCurve3:ab,
SplineCurve:Qa});eb.prototype=Object.assign(Object.create(I.prototype),{constructor:eb,add:function(a){this.curves.push(a)},closePath:function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new xa(b,a))},getPoint:function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths();
return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a},getSpacedPoints:function(a){void 0===a&&(a=40);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b},getPoints:function(a){a=
a||12;for(var b=[],c,d=0,e=this.curves;d<e.length;d++){var f=e[d];f=f.getPoints(f&&f.isEllipseCurve?2*a:f&&(f.isLineCurve||f.isLineCurve3)?1:f&&f.isSplineCurve?a*f.points.length:a);for(var g=0;g<f.length;g++){var h=f[g];c&&c.equals(h)||(b.push(h),c=h)}}this.autoClose&&1<b.length&&!b[b.length-1].equals(b[0])&&b.push(b[0]);return b},copy:function(a){I.prototype.copy.call(this,a);this.curves=[];for(var b=0,c=a.curves.length;b<c;b++)this.curves.push(a.curves[b].clone());this.autoClose=a.autoClose;return this},
toJSON:function(){var a=I.prototype.toJSON.call(this);a.autoClose=this.autoClose;a.curves=[];for(var b=0,c=this.curves.length;b<c;b++)a.curves.push(this.curves[b].toJSON());return a},fromJSON:function(a){I.prototype.fromJSON.call(this,a);this.autoClose=a.autoClose;this.curves=[];for(var b=0,c=a.curves.length;b<c;b++){var d=a.curves[b];this.curves.push((new Ne[d.type]).fromJSON(d))}return this}});Ra.prototype=Object.assign(Object.create(eb.prototype),{constructor:Ra,setFromPoints:function(a){this.moveTo(a[0].x,
a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)},moveTo:function(a,b){this.currentPoint.set(a,b)},lineTo:function(a,b){var c=new xa(this.currentPoint.clone(),new B(a,b));this.curves.push(c);this.currentPoint.set(a,b)},quadraticCurveTo:function(a,b,c,d){a=new Pa(this.currentPoint.clone(),new B(a,b),new B(c,d));this.curves.push(a);this.currentPoint.set(c,d)},bezierCurveTo:function(a,b,c,d,e,f){a=new Na(this.currentPoint.clone(),new B(a,b),new B(c,d),new B(e,f));this.curves.push(a);
this.currentPoint.set(e,f)},splineThru:function(a){var b=[this.currentPoint.clone()].concat(a);b=new Qa(b);this.curves.push(b);this.currentPoint.copy(a[a.length-1])},arc:function(a,b,c,d,e,f){this.absarc(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f)},absarc:function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)},ellipse:function(a,b,c,d,e,f,g,h){this.absellipse(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f,g,h)},absellipse:function(a,b,c,d,e,f,g,h){a=new Ga(a,b,c,d,e,f,g,h);0<this.curves.length&&
(b=a.getPoint(0),b.equals(this.currentPoint)||this.lineTo(b.x,b.y));this.curves.push(a);a=a.getPoint(1);this.currentPoint.copy(a)},copy:function(a){eb.prototype.copy.call(this,a);this.currentPoint.copy(a.currentPoint);return this},toJSON:function(){var a=eb.prototype.toJSON.call(this);a.currentPoint=this.currentPoint.toArray();return a},fromJSON:function(a){eb.prototype.fromJSON.call(this,a);this.currentPoint.fromArray(a.currentPoint);return this}});nb.prototype=Object.assign(Object.create(Ra.prototype),
{constructor:nb,getPointsHoles:function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b},extractPoints:function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}},copy:function(a){Ra.prototype.copy.call(this,a);this.holes=[];for(var b=0,c=a.holes.length;b<c;b++)this.holes.push(a.holes[b].clone());return this},toJSON:function(){var a=Ra.prototype.toJSON.call(this);a.uuid=this.uuid;a.holes=[];for(var b=0,c=this.holes.length;b<c;b++)a.holes.push(this.holes[b].toJSON());
return a},fromJSON:function(a){Ra.prototype.fromJSON.call(this,a);this.uuid=a.uuid;this.holes=[];for(var b=0,c=a.holes.length;b<c;b++){var d=a.holes[b];this.holes.push((new Ra).fromJSON(d))}return this}});ea.prototype=Object.assign(Object.create(C.prototype),{constructor:ea,isLight:!0,copy:function(a){C.prototype.copy.call(this,a);this.color.copy(a.color);this.intensity=a.intensity;return this},toJSON:function(a){a=C.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=
this.intensity;void 0!==this.groundColor&&(a.object.groundColor=this.groundColor.getHex());void 0!==this.distance&&(a.object.distance=this.distance);void 0!==this.angle&&(a.object.angle=this.angle);void 0!==this.decay&&(a.object.decay=this.decay);void 0!==this.penumbra&&(a.object.penumbra=this.penumbra);void 0!==this.shadow&&(a.object.shadow=this.shadow.toJSON());return a}});Ld.prototype=Object.assign(Object.create(ea.prototype),{constructor:Ld,isHemisphereLight:!0,copy:function(a){ea.prototype.copy.call(this,
a);this.groundColor.copy(a.groundColor);return this}});Object.assign(Nb.prototype,{copy:function(a){this.camera=a.camera.clone();this.bias=a.bias;this.radius=a.radius;this.mapSize.copy(a.mapSize);return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a={};0!==this.bias&&(a.bias=this.bias);1!==this.radius&&(a.radius=this.radius);if(512!==this.mapSize.x||512!==this.mapSize.y)a.mapSize=this.mapSize.toArray();a.camera=this.camera.toJSON(!1).object;delete a.camera.matrix;
return a}});Md.prototype=Object.assign(Object.create(Nb.prototype),{constructor:Md,isSpotLightShadow:!0,update:function(a){var b=this.camera,c=2*K.RAD2DEG*a.angle,d=this.mapSize.width/this.mapSize.height;a=a.distance||b.far;if(c!==b.fov||d!==b.aspect||a!==b.far)b.fov=c,b.aspect=d,b.far=a,b.updateProjectionMatrix()}});Nd.prototype=Object.assign(Object.create(ea.prototype),{constructor:Nd,isSpotLight:!0,copy:function(a){ea.prototype.copy.call(this,a);this.distance=a.distance;this.angle=a.angle;this.penumbra=
a.penumbra;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});Od.prototype=Object.assign(Object.create(ea.prototype),{constructor:Od,isPointLight:!0,copy:function(a){ea.prototype.copy.call(this,a);this.distance=a.distance;this.decay=a.decay;this.shadow=a.shadow.clone();return this}});ld.prototype=Object.assign(Object.create(Xa.prototype),{constructor:ld,isOrthographicCamera:!0,copy:function(a,b){Xa.prototype.copy.call(this,a,b);this.left=a.left;this.right=
a.right;this.top=a.top;this.bottom=a.bottom;this.near=a.near;this.far=a.far;this.zoom=a.zoom;this.view=null===a.view?null:Object.assign({},a.view);return this},setViewOffset:function(a,b,c,d,e,f){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==
this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2,e=c-a;c+=a;a=d+b;b=d-b;if(null!==this.view&&this.view.enabled){c=this.zoom/(this.view.width/this.view.fullWidth);b=this.zoom/(this.view.height/this.view.fullHeight);var f=(this.right-this.left)/this.view.width;d=(this.top-this.bottom)/this.view.height;e+=this.view.offsetX/
c*f;c=e+this.view.width/c*f;a-=this.view.offsetY/b*d;b=a-this.view.height/b*d}this.projectionMatrix.makeOrthographic(e,c,a,b,this.near,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(a){a=C.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;null!==this.view&&(a.object.view=Object.assign({},this.view));return a}});
Pd.prototype=Object.assign(Object.create(Nb.prototype),{constructor:Pd});Qd.prototype=Object.assign(Object.create(ea.prototype),{constructor:Qd,isDirectionalLight:!0,copy:function(a){ea.prototype.copy.call(this,a);this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});Rd.prototype=Object.assign(Object.create(ea.prototype),{constructor:Rd,isAmbientLight:!0});Sd.prototype=Object.assign(Object.create(ea.prototype),{constructor:Sd,isRectAreaLight:!0,copy:function(a){ea.prototype.copy.call(this,
a);this.width=a.width;this.height=a.height;return this},toJSON:function(a){a=ea.prototype.toJSON.call(this,a);a.object.width=this.width;a.object.height=this.height;return a}});Object.assign(Td.prototype,{load:function(a,b,c,d){var e=this,f=new Ma(e.manager);f.setPath(e.path);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){function b(a){void 0===c[a]&&console.warn("THREE.MaterialLoader: Undefined texture",a);return c[a]}var c=this.textures,d=new nh[a.type];void 0!==a.uuid&&
(d.uuid=a.uuid);void 0!==a.name&&(d.name=a.name);void 0!==a.color&&d.color.setHex(a.color);void 0!==a.roughness&&(d.roughness=a.roughness);void 0!==a.metalness&&(d.metalness=a.metalness);void 0!==a.emissive&&d.emissive.setHex(a.emissive);void 0!==a.specular&&d.specular.setHex(a.specular);void 0!==a.shininess&&(d.shininess=a.shininess);void 0!==a.clearCoat&&(d.clearCoat=a.clearCoat);void 0!==a.clearCoatRoughness&&(d.clearCoatRoughness=a.clearCoatRoughness);void 0!==a.vertexColors&&(d.vertexColors=
a.vertexColors);void 0!==a.fog&&(d.fog=a.fog);void 0!==a.flatShading&&(d.flatShading=a.flatShading);void 0!==a.blending&&(d.blending=a.blending);void 0!==a.combine&&(d.combine=a.combine);void 0!==a.side&&(d.side=a.side);void 0!==a.opacity&&(d.opacity=a.opacity);void 0!==a.transparent&&(d.transparent=a.transparent);void 0!==a.alphaTest&&(d.alphaTest=a.alphaTest);void 0!==a.depthTest&&(d.depthTest=a.depthTest);void 0!==a.depthWrite&&(d.depthWrite=a.depthWrite);void 0!==a.colorWrite&&(d.colorWrite=a.colorWrite);
void 0!==a.wireframe&&(d.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(d.wireframeLinewidth=a.wireframeLinewidth);void 0!==a.wireframeLinecap&&(d.wireframeLinecap=a.wireframeLinecap);void 0!==a.wireframeLinejoin&&(d.wireframeLinejoin=a.wireframeLinejoin);void 0!==a.rotation&&(d.rotation=a.rotation);1!==a.linewidth&&(d.linewidth=a.linewidth);void 0!==a.dashSize&&(d.dashSize=a.dashSize);void 0!==a.gapSize&&(d.gapSize=a.gapSize);void 0!==a.scale&&(d.scale=a.scale);void 0!==a.polygonOffset&&
(d.polygonOffset=a.polygonOffset);void 0!==a.polygonOffsetFactor&&(d.polygonOffsetFactor=a.polygonOffsetFactor);void 0!==a.polygonOffsetUnits&&(d.polygonOffsetUnits=a.polygonOffsetUnits);void 0!==a.skinning&&(d.skinning=a.skinning);void 0!==a.morphTargets&&(d.morphTargets=a.morphTargets);void 0!==a.dithering&&(d.dithering=a.dithering);void 0!==a.visible&&(d.visible=a.visible);void 0!==a.userData&&(d.userData=a.userData);if(void 0!==a.uniforms)for(var e in a.uniforms){var f=a.uniforms[e];d.uniforms[e]=
{};switch(f.type){case "t":d.uniforms[e].value=b(f.value);break;case "c":d.uniforms[e].value=(new M).setHex(f.value);break;case "v2":d.uniforms[e].value=(new B).fromArray(f.value);break;case "v3":d.uniforms[e].value=(new n).fromArray(f.value);break;case "v4":d.uniforms[e].value=(new Y).fromArray(f.value);break;case "m3":d.uniforms[e].value=(new ba).fromArray(f.value);case "m4":d.uniforms[e].value=(new P).fromArray(f.value);break;default:d.uniforms[e].value=f.value}}void 0!==a.defines&&(d.defines=
a.defines);void 0!==a.vertexShader&&(d.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(d.fragmentShader=a.fragmentShader);if(void 0!==a.extensions)for(var g in a.extensions)d.extensions[g]=a.extensions[g];void 0!==a.shading&&(d.flatShading=1===a.shading);void 0!==a.size&&(d.size=a.size);void 0!==a.sizeAttenuation&&(d.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(d.map=b(a.map));void 0!==a.alphaMap&&(d.alphaMap=b(a.alphaMap),d.transparent=!0);void 0!==a.bumpMap&&(d.bumpMap=b(a.bumpMap));
void 0!==a.bumpScale&&(d.bumpScale=a.bumpScale);void 0!==a.normalMap&&(d.normalMap=b(a.normalMap));void 0!==a.normalMapType&&(d.normalMapType=a.normalMapType);void 0!==a.normalScale&&(e=a.normalScale,!1===Array.isArray(e)&&(e=[e,e]),d.normalScale=(new B).fromArray(e));void 0!==a.displacementMap&&(d.displacementMap=b(a.displacementMap));void 0!==a.displacementScale&&(d.displacementScale=a.displacementScale);void 0!==a.displacementBias&&(d.displacementBias=a.displacementBias);void 0!==a.roughnessMap&&
(d.roughnessMap=b(a.roughnessMap));void 0!==a.metalnessMap&&(d.metalnessMap=b(a.metalnessMap));void 0!==a.emissiveMap&&(d.emissiveMap=b(a.emissiveMap));void 0!==a.emissiveIntensity&&(d.emissiveIntensity=a.emissiveIntensity);void 0!==a.specularMap&&(d.specularMap=b(a.specularMap));void 0!==a.envMap&&(d.envMap=b(a.envMap));void 0!==a.envMapIntensity&&(d.envMapIntensity=a.envMapIntensity);void 0!==a.reflectivity&&(d.reflectivity=a.reflectivity);void 0!==a.lightMap&&(d.lightMap=b(a.lightMap));void 0!==
a.lightMapIntensity&&(d.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(d.aoMap=b(a.aoMap));void 0!==a.aoMapIntensity&&(d.aoMapIntensity=a.aoMapIntensity);void 0!==a.gradientMap&&(d.gradientMap=b(a.gradientMap));return d},setPath:function(a){this.path=a;return this},setTextures:function(a){this.textures=a;return this}});var Oe={decodeText:function(a){if("undefined"!==typeof TextDecoder)return(new TextDecoder).decode(a);for(var b="",c=0,d=a.length;c<d;c++)b+=String.fromCharCode(a[c]);return decodeURIComponent(escape(b))},
extractUrlBase:function(a){var b=a.lastIndexOf("/");return-1===b?"./":a.substr(0,b+1)}};Object.assign(pe.prototype,{load:function(a,b,c,d){var e=this,f=new Ma(e.manager);f.setPath(e.path);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){var b=new z,c=a.data.index;if(void 0!==c){var d=new Pe[c.type](c.array);b.setIndex(new S(d,1))}c=a.data.attributes;for(var e in c){var f=c[e];d=new Pe[f.type](f.array);d=new S(d,f.itemSize,f.normalized);void 0!==f.name&&(d.name=f.name);b.addAttribute(e,
d)}var g=a.data.morphAttributes;if(g)for(e in g){var h=g[e],k=[];c=0;for(var m=h.length;c<m;c++)f=h[c],d=new Pe[f.type](f.array),d=new S(d,f.itemSize,f.normalized),void 0!==f.name&&(d.name=f.name),k.push(d);b.morphAttributes[e]=k}e=a.data.groups||a.data.drawcalls||a.data.offsets;if(void 0!==e)for(c=0,f=e.length;c!==f;++c)d=e[c],b.addGroup(d.start,d.count,d.materialIndex);c=a.data.boundingSphere;void 0!==c&&(e=new n,void 0!==c.center&&e.fromArray(c.center),b.boundingSphere=new Ua(e,c.radius));a.name&&
(b.name=a.name);a.userData&&(b.userData=a.userData);return b},setPath:function(a){this.path=a;return this}});var Pe={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:"undefined"!==typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};Object.assign(qe.prototype,{crossOrigin:"anonymous",load:function(a,b,c,d){var e=this,f=void 0===this.path?Oe.extractUrlBase(a):
this.path;this.resourcePath=this.resourcePath||f;f=new Ma(e.manager);f.setPath(this.path);f.load(a,function(c){var f=null;try{f=JSON.parse(c)}catch(k){void 0!==d&&d(k);console.error("THREE:ObjectLoader: Can't parse "+a+".",k.message);return}c=f.metadata;void 0===c||void 0===c.type||"geometry"===c.type.toLowerCase()?console.error("THREE.ObjectLoader: Can't load "+a):e.parse(f,b)},c,d)},setPath:function(a){this.path=a;return this},setResourcePath:function(a){this.resourcePath=a;return this},setCrossOrigin:function(a){this.crossOrigin=
a;return this},parse:function(a,b){var c=this.parseShape(a.shapes);c=this.parseGeometries(a.geometries,c);var d=this.parseImages(a.images,function(){void 0!==b&&b(e)});d=this.parseTextures(a.textures,d);d=this.parseMaterials(a.materials,d);var e=this.parseObject(a.object,c,d);a.animations&&(e.animations=this.parseAnimations(a.animations));void 0!==a.images&&0!==a.images.length||void 0===b||b(e);return e},parseShape:function(a){var b={};if(void 0!==a)for(var c=0,d=a.length;c<d;c++){var e=(new nb).fromJSON(a[c]);
b[e.uuid]=e}return b},parseGeometries:function(a,b){var c={};if(void 0!==a)for(var d=new pe,e=0,f=a.length;e<f;e++){var g=a[e];switch(g.type){case "PlaneGeometry":case "PlaneBufferGeometry":var h=new ya[g.type](g.width,g.height,g.widthSegments,g.heightSegments);break;case "BoxGeometry":case "BoxBufferGeometry":case "CubeGeometry":h=new ya[g.type](g.width,g.height,g.depth,g.widthSegments,g.heightSegments,g.depthSegments);break;case "CircleGeometry":case "CircleBufferGeometry":h=new ya[g.type](g.radius,
g.segments,g.thetaStart,g.thetaLength);break;case "CylinderGeometry":case "CylinderBufferGeometry":h=new ya[g.type](g.radiusTop,g.radiusBottom,g.height,g.radialSegments,g.heightSegments,g.openEnded,g.thetaStart,g.thetaLength);break;case "ConeGeometry":case "ConeBufferGeometry":h=new ya[g.type](g.radius,g.height,g.radialSegments,g.heightSegments,g.openEnded,g.thetaStart,g.thetaLength);break;case "SphereGeometry":case "SphereBufferGeometry":h=new ya[g.type](g.radius,g.widthSegments,g.heightSegments,
g.phiStart,g.phiLength,g.thetaStart,g.thetaLength);break;case "DodecahedronGeometry":case "DodecahedronBufferGeometry":case "IcosahedronGeometry":case "IcosahedronBufferGeometry":case "OctahedronGeometry":case "OctahedronBufferGeometry":case "TetrahedronGeometry":case "TetrahedronBufferGeometry":h=new ya[g.type](g.radius,g.detail);break;case "RingGeometry":case "RingBufferGeometry":h=new ya[g.type](g.innerRadius,g.outerRadius,g.thetaSegments,g.phiSegments,g.thetaStart,g.thetaLength);break;case "TorusGeometry":case "TorusBufferGeometry":h=
new ya[g.type](g.radius,g.tube,g.radialSegments,g.tubularSegments,g.arc);break;case "TorusKnotGeometry":case "TorusKnotBufferGeometry":h=new ya[g.type](g.radius,g.tube,g.tubularSegments,g.radialSegments,g.p,g.q);break;case "TubeGeometry":case "TubeBufferGeometry":h=new ya[g.type]((new Ne[g.path.type]).fromJSON(g.path),g.tubularSegments,g.radius,g.radialSegments,g.closed);break;case "LatheGeometry":case "LatheBufferGeometry":h=new ya[g.type](g.points,g.segments,g.phiStart,g.phiLength);break;case "PolyhedronGeometry":case "PolyhedronBufferGeometry":h=
new ya[g.type](g.vertices,g.indices,g.radius,g.details);break;case "ShapeGeometry":case "ShapeBufferGeometry":h=[];for(var k=0,m=g.shapes.length;k<m;k++){var l=b[g.shapes[k]];h.push(l)}h=new ya[g.type](h,g.curveSegments);break;case "ExtrudeGeometry":case "ExtrudeBufferGeometry":h=[];k=0;for(m=g.shapes.length;k<m;k++)l=b[g.shapes[k]],h.push(l);k=g.options.extrudePath;void 0!==k&&(g.options.extrudePath=(new Ne[k.type]).fromJSON(k));h=new ya[g.type](h,g.options);break;case "BufferGeometry":h=d.parse(g);
break;case "Geometry":"THREE"in window&&"LegacyJSONLoader"in THREE?h=(new THREE.LegacyJSONLoader).parse(g,this.resourcePath).geometry:console.error('THREE.ObjectLoader: You have to import LegacyJSONLoader in order load geometry data of type "Geometry".');break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+g.type+'"');continue}h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);!0===h.isBufferGeometry&&void 0!==g.userData&&(h.userData=g.userData);c[g.uuid]=h}return c},parseMaterials:function(a,
b){var c={},d={};if(void 0!==a){var e=new Td;e.setTextures(b);b=0;for(var f=a.length;b<f;b++){var g=a[b];if("MultiMaterial"===g.type){for(var h=[],k=0;k<g.materials.length;k++){var m=g.materials[k];void 0===c[m.uuid]&&(c[m.uuid]=e.parse(m));h.push(c[m.uuid])}d[g.uuid]=h}else void 0===c[g.uuid]&&(c[g.uuid]=e.parse(g)),d[g.uuid]=c[g.uuid]}}return d},parseAnimations:function(a){for(var b=[],c=0;c<a.length;c++){var d=a[c],e=Ia.parse(d);void 0!==d.uuid&&(e.uuid=d.uuid);b.push(e)}return b},parseImages:function(a,
b){function c(a){d.manager.itemStart(a);return f.load(a,function(){d.manager.itemEnd(a)},void 0,function(){d.manager.itemError(a);d.manager.itemEnd(a)})}var d=this,e={};if(void 0!==a&&0<a.length){b=new le(b);var f=new id(b);f.setCrossOrigin(this.crossOrigin);b=0;for(var g=a.length;b<g;b++){var h=a[b],k=h.url;if(Array.isArray(k)){e[h.uuid]=[];for(var m=0,l=k.length;m<l;m++){var n=k[m];n=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(n)?n:d.resourcePath+n;e[h.uuid].push(c(n))}}else n=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(h.url)?
h.url:d.resourcePath+h.url,e[h.uuid]=c(n)}}return e},parseTextures:function(a,b){function c(a,b){if("number"===typeof a)return a;console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",a);return b[a]}var d={};if(void 0!==a)for(var e=0,f=a.length;e<f;e++){var g=a[e];void 0===g.image&&console.warn('THREE.ObjectLoader: No "image" specified for',g.uuid);void 0===b[g.image]&&console.warn("THREE.ObjectLoader: Undefined image",g.image);var h=Array.isArray(b[g.image])?new bb(b[g.image]):
new W(b[g.image]);h.needsUpdate=!0;h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);void 0!==g.mapping&&(h.mapping=c(g.mapping,oh));void 0!==g.offset&&h.offset.fromArray(g.offset);void 0!==g.repeat&&h.repeat.fromArray(g.repeat);void 0!==g.center&&h.center.fromArray(g.center);void 0!==g.rotation&&(h.rotation=g.rotation);void 0!==g.wrap&&(h.wrapS=c(g.wrap[0],Sf),h.wrapT=c(g.wrap[1],Sf));void 0!==g.format&&(h.format=g.format);void 0!==g.type&&(h.type=g.type);void 0!==g.encoding&&(h.encoding=g.encoding);
void 0!==g.minFilter&&(h.minFilter=c(g.minFilter,Tf));void 0!==g.magFilter&&(h.magFilter=c(g.magFilter,Tf));void 0!==g.anisotropy&&(h.anisotropy=g.anisotropy);void 0!==g.flipY&&(h.flipY=g.flipY);void 0!==g.premultiplyAlpha&&(h.premultiplyAlpha=g.premultiplyAlpha);void 0!==g.unpackAlignment&&(h.unpackAlignment=g.unpackAlignment);d[g.uuid]=h}return d},parseObject:function(a,b,c){function d(a){void 0===b[a]&&console.warn("THREE.ObjectLoader: Undefined geometry",a);return b[a]}function e(a){if(void 0!==
a){if(Array.isArray(a)){for(var b=[],d=0,e=a.length;d<e;d++){var f=a[d];void 0===c[f]&&console.warn("THREE.ObjectLoader: Undefined material",f);b.push(c[f])}return b}void 0===c[a]&&console.warn("THREE.ObjectLoader: Undefined material",a);return c[a]}}switch(a.type){case "Scene":var f=new Ad;void 0!==a.background&&Number.isInteger(a.background)&&(f.background=new M(a.background));void 0!==a.fog&&("Fog"===a.fog.type?f.fog=new zd(a.fog.color,a.fog.near,a.fog.far):"FogExp2"===a.fog.type&&(f.fog=new yd(a.fog.color,
a.fog.density)));break;case "PerspectiveCamera":f=new ja(a.fov,a.aspect,a.near,a.far);void 0!==a.focus&&(f.focus=a.focus);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.filmGauge&&(f.filmGauge=a.filmGauge);void 0!==a.filmOffset&&(f.filmOffset=a.filmOffset);void 0!==a.view&&(f.view=Object.assign({},a.view));break;case "OrthographicCamera":f=new ld(a.left,a.right,a.top,a.bottom,a.near,a.far);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.view&&(f.view=Object.assign({},a.view));break;case "AmbientLight":f=
new Rd(a.color,a.intensity);break;case "DirectionalLight":f=new Qd(a.color,a.intensity);break;case "PointLight":f=new Od(a.color,a.intensity,a.distance,a.decay);break;case "RectAreaLight":f=new Sd(a.color,a.intensity,a.width,a.height);break;case "SpotLight":f=new Nd(a.color,a.intensity,a.distance,a.angle,a.penumbra,a.decay);break;case "HemisphereLight":f=new Ld(a.color,a.groundColor,a.intensity);break;case "SkinnedMesh":console.warn("THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.");
case "Mesh":f=d(a.geometry);var g=e(a.material);f=f.bones&&0<f.bones.length?new Kc(f,g):new va(f,g);void 0!==a.drawMode&&f.setDrawMode(a.drawMode);break;case "LOD":f=new Jc;break;case "Line":f=new oa(d(a.geometry),e(a.material),a.mode);break;case "LineLoop":f=new Cd(d(a.geometry),e(a.material));break;case "LineSegments":f=new V(d(a.geometry),e(a.material));break;case "PointCloud":case "Points":f=new Xb(d(a.geometry),e(a.material));break;case "Sprite":f=new Ic(e(a.material));break;case "Group":f=new Vb;
break;default:f=new C}f.uuid=a.uuid;void 0!==a.name&&(f.name=a.name);void 0!==a.matrix?(f.matrix.fromArray(a.matrix),void 0!==a.matrixAutoUpdate&&(f.matrixAutoUpdate=a.matrixAutoUpdate),f.matrixAutoUpdate&&f.matrix.decompose(f.position,f.quaternion,f.scale)):(void 0!==a.position&&f.position.fromArray(a.position),void 0!==a.rotation&&f.rotation.fromArray(a.rotation),void 0!==a.quaternion&&f.quaternion.fromArray(a.quaternion),void 0!==a.scale&&f.scale.fromArray(a.scale));void 0!==a.castShadow&&(f.castShadow=
a.castShadow);void 0!==a.receiveShadow&&(f.receiveShadow=a.receiveShadow);a.shadow&&(void 0!==a.shadow.bias&&(f.shadow.bias=a.shadow.bias),void 0!==a.shadow.radius&&(f.shadow.radius=a.shadow.radius),void 0!==a.shadow.mapSize&&f.shadow.mapSize.fromArray(a.shadow.mapSize),void 0!==a.shadow.camera&&(f.shadow.camera=this.parseObject(a.shadow.camera)));void 0!==a.visible&&(f.visible=a.visible);void 0!==a.frustumCulled&&(f.frustumCulled=a.frustumCulled);void 0!==a.renderOrder&&(f.renderOrder=a.renderOrder);
void 0!==a.userData&&(f.userData=a.userData);void 0!==a.layers&&(f.layers.mask=a.layers);if(void 0!==a.children){g=a.children;for(var h=0;h<g.length;h++)f.add(this.parseObject(g[h],b,c))}if("LOD"===a.type)for(a=a.levels,g=0;g<a.length;g++){h=a[g];var k=f.getObjectByProperty("uuid",h.object);void 0!==k&&f.addLevel(k,h.distance)}return f}});var oh={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,SphericalReflectionMapping:305,
CubeUVReflectionMapping:306,CubeUVRefractionMapping:307},Sf={RepeatWrapping:1E3,ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},Tf={NearestFilter:1003,NearestMipMapNearestFilter:1004,NearestMipMapLinearFilter:1005,LinearFilter:1006,LinearMipMapNearestFilter:1007,LinearMipMapLinearFilter:1008};re.prototype={constructor:re,setOptions:function(a){this.options=a;return this},load:function(a,b,c,d){void 0===a&&(a="");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=Ob.get(a);
if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;fetch(a).then(function(a){return a.blob()}).then(function(a){return void 0===e.options?createImageBitmap(a):createImageBitmap(a,e.options)}).then(function(c){Ob.add(a,c);b&&b(c);e.manager.itemEnd(a)}).catch(function(b){d&&d(b);e.manager.itemError(a);e.manager.itemEnd(a)});e.manager.itemStart(a)},setCrossOrigin:function(){return this},setPath:function(a){this.path=a;return this}};Object.assign(se.prototype,
{moveTo:function(a,b){this.currentPath=new Ra;this.subPaths.push(this.currentPath);this.currentPath.moveTo(a,b)},lineTo:function(a,b){this.currentPath.lineTo(a,b)},quadraticCurveTo:function(a,b,c,d){this.currentPath.quadraticCurveTo(a,b,c,d)},bezierCurveTo:function(a,b,c,d,e,f){this.currentPath.bezierCurveTo(a,b,c,d,e,f)},splineThru:function(a){this.currentPath.splineThru(a)},toShapes:function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new nb;f.curves=e.curves;b.push(f)}return b}
function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,m=h.y-g.y;if(Math.abs(m)>Number.EPSILON){if(0>m&&(g=b[f],k=-k,h=b[e],m=-m),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=m*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var e=cb.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);b=[];if(1===f.length){var g=f[0];var h=new nb;h.curves=g.curves;
b.push(h);return b}var k=!e(f[0].getPoints());k=a?!k:k;h=[];var m=[],l=[],n=0;m[n]=void 0;l[n]=[];for(var v=0,t=f.length;v<t;v++){g=f[v];var r=g.getPoints();var u=e(r);(u=a?!u:u)?(!k&&m[n]&&n++,m[n]={s:new nb,p:r},m[n].s.curves=g.curves,k&&n++,l[n]=[]):l[n].push({h:g,p:r[0]})}if(!m[0])return c(f);if(1<m.length){v=!1;a=[];e=0;for(f=m.length;e<f;e++)h[e]=[];e=0;for(f=m.length;e<f;e++)for(g=l[e],u=0;u<g.length;u++){k=g[u];n=!0;for(r=0;r<m.length;r++)d(k.p,m[r].p)&&(e!==r&&a.push({froms:e,tos:r,hole:u}),
n?(n=!1,h[r].push(k)):v=!0);n&&h[e].push(k)}0<a.length&&(v||(l=h))}v=0;for(e=m.length;v<e;v++)for(h=m[v].s,b.push(h),a=l[v],f=0,g=a.length;f<g;f++)h.holes.push(a[f].h);return b}});Object.assign(te.prototype,{isFont:!0,generateShapes:function(a,b){void 0===b&&(b=100);var c=[],d=b;b=this.data;var e=Array.from?Array.from(a):String(a).split("");d/=b.resolution;var f=(b.boundingBox.yMax-b.boundingBox.yMin+b.underlineThickness)*d;a=[];for(var g=0,h=0,k=0;k<e.length;k++){var m=e[k];if("\n"===m)g=0,h-=f;
else{var l=d;var n=g,v=h;if(m=b.glyphs[m]||b.glyphs["?"]){var t=new se;if(m.o)for(var r=m._cachedOutline||(m._cachedOutline=m.o.split(" ")),u=0,x=r.length;u<x;)switch(r[u++]){case "m":var A=r[u++]*l+n;var w=r[u++]*l+v;t.moveTo(A,w);break;case "l":A=r[u++]*l+n;w=r[u++]*l+v;t.lineTo(A,w);break;case "q":var y=r[u++]*l+n;var z=r[u++]*l+v;var B=r[u++]*l+n;var C=r[u++]*l+v;t.quadraticCurveTo(B,C,y,z);break;case "b":y=r[u++]*l+n,z=r[u++]*l+v,B=r[u++]*l+n,C=r[u++]*l+v,A=r[u++]*l+n,w=r[u++]*l+v,t.bezierCurveTo(B,
C,A,w,y,z)}l={offsetX:m.ha*l,path:t}}else l=void 0;g+=l.offsetX;a.push(l.path)}}b=0;for(e=a.length;b<e;b++)Array.prototype.push.apply(c,a[b].toShapes());return c}});Object.assign(Gf.prototype,{load:function(a,b,c,d){var e=this,f=new Ma(this.manager);f.setPath(this.path);f.load(a,function(a){try{var c=JSON.parse(a)}catch(k){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),c=JSON.parse(a.substring(65,a.length-2))}a=e.parse(c);b&&b(a)},c,d)},parse:function(a){return new te(a)},
setPath:function(a){this.path=a;return this}});md.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,b)},get:function(a){for(var b=this.handlers,c=0,d=b.length;c<d;c+=2){var e=b[c+1];if(b[c].test(a))return e}return null}};Object.assign(md.prototype,{crossOrigin:"anonymous",onLoadStart:function(){},onLoadProgress:function(){},onLoadComplete:function(){},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},createMaterial:function(){var a=
{NoBlending:0,NormalBlending:1,AdditiveBlending:2,SubtractiveBlending:3,MultiplyBlending:4,CustomBlending:5},b=new M,c=new Kd,d=new Td;return function(e,f,g){function h(a,b,d,e,h){a=f+a;var l=md.Handlers.get(a);null!==l?a=l.load(a):(c.setCrossOrigin(g),a=c.load(a));void 0!==b&&(a.repeat.fromArray(b),1!==b[0]&&(a.wrapS=1E3),1!==b[1]&&(a.wrapT=1E3));void 0!==d&&a.offset.fromArray(d);void 0!==e&&("repeat"===e[0]&&(a.wrapS=1E3),"mirror"===e[0]&&(a.wrapS=1002),"repeat"===e[1]&&(a.wrapT=1E3),"mirror"===
e[1]&&(a.wrapT=1002));void 0!==h&&(a.anisotropy=h);b=K.generateUUID();k[b]=a;return b}var k={},l={uuid:K.generateUUID(),type:"MeshLambertMaterial"},n;for(n in e){var q=e[n];switch(n){case "DbgColor":case "DbgIndex":case "opticalDensity":case "illumination":break;case "DbgName":l.name=q;break;case "blending":l.blending=a[q];break;case "colorAmbient":case "mapAmbient":console.warn("THREE.Loader.createMaterial:",n,"is no longer supported.");break;case "colorDiffuse":l.color=b.fromArray(q).getHex();break;
case "colorSpecular":l.specular=b.fromArray(q).getHex();break;case "colorEmissive":l.emissive=b.fromArray(q).getHex();break;case "specularCoef":l.shininess=q;break;case "shading":"basic"===q.toLowerCase()&&(l.type="MeshBasicMaterial");"phong"===q.toLowerCase()&&(l.type="MeshPhongMaterial");"standard"===q.toLowerCase()&&(l.type="MeshStandardMaterial");break;case "mapDiffuse":l.map=h(q,e.mapDiffuseRepeat,e.mapDiffuseOffset,e.mapDiffuseWrap,e.mapDiffuseAnisotropy);break;case "mapDiffuseRepeat":case "mapDiffuseOffset":case "mapDiffuseWrap":case "mapDiffuseAnisotropy":break;
case "mapEmissive":l.emissiveMap=h(q,e.mapEmissiveRepeat,e.mapEmissiveOffset,e.mapEmissiveWrap,e.mapEmissiveAnisotropy);break;case "mapEmissiveRepeat":case "mapEmissiveOffset":case "mapEmissiveWrap":case "mapEmissiveAnisotropy":break;case "mapLight":l.lightMap=h(q,e.mapLightRepeat,e.mapLightOffset,e.mapLightWrap,e.mapLightAnisotropy);break;case "mapLightRepeat":case "mapLightOffset":case "mapLightWrap":case "mapLightAnisotropy":break;case "mapAO":l.aoMap=h(q,e.mapAORepeat,e.mapAOOffset,e.mapAOWrap,
e.mapAOAnisotropy);break;case "mapAORepeat":case "mapAOOffset":case "mapAOWrap":case "mapAOAnisotropy":break;case "mapBump":l.bumpMap=h(q,e.mapBumpRepeat,e.mapBumpOffset,e.mapBumpWrap,e.mapBumpAnisotropy);break;case "mapBumpScale":l.bumpScale=q;break;case "mapBumpRepeat":case "mapBumpOffset":case "mapBumpWrap":case "mapBumpAnisotropy":break;case "mapNormal":l.normalMap=h(q,e.mapNormalRepeat,e.mapNormalOffset,e.mapNormalWrap,e.mapNormalAnisotropy);break;case "mapNormalFactor":l.normalScale=q;break;
case "mapNormalRepeat":case "mapNormalOffset":case "mapNormalWrap":case "mapNormalAnisotropy":break;case "mapSpecular":l.specularMap=h(q,e.mapSpecularRepeat,e.mapSpecularOffset,e.mapSpecularWrap,e.mapSpecularAnisotropy);break;case "mapSpecularRepeat":case "mapSpecularOffset":case "mapSpecularWrap":case "mapSpecularAnisotropy":break;case "mapMetalness":l.metalnessMap=h(q,e.mapMetalnessRepeat,e.mapMetalnessOffset,e.mapMetalnessWrap,e.mapMetalnessAnisotropy);break;case "mapMetalnessRepeat":case "mapMetalnessOffset":case "mapMetalnessWrap":case "mapMetalnessAnisotropy":break;
case "mapRoughness":l.roughnessMap=h(q,e.mapRoughnessRepeat,e.mapRoughnessOffset,e.mapRoughnessWrap,e.mapRoughnessAnisotropy);break;case "mapRoughnessRepeat":case "mapRoughnessOffset":case "mapRoughnessWrap":case "mapRoughnessAnisotropy":break;case "mapAlpha":l.alphaMap=h(q,e.mapAlphaRepeat,e.mapAlphaOffset,e.mapAlphaWrap,e.mapAlphaAnisotropy);break;case "mapAlphaRepeat":case "mapAlphaOffset":case "mapAlphaWrap":case "mapAlphaAnisotropy":break;case "flipSided":l.side=1;break;case "doubleSided":l.side=
2;break;case "transparency":console.warn("THREE.Loader.createMaterial: transparency has been renamed to opacity");l.opacity=q;break;case "depthTest":case "depthWrite":case "colorWrite":case "opacity":case "reflectivity":case "transparent":case "visible":case "wireframe":l[n]=q;break;case "vertexColors":!0===q&&(l.vertexColors=2);"face"===q&&(l.vertexColors=1);break;default:console.error("THREE.Loader.createMaterial: Unsupported",n,q)}}"MeshBasicMaterial"===l.type&&delete l.emissive;"MeshPhongMaterial"!==
l.type&&delete l.specular;1>l.opacity&&(l.transparent=!0);d.setTextures(k);return d.parse(l)}}()});var Zd,xe={getContext:function(){void 0===Zd&&(Zd=new (window.AudioContext||window.webkitAudioContext));return Zd},setContext:function(a){Zd=a}};Object.assign(ue.prototype,{load:function(a,b,c,d){var e=new Ma(this.manager);e.setResponseType("arraybuffer");e.setPath(this.path);e.load(a,function(a){a=a.slice(0);xe.getContext().decodeAudioData(a,function(a){b(a)})},c,d)},setPath:function(a){this.path=a;
return this}});Object.assign(Hf.prototype,{update:function(){var a,b,c,d,e,f,g,h,k=new P,l=new P;return function(m){if(a!==this||b!==m.focus||c!==m.fov||d!==m.aspect*this.aspect||e!==m.near||f!==m.far||g!==m.zoom||h!==this.eyeSep){a=this;b=m.focus;c=m.fov;d=m.aspect*this.aspect;e=m.near;f=m.far;g=m.zoom;var n=m.projectionMatrix.clone();h=this.eyeSep/2;var p=h*e/b,t=e*Math.tan(K.DEG2RAD*c*.5)/g;l.elements[12]=-h;k.elements[12]=h;var r=-t*d+p;var u=t*d+p;n.elements[0]=2*e/(u-r);n.elements[8]=(u+r)/
(u-r);this.cameraL.projectionMatrix.copy(n);r=-t*d-p;u=t*d-p;n.elements[0]=2*e/(u-r);n.elements[8]=(u+r)/(u-r);this.cameraR.projectionMatrix.copy(n)}this.cameraL.matrixWorld.copy(m.matrixWorld).multiply(l);this.cameraR.matrixWorld.copy(m.matrixWorld).multiply(k)}}()});nd.prototype=Object.create(C.prototype);nd.prototype.constructor=nd;Object.assign(ve.prototype,{start:function(){this.oldTime=this.startTime=("undefined"===typeof performance?Date:performance).now();this.elapsedTime=0;this.running=!0},
stop:function(){this.getElapsedTime();this.autoStart=this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var b=("undefined"===typeof performance?Date:performance).now();a=(b-this.oldTime)/1E3;this.oldTime=b;this.elapsedTime+=a}return a}});we.prototype=Object.assign(Object.create(C.prototype),{constructor:we,getInput:function(){return this.gain},removeFilter:function(){null!==
this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null);return this},getFilter:function(){return this.filter},setFilter:function(a){null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination);this.filter=a;this.gain.connect(this.filter);this.filter.connect(this.context.destination);return this},getMasterVolume:function(){return this.gain.gain.value},
setMasterVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this},updateMatrixWorld:function(){var a=new n,b=new aa,c=new n,d=new n,e=new ve;return function(f){C.prototype.updateMatrixWorld.call(this,f);f=this.context.listener;var g=this.up;this.timeDelta=e.getDelta();this.matrixWorld.decompose(a,b,c);d.set(0,0,-1).applyQuaternion(b);if(f.positionX){var h=this.context.currentTime+this.timeDelta;f.positionX.linearRampToValueAtTime(a.x,h);f.positionY.linearRampToValueAtTime(a.y,
h);f.positionZ.linearRampToValueAtTime(a.z,h);f.forwardX.linearRampToValueAtTime(d.x,h);f.forwardY.linearRampToValueAtTime(d.y,h);f.forwardZ.linearRampToValueAtTime(d.z,h);f.upX.linearRampToValueAtTime(g.x,h);f.upY.linearRampToValueAtTime(g.y,h);f.upZ.linearRampToValueAtTime(g.z,h)}else f.setPosition(a.x,a.y,a.z),f.setOrientation(d.x,d.y,d.z,g.x,g.y,g.z)}}()});oc.prototype=Object.assign(Object.create(C.prototype),{constructor:oc,getOutput:function(){return this.gain},setNodeSource:function(a){this.hasPlaybackControl=
!1;this.sourceType="audioNode";this.source=a;this.connect();return this},setMediaElementSource:function(a){this.hasPlaybackControl=!1;this.sourceType="mediaNode";this.source=this.context.createMediaElementSource(a);this.connect();return this},setBuffer:function(a){this.buffer=a;this.sourceType="buffer";this.autoplay&&this.play();return this},play:function(){if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");
else{var a=this.context.createBufferSource();a.buffer=this.buffer;a.loop=this.loop;a.onended=this.onEnded.bind(this);this.startTime=this.context.currentTime;a.start(this.startTime,this.offset);this.isPlaying=!0;this.source=a;this.setDetune(this.detune);this.setPlaybackRate(this.playbackRate);return this.connect()}},pause:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return!0===this.isPlaying&&(this.source.stop(),this.source.onended=
null,this.offset+=(this.context.currentTime-this.startTime)*this.playbackRate,this.isPlaying=!1),this},stop:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.source.stop(),this.source.onended=null,this.offset=0,this.isPlaying=!1,this},connect:function(){if(0<this.filters.length){this.source.connect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].connect(this.filters[a]);this.filters[this.filters.length-
1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this},disconnect:function(){if(0<this.filters.length){this.source.disconnect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].disconnect(this.filters[a]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},getFilters:function(){return this.filters},setFilters:function(a){a||(a=[]);!0===this.isPlaying?(this.disconnect(),this.filters=
a,this.connect()):this.filters=a;return this},setDetune:function(a){this.detune=a;if(void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this},getDetune:function(){return this.detune},getFilter:function(){return this.getFilters()[0]},setFilter:function(a){return this.setFilters(a?[a]:[])},setPlaybackRate:function(a){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.playbackRate=
a,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop},setLoop:function(a){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.loop=a,!0===this.isPlaying&&
(this.source.loop=this.loop),this},getVolume:function(){return this.gain.gain.value},setVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this}});ye.prototype=Object.assign(Object.create(oc.prototype),{constructor:ye,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},setRefDistance:function(a){this.panner.refDistance=a;return this},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(a){this.panner.rolloffFactor=
a;return this},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(a){this.panner.distanceModel=a;return this},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(a){this.panner.maxDistance=a;return this},setDirectionalCone:function(a,b,c){this.panner.coneInnerAngle=a;this.panner.coneOuterAngle=b;this.panner.coneOuterGain=c;return this},updateMatrixWorld:function(){var a=new n,b=new aa,c=new n,d=new n;return function(e){C.prototype.updateMatrixWorld.call(this,
e);if(!0!==this.hasPlaybackControl||!1!==this.isPlaying)if(this.matrixWorld.decompose(a,b,c),d.set(0,0,1).applyQuaternion(b),e=this.panner,e.positionX){var f=this.context.currentTime+this.listener.timeDelta;e.positionX.linearRampToValueAtTime(a.x,f);e.positionY.linearRampToValueAtTime(a.y,f);e.positionZ.linearRampToValueAtTime(a.z,f);e.orientationX.linearRampToValueAtTime(d.x,f);e.orientationY.linearRampToValueAtTime(d.y,f);e.orientationZ.linearRampToValueAtTime(d.z,f)}else e.setPosition(a.x,a.y,
a.z),e.setOrientation(d.x,d.y,d.z)}}()});Object.assign(ze.prototype,{getFrequencyData:function(){this.analyser.getByteFrequencyData(this.data);return this.data},getAverageFrequency:function(){for(var a=0,b=this.getFrequencyData(),c=0;c<b.length;c++)a+=b[c];return a/b.length}});Object.assign(Ae.prototype,{accumulate:function(a,b){var c=this.buffer,d=this.valueSize;a=a*d+d;var e=this.cumulativeWeight;if(0===e){for(e=0;e!==d;++e)c[a+e]=c[e];e=b}else e+=b,this._mixBufferRegion(c,a,0,b/e,d);this.cumulativeWeight=
e},apply:function(a){var b=this.valueSize,c=this.buffer;a=a*b+b;var d=this.cumulativeWeight,e=this.binding;this.cumulativeWeight=0;1>d&&this._mixBufferRegion(c,a,3*b,1-d,b);d=b;for(var f=b+b;d!==f;++d)if(c[d]!==c[d+b]){e.setValue(c,a);break}},saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=3*b;this.binding.getValue(a,c);for(var d=b;d!==c;++d)a[d]=a[c+d%b];this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},_select:function(a,
b,c,d,e){if(.5<=d)for(d=0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d){aa.slerpFlat(a,b,a,b,a,c,d)},_lerp:function(a,b,c,d,e){for(var f=1-d,g=0;g!==e;++g){var h=b+g;a[h]=a[h]*f+a[c+g]*d}}});Object.assign(If.prototype,{getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_];void 0!==c&&c.getValue(a,b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a=this._bindings,
b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].unbind()}});Object.assign(ma,{Composite:If,create:function(a,b,c){return a&&a.isAnimationObjectGroup?new ma.Composite(a,b,c):new ma(a,b,c)},sanitizeNodeName:function(){var a=/[\[\]\.:\/]/g;return function(b){return b.replace(/\s/g,"_").replace(a,"")}}(),parseTrackName:function(){var a="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",
b=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]");a=/(WCOD+)?/.source.replace("WCOD",a);var c=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC","[^\\[\\]\\.:\\/]"),d=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),e=new RegExp("^"+b+a+c+d+"$"),f=["material","materials","bones"];return function(a){var b=e.exec(a);if(!b)throw Error("PropertyBinding: Cannot parse trackName: "+a);b={nodeName:b[2],objectName:b[3],objectIndex:b[4],propertyName:b[5],propertyIndex:b[6]};var c=b.nodeName&&
b.nodeName.lastIndexOf(".");if(void 0!==c&&-1!==c){var d=b.nodeName.substring(c+1);-1!==f.indexOf(d)&&(b.nodeName=b.nodeName.substring(0,c),b.objectName=d)}if(null===b.propertyName||0===b.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+a);return b}}(),findNode:function(a,b){if(!b||""===b||"root"===b||"."===b||-1===b||b===a.name||b===a.uuid)return a;if(a.skeleton){var c=a.skeleton.getBoneByName(b);if(void 0!==c)return c}if(a.children){var d=function(a){for(var c=
0;c<a.length;c++){var e=a[c];if(e.name===b||e.uuid===b||(e=d(e.children)))return e}return null};if(a=d(a.children))return a}return null}});Object.assign(ma.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(a,b){a[b]=this.node[this.propertyName]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)a[b++]=
c[d]},function(a,b){a[b]=this.resolvedProperty[this.propertyIndex]},function(a,b){this.resolvedProperty.toArray(a,b)}],SetterByBindingTypeAndVersioning:[[function(a,b){this.targetObject[this.propertyName]=a[b]},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++]},function(a,b){for(var c=
this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.needsUpdate=!0},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty[this.propertyIndex]=a[b]},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty.fromArray(a,
b)},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(a,b){this.bind();this.getValue(a,b)},setValue:function(a,b){this.bind();this.setValue(a,b)},bind:function(){var a=this.node,b=this.parsedPath,c=b.objectName,d=b.propertyName,e=b.propertyIndex;a||(this.node=a=ma.findNode(this.rootNode,b.nodeName)||this.rootNode);this.getValue=this._getValue_unavailable;
this.setValue=this._setValue_unavailable;if(a){if(c){var f=b.objectIndex;switch(c){case "materials":if(!a.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!a.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}a=a.material.materials;break;case "bones":if(!a.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",
this);return}a=a.skeleton.bones;for(c=0;c<a.length;c++)if(a[c].name===f){f=c;break}break;default:if(void 0===a[c]){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}a=a[c]}if(void 0!==f){if(void 0===a[f]){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,a);return}a=a[f]}}f=a[d];if(void 0===f)console.error("THREE.PropertyBinding: Trying to update property for track: "+b.nodeName+"."+d+" but it wasn't found.",
a);else{b=this.Versioning.None;this.targetObject=a;void 0!==a.needsUpdate?b=this.Versioning.NeedsUpdate:void 0!==a.matrixWorldNeedsUpdate&&(b=this.Versioning.MatrixWorldNeedsUpdate);c=this.BindingType.Direct;if(void 0!==e){if("morphTargetInfluences"===d){if(!a.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(a.geometry.isBufferGeometry){if(!a.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",
this);return}for(c=0;c<this.node.geometry.morphAttributes.position.length;c++)if(a.geometry.morphAttributes.position[c].name===e){e=c;break}}else{if(!a.geometry.morphTargets){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.",this);return}for(c=0;c<this.node.geometry.morphTargets.length;c++)if(a.geometry.morphTargets[c].name===e){e=c;break}}}c=this.BindingType.ArrayElement;this.resolvedProperty=f;this.propertyIndex=e}else void 0!==
f.fromArray&&void 0!==f.toArray?(c=this.BindingType.HasFromToArray,this.resolvedProperty=f):Array.isArray(f)?(c=this.BindingType.EntireArray,this.resolvedProperty=f):this.propertyName=d;this.getValue=this.GetterByBindingType[c];this.setValue=this.SetterByBindingTypeAndVersioning[c][b]}}else console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.")},unbind:function(){this.node=null;this.getValue=this._getValue_unbound;this.setValue=this._setValue_unbound}});
Object.assign(ma.prototype,{_getValue_unbound:ma.prototype.getValue,_setValue_unbound:ma.prototype.setValue});Object.assign(Jf.prototype,{isAnimationObjectGroup:!0,add:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._paths,f=this._parsedPaths,g=this._bindings,h=g.length,k=void 0,l=0,n=arguments.length;l!==n;++l){var q=arguments[l],v=q.uuid,t=d[v];if(void 0===t){t=b++;d[v]=t;a.push(q);v=0;for(var r=h;v!==r;++v)g[v].push(new ma(q,e[v],f[v]))}else if(t<
c){k=a[t];var u=--c;r=a[u];d[r.uuid]=t;a[t]=r;d[v]=u;a[u]=q;v=0;for(r=h;v!==r;++v){var x=g[v],z=x[t];x[t]=x[u];void 0===z&&(z=new ma(q,e[v],f[v]));x[u]=z}}else a[t]!==k&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c},remove:function(){for(var a=this._objects,b=this.nCachedObjects_,c=this._indicesByUUID,d=this._bindings,e=d.length,f=0,g=arguments.length;f!==g;++f){var h=
arguments[f],k=h.uuid,l=c[k];if(void 0!==l&&l>=b){var n=b++,q=a[n];c[q.uuid]=l;a[l]=q;c[k]=n;a[n]=h;h=0;for(k=e;h!==k;++h){q=d[h];var v=q[l];q[l]=q[n];q[n]=v}}}this.nCachedObjects_=b},uncache:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g].uuid,l=d[k];if(void 0!==l)if(delete d[k],l<c){k=--c;var n=a[k],q=--b,v=a[q];d[n.uuid]=l;a[l]=n;d[v.uuid]=k;a[k]=v;a.pop();n=0;for(v=f;n!==
v;++n){var t=e[n],r=t[q];t[l]=t[k];t[k]=r;t.pop()}}else for(q=--b,v=a[q],d[v.uuid]=l,a[l]=v,a.pop(),n=0,v=f;n!==v;++n)t=e[n],t[l]=t[q],t.pop()}this.nCachedObjects_=c},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,k=this.nCachedObjects_,l=Array(h.length);d=e.length;c[a]=d;f.push(a);g.push(b);e.push(l);c=k;for(d=h.length;c!==d;++c)l[c]=new ma(h[c],a,b);return l},unsubscribe_:function(a){var b=
this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,h=f[g];b[a[g]]=c;f[c]=h;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}});Object.assign(Kf.prototype,{play:function(){this._mixer._activateAction(this);return this},stop:function(){this._mixer._deactivateAction(this);return this.reset()},reset:function(){this.paused=!1;this.enabled=!0;this.time=0;this._loopCount=-1;this._startTime=null;return this.stopFading().stopWarping()},isRunning:function(){return this.enabled&&
!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(a){this._startTime=a;return this},setLoop:function(a,b){this.loop=a;this.repetitions=b;return this},setEffectiveWeight:function(a){this.weight=a;this._effectiveWeight=this.enabled?a:0;return this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(a){return this._scheduleFading(a,0,1)},fadeOut:function(a){return this._scheduleFading(a,
1,0)},crossFadeFrom:function(a,b,c){a.fadeOut(b);this.fadeIn(b);if(c){c=this._clip.duration;var d=a._clip.duration,e=c/d;a.warp(1,d/c,b);this.warp(e,1,b)}return this},crossFadeTo:function(a,b,c){return a.crossFadeFrom(this,b,c)},stopFading:function(){var a=this._weightInterpolant;null!==a&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},setEffectiveTimeScale:function(a){this.timeScale=a;this._effectiveTimeScale=this.paused?0:a;return this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},
setDuration:function(a){this.timeScale=this._clip.duration/a;return this.stopWarping()},syncWith:function(a){this.time=a.time;this.timeScale=a.timeScale;return this.stopWarping()},halt:function(a){return this.warp(this._effectiveTimeScale,0,a)},warp:function(a,b,c){var d=this._mixer,e=d.time,f=this._timeScaleInterpolant,g=this.timeScale;null===f&&(this._timeScaleInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;d[1]=e+c;f[0]=a/g;f[1]=b/g;return this},stopWarping:function(){var a=
this._timeScaleInterpolant;null!==a&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||this._mixer._root},_update:function(a,b,c,d){if(this.enabled){var e=this._startTime;if(null!==e){b=(a-e)*c;if(0>b||0===c)return;this._startTime=null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0<a){b=this._interpolants;
e=this._propertyBindings;for(var f=0,g=b.length;f!==g;++f)b[f].evaluate(c),e[f].accumulate(d,a)}}else this._updateWeight(a)},_updateWeight:function(a){var b=0;if(this.enabled){b=this.weight;var c=this._weightInterpolant;if(null!==c){var d=c.evaluate(a)[0];b*=d;a>c.parameterPositions[1]&&(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){b=this.timeScale;var c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0];
b*=d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a,c=this._clip.duration,d=this.loop,e=this._loopCount,f=2202===d;if(0===a)return-1===e?b:f&&1===(e&1)?c-b:b;if(2200===d)a:{if(-1===e&&(this._loopCount=0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else break a;this.clampWhenFinished?this.paused=!0:this.enabled=!1;this._mixer.dispatchEvent({type:"finished",action:this,direction:0>
a?-1:1})}else{-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,f)):this._setEndings(0===this.repetitions,!0,f));if(b>=c||0>b){d=Math.floor(b/c);b-=c*d;e+=Math.abs(d);var g=this.repetitions-e;0>=g?(this.clampWhenFinished?this.paused=!0:this.enabled=!1,b=0<a?c:0,this._mixer.dispatchEvent({type:"finished",action:this,direction:0<a?1:-1})):(1===g?(a=0>a,this._setEndings(a,!a,f)):this._setEndings(!1,!1,f),this._loopCount=e,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:d}))}if(f&&
1===(e&1))return this.time=b,c-b}return this.time=b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=b?this.zeroSlopeAtEnd?2401:2400:2402)},_scheduleFading:function(a,b,c){var d=this._mixer,e=d.time,f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}});Be.prototype=
Object.assign(Object.create(ta.prototype),{constructor:Be,_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings;a=a._interpolants;var g=c.uuid,h=this._bindingsByRootAndName,k=h[g];void 0===k&&(k={},h[g]=k);for(h=0;h!==e;++h){var l=d[h],n=l.name,q=k[n];if(void 0===q){q=f[h];if(void 0!==q){null===q._cacheIndex&&(++q.referenceCount,this._addInactiveBinding(q,g,n));continue}q=new Ae(ma.create(c,n,b&&b._propertyBindings[h].binding.parsedPath),l.ValueTypeName,
l.getValueSize());++q.referenceCount;this._addInactiveBinding(q,g,n)}f[h]=q;a[h].resultBuffer=q.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,c=a._clip.uuid,d=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,c,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}},_deactivateAction:function(a){if(this._isActiveAction(a)){for(var b=
a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions=[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length},get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length},
get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}},_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&a<this._nActiveActions},_addInactiveAction:function(a,b,c){var d=this._actions,e=this._actionsByClip,f=e[b];void 0===f?(f={knownActions:[a],actionByRoot:{}},a._byClipCacheIndex=0,e[b]=f):(b=f.knownActions,a._byClipCacheIndex=b.length,b.push(a));a._cacheIndex=d.length;d.push(a);
f.actionByRoot[c]=a},_removeInactiveAction:function(a){var b=this._actions,c=b[b.length-1],d=a._cacheIndex;c._cacheIndex=d;b[d]=c;b.pop();a._cacheIndex=null;b=a._clip.uuid;c=this._actionsByClip;d=c[b];var e=d.knownActions,f=e[e.length-1],g=a._byClipCacheIndex;f._byClipCacheIndex=g;e[g]=f;e.pop();a._byClipCacheIndex=null;delete d.actionByRoot[(a._localRoot||this._root).uuid];0===e.length&&delete c[b];this._removeInactiveBindingsForAction(a)},_removeInactiveBindingsForAction:function(a){a=a._propertyBindings;
for(var b=0,c=a.length;b!==c;++b){var d=a[b];0===--d.referenceCount&&this._removeInactiveBinding(d)}},_lendAction:function(a){var b=this._actions,c=a._cacheIndex,d=this._nActiveActions++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackAction:function(a){var b=this._actions,c=a._cacheIndex,d=--this._nActiveActions,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_addInactiveBinding:function(a,b,c){var d=this._bindingsByRootAndName,e=d[b],f=this._bindings;void 0===e&&(e={},d[b]=
e);e[c]=a;a._cacheIndex=f.length;f.push(a)},_removeInactiveBinding:function(a){var b=this._bindings,c=a.binding,d=c.rootNode.uuid;c=c.path;var e=this._bindingsByRootAndName,f=e[d],g=b[b.length-1];a=a._cacheIndex;g._cacheIndex=a;b[a]=g;b.pop();delete f[c];a:{for(var h in f)break a;delete e[d]}},_lendBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=this._nActiveBindings++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackBinding:function(a){var b=this._bindings,c=a._cacheIndex,
d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_lendControlInterpolant:function(){var a=this._controlInterpolants,b=this._nActiveControlInterpolants++,c=a[b];void 0===c&&(c=new gd(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),c.__cacheIndex=b,a[b]=c);return c},_takeBackControlInterpolant:function(a){var b=this._controlInterpolants,c=a.__cacheIndex,d=--this._nActiveControlInterpolants,e=b[d];a.__cacheIndex=d;b[d]=a;e.__cacheIndex=
c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(a,b){var c=b||this._root,d=c.uuid;c="string"===typeof a?Ia.findByName(c,a):a;a=null!==c?c.uuid:a;var e=this._actionsByClip[a],f=null;if(void 0!==e){f=e.actionByRoot[d];if(void 0!==f)return f;f=e.knownActions[0];null===c&&(c=f._clip)}if(null===c)return null;b=new Kf(this,c,b);this._bindAction(b,f);this._addInactiveAction(b,a,d);return b},existingAction:function(a,b){var c=b||this._root;b=c.uuid;c="string"===typeof a?
Ia.findByName(c,a):a;a=this._actionsByClip[c?c.uuid:a];return void 0!==a?a.actionByRoot[b]||null:null},stopAllAction:function(){for(var a=this._actions,b=this._nActiveActions,c=this._bindings,d=this._nActiveBindings,e=this._nActiveBindings=this._nActiveActions=0;e!==b;++e)a[e].reset();for(e=0;e!==d;++e)c[e].useCount=0;return this},update:function(a){a*=this.timeScale;for(var b=this._actions,c=this._nActiveActions,d=this.time+=a,e=Math.sign(a),f=this._accuIndex^=1,g=0;g!==c;++g)b[g]._update(d,a,e,
f);a=this._bindings;b=this._nActiveBindings;for(g=0;g!==b;++g)a[g].apply(f);return this},getRoot:function(){return this._root},uncacheClip:function(a){var b=this._actions;a=a.uuid;var c=this._actionsByClip,d=c[a];if(void 0!==d){d=d.knownActions;for(var e=0,f=d.length;e!==f;++e){var g=d[e];this._deactivateAction(g);var h=g._cacheIndex,k=b[b.length-1];g._cacheIndex=null;g._byClipCacheIndex=null;k._cacheIndex=h;b[h]=k;b.pop();this._removeInactiveBindingsForAction(g)}delete c[a]}},uncacheRoot:function(a){a=
a.uuid;var b=this._actionsByClip;for(d in b){var c=b[d].actionByRoot[a];void 0!==c&&(this._deactivateAction(c),this._removeInactiveAction(c))}var d=this._bindingsByRootAndName[a];if(void 0!==d)for(var e in d)a=d[e],a.restoreOriginalState(),this._removeInactiveBinding(a)},uncacheAction:function(a,b){a=this.existingAction(a,b);null!==a&&(this._deactivateAction(a),this._removeInactiveAction(a))}});Ud.prototype.clone=function(){return new Ud(void 0===this.value.clone?this.value:this.value.clone())};Ce.prototype=
Object.assign(Object.create(z.prototype),{constructor:Ce,isInstancedBufferGeometry:!0,copy:function(a){z.prototype.copy.call(this,a);this.maxInstancedCount=a.maxInstancedCount;return this},clone:function(){return(new this.constructor).copy(this)}});De.prototype=Object.assign(Object.create(xb.prototype),{constructor:De,isInstancedInterleavedBuffer:!0,copy:function(a){xb.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this}});Ee.prototype=Object.assign(Object.create(S.prototype),
{constructor:Ee,isInstancedBufferAttribute:!0,copy:function(a){S.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this}});Object.assign(Lf.prototype,{linePrecision:1,set:function(a,b){this.ray.set(a,b)},setFromCamera:function(a,b){b&&b.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(b.matrixWorld),this.ray.direction.set(a.x,a.y,.5).unproject(b).sub(this.ray.origin).normalize()):b&&b.isOrthographicCamera?(this.ray.origin.set(a.x,a.y,(b.near+b.far)/(b.near-b.far)).unproject(b),
this.ray.direction.set(0,0,-1).transformDirection(b.matrixWorld)):console.error("THREE.Raycaster: Unsupported camera type.")},intersectObject:function(a,b,c){c=c||[];Fe(a,this,c,b);c.sort(Mf);return c},intersectObjects:function(a,b,c){c=c||[];if(!1===Array.isArray(a))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),c;for(var d=0,e=a.length;d<e;d++)Fe(a[d],this,c,b);c.sort(Mf);return c}});Object.assign(Nf.prototype,{set:function(a,b,c){this.radius=a;this.phi=b;this.theta=
c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.phi=a.phi;this.theta=a.theta;return this},makeSafe:function(){this.phi=Math.max(1E-6,Math.min(Math.PI-1E-6,this.phi));return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,c){this.radius=Math.sqrt(a*a+b*b+c*c);0===this.radius?this.phi=this.theta=0:(this.theta=Math.atan2(a,c),this.phi=Math.acos(K.clamp(b/this.radius,
-1,1)));return this}});Object.assign(Of.prototype,{set:function(a,b,c){this.radius=a;this.theta=b;this.y=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.theta=a.theta;this.y=a.y;return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,c){this.radius=Math.sqrt(a*a+c*c);this.theta=Math.atan2(a,c);this.y=b;return this}});Object.assign(Ge.prototype,{set:function(a,b){this.min.copy(a);
this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new B;return function(b,c){c=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(c);this.max.copy(b).add(c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=
-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},getCenter:function(a){void 0===a&&(console.warn("THREE.Box2: .getCenter() target is now required"),a=new B);return this.isEmpty()?a.set(0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn("THREE.Box2: .getSize() target is now required"),a=new B);return this.isEmpty()?a.set(0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);
return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box2: .getParameter() target is now required"),b=new B);
return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){void 0===b&&(console.warn("THREE.Box2: .clampPoint() target is now required"),b=new B);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new B;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);
this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});Object.assign(He.prototype,{set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},getCenter:function(a){void 0===
a&&(console.warn("THREE.Line3: .getCenter() target is now required"),a=new n);return a.addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){void 0===a&&(console.warn("THREE.Line3: .delta() target is now required"),a=new n);return a.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,b){void 0===b&&(console.warn("THREE.Line3: .at() target is now required"),b=
new n);return this.delta(b).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new n,b=new n;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);c=b.dot(b);c=b.dot(a)/c;d&&(c=K.clamp(c,0,1));return c}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);void 0===c&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),c=new n);return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);
this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}});od.prototype=Object.create(C.prototype);od.prototype.constructor=od;od.prototype.isImmediateRenderObject=!0;pd.prototype=Object.create(V.prototype);pd.prototype.constructor=pd;pd.prototype.update=function(){var a=new n,b=new n,c=new ba;return function(){var d=["a","b","c"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var e=this.object.matrixWorld,f=
this.geometry.attributes.position,g=this.object.geometry;if(g&&g.isGeometry)for(var h=g.vertices,k=g.faces,l=g=0,n=k.length;l<n;l++)for(var q=k[l],v=0,t=q.vertexNormals.length;v<t;v++){var r=q.vertexNormals[v];a.copy(h[q[d[v]]]).applyMatrix4(e);b.copy(r).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);f.setXYZ(g,a.x,a.y,a.z);g+=1;f.setXYZ(g,b.x,b.y,b.z);g+=1}else if(g&&g.isBufferGeometry)for(d=g.attributes.position,h=g.attributes.normal,v=g=0,t=d.count;v<t;v++)a.set(d.getX(v),d.getY(v),
d.getZ(v)).applyMatrix4(e),b.set(h.getX(v),h.getY(v),h.getZ(v)),b.applyMatrix3(c).normalize().multiplyScalar(this.size).add(a),f.setXYZ(g,a.x,a.y,a.z),g+=1,f.setXYZ(g,b.x,b.y,b.z),g+=1;f.needsUpdate=!0}}();pc.prototype=Object.create(C.prototype);pc.prototype.constructor=pc;pc.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};pc.prototype.update=function(){var a=new n;return function(){this.light.updateMatrixWorld();var b=this.light.distance?this.light.distance:
1E3,c=b*Math.tan(this.light.angle);this.cone.scale.set(c,c,b);a.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(a);void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}();qc.prototype=Object.create(V.prototype);qc.prototype.constructor=qc;qc.prototype.updateMatrixWorld=function(){var a=new n,b=new P,c=new P;return function(d){var e=this.bones,f=this.geometry,g=f.getAttribute("position");c.getInverse(this.root.matrixWorld);
for(var h=0,k=0;h<e.length;h++){var l=e[h];l.parent&&l.parent.isBone&&(b.multiplyMatrices(c,l.matrixWorld),a.setFromMatrixPosition(b),g.setXYZ(k,a.x,a.y,a.z),b.multiplyMatrices(c,l.parent.matrixWorld),a.setFromMatrixPosition(b),g.setXYZ(k+1,a.x,a.y,a.z),k+=2)}f.getAttribute("position").needsUpdate=!0;C.prototype.updateMatrixWorld.call(this,d)}}();rc.prototype=Object.create(va.prototype);rc.prototype.constructor=rc;rc.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};rc.prototype.update=
function(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)};sc.prototype=Object.create(oa.prototype);sc.prototype.constructor=sc;sc.prototype.update=function(){this.scale.set(.5*this.light.width,.5*this.light.height,1);if(void 0!==this.color)this.material.color.set(this.color),this.children[0].material.color.set(this.color);else{this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);var a=this.material.color,b=Math.max(a.r,
a.g,a.b);1<b&&a.multiplyScalar(1/b);this.children[0].material.color.copy(this.material.color)}};sc.prototype.dispose=function(){this.geometry.dispose();this.material.dispose();this.children[0].geometry.dispose();this.children[0].material.dispose()};tc.prototype=Object.create(C.prototype);tc.prototype.constructor=tc;tc.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};tc.prototype.update=function(){var a=new n,b=new M,c=new M;return function(){var d=
this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{var e=d.geometry.getAttribute("color");b.copy(this.light.color);c.copy(this.light.groundColor);for(var f=0,g=e.count;f<g;f++){var h=f<g/2?b:c;e.setXYZ(f,h.r,h.g,h.b)}e.needsUpdate=!0}d.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate())}}();Vd.prototype=Object.assign(Object.create(V.prototype),{constructor:Vd,copy:function(a){V.prototype.copy.call(this,a);this.geometry.copy(a.geometry);this.material.copy(a.material);
return this},clone:function(){return(new this.constructor).copy(this)}});Wd.prototype=Object.create(V.prototype);Wd.prototype.constructor=Wd;uc.prototype=Object.create(oa.prototype);uc.prototype.constructor=uc;uc.prototype.update=function(){function a(a,b,d,e){d=(b-a)/d;t.setXYZ(k,0,0,0);l++;for(n=a;n<b;n+=d)q=k+l,t.setXYZ(q,Math.sin(n)*c,0,Math.cos(n)*c),t.setXYZ(q+1,Math.sin(Math.min(n+d,b))*c,0,Math.cos(Math.min(n+d,b))*c),t.setXYZ(q+2,0,0,0),l+=3;v.addGroup(k,l,e);k+=l;l=0}var b=this.audio,c=
this.range,d=this.divisionsInnerAngle,e=this.divisionsOuterAngle,f=K.degToRad(b.panner.coneInnerAngle);b=K.degToRad(b.panner.coneOuterAngle);var g=f/2,h=b/2,k=0,l=0,n,q,v=this.geometry,t=v.attributes.position;v.clearGroups();a(-h,-g,e,0);a(-g,g,d,1);a(g,h,e,0);t.needsUpdate=!0;f===b&&(this.material[0].visible=!1)};uc.prototype.dispose=function(){this.geometry.dispose();this.material[0].dispose();this.material[1].dispose()};qd.prototype=Object.create(V.prototype);qd.prototype.constructor=qd;qd.prototype.update=
function(){var a=new n,b=new n,c=new ba;return function(){this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var d=this.object.matrixWorld,e=this.geometry.attributes.position,f=this.object.geometry,g=f.vertices;f=f.faces;for(var h=0,k=0,l=f.length;k<l;k++){var n=f[k],q=n.normal;a.copy(g[n.a]).add(g[n.b]).add(g[n.c]).divideScalar(3).applyMatrix4(d);b.copy(q).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);e.setXYZ(h,a.x,a.y,a.z);h+=1;e.setXYZ(h,b.x,b.y,b.z);h+=
1}e.needsUpdate=!0}}();vc.prototype=Object.create(C.prototype);vc.prototype.constructor=vc;vc.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};vc.prototype.update=function(){var a=new n,b=new n,c=new n;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);this.lightPlane.lookAt(b);void 0!==this.color?
(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color));this.targetLine.lookAt(b);this.targetLine.scale.z=c.length()}}();rd.prototype=Object.create(V.prototype);rd.prototype.constructor=rd;rd.prototype.update=function(){function a(a,g,h,k){d.set(g,h,k).unproject(e);a=c[a];if(void 0!==a)for(g=b.getAttribute("position"),h=0,k=a.length;h<k;h++)g.setXYZ(a[h],
d.x,d.y,d.z)}var b,c,d=new n,e=new Xa;return function(){b=this.geometry;c=this.pointMap;e.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,1,-1);a("f1",-1,-1,1);a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",.7,1.1,-1);a("u2",-.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);b.getAttribute("position").needsUpdate=
!0}}();fb.prototype=Object.create(V.prototype);fb.prototype.constructor=fb;fb.prototype.update=function(){var a=new Ja;return function(b){void 0!==b&&console.warn("THREE.BoxHelper: .update() has no longer arguments.");void 0!==this.object&&a.setFromObject(this.object);if(!a.isEmpty()){b=a.min;var c=a.max,d=this.geometry.attributes.position,e=d.array;e[0]=c.x;e[1]=c.y;e[2]=c.z;e[3]=b.x;e[4]=c.y;e[5]=c.z;e[6]=b.x;e[7]=b.y;e[8]=c.z;e[9]=c.x;e[10]=b.y;e[11]=c.z;e[12]=c.x;e[13]=c.y;e[14]=b.z;e[15]=b.x;
e[16]=c.y;e[17]=b.z;e[18]=b.x;e[19]=b.y;e[20]=b.z;e[21]=c.x;e[22]=b.y;e[23]=b.z;d.needsUpdate=!0;this.geometry.computeBoundingSphere()}}}();fb.prototype.setFromObject=function(a){this.object=a;this.update();return this};fb.prototype.copy=function(a){V.prototype.copy.call(this,a);this.object=a.object;return this};fb.prototype.clone=function(){return(new this.constructor).copy(this)};sd.prototype=Object.create(V.prototype);sd.prototype.constructor=sd;sd.prototype.updateMatrixWorld=function(a){var b=
this.box;b.isEmpty()||(b.getCenter(this.position),b.getSize(this.scale),this.scale.multiplyScalar(.5),C.prototype.updateMatrixWorld.call(this,a))};td.prototype=Object.create(oa.prototype);td.prototype.constructor=td;td.prototype.updateMatrixWorld=function(a){var b=-this.plane.constant;1E-8>Math.abs(b)&&(b=1E-8);this.scale.set(.5*this.size,.5*this.size,b);this.children[0].material.side=0>b?1:0;this.lookAt(this.plane.normal);C.prototype.updateMatrixWorld.call(this,a)};var Xd,Ie;gb.prototype=Object.create(C.prototype);
gb.prototype.constructor=gb;gb.prototype.setDirection=function(){var a=new n,b;return function(c){.99999<c.y?this.quaternion.set(0,0,0,1):-.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();gb.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(0,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};gb.prototype.setColor=
function(a){this.line.material.color.copy(a);this.cone.material.color.copy(a)};gb.prototype.copy=function(a){C.prototype.copy.call(this,a,!1);this.line.copy(a.line);this.cone.copy(a.cone);return this};gb.prototype.clone=function(){return(new this.constructor).copy(this)};ud.prototype=Object.create(V.prototype);ud.prototype.constructor=ud;I.create=function(a,b){console.log("THREE.Curve.create() has been deprecated");a.prototype=Object.create(I.prototype);a.prototype.constructor=a;a.prototype.getPoint=
b;return a};Object.assign(eb.prototype,{createPointsGeometry:function(a){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");
for(var b=new N,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new n(e.x,e.y,e.z||0))}return b}});Object.assign(Ra.prototype,{fromPoints:function(a){console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints().");this.setFromPoints(a)}});Qf.prototype=Object.create(qa.prototype);Rf.prototype=Object.create(qa.prototype);Je.prototype=Object.create(qa.prototype);Object.assign(Je.prototype,{initFromArray:function(){console.error("THREE.Spline: .initFromArray() has been removed.")},
getControlPointsArray:function(){console.error("THREE.Spline: .getControlPointsArray() has been removed.")},reparametrizeByArcLength:function(){console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")}});Vd.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")};qc.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};Object.assign(md.prototype,
{extractUrlBase:function(a){console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.");return Oe.extractUrlBase(a)}});Object.assign(qe.prototype,{setTexturePath:function(a){console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().");return this.setResourcePath(a)}});Object.assign(Ge.prototype,{center:function(a){console.warn("THREE.Box2: .center() has been renamed to .getCenter().");return this.getCenter(a)},
empty:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},size:function(a){console.warn("THREE.Box2: .size() has been renamed to .getSize().");return this.getSize(a)}});Object.assign(Ja.prototype,{center:function(a){console.warn("THREE.Box3: .center() has been renamed to .getCenter().");return this.getCenter(a)},
empty:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionSphere:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)},size:function(a){console.warn("THREE.Box3: .size() has been renamed to .getSize().");return this.getSize(a)}});
He.prototype.center=function(a){console.warn("THREE.Line3: .center() has been renamed to .getCenter().");return this.getCenter(a)};Object.assign(K,{random16:function(){console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead.");return Math.random()},nearestPowerOfTwo:function(a){console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().");return K.floorPowerOfTwo(a)},nextPowerOfTwo:function(a){console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().");
return K.ceilPowerOfTwo(a)}});Object.assign(ba.prototype,{flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(a,b)},multiplyVector3:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBuffer:function(a){console.warn("THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.");
return this.applyToBufferAttribute(a)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")}});Object.assign(P.prototype,{extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(a,b)},getPosition:function(){var a;
return function(){void 0===a&&(a=new n);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");return a.setFromMatrixColumn(this,3)}}(),setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.");
return a.applyMatrix4(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");
return a.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBuffer:function(a){console.warn("THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.");
return this.applyToBufferAttribute(a)},applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(a,b,c,d,e,f){console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.");return this.makePerspective(a,b,d,c,e,f)}});Va.prototype.isIntersectionLine=function(a){console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().");return this.intersectsLine(a)};
aa.prototype.multiplyVector3=function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)};Object.assign(wb.prototype,{isIntersectionBox:function(a){console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionPlane:function(a){console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().");return this.intersectsPlane(a)},
isIntersectionSphere:function(a){console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}});Object.assign(ra.prototype,{area:function(){console.warn("THREE.Triangle: .area() has been renamed to .getArea().");return this.getArea()},barycoordFromPoint:function(a,b){console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().");return this.getBarycoord(a,b)},midpoint:function(a){console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint().");
return this.getMidpoint(a)},normal:function(a){console.warn("THREE.Triangle: .normal() has been renamed to .getNormal().");return this.getNormal(a)},plane:function(a){console.warn("THREE.Triangle: .plane() has been renamed to .getPlane().");return this.getPlane(a)}});Object.assign(ra,{barycoordFromPoint:function(a,b,c,d,e){console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().");return ra.getBarycoord(a,b,c,d,e)},normal:function(a,b,c,d){console.warn("THREE.Triangle: .normal() has been renamed to .getNormal().");
return ra.getNormal(a,b,c,d)}});Object.assign(nb.prototype,{extractAllPoints:function(a){console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.");return this.extractPoints(a)},extrude:function(a){console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.");return new Bb(this,a)},makeGeometry:function(a){console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.");return new Db(this,a)}});Object.assign(B.prototype,
{fromAttribute:function(a,b,c){console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().");return this.manhattanDistanceTo(a)},lengthManhattan:function(){console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(n.prototype,
{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");
return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(b,a)},applyProjection:function(a){console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.");return this.applyMatrix4(a)},fromAttribute:function(a,b,c){console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,
b,c)},distanceToManhattan:function(a){console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().");return this.manhattanDistanceTo(a)},lengthManhattan:function(){console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(Y.prototype,{fromAttribute:function(a,b,c){console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,
b,c)},lengthManhattan:function(){console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(N.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")}});Object.assign(C.prototype,{getChildByName:function(a){console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().");
return this.getObjectByName(a)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(a,b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");return this.translateOnAxis(b,a)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")}});Object.defineProperties(C.prototype,
{eulerOrder:{get:function(){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");return this.rotation.order},set:function(a){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");this.rotation.order=a}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}});
Object.defineProperties(Jc.prototype,{objects:{get:function(){console.warn("THREE.LOD: .objects has been renamed to .levels.");return this.levels}}});Object.defineProperty(Bd.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}});Kc.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")};Object.defineProperty(I.prototype,
"__arcLengthDivisions",{get:function(){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.");return this.arcLengthDivisions},set:function(a){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.");this.arcLengthDivisions=a}});ja.prototype.setLens=function(a,b){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.");void 0!==b&&(this.filmGauge=b);this.setFocalLength(a)};Object.defineProperties(ea.prototype,
{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(a){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov.");this.shadow.camera.fov=a}},shadowCameraLeft:{set:function(a){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left.");this.shadow.camera.left=a}},shadowCameraRight:{set:function(a){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right.");this.shadow.camera.right=a}},shadowCameraTop:{set:function(a){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top.");
this.shadow.camera.top=a}},shadowCameraBottom:{set:function(a){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.");this.shadow.camera.bottom=a}},shadowCameraNear:{set:function(a){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near.");this.shadow.camera.near=a}},shadowCameraFar:{set:function(a){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far.");this.shadow.camera.far=a}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},
shadowBias:{set:function(a){console.warn("THREE.Light: .shadowBias is now .shadow.bias.");this.shadow.bias=a}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(a){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.");this.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.");this.shadow.mapSize.height=a}}});Object.defineProperties(S.prototype,
{length:{get:function(){console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead.");return this.array.length}},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")}});Object.assign(z.prototype,{addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},addDrawCall:function(a,b,c){void 0!==c&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.");
console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup().");this.addGroup(a,b)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().");this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")}});Object.defineProperties(z.prototype,{drawcalls:{get:function(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");
return this.groups}},offsets:{get:function(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups.");return this.groups}}});Object.assign(Ya.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}});Object.defineProperties(Ud.prototype,
{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.");return this}}});Object.defineProperties(O.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},
set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){console.warn("THREE.Material: .wrapRGB has been removed.");return new M}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(a){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.");this.flatShading=1===a}}});Object.defineProperties(La.prototype,{metal:{get:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.");
return!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}});Object.defineProperties(Ca.prototype,{derivatives:{get:function(){console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");return this.extensions.derivatives},set:function(a){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");this.extensions.derivatives=a}}});Object.assign(ge.prototype,
{clearTarget:function(a,b,c,d){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.");this.setRenderTarget(a);this.clear(b,c,d)},animate:function(a){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop().");this.setAnimationLoop(a)},getCurrentRenderTarget:function(){console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().");return this.getRenderTarget()},getMaxAnisotropy:function(){console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().");
return this.capabilities.getMaxAnisotropy()},getPrecision:function(){console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.");return this.capabilities.precision},resetGLState:function(){console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset().");return this.state.reset()},supportsFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return this.extensions.get("OES_texture_float")},
supportsHalfFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");return this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");
return this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.");
return this.capabilities.vertexTextures},supportsInstancedArrays:function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(a){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().");this.setScissorTest(a)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},
addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},allocTextureUnit:function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},setTexture:function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},setTexture2D:function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},
setTextureCube:function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")}});Object.defineProperties(ge.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");this.shadowMap.enabled=a}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");this.shadowMap.type=a}},
shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}}});Object.defineProperties(nf.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},
renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}});
Object.defineProperties(pb.prototype,{activeCubeFace:{set:function(){console.warn("THREE.WebGLRenderTargetCube: .activeCubeFace has been removed. It is now the second parameter of WebGLRenderer.setRenderTarget().")}},activeMipMapLevel:{set:function(){console.warn("THREE.WebGLRenderTargetCube: .activeMipMapLevel has been removed. It is now the third parameter of WebGLRenderer.setRenderTarget().")}}});Object.defineProperties(Ta.prototype,{wrapS:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");
return this.texture.wrapS},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");this.texture.wrapS=a}},wrapT:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");return this.texture.wrapT},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");this.texture.wrapT=a}},magFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");return this.texture.magFilter},
set:function(a){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");this.texture.magFilter=a}},minFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");return this.texture.minFilter},set:function(a){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");this.texture.minFilter=a}},anisotropy:{get:function(){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");return this.texture.anisotropy},
set:function(a){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");this.texture.anisotropy=a}},offset:{get:function(){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");return this.texture.offset},set:function(a){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");this.texture.offset=a}},repeat:{get:function(){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");return this.texture.repeat},set:function(a){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");
this.texture.repeat=a}},format:{get:function(){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");return this.texture.format},set:function(a){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");this.texture.format=a}},type:{get:function(){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");return this.texture.type},set:function(a){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");this.texture.type=a}},generateMipmaps:{get:function(){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");
return this.texture.generateMipmaps},set:function(a){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");this.texture.generateMipmaps=a}}});Object.defineProperties(tf.prototype,{standing:{set:function(){console.warn("THREE.WebVRManager: .standing has been removed.")}},userHeight:{set:function(){console.warn("THREE.WebVRManager: .userHeight has been removed.")}}});oc.prototype.load=function(a){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");
var b=this;(new ue).load(a,function(a){b.setBuffer(a)});return this};ze.prototype.getData=function(){console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData().");return this.getFrequencyData()};nd.prototype.updateCubeMap=function(a,b){console.warn("THREE.CubeCamera: .updateCubeMap() is now .update().");return this.update(a,b)};ob.crossOrigin=void 0;ob.loadTexture=function(a,b,c,d){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");var e=
new Kd;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};ob.loadTextureCube=function(a,b,c,d){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");var e=new ne;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};ob.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")};ob.loadCompressedTextureCube=
function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};l.WebGLMultisampleRenderTarget=$d;l.WebGLRenderTargetCube=pb;l.WebGLRenderTarget=Ta;l.WebGLRenderer=ge;l.ShaderLib=Wa;l.UniformsLib=G;l.UniformsUtils=kh;l.ShaderChunk=T;l.FogExp2=yd;l.Fog=zd;l.Scene=Ad;l.Sprite=Ic;l.LOD=Jc;l.SkinnedMesh=Kc;l.Skeleton=Bd;l.Bone=he;l.Mesh=va;l.LineSegments=V;l.LineLoop=Cd;l.Line=oa;l.Points=Xb;l.Group=Vb;l.VideoTexture=ie;l.DataTexture=qb;l.DataTexture2DArray=
Sb;l.DataTexture3D=Tb;l.CompressedTexture=Yb;l.CubeTexture=bb;l.CanvasTexture=Lc;l.DepthTexture=Mc;l.Texture=W;l.AnimationLoader=Df;l.CompressedTextureLoader=Ef;l.DataTextureLoader=me;l.CubeTextureLoader=ne;l.TextureLoader=Kd;l.ObjectLoader=qe;l.MaterialLoader=Td;l.BufferGeometryLoader=pe;l.DefaultLoadingManager=za;l.LoadingManager=le;l.ImageLoader=id;l.ImageBitmapLoader=re;l.FontLoader=Gf;l.FileLoader=Ma;l.Loader=md;l.LoaderUtils=Oe;l.Cache=Ob;l.AudioLoader=ue;l.SpotLightShadow=Md;l.SpotLight=Nd;
l.PointLight=Od;l.RectAreaLight=Sd;l.HemisphereLight=Ld;l.DirectionalLightShadow=Pd;l.DirectionalLight=Qd;l.AmbientLight=Rd;l.LightShadow=Nb;l.Light=ea;l.StereoCamera=Hf;l.PerspectiveCamera=ja;l.OrthographicCamera=ld;l.CubeCamera=nd;l.ArrayCamera=Gc;l.Camera=Xa;l.AudioListener=we;l.PositionalAudio=ye;l.AudioContext=xe;l.AudioAnalyser=ze;l.Audio=oc;l.VectorKeyframeTrack=mc;l.StringKeyframeTrack=Jd;l.QuaternionKeyframeTrack=hd;l.NumberKeyframeTrack=lc;l.ColorKeyframeTrack=Hd;l.BooleanKeyframeTrack=
Gd;l.PropertyMixer=Ae;l.PropertyBinding=ma;l.KeyframeTrack=la;l.AnimationUtils=pa;l.AnimationObjectGroup=Jf;l.AnimationMixer=Be;l.AnimationClip=Ia;l.Uniform=Ud;l.InstancedBufferGeometry=Ce;l.BufferGeometry=z;l.Geometry=N;l.InterleavedBufferAttribute=Hc;l.InstancedInterleavedBuffer=De;l.InterleavedBuffer=xb;l.InstancedBufferAttribute=Ee;l.Face3=Qb;l.Object3D=C;l.Raycaster=Lf;l.Layers=be;l.EventDispatcher=ta;l.Clock=ve;l.QuaternionLinearInterpolant=Id;l.LinearInterpolant=gd;l.DiscreteInterpolant=Fd;
l.CubicInterpolant=Ed;l.Interpolant=Fa;l.Triangle=ra;l.Math=K;l.Spherical=Nf;l.Cylindrical=Of;l.Plane=Va;l.Frustum=vd;l.Sphere=Ua;l.Ray=wb;l.Matrix4=P;l.Matrix3=ba;l.Box3=Ja;l.Box2=Ge;l.Line3=He;l.Euler=rb;l.Vector4=Y;l.Vector3=n;l.Vector2=B;l.Quaternion=aa;l.Color=M;l.ImmediateRenderObject=od;l.VertexNormalsHelper=pd;l.SpotLightHelper=pc;l.SkeletonHelper=qc;l.PointLightHelper=rc;l.RectAreaLightHelper=sc;l.HemisphereLightHelper=tc;l.GridHelper=Vd;l.PolarGridHelper=Wd;l.PositionalAudioHelper=uc;l.FaceNormalsHelper=
qd;l.DirectionalLightHelper=vc;l.CameraHelper=rd;l.BoxHelper=fb;l.Box3Helper=sd;l.PlaneHelper=td;l.ArrowHelper=gb;l.AxesHelper=ud;l.Shape=nb;l.Path=Ra;l.ShapePath=se;l.Font=te;l.CurvePath=eb;l.Curve=I;l.ImageUtils=ob;l.ShapeUtils=cb;l.WebGLUtils=pf;l.WireframeGeometry=Zb;l.ParametricGeometry=Nc;l.ParametricBufferGeometry=$b;l.TetrahedronGeometry=Pc;l.TetrahedronBufferGeometry=ac;l.OctahedronGeometry=Qc;l.OctahedronBufferGeometry=yb;l.IcosahedronGeometry=Rc;l.IcosahedronBufferGeometry=bc;l.DodecahedronGeometry=
Sc;l.DodecahedronBufferGeometry=cc;l.PolyhedronGeometry=Oc;l.PolyhedronBufferGeometry=ka;l.TubeGeometry=Tc;l.TubeBufferGeometry=zb;l.TorusKnotGeometry=Uc;l.TorusKnotBufferGeometry=dc;l.TorusGeometry=Vc;l.TorusBufferGeometry=ec;l.TextGeometry=$c;l.TextBufferGeometry=fc;l.SphereGeometry=ad;l.SphereBufferGeometry=Cb;l.RingGeometry=bd;l.RingBufferGeometry=gc;l.PlaneGeometry=Dc;l.PlaneBufferGeometry=vb;l.LatheGeometry=cd;l.LatheBufferGeometry=hc;l.ShapeGeometry=Db;l.ShapeBufferGeometry=Eb;l.ExtrudeGeometry=
Bb;l.ExtrudeBufferGeometry=Ya;l.EdgesGeometry=ic;l.ConeGeometry=dd;l.ConeBufferGeometry=ed;l.CylinderGeometry=Fb;l.CylinderBufferGeometry=db;l.CircleGeometry=fd;l.CircleBufferGeometry=jc;l.BoxGeometry=Rb;l.CubeGeometry=Rb;l.BoxBufferGeometry=ub;l.ShadowMaterial=Gb;l.SpriteMaterial=mb;l.RawShaderMaterial=kc;l.ShaderMaterial=Ca;l.PointsMaterial=Ka;l.MeshPhysicalMaterial=Hb;l.MeshStandardMaterial=Za;l.MeshPhongMaterial=La;l.MeshToonMaterial=Ib;l.MeshNormalMaterial=Jb;l.MeshLambertMaterial=Kb;l.MeshDepthMaterial=
ib;l.MeshDistanceMaterial=jb;l.MeshBasicMaterial=Da;l.MeshMatcapMaterial=Lb;l.LineDashedMaterial=Mb;l.LineBasicMaterial=R;l.Material=O;l.Float64BufferAttribute=Cc;l.Float32BufferAttribute=E;l.Uint32BufferAttribute=tb;l.Int32BufferAttribute=Bc;l.Uint16BufferAttribute=sb;l.Int16BufferAttribute=Ac;l.Uint8ClampedBufferAttribute=zc;l.Uint8BufferAttribute=yc;l.Int8BufferAttribute=xc;l.BufferAttribute=S;l.ArcCurve=nc;l.CatmullRomCurve3=qa;l.CubicBezierCurve=Na;l.CubicBezierCurve3=$a;l.EllipseCurve=Ga;l.LineCurve=
xa;l.LineCurve3=Oa;l.QuadraticBezierCurve=Pa;l.QuadraticBezierCurve3=ab;l.SplineCurve=Qa;l.REVISION="103";l.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};l.CullFaceNone=0;l.CullFaceBack=1;l.CullFaceFront=2;l.CullFaceFrontBack=3;l.FrontFaceDirectionCW=0;l.FrontFaceDirectionCCW=1;l.BasicShadowMap=0;l.PCFShadowMap=1;l.PCFSoftShadowMap=2;l.FrontSide=0;l.BackSide=1;l.DoubleSide=2;l.FlatShading=1;l.SmoothShading=2;l.NoColors=0;l.FaceColors=1;l.VertexColors=2;l.NoBlending=0;l.NormalBlending=1;l.AdditiveBlending=2;l.SubtractiveBlending=
3;l.MultiplyBlending=4;l.CustomBlending=5;l.AddEquation=100;l.SubtractEquation=101;l.ReverseSubtractEquation=102;l.MinEquation=103;l.MaxEquation=104;l.ZeroFactor=200;l.OneFactor=201;l.SrcColorFactor=202;l.OneMinusSrcColorFactor=203;l.SrcAlphaFactor=204;l.OneMinusSrcAlphaFactor=205;l.DstAlphaFactor=206;l.OneMinusDstAlphaFactor=207;l.DstColorFactor=208;l.OneMinusDstColorFactor=209;l.SrcAlphaSaturateFactor=210;l.NeverDepth=0;l.AlwaysDepth=1;l.LessDepth=2;l.LessEqualDepth=3;l.EqualDepth=4;l.GreaterEqualDepth=
5;l.GreaterDepth=6;l.NotEqualDepth=7;l.MultiplyOperation=0;l.MixOperation=1;l.AddOperation=2;l.NoToneMapping=0;l.LinearToneMapping=1;l.ReinhardToneMapping=2;l.Uncharted2ToneMapping=3;l.CineonToneMapping=4;l.ACESFilmicToneMapping=5;l.UVMapping=300;l.CubeReflectionMapping=301;l.CubeRefractionMapping=302;l.EquirectangularReflectionMapping=303;l.EquirectangularRefractionMapping=304;l.SphericalReflectionMapping=305;l.CubeUVReflectionMapping=306;l.CubeUVRefractionMapping=307;l.RepeatWrapping=1E3;l.ClampToEdgeWrapping=
1001;l.MirroredRepeatWrapping=1002;l.NearestFilter=1003;l.NearestMipMapNearestFilter=1004;l.NearestMipMapLinearFilter=1005;l.LinearFilter=1006;l.LinearMipMapNearestFilter=1007;l.LinearMipMapLinearFilter=1008;l.UnsignedByteType=1009;l.ByteType=1010;l.ShortType=1011;l.UnsignedShortType=1012;l.IntType=1013;l.UnsignedIntType=1014;l.FloatType=1015;l.HalfFloatType=1016;l.UnsignedShort4444Type=1017;l.UnsignedShort5551Type=1018;l.UnsignedShort565Type=1019;l.UnsignedInt248Type=1020;l.AlphaFormat=1021;l.RGBFormat=
1022;l.RGBAFormat=1023;l.LuminanceFormat=1024;l.LuminanceAlphaFormat=1025;l.RGBEFormat=1023;l.DepthFormat=1026;l.DepthStencilFormat=1027;l.RedFormat=1028;l.RGB_S3TC_DXT1_Format=33776;l.RGBA_S3TC_DXT1_Format=33777;l.RGBA_S3TC_DXT3_Format=33778;l.RGBA_S3TC_DXT5_Format=33779;l.RGB_PVRTC_4BPPV1_Format=35840;l.RGB_PVRTC_2BPPV1_Format=35841;l.RGBA_PVRTC_4BPPV1_Format=35842;l.RGBA_PVRTC_2BPPV1_Format=35843;l.RGB_ETC1_Format=36196;l.RGBA_ASTC_4x4_Format=37808;l.RGBA_ASTC_5x4_Format=37809;l.RGBA_ASTC_5x5_Format=
37810;l.RGBA_ASTC_6x5_Format=37811;l.RGBA_ASTC_6x6_Format=37812;l.RGBA_ASTC_8x5_Format=37813;l.RGBA_ASTC_8x6_Format=37814;l.RGBA_ASTC_8x8_Format=37815;l.RGBA_ASTC_10x5_Format=37816;l.RGBA_ASTC_10x6_Format=37817;l.RGBA_ASTC_10x8_Format=37818;l.RGBA_ASTC_10x10_Format=37819;l.RGBA_ASTC_12x10_Format=37820;l.RGBA_ASTC_12x12_Format=37821;l.LoopOnce=2200;l.LoopRepeat=2201;l.LoopPingPong=2202;l.InterpolateDiscrete=2300;l.InterpolateLinear=2301;l.InterpolateSmooth=2302;l.ZeroCurvatureEnding=2400;l.ZeroSlopeEnding=
2401;l.WrapAroundEnding=2402;l.TrianglesDrawMode=0;l.TriangleStripDrawMode=1;l.TriangleFanDrawMode=2;l.LinearEncoding=3E3;l.sRGBEncoding=3001;l.GammaEncoding=3007;l.RGBEEncoding=3002;l.LogLuvEncoding=3003;l.RGBM7Encoding=3004;l.RGBM16Encoding=3005;l.RGBDEncoding=3006;l.BasicDepthPacking=3200;l.RGBADepthPacking=3201;l.TangentSpaceNormalMap=0;l.ObjectSpaceNormalMap=1;l.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new Qb(a,
b,c,e,f,g)};l.LineStrip=0;l.LinePieces=1;l.MeshFaceMaterial=function(a){console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead.");return a};l.MultiMaterial=function(a){void 0===a&&(a=[]);console.warn("THREE.MultiMaterial has been removed. Use an Array instead.");a.isMultiMaterial=!0;a.materials=a;a.clone=function(){return a.slice()};return a};l.PointCloud=function(a,b){console.warn("THREE.PointCloud has been renamed to THREE.Points.");return new Xb(a,b)};l.Particle=function(a){console.warn("THREE.Particle has been renamed to THREE.Sprite.");
return new Ic(a)};l.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.Points.");return new Xb(a,b)};l.PointCloudMaterial=function(a){console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.");return new Ka(a)};l.ParticleBasicMaterial=function(a){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.");return new Ka(a)};l.ParticleSystemMaterial=function(a){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.");
return new Ka(a)};l.Vertex=function(a,b,c){console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead.");return new n(a,b,c)};l.DynamicBufferAttribute=function(a,b){console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.");return(new S(a,b)).setDynamic(!0)};l.Int8Attribute=function(a,b){console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.");return new xc(a,b)};l.Uint8Attribute=
function(a,b){console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.");return new yc(a,b)};l.Uint8ClampedAttribute=function(a,b){console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.");return new zc(a,b)};l.Int16Attribute=function(a,b){console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.");return new Ac(a,b)};l.Uint16Attribute=function(a,b){console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.");
return new sb(a,b)};l.Int32Attribute=function(a,b){console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.");return new Bc(a,b)};l.Uint32Attribute=function(a,b){console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.");return new tb(a,b)};l.Float32Attribute=function(a,b){console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.");return new E(a,b)};l.Float64Attribute=
function(a,b){console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.");return new Cc(a,b)};l.ClosedSplineCurve3=Qf;l.SplineCurve3=Rf;l.Spline=Je;l.AxisHelper=function(a){console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper.");return new ud(a)};l.BoundingBoxHelper=function(a,b){console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.");return new fb(a,b)};l.EdgesHelper=function(a,b){console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.");
return new V(new ic(a.geometry),new R({color:void 0!==b?b:16777215}))};l.WireframeHelper=function(a,b){console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.");return new V(new Zb(a.geometry),new R({color:void 0!==b?b:16777215}))};l.XHRLoader=function(a){console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader.");return new Ma(a)};l.BinaryTextureLoader=function(a){console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.");return new me(a)};
l.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");if(b.isMesh){b.matrixAutoUpdate&&b.updateMatrix();var d=b.matrix;b=b.geometry}a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};l.Projector=function(){console.error("THREE.Projector has been moved to /examples/js/renderers/Projector.js.");
this.projectVector=function(a,b){console.warn("THREE.Projector: .projectVector() is now vector.project().");a.project(b)};this.unprojectVector=function(a,b){console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");a.unproject(b)};this.pickingRay=function(){console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().")}};l.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")};l.JSONLoader=function(){console.error("THREE.JSONLoader has been removed.")};
l.SceneUtils={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js")},detach:function(){console.error("THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js")},attach:function(){console.error("THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js")}};l.LensFlare=function(){console.error("THREE.LensFlare has been moved to /examples/js/objects/Lensflare.js")};Object.defineProperty(l,"__esModule",{value:!0})});

/**
 * @author arodic / https://github.com/arodic
 */

THREE.TransformControls = function ( camera, domElement ) {

	THREE.Object3D.call( this );

	domElement = ( domElement !== undefined ) ? domElement : document;

	this.visible = false;

	var _gizmo = new THREE.TransformControlsGizmo();
	this.add( _gizmo );

	var _plane = new THREE.TransformControlsPlane();
	this.add( _plane );

	var scope = this;

	// Define properties with getters/setter
	// Setting the defined property will automatically trigger change event
	// Defined properties are passed down to gizmo and plane

	defineProperty( "camera", camera );
	defineProperty( "object", undefined );
	defineProperty( "enabled", true );
	defineProperty( "axis", null );
	defineProperty( "mode", "translate" );
	defineProperty( "translationSnap", null );
	defineProperty( "rotationSnap", null );
	defineProperty( "space", "world" );
	defineProperty( "size", 1 );
	defineProperty( "dragging", false );
	defineProperty( "showX", true );
	defineProperty( "showY", true );
	defineProperty( "showZ", true );

	var changeEvent = { type: "change" };
	var mouseDownEvent = { type: "mouseDown" };
	var mouseUpEvent = { type: "mouseUp", mode: scope.mode };
	var objectChangeEvent = { type: "objectChange" };

	// Reusable utility variables

	var ray = new THREE.Raycaster();

	var _tempVector = new THREE.Vector3();
	var _tempVector2 = new THREE.Vector3();
	var _tempQuaternion = new THREE.Quaternion();
	var _unit = {
		X: new THREE.Vector3( 1, 0, 0 ),
		Y: new THREE.Vector3( 0, 1, 0 ),
		Z: new THREE.Vector3( 0, 0, 1 )
	};
	var _identityQuaternion = new THREE.Quaternion();
	var _alignVector = new THREE.Vector3();

	var pointStart = new THREE.Vector3();
	var pointEnd = new THREE.Vector3();
	var offset = new THREE.Vector3();
	var rotationAxis = new THREE.Vector3();
	var startNorm = new THREE.Vector3();
	var endNorm = new THREE.Vector3();
	var rotationAngle = 0;

	var cameraPosition = new THREE.Vector3();
	var cameraQuaternion = new THREE.Quaternion();
	var cameraScale = new THREE.Vector3();

	var parentPosition = new THREE.Vector3();
	var parentQuaternion = new THREE.Quaternion();
	var parentQuaternionInv = new THREE.Quaternion();
	var parentScale = new THREE.Vector3();

	var worldPositionStart = new THREE.Vector3();
	var worldQuaternionStart = new THREE.Quaternion();
	var worldScaleStart = new THREE.Vector3();

	var worldPosition = new THREE.Vector3();
	var worldQuaternion = new THREE.Quaternion();
	var worldQuaternionInv = new THREE.Quaternion();
	var worldScale = new THREE.Vector3();

	var eye = new THREE.Vector3();

	var positionStart = new THREE.Vector3();
	var quaternionStart = new THREE.Quaternion();
	var scaleStart = new THREE.Vector3();

	// TODO: remove properties unused in plane and gizmo

	defineProperty( "worldPosition", worldPosition );
	defineProperty( "worldPositionStart", worldPositionStart );
	defineProperty( "worldQuaternion", worldQuaternion );
	defineProperty( "worldQuaternionStart", worldQuaternionStart );
	defineProperty( "cameraPosition", cameraPosition );
	defineProperty( "cameraQuaternion", cameraQuaternion );
	defineProperty( "pointStart", pointStart );
	defineProperty( "pointEnd", pointEnd );
	defineProperty( "rotationAxis", rotationAxis );
	defineProperty( "rotationAngle", rotationAngle );
	defineProperty( "eye", eye );

	{

		domElement.addEventListener( "mousedown", onPointerDown, false );
		domElement.addEventListener( "touchstart", onPointerDown, false );
		domElement.addEventListener( "mousemove", onPointerHover, false );
		domElement.addEventListener( "touchmove", onPointerHover, false );
		domElement.addEventListener( "touchmove", onPointerMove, false );
		document.addEventListener( "mouseup", onPointerUp, false );
		domElement.addEventListener( "touchend", onPointerUp, false );
		domElement.addEventListener( "touchcancel", onPointerUp, false );
		domElement.addEventListener( "touchleave", onPointerUp, false );

	}

	this.dispose = function () {

		domElement.removeEventListener( "mousedown", onPointerDown );
		domElement.removeEventListener( "touchstart", onPointerDown );
		domElement.removeEventListener( "mousemove", onPointerHover );
		domElement.removeEventListener( "touchmove", onPointerHover );
		domElement.removeEventListener( "touchmove", onPointerMove );
		document.removeEventListener( "mouseup", onPointerUp );
		domElement.removeEventListener( "touchend", onPointerUp );
		domElement.removeEventListener( "touchcancel", onPointerUp );
		domElement.removeEventListener( "touchleave", onPointerUp );

	};

	// Set current object
	this.attach = function ( object ) {

		this.object = object;
		this.visible = true;

	};

	// Detatch from object
	this.detach = function () {

		this.object = undefined;
		this.visible = false;
		this.axis = null;

	};

	// Defined getter, setter and store for a property
	function defineProperty( propName, defaultValue ) {

		var propValue = defaultValue;

		Object.defineProperty( scope, propName, {

			get: function() {

				return propValue !== undefined ? propValue : defaultValue;

			},

			set: function( value ) {

				if ( propValue !== value ) {

					propValue = value;
					_plane[ propName ] = value;
					_gizmo[ propName ] = value;

					scope.dispatchEvent( { type: propName + "-changed", value: value } );
					scope.dispatchEvent( changeEvent );

				}

			}

		});

		scope[ propName ] = defaultValue;
		_plane[ propName ] = defaultValue;
		_gizmo[ propName ] = defaultValue;

	}

	// updateMatrixWorld  updates key transformation variables
	this.updateMatrixWorld = function () {

		if ( this.object !== undefined ) {

			this.object.updateMatrixWorld();
			this.object.parent.matrixWorld.decompose( parentPosition, parentQuaternion, parentScale );
			this.object.matrixWorld.decompose( worldPosition, worldQuaternion, worldScale );

			parentQuaternionInv.copy( parentQuaternion ).inverse();
			worldQuaternionInv.copy( worldQuaternion ).inverse();

		}

		this.camera.updateMatrixWorld();
		this.camera.matrixWorld.decompose( cameraPosition, cameraQuaternion, cameraScale );

		if ( this.camera instanceof THREE.PerspectiveCamera ) {

			eye.copy( cameraPosition ).sub( worldPosition ).normalize();

		} else if ( this.camera instanceof THREE.OrthographicCamera ) {

			eye.copy( cameraPosition ).normalize();

		}

		THREE.Object3D.prototype.updateMatrixWorld.call( this );

	};

	this.pointerHover = function( pointer ) {

		if ( this.object === undefined || this.dragging === true || ( pointer.button !== undefined && pointer.button !== 0 ) ) return;

		ray.setFromCamera( pointer, this.camera );

		var intersect = ray.intersectObjects( _gizmo.picker[ this.mode ].children, true )[ 0 ] || false;

		if ( intersect ) {

			this.axis = intersect.object.name;

		} else {

			this.axis = null;

		}

	};

	this.pointerDown = function( pointer ) {

		if ( this.object === undefined || this.dragging === true || ( pointer.button !== undefined && pointer.button !== 0 ) ) return;

		if ( ( pointer.button === 0 || pointer.button === undefined ) && this.axis !== null ) {

			ray.setFromCamera( pointer, this.camera );

			var planeIntersect = ray.intersectObjects( [ _plane ], true )[ 0 ] || false;

			if ( planeIntersect ) {

				var space = this.space;

				if ( this.mode === 'scale') {

					space = 'local';

				} else if ( this.axis === 'E' ||  this.axis === 'XYZE' ||  this.axis === 'XYZ' ) {

					space = 'world';

				}

				if ( space === 'local' && this.mode === 'rotate' ) {

					var snap = this.rotationSnap;

					if ( this.axis === 'X' && snap ) this.object.rotation.x = Math.round( this.object.rotation.x / snap ) * snap;
					if ( this.axis === 'Y' && snap ) this.object.rotation.y = Math.round( this.object.rotation.y / snap ) * snap;
					if ( this.axis === 'Z' && snap ) this.object.rotation.z = Math.round( this.object.rotation.z / snap ) * snap;

				}

				this.object.updateMatrixWorld();
				this.object.parent.updateMatrixWorld();

				positionStart.copy( this.object.position );
				quaternionStart.copy( this.object.quaternion );
				scaleStart.copy( this.object.scale );

				this.object.matrixWorld.decompose( worldPositionStart, worldQuaternionStart, worldScaleStart );

				pointStart.copy( planeIntersect.point ).sub( worldPositionStart );

			}

			this.dragging = true;
			mouseDownEvent.mode = this.mode;
			this.dispatchEvent( mouseDownEvent );

		}

	};

	this.pointerMove = function( pointer ) {

		var axis = this.axis;
		var mode = this.mode;
		var object = this.object;
		var space = this.space;

		if ( mode === 'scale') {

			space = 'local';

		} else if ( axis === 'E' ||  axis === 'XYZE' ||  axis === 'XYZ' ) {

			space = 'world';

		}

		if ( object === undefined || axis === null || this.dragging === false || ( pointer.button !== undefined && pointer.button !== 0 ) ) return;

		ray.setFromCamera( pointer, this.camera );

		var planeIntersect = ray.intersectObjects( [ _plane ], true )[ 0 ] || false;

		if ( planeIntersect === false ) return;

		pointEnd.copy( planeIntersect.point ).sub( worldPositionStart );

		if ( mode === 'translate' ) {

			// Apply translate

			offset.copy( pointEnd ).sub( pointStart );

			if ( space === 'local' && axis !== 'XYZ' ) {
				offset.applyQuaternion( worldQuaternionInv );
			}

			if ( axis.indexOf( 'X' ) === -1 ) offset.x = 0;
			if ( axis.indexOf( 'Y' ) === -1 ) offset.y = 0;
			if ( axis.indexOf( 'Z' ) === -1 ) offset.z = 0;

			if ( space === 'local' && axis !== 'XYZ') {
				offset.applyQuaternion( quaternionStart ).divide( parentScale );
			} else {
				offset.applyQuaternion( parentQuaternionInv ).divide( parentScale );
			}

			object.position.copy( offset ).add( positionStart );

			// Apply translation snap

			if ( this.translationSnap ) {

				if ( space === 'local' ) {

					object.position.applyQuaternion(_tempQuaternion.copy( quaternionStart ).inverse() );

					if ( axis.search( 'X' ) !== -1 ) {
						object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
					}

					if ( axis.search( 'Y' ) !== -1 ) {
						object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
					}

					if ( axis.search( 'Z' ) !== -1 ) {
						object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
					}

					object.position.applyQuaternion( quaternionStart );

				}

				if ( space === 'world' ) {

					if ( object.parent ) {
						object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
					}

					if ( axis.search( 'X' ) !== -1 ) {
						object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
					}

					if ( axis.search( 'Y' ) !== -1 ) {
						object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
					}

					if ( axis.search( 'Z' ) !== -1 ) {
						object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
					}

					if ( object.parent ) {
						object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
					}

				}

			}

		} else if ( mode === 'scale' ) {

			if ( axis.search( 'XYZ' ) !== -1 ) {

				var d = pointEnd.length() / pointStart.length();

				if ( pointEnd.dot( pointStart ) < 0 ) d *= -1;

				_tempVector2.set( d, d, d );

			} else {

				_tempVector.copy(pointStart);
				_tempVector2.copy(pointEnd);

				_tempVector.applyQuaternion( worldQuaternionInv );
				_tempVector2.applyQuaternion( worldQuaternionInv );

				_tempVector2.divide( _tempVector );

				if ( axis.search( 'X' ) === -1 ) {
					_tempVector2.x = 1;
				}
				if ( axis.search( 'Y' ) === -1 ) {
					_tempVector2.y = 1;
				}
				if ( axis.search( 'Z' ) === -1 ) {
					_tempVector2.z = 1;
				}

			}

			// Apply scale

			object.scale.copy( scaleStart ).multiply( _tempVector2 );

		} else if ( mode === 'rotate' ) {

			offset.copy( pointEnd ).sub( pointStart );

			var ROTATION_SPEED = 20 / worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );

			if ( axis === 'E' ) {

				rotationAxis.copy( eye );
				rotationAngle = pointEnd.angleTo( pointStart );

				startNorm.copy( pointStart ).normalize();
				endNorm.copy( pointEnd ).normalize();

				rotationAngle *= ( endNorm.cross( startNorm ).dot( eye ) < 0 ? 1 : -1);

			} else if ( axis === 'XYZE' ) {

				rotationAxis.copy( offset ).cross( eye ).normalize(  );
				rotationAngle = offset.dot( _tempVector.copy( rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;

			} else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {

				rotationAxis.copy( _unit[ axis ] );

				_tempVector.copy( _unit[ axis ] );

				if ( space === 'local' ) {
					_tempVector.applyQuaternion( worldQuaternion );
				}

				rotationAngle = offset.dot( _tempVector.cross( eye ).normalize() ) * ROTATION_SPEED;

			}

			// Apply rotation snap

			if ( this.rotationSnap ) rotationAngle = Math.round( rotationAngle / this.rotationSnap ) * this.rotationSnap;

			this.rotationAngle = rotationAngle;

			// Apply rotate
			if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {

				object.quaternion.copy( quaternionStart );
				object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( rotationAxis, rotationAngle ) ).normalize();

			} else {

				rotationAxis.applyQuaternion( parentQuaternionInv );
				object.quaternion.copy( _tempQuaternion.setFromAxisAngle( rotationAxis, rotationAngle ) );
				object.quaternion.multiply( quaternionStart ).normalize();

			}

		}

		this.dispatchEvent( changeEvent );
		this.dispatchEvent( objectChangeEvent );

	};

	this.pointerUp = function( pointer ) {

		if ( pointer.button !== undefined && pointer.button !== 0 ) return;

		if ( this.dragging && ( this.axis !== null ) ) {

			mouseUpEvent.mode = this.mode;
			this.dispatchEvent( mouseUpEvent );

		}

		this.dragging = false;

		if ( pointer.button === undefined ) this.axis = null;

	};

	// normalize mouse / touch pointer and remap {x,y} to view space.

	function getPointer( event ) {

		var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event;

		var rect = domElement.getBoundingClientRect();

		return {
			x: ( pointer.clientX - rect.left ) / rect.width * 2 - 1,
			y: - ( pointer.clientY - rect.top ) / rect.height * 2 + 1,
			button: event.button
		};

	}

	// mouse / touch event handlers

	function onPointerHover( event ) {

		if ( !scope.enabled ) return;

		scope.pointerHover( getPointer( event ) );

	}

	function onPointerDown( event ) {

		if ( !scope.enabled ) return;

		document.addEventListener( "mousemove", onPointerMove, false );

		scope.pointerHover( getPointer( event ) );
		scope.pointerDown( getPointer( event ) );

	}

	function onPointerMove( event ) {

		if ( !scope.enabled ) return;

		scope.pointerMove( getPointer( event ) );

	}

	function onPointerUp( event ) {

		if ( !scope.enabled ) return;

		document.removeEventListener( "mousemove", onPointerMove, false );

		scope.pointerUp( getPointer( event ) );

	}

	// TODO: depricate

	this.getMode = function () {

		return scope.mode;

	};

	this.setMode = function ( mode ) {

		scope.mode = mode;

	};

	this.setTranslationSnap = function ( translationSnap ) {

		scope.translationSnap = translationSnap;

	};

	this.setRotationSnap = function ( rotationSnap ) {

		scope.rotationSnap = rotationSnap;

	};

	this.setSize = function ( size ) {

		scope.size = size;

	};

	this.setSpace = function ( space ) {

		scope.space = space;

	};

	this.update = function () {

		console.warn( 'THREE.TransformControls: update function has been depricated.' );

	};

};

THREE.TransformControls.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), {

  constructor: THREE.TransformControls,

  isTransformControls: true

} );


THREE.TransformControlsGizmo = function () {

	'use strict';

	THREE.Object3D.call( this );

	this.type = 'TransformControlsGizmo';

	// shared materials

	var gizmoMaterial = new THREE.MeshBasicMaterial({
		depthTest: false,
		depthWrite: false,
		transparent: true,
		side: THREE.DoubleSide,
		fog: false
	});

	var gizmoLineMaterial = new THREE.LineBasicMaterial({
		depthTest: false,
		depthWrite: false,
		transparent: true,
		linewidth: 1,
		fog: false
	});

	// Make unique material for each axis/color

	var matInvisible = gizmoMaterial.clone();
	matInvisible.opacity = 0.15;

	var matHelper = gizmoMaterial.clone();
	matHelper.opacity = 0.33;

	var matRed = gizmoMaterial.clone();
	matRed.color.set( 0xff0000 );

	var matGreen = gizmoMaterial.clone();
	matGreen.color.set( 0x00ff00 );

	var matBlue = gizmoMaterial.clone();
	matBlue.color.set( 0x0000ff );

	var matWhiteTransperent = gizmoMaterial.clone();
	matWhiteTransperent.opacity = 0.25;

	var matYellowTransparent = matWhiteTransperent.clone();
	matYellowTransparent.color.set( 0xffff00 );

	var matCyanTransparent = matWhiteTransperent.clone();
	matCyanTransparent.color.set( 0x00ffff );

	var matMagentaTransparent = matWhiteTransperent.clone();
	matMagentaTransparent.color.set( 0xff00ff );

	var matYellow = gizmoMaterial.clone();
	matYellow.color.set( 0xffff00 );

	var matLineRed = gizmoLineMaterial.clone();
	matLineRed.color.set( 0xff0000 );

	var matLineGreen = gizmoLineMaterial.clone();
	matLineGreen.color.set( 0x00ff00 );

	var matLineBlue = gizmoLineMaterial.clone();
	matLineBlue.color.set( 0x0000ff );

	var matLineCyan = gizmoLineMaterial.clone();
	matLineCyan.color.set( 0x00ffff );

	var matLineMagenta = gizmoLineMaterial.clone();
	matLineMagenta.color.set( 0xff00ff );

	var matLineYellow = gizmoLineMaterial.clone();
	matLineYellow.color.set( 0xffff00 );

	var matLineGray = gizmoLineMaterial.clone();
	matLineGray.color.set( 0x787878);

	var matLineYellowTransparent = matLineYellow.clone();
	matLineYellowTransparent.opacity = 0.25;

	// reusable geometry

	var arrowGeometry = new THREE.CylinderBufferGeometry( 0, 0.05, 0.2, 12, 1, false);

	var scaleHandleGeometry = new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125);

	var lineGeometry = new THREE.BufferGeometry( );
	lineGeometry.addAttribute('position', new THREE.Float32BufferAttribute( [ 0, 0, 0,	1, 0, 0 ], 3 ) );

	var CircleGeometry = function( radius, arc ) {

		var geometry = new THREE.BufferGeometry( );
		var vertices = [];

		for ( var i = 0; i <= 64 * arc; ++i ) {

			vertices.push( 0, Math.cos( i / 32 * Math.PI ) * radius, Math.sin( i / 32 * Math.PI ) * radius );

		}

		geometry.addAttribute('position', new THREE.Float32BufferAttribute( vertices, 3 ) );

		return geometry;

	};

	// Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position

	var TranslateHelperGeometry = function( radius, arc ) {

		var geometry = new THREE.BufferGeometry()

		geometry.addAttribute('position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );

		return geometry;

	};

	// Gizmo definitions - custom hierarchy definitions for setupGizmo() function

	var gizmoTranslate = {
		X: [
			[ new THREE.Mesh( arrowGeometry, matRed ), [ 1, 0, 0 ], [ 0, 0, -Math.PI / 2 ], null, 'fwd' ],
			[ new THREE.Mesh( arrowGeometry, matRed ), [ 1, 0, 0 ], [ 0, 0, Math.PI / 2 ], null, 'bwd' ],
			[ new THREE.Line( lineGeometry, matLineRed ) ]
		],
		Y: [
			[ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, 1, 0 ], null, null, 'fwd' ],
			[ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, 1, 0 ], [ Math.PI, 0, 0 ], null, 'bwd' ],
			[ new THREE.Line( lineGeometry, matLineGreen ), null, [ 0, 0, Math.PI / 2 ] ]
		],
		Z: [
			[ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, 1 ], [ Math.PI / 2, 0, 0 ], null, 'fwd' ],
			[ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, 1 ], [ -Math.PI / 2, 0, 0 ], null, 'bwd' ],
			[ new THREE.Line( lineGeometry, matLineBlue ), null, [ 0, -Math.PI / 2, 0 ] ]
		],
		XYZ: [
			[ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.1, 0 ), matWhiteTransperent ), [ 0, 0, 0 ], [ 0, 0, 0 ] ]
		],
		XY: [
			[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.295, 0.295 ), matYellowTransparent ), [ 0.15, 0.15, 0 ] ],
			[ new THREE.Line( lineGeometry, matLineYellow ), [ 0.18, 0.3, 0 ], null, [ 0.125, 1, 1 ] ],
			[ new THREE.Line( lineGeometry, matLineYellow ), [ 0.3, 0.18, 0 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ] ]
		],
		YZ: [
			[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.295, 0.295 ), matCyanTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ] ],
			[ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.18, 0.3 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ] ],
			[ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.3, 0.18 ], [ 0, -Math.PI / 2, 0 ], [ 0.125, 1, 1 ] ]
		],
		XZ: [
			[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.295, 0.295 ), matMagentaTransparent ), [ 0.15, 0, 0.15 ], [ -Math.PI / 2, 0, 0 ] ],
			[ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.18, 0, 0.3 ], null, [ 0.125, 1, 1 ] ],
			[ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.3, 0, 0.18 ], [ 0, -Math.PI / 2, 0 ], [ 0.125, 1, 1 ] ]
		]
	};

	var pickerTranslate = {
		X: [
			[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0.6, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ]
		],
		Y: [
			[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0, 0.6, 0 ] ]
		],
		Z: [
			[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0, 0, 0.6 ], [ Math.PI / 2, 0, 0 ] ]
		],
		XYZ: [
			[ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.2, 0 ), matInvisible ) ]
		],
		XY: [
			[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), matInvisible ), [ 0.2, 0.2, 0 ] ]
		],
		YZ: [
			[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), matInvisible ), [ 0, 0.2, 0.2 ], [ 0, Math.PI / 2, 0 ] ]
		],
		XZ: [
			[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), matInvisible ), [ 0.2, 0, 0.2 ], [ -Math.PI / 2, 0, 0 ] ]
		]
	};

	var helperTranslate = {
		START: [
			[ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
		],
		END: [
			[ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
		],
		DELTA: [
			[ new THREE.Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
		],
		X: [
			[ new THREE.Line( lineGeometry, matHelper.clone() ), [ -1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
		],
		Y: [
			[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, -1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
		],
		Z: [
			[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, -1e3 ], [ 0, -Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
		]
	};

	var gizmoRotate = {
		X: [
			[ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineRed ) ],
			[ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.04, 0 ), matRed ), [ 0, 0, 0.99 ], null, [ 1, 3, 1 ] ],
		],
		Y: [
			[ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineGreen ), null, [ 0, 0, -Math.PI / 2 ] ],
			[ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.04, 0 ), matGreen ), [ 0, 0, 0.99 ], null, [ 3, 1, 1 ] ],
		],
		Z: [
			[ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineBlue ), null, [ 0, Math.PI / 2, 0 ] ],
			[ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.04, 0 ), matBlue ), [ 0.99, 0, 0 ], null, [ 1, 3, 1 ] ],
		],
		E: [
			[ new THREE.Line( CircleGeometry( 1.25, 1 ), matLineYellowTransparent ), null, [ 0, Math.PI / 2, 0 ] ],
			[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 1.17, 0, 0 ], [ 0, 0, -Math.PI / 2 ], [ 1, 1, 0.001 ]],
			[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ -1.17, 0, 0 ], [ 0, 0, Math.PI / 2 ], [ 1, 1, 0.001 ]],
			[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 0, -1.17, 0 ], [ Math.PI, 0, 0 ], [ 1, 1, 0.001 ]],
			[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 0, 1.17, 0 ], [ 0, 0, 0 ], [ 1, 1, 0.001 ]],
		],
		XYZE: [
			[ new THREE.Line( CircleGeometry( 1, 1 ), matLineGray ), null, [ 0, Math.PI / 2, 0 ] ]
		]
	};

	var helperRotate = {
		AXIS: [
			[ new THREE.Line( lineGeometry, matHelper.clone() ), [ -1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
		]
	};

	var pickerRotate = {
		X: [
			[ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, -Math.PI / 2, -Math.PI / 2 ] ],
		],
		Y: [
			[ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ] ],
		],
		Z: [
			[ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ],
		],
		E: [
			[ new THREE.Mesh( new THREE.TorusBufferGeometry( 1.25, 0.1, 2, 24 ), matInvisible ) ]
		],
		XYZE: [
			[ new THREE.Mesh( new THREE.SphereBufferGeometry( 0.7, 10, 8 ), matInvisible ) ]
		]
	};

	var gizmoScale = {
		X: [
			[ new THREE.Mesh( scaleHandleGeometry, matRed ), [ 0.8, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ],
			[ new THREE.Line( lineGeometry, matLineRed ), null, null, [ 0.8, 1, 1 ] ]
		],
		Y: [
			[ new THREE.Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.8, 0 ] ],
			[ new THREE.Line( lineGeometry, matLineGreen ), null, [ 0, 0, Math.PI / 2 ], [ 0.8, 1, 1 ] ]
		],
		Z: [
			[ new THREE.Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.8 ], [ Math.PI / 2, 0, 0 ] ],
			[ new THREE.Line( lineGeometry, matLineBlue ), null, [ 0, -Math.PI / 2, 0 ], [ 0.8, 1, 1 ] ]
		],
		XY: [
			[ new THREE.Mesh( scaleHandleGeometry, matYellowTransparent ), [ 0.85, 0.85, 0 ], null, [ 2, 2, 0.2 ] ],
			[ new THREE.Line( lineGeometry, matLineYellow ), [ 0.855, 0.98, 0 ], null, [ 0.125, 1, 1 ] ],
			[ new THREE.Line( lineGeometry, matLineYellow ), [ 0.98, 0.855, 0 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ] ]
		],
		YZ: [
			[ new THREE.Mesh( scaleHandleGeometry, matCyanTransparent ), [ 0, 0.85, 0.85 ], null, [ 0.2, 2, 2 ] ],
			[ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.855, 0.98 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ] ],
			[ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.98, 0.855 ], [ 0, -Math.PI / 2, 0 ], [ 0.125, 1, 1 ] ]
		],
		XZ: [
			[ new THREE.Mesh( scaleHandleGeometry, matMagentaTransparent ), [ 0.85, 0, 0.85 ], null, [ 2, 0.2, 2 ] ],
			[ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.855, 0, 0.98 ], null, [ 0.125, 1, 1 ] ],
			[ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.98, 0, 0.855 ], [ 0, -Math.PI / 2, 0 ], [ 0.125, 1, 1 ] ]
		],
		XYZX: [
			[ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 ), matWhiteTransperent ), [ 1.1, 0, 0 ] ],
		],
		XYZY: [
			[ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 ), matWhiteTransperent ), [ 0, 1.1, 0 ] ],
		],
		XYZZ: [
			[ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 ), matWhiteTransperent ), [ 0, 0, 1.1 ] ],
		]
	};

	var pickerScale = {
		X: [
			[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0.5, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ]
		],
		Y: [
			[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0, 0.5, 0 ] ]
		],
		Z: [
			[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ] ]
		],
		XY: [
			[ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0.85, 0.85, 0 ], null, [ 3, 3, 0.2 ] ],
		],
		YZ: [
			[ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0, 0.85, 0.85 ], null, [ 0.2, 3, 3 ] ],
		],
		XZ: [
			[ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0.85, 0, 0.85 ], null, [ 3, 0.2, 3 ] ],
		],
		XYZX: [
			[ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 1.1, 0, 0 ] ],
		],
		XYZY: [
			[ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 1.1, 0 ] ],
		],
		XYZZ: [
			[ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 1.1 ] ],
		]
	};

	var helperScale = {
		X: [
			[ new THREE.Line( lineGeometry, matHelper.clone() ), [ -1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
		],
		Y: [
			[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, -1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
		],
		Z: [
			[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, -1e3 ], [ 0, -Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
		]
	};

	// Creates an Object3D with gizmos described in custom hierarchy definition.

	var setupGizmo = function( gizmoMap ) {

		var gizmo = new THREE.Object3D();

		for ( var name in gizmoMap ) {

			for ( var i = gizmoMap[ name ].length; i --; ) {

				var object = gizmoMap[ name ][ i ][ 0 ].clone();
				var position = gizmoMap[ name ][ i ][ 1 ];
				var rotation = gizmoMap[ name ][ i ][ 2 ];
				var scale = gizmoMap[ name ][ i ][ 3 ];
				var tag = gizmoMap[ name ][ i ][ 4 ];

				// name and tag properties are essential for picking and updating logic.
				object.name = name;
				object.tag = tag;

				if (position) {
					object.position.set(position[ 0 ], position[ 1 ], position[ 2 ]);
				}
				if (rotation) {
					object.rotation.set(rotation[ 0 ], rotation[ 1 ], rotation[ 2 ]);
				}
				if (scale) {
					object.scale.set(scale[ 0 ], scale[ 1 ], scale[ 2 ]);
				}

				object.updateMatrix();

				var tempGeometry = object.geometry.clone();
				tempGeometry.applyMatrix(object.matrix);
				object.geometry = tempGeometry;

				object.position.set( 0, 0, 0 );
				object.rotation.set( 0, 0, 0 );
				object.scale.set(1, 1, 1);

				gizmo.add(object);

			}

		}

		return gizmo;

	};

	// Reusable utility variables

	var tempVector = new THREE.Vector3( 0, 0, 0 );
	var tempEuler = new THREE.Euler();
	var alignVector = new THREE.Vector3( 0, 1, 0 );
	var zeroVector = new THREE.Vector3( 0, 0, 0 );
	var lookAtMatrix = new THREE.Matrix4();
	var tempQuaternion = new THREE.Quaternion();
	var tempQuaternion2 = new THREE.Quaternion();
	var identityQuaternion = new THREE.Quaternion();

	var unitX = new THREE.Vector3( 1, 0, 0 );
	var unitY = new THREE.Vector3( 0, 1, 0 );
	var unitZ = new THREE.Vector3( 0, 0, 1 );

	// Gizmo creation

	this.gizmo = {};
	this.picker = {};
	this.helper = {};

	this.add( this.gizmo[ "translate" ] = setupGizmo( gizmoTranslate ) );
	this.add( this.gizmo[ "rotate" ] = setupGizmo( gizmoRotate ) );
	this.add( this.gizmo[ "scale" ] = setupGizmo( gizmoScale ) );
	this.add( this.picker[ "translate" ] = setupGizmo( pickerTranslate ) );
	this.add( this.picker[ "rotate" ] = setupGizmo( pickerRotate ) );
	this.add( this.picker[ "scale" ] = setupGizmo( pickerScale ) );
	this.add( this.helper[ "translate" ] = setupGizmo( helperTranslate ) );
	this.add( this.helper[ "rotate" ] = setupGizmo( helperRotate ) );
	this.add( this.helper[ "scale" ] = setupGizmo( helperScale ) );

	// Pickers should be hidden always

	this.picker[ "translate" ].visible = false;
	this.picker[ "rotate" ].visible = false;
	this.picker[ "scale" ].visible = false;

	// updateMatrixWorld will update transformations and appearance of individual handles

	this.updateMatrixWorld = function () {

		var space = this.space;

		if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation

		var quaternion = space === "local" ? this.worldQuaternion : identityQuaternion;

		// Show only gizmos for current transform mode

		this.gizmo[ "translate" ].visible = this.mode === "translate";
		this.gizmo[ "rotate" ].visible = this.mode === "rotate";
		this.gizmo[ "scale" ].visible = this.mode === "scale";

		this.helper[ "translate" ].visible = this.mode === "translate";
		this.helper[ "rotate" ].visible = this.mode === "rotate";
		this.helper[ "scale" ].visible = this.mode === "scale";


		var handles = [];
		handles = handles.concat( this.picker[ this.mode ].children );
		handles = handles.concat( this.gizmo[ this.mode ].children );
		handles = handles.concat( this.helper[ this.mode ].children );

		for ( var i = 0; i < handles.length; i++ ) {

			var handle = handles[i];

			// hide aligned to camera

			handle.visible = true;
			handle.rotation.set( 0, 0, 0 );
			handle.position.copy( this.worldPosition );

			var eyeDistance = this.worldPosition.distanceTo( this.cameraPosition);
			handle.scale.set( 1, 1, 1 ).multiplyScalar( eyeDistance * this.size / 7 );

			// TODO: simplify helpers and consider decoupling from gizmo

			if ( handle.tag === 'helper' ) {

				handle.visible = false;

				if ( handle.name === 'AXIS' ) {

					handle.position.copy( this.worldPositionStart );
					handle.visible = !!this.axis;

					if ( this.axis === 'X' ) {

						tempQuaternion.setFromEuler( tempEuler.set( 0, 0, 0 ) );
						handle.quaternion.copy( quaternion ).multiply( tempQuaternion );

						if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
							handle.visible = false;
						}

					}

					if ( this.axis === 'Y' ) {

						tempQuaternion.setFromEuler( tempEuler.set( 0, 0, Math.PI / 2 ) );
						handle.quaternion.copy( quaternion ).multiply( tempQuaternion );

						if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
							handle.visible = false;
						}

					}

					if ( this.axis === 'Z' ) {

						tempQuaternion.setFromEuler( tempEuler.set( 0, Math.PI / 2, 0 ) );
						handle.quaternion.copy( quaternion ).multiply( tempQuaternion );

						if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
							handle.visible = false;
						}

					}

					if ( this.axis === 'XYZE' ) {

						tempQuaternion.setFromEuler( tempEuler.set( 0, Math.PI / 2, 0 ) );
						alignVector.copy( this.rotationAxis );
						handle.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( zeroVector, alignVector, unitY ) );
						handle.quaternion.multiply( tempQuaternion );
						handle.visible = this.dragging;

					}

					if ( this.axis === 'E' ) {

						handle.visible = false;

					}


				} else if ( handle.name === 'START' ) {

					handle.position.copy( this.worldPositionStart );
					handle.visible = this.dragging;

				} else if ( handle.name === 'END' ) {

					handle.position.copy( this.worldPosition );
					handle.visible = this.dragging;

				} else if ( handle.name === 'DELTA' ) {

					handle.position.copy( this.worldPositionStart );
					handle.quaternion.copy( this.worldQuaternionStart );
					tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( -1 );
					tempVector.applyQuaternion( this.worldQuaternionStart.clone().inverse() );
					handle.scale.copy( tempVector );
					handle.visible = this.dragging;

				} else {

					handle.quaternion.copy( quaternion );

					if ( this.dragging ) {

						handle.position.copy( this.worldPositionStart );

					} else {

						handle.position.copy( this.worldPosition );

					}

					if ( this.axis ) {

						handle.visible = this.axis.search( handle.name ) !== -1;

					}

				}

				// If updating helper, skip rest of the loop
				continue;

			}

			// Align handles to current local or world rotation

			handle.quaternion.copy( quaternion );

			if ( this.mode === 'translate' || this.mode === 'scale' ) {

				// Hide translate and scale axis facing the camera

				var AXIS_HIDE_TRESHOLD = 0.99;
				var PLANE_HIDE_TRESHOLD = 0.2;
				var AXIS_FLIP_TRESHOLD = 0.0;


				if ( handle.name === 'X' || handle.name === 'XYZX' ) {
					if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {
						handle.scale.set( 1e-10, 1e-10, 1e-10 );
						handle.visible = false;
					}
				}
				if ( handle.name === 'Y' || handle.name === 'XYZY' ) {
					if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {
						handle.scale.set( 1e-10, 1e-10, 1e-10 );
						handle.visible = false;
					}
				}
				if ( handle.name === 'Z' || handle.name === 'XYZZ' ) {
					if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {
						handle.scale.set( 1e-10, 1e-10, 1e-10 );
						handle.visible = false;
					}
				}
				if ( handle.name === 'XY' ) {
					if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {
						handle.scale.set( 1e-10, 1e-10, 1e-10 );
						handle.visible = false;
					}
				}
				if ( handle.name === 'YZ' ) {
					if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {
						handle.scale.set( 1e-10, 1e-10, 1e-10 );
						handle.visible = false;
					}
				}
				if ( handle.name === 'XZ' ) {
					if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {
						handle.scale.set( 1e-10, 1e-10, 1e-10 );
						handle.visible = false;
					}
				}

				// Flip translate and scale axis ocluded behind another axis

				if ( handle.name.search( 'X' ) !== -1 ) {
					if ( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) {
						if ( handle.tag === 'fwd' ) {
							handle.visible = false;
						} else {
							handle.scale.x *= -1;
						}
					} else if ( handle.tag === 'bwd' ) {
						handle.visible = false;
					}
				}

				if ( handle.name.search( 'Y' ) !== -1 ) {
					if ( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) {
						if ( handle.tag === 'fwd' ) {
							handle.visible = false;
						} else {
							handle.scale.y *= -1;
						}
					} else if ( handle.tag === 'bwd' ) {
						handle.visible = false;
					}
				}

				if ( handle.name.search( 'Z' ) !== -1 ) {
					if ( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) {
						if ( handle.tag === 'fwd' ) {
							handle.visible = false;
						} else {
							handle.scale.z *= -1;
						}
					} else if ( handle.tag === 'bwd' ) {
						handle.visible = false;
					}
				}

			} else if ( this.mode === 'rotate' ) {

				// Align handles to current local or world rotation

				tempQuaternion2.copy( quaternion );
				alignVector.copy( this.eye ).applyQuaternion( tempQuaternion.copy( quaternion ).inverse() );

				if ( handle.name.search( "E" ) !== - 1 ) {

					handle.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( this.eye, zeroVector, unitY ) );

				}

				if ( handle.name === 'X' ) {

					tempQuaternion.setFromAxisAngle( unitX, Math.atan2( -alignVector.y, alignVector.z ) );
					tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion );
					handle.quaternion.copy( tempQuaternion );

				}

				if ( handle.name === 'Y' ) {

					tempQuaternion.setFromAxisAngle( unitY, Math.atan2( alignVector.x, alignVector.z ) );
					tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion );
					handle.quaternion.copy( tempQuaternion );

				}

				if ( handle.name === 'Z' ) {

					tempQuaternion.setFromAxisAngle( unitZ, Math.atan2( alignVector.y, alignVector.x ) );
					tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion );
					handle.quaternion.copy( tempQuaternion );

				}

			}

			// Hide disabled axes
			handle.visible = handle.visible && ( handle.name.indexOf( "X" ) === -1 || this.showX );
			handle.visible = handle.visible && ( handle.name.indexOf( "Y" ) === -1 || this.showY );
			handle.visible = handle.visible && ( handle.name.indexOf( "Z" ) === -1 || this.showZ );
			handle.visible = handle.visible && ( handle.name.indexOf( "E" ) === -1 || ( this.showX && this.showY && this.showZ ) );

			// highlight selected axis

			handle.material._opacity = handle.material._opacity || handle.material.opacity;
			handle.material._color = handle.material._color || handle.material.color.clone();

			handle.material.color.copy( handle.material._color );
			handle.material.opacity = handle.material._opacity;

			if ( !this.enabled ) {

				handle.material.opacity *= 0.5;
				handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );

			} else if ( this.axis ) {

				if ( handle.name === this.axis ) {

					handle.material.opacity = 1.0;
					handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );

				} else if ( this.axis.split('').some( function( a ) { return handle.name === a; } ) ) {

					handle.material.opacity = 1.0;
					handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );

				} else {

					handle.material.opacity *= 0.25;
					handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );

				}

			}

		}

		THREE.Object3D.prototype.updateMatrixWorld.call( this );

	};

};

THREE.TransformControlsGizmo.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), {

	constructor: THREE.TransformControlsGizmo,

	isTransformControlsGizmo: true

} );


THREE.TransformControlsPlane = function () {

	'use strict';

	THREE.Mesh.call( this,
		new THREE.PlaneBufferGeometry( 100000, 100000, 2, 2 ),
		new THREE.MeshBasicMaterial( { visible: false, wireframe: true, side: THREE.DoubleSide, transparent: true, opacity: 0.1 } )
	);

	this.type = 'TransformControlsPlane';

	var unitX = new THREE.Vector3( 1, 0, 0 );
	var unitY = new THREE.Vector3( 0, 1, 0 );
	var unitZ = new THREE.Vector3( 0, 0, 1 );

	var tempVector = new THREE.Vector3();
	var dirVector = new THREE.Vector3();
	var alignVector = new THREE.Vector3();
	var tempMatrix = new THREE.Matrix4();
	var identityQuaternion = new THREE.Quaternion();

	this.updateMatrixWorld = function() {

		var space = this.space;

		this.position.copy( this.worldPosition );

		if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation

		unitX.set( 1, 0, 0 ).applyQuaternion( space === "local" ? this.worldQuaternion : identityQuaternion );
		unitY.set( 0, 1, 0 ).applyQuaternion( space === "local" ? this.worldQuaternion : identityQuaternion );
		unitZ.set( 0, 0, 1 ).applyQuaternion( space === "local" ? this.worldQuaternion : identityQuaternion );

		// Align the plane for current transform mode, axis and space.

		alignVector.copy( unitY );

		switch ( this.mode ) {
			case 'translate':
			case 'scale':
				switch ( this.axis ) {
					case 'X':
						alignVector.copy( this.eye ).cross( unitX );
						dirVector.copy( unitX ).cross( alignVector );
						break;
					case 'Y':
						alignVector.copy( this.eye ).cross( unitY );
						dirVector.copy( unitY ).cross( alignVector );
						break;
					case 'Z':
						alignVector.copy( this.eye ).cross( unitZ );
						dirVector.copy( unitZ ).cross( alignVector );
						break;
					case 'XY':
						dirVector.copy( unitZ );
						break;
					case 'YZ':
						dirVector.copy( unitX );
						break;
					case 'XZ':
						alignVector.copy( unitZ );
						dirVector.copy( unitY );
						break;
					case 'XYZ':
					case 'E':
						dirVector.set( 0, 0, 0 );
						break;
				}
				break;
			case 'rotate':
			default:
				// special case for rotate
				dirVector.set( 0, 0, 0 );
		}

		if ( dirVector.length() === 0 ) {

			// If in rotate mode, make the plane parallel to camera
			this.quaternion.copy( this.cameraQuaternion );

		} else {

			tempMatrix.lookAt( tempVector.set( 0, 0, 0 ), dirVector, alignVector );

			this.quaternion.setFromRotationMatrix( tempMatrix );

		}

		THREE.Object3D.prototype.updateMatrixWorld.call( this );

	};

};

THREE.TransformControlsPlane.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), {

	constructor: THREE.TransformControlsPlane,

	isTransformControlsPlane: true

} );

/**
 * @author Slayvin / http://slayvin.net
 */

THREE.Reflector = function ( geometry, options ) {

	THREE.Mesh.call( this, geometry );

	this.type = 'Reflector';

	var scope = this;

	options = options || {};

	var color = ( options.color !== undefined ) ? new THREE.Color( options.color ) : new THREE.Color( 0x7F7F7F );
	var opacity = ( options.opacity !== undefined ) ? options.opacity : 1.0;
	var textureWidth = options.textureWidth || 512;
	var textureHeight = options.textureHeight || 512;
	var clipBias = options.clipBias || 0;
	var shader = options.shader || THREE.Reflector.ReflectorShader;
	var recursion = options.recursion !== undefined ? options.recursion : 0;

	//

	var reflectorPlane = new THREE.Plane();
	var normal = new THREE.Vector3();
	var reflectorWorldPosition = new THREE.Vector3();
	var cameraWorldPosition = new THREE.Vector3();
	var rotationMatrix = new THREE.Matrix4();
	var lookAtPosition = new THREE.Vector3( 0, 0, - 1 );
	var clipPlane = new THREE.Vector4();
	var viewport = new THREE.Vector4();

	var view = new THREE.Vector3();
	var target = new THREE.Vector3();
	var q = new THREE.Vector4();
	var size = new THREE.Vector2();

	var textureMatrix = new THREE.Matrix4();
	var virtualCamera = new THREE.PerspectiveCamera();

	var parameters = {
		minFilter: THREE.LinearFilter,
		magFilter: THREE.LinearFilter,
		format: THREE.RGBFormat,
		stencilBuffer: false
	};

	var renderTarget = new THREE.WebGLRenderTarget( textureWidth, textureHeight, parameters );

	if ( ! THREE.Math.isPowerOfTwo( textureWidth ) || ! THREE.Math.isPowerOfTwo( textureHeight ) ) {

		renderTarget.texture.generateMipmaps = false;

	}

	var material = new THREE.ShaderMaterial( {
		uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
		fragmentShader: shader.fragmentShader,
		vertexShader: shader.vertexShader,
        transparent: true
	} );

	material.uniforms[ "tDiffuse" ].value = renderTarget.texture;
	material.uniforms[ "color" ].value = color;
	material.uniforms[ "opacity" ].value = opacity;
	material.uniforms[ "textureMatrix" ].value = textureMatrix;

	this.material = material;

	this.onBeforeRender = function ( renderer, scene, camera ) {

		if ( 'recursion' in camera.userData ) {

			if ( camera.userData.recursion === recursion ) return;

			camera.userData.recursion ++;

		}

		reflectorWorldPosition.setFromMatrixPosition( scope.matrixWorld );
		cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );

		rotationMatrix.extractRotation( scope.matrixWorld );

		normal.set( 0, 0, 1 );
		normal.applyMatrix4( rotationMatrix );

		view.subVectors( reflectorWorldPosition, cameraWorldPosition );

		// Avoid rendering when reflector is facing away

		if ( view.dot( normal ) > 0 ) return;

		view.reflect( normal ).negate();
		view.add( reflectorWorldPosition );

		rotationMatrix.extractRotation( camera.matrixWorld );

		lookAtPosition.set( 0, 0, - 1 );
		lookAtPosition.applyMatrix4( rotationMatrix );
		lookAtPosition.add( cameraWorldPosition );

		target.subVectors( reflectorWorldPosition, lookAtPosition );
		target.reflect( normal ).negate();
		target.add( reflectorWorldPosition );

		virtualCamera.position.copy( view );
		virtualCamera.up.set( 0, 1, 0 );
		virtualCamera.up.applyMatrix4( rotationMatrix );
		virtualCamera.up.reflect( normal );
		virtualCamera.lookAt( target );

		virtualCamera.far = camera.far; // Used in WebGLBackground

		virtualCamera.updateMatrixWorld();
		virtualCamera.projectionMatrix.copy( camera.projectionMatrix );

		virtualCamera.userData.recursion = 0;

		// Update the texture matrix
		textureMatrix.set(
			0.5, 0.0, 0.0, 0.5,
			0.0, 0.5, 0.0, 0.5,
			0.0, 0.0, 0.5, 0.5,
			0.0, 0.0, 0.0, 1.0
		);
		textureMatrix.multiply( virtualCamera.projectionMatrix );
		textureMatrix.multiply( virtualCamera.matrixWorldInverse );
		textureMatrix.multiply( scope.matrixWorld );

		// Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
		// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
		reflectorPlane.setFromNormalAndCoplanarPoint( normal, reflectorWorldPosition );
		reflectorPlane.applyMatrix4( virtualCamera.matrixWorldInverse );

		clipPlane.set( reflectorPlane.normal.x, reflectorPlane.normal.y, reflectorPlane.normal.z, reflectorPlane.constant );

		var projectionMatrix = virtualCamera.projectionMatrix;

		q.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
		q.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
		q.z = - 1.0;
		q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];

		// Calculate the scaled plane vector
		clipPlane.multiplyScalar( 2.0 / clipPlane.dot( q ) );

		// Replacing the third row of the projection matrix
		projectionMatrix.elements[ 2 ] = clipPlane.x;
		projectionMatrix.elements[ 6 ] = clipPlane.y;
		projectionMatrix.elements[ 10 ] = clipPlane.z + 1.0 - clipBias;
		projectionMatrix.elements[ 14 ] = clipPlane.w;

		// Render

		scope.visible = false;

		var currentRenderTarget = renderer.getRenderTarget();

		var currentVrEnabled = renderer.vr.enabled;
		var currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;

		renderer.vr.enabled = false; // Avoid camera modification and recursion
		renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows

		renderer.setRenderTarget( renderTarget );
		renderer.clear();
		renderer.render( scene, virtualCamera );

		renderer.vr.enabled = currentVrEnabled;
		renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;

		renderer.setRenderTarget( currentRenderTarget );

		// Restore viewport

		var bounds = camera.bounds;

		if ( bounds !== undefined ) {

			renderer.getSize( size );
			var pixelRatio = renderer.getPixelRatio();

			viewport.x = bounds.x * size.width * pixelRatio;
			viewport.y = bounds.y * size.height * pixelRatio;
			viewport.z = bounds.z * size.width * pixelRatio;
			viewport.w = bounds.w * size.height * pixelRatio;

			renderer.state.viewport( viewport );

		}

		scope.visible = true;

	};

	this.getRenderTarget = function () {

		return renderTarget;

	};

};

THREE.Reflector.prototype = Object.create( THREE.Mesh.prototype );
THREE.Reflector.prototype.constructor = THREE.Reflector;

THREE.Reflector.ReflectorShader = {

	uniforms: {

		'color': {
			type: 'c',
			value: null
		},

        'opacity': {
		    type: 'f',
		    value: null
        },

		'tDiffuse': {
			type: 't',
			value: null
		},

		'textureMatrix': {
			type: 'm4',
			value: null
		}

	},

	vertexShader: [
		'uniform mat4 textureMatrix;',
		'varying vec4 vUv;',

		'void main() {',

		'	vUv = textureMatrix * vec4( position, 1.0 );',

		'	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',

		'}'
	].join( '\n' ),

	fragmentShader: [
		'uniform vec3 color;',
        'uniform float opacity;',
		'uniform sampler2D tDiffuse;',
		'varying vec4 vUv;',

		'float blendOverlay( float base, float blend ) {',

		'	return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );',

		'}',

		'vec3 blendOverlay( vec3 base, vec3 blend ) {',

		'	return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );',

		'}',

		'void main() {',

		'	vec4 base = texture2DProj( tDiffuse, vUv );',
		'	gl_FragColor = vec4( blendOverlay( base.rgb, color ), opacity );',

		'}'
	].join( '\n' )
};

/**
 * @author Mugen87 / https://github.com/Mugen87
 *
 */

THREE.Refractor = function ( geometry, options ) {

	THREE.Mesh.call( this, geometry );

	this.type = 'Refractor';

	var scope = this;

	options = options || {};

	var color = ( options.color !== undefined ) ? new THREE.Color( options.color ) : new THREE.Color( 0x7F7F7F );
	var textureWidth = options.textureWidth || 512;
	var textureHeight = options.textureHeight || 512;
	var clipBias = options.clipBias || 0;
	var shader = options.shader || THREE.Refractor.RefractorShader;

	//

	var virtualCamera = new THREE.PerspectiveCamera();
	virtualCamera.matrixAutoUpdate = false;
	virtualCamera.userData.refractor = true;

	//

	var refractorPlane = new THREE.Plane();
	var textureMatrix = new THREE.Matrix4();

	// render target

	var parameters = {
		minFilter: THREE.LinearFilter,
		magFilter: THREE.LinearFilter,
		format: THREE.RGBFormat,
		stencilBuffer: false
	};

	var renderTarget = new THREE.WebGLRenderTarget( textureWidth, textureHeight, parameters );

	if ( ! THREE.Math.isPowerOfTwo( textureWidth ) || ! THREE.Math.isPowerOfTwo( textureHeight ) ) {

		renderTarget.texture.generateMipmaps = false;

	}

	// material

	this.material = new THREE.ShaderMaterial( {
		uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
		vertexShader: shader.vertexShader,
		fragmentShader: shader.fragmentShader,
		transparent: true // ensures, refractors are drawn from farthest to closest
	} );

	this.material.uniforms[ "color" ].value = color;
	this.material.uniforms[ "tDiffuse" ].value = renderTarget.texture;
	this.material.uniforms[ "textureMatrix" ].value = textureMatrix;

	// functions

	var visible = ( function () {

		var refractorWorldPosition = new THREE.Vector3();
		var cameraWorldPosition = new THREE.Vector3();
		var rotationMatrix = new THREE.Matrix4();

		var view = new THREE.Vector3();
		var normal = new THREE.Vector3();

		return function visible( camera ) {

			refractorWorldPosition.setFromMatrixPosition( scope.matrixWorld );
			cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );

			view.subVectors( refractorWorldPosition, cameraWorldPosition );

			rotationMatrix.extractRotation( scope.matrixWorld );

			normal.set( 0, 0, 1 );
			normal.applyMatrix4( rotationMatrix );

			return view.dot( normal ) < 0;

		};

	} )();

	var updateRefractorPlane = ( function () {

		var normal = new THREE.Vector3();
		var position = new THREE.Vector3();
		var quaternion = new THREE.Quaternion();
		var scale = new THREE.Vector3();

		return function updateRefractorPlane() {

			scope.matrixWorld.decompose( position, quaternion, scale );
			normal.set( 0, 0, 1 ).applyQuaternion( quaternion ).normalize();

			// flip the normal because we want to cull everything above the plane

			normal.negate();

			refractorPlane.setFromNormalAndCoplanarPoint( normal, position );

		};

	} )();

	var updateVirtualCamera = ( function () {

		var clipPlane = new THREE.Plane();
		var clipVector = new THREE.Vector4();
		var q = new THREE.Vector4();

		return function updateVirtualCamera( camera ) {

			virtualCamera.matrixWorld.copy( camera.matrixWorld );
			virtualCamera.matrixWorldInverse.getInverse( virtualCamera.matrixWorld );
			virtualCamera.projectionMatrix.copy( camera.projectionMatrix );
			virtualCamera.far = camera.far; // used in WebGLBackground

			// The following code creates an oblique view frustum for clipping.
			// see: Lengyel, Eric. “Oblique View Frustum Depth Projection and Clipping”.
			// Journal of Game Development, Vol. 1, No. 2 (2005), Charles River Media, pp. 5–16

			clipPlane.copy( refractorPlane );
			clipPlane.applyMatrix4( virtualCamera.matrixWorldInverse );

			clipVector.set( clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.constant );

			// calculate the clip-space corner point opposite the clipping plane and
			// transform it into camera space by multiplying it by the inverse of the projection matrix

			var projectionMatrix = virtualCamera.projectionMatrix;

			q.x = ( Math.sign( clipVector.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
			q.y = ( Math.sign( clipVector.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
			q.z = - 1.0;
			q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];

			// calculate the scaled plane vector

			clipVector.multiplyScalar( 2.0 / clipVector.dot( q ) );

			// replacing the third row of the projection matrix

			projectionMatrix.elements[ 2 ] = clipVector.x;
			projectionMatrix.elements[ 6 ] = clipVector.y;
			projectionMatrix.elements[ 10 ] = clipVector.z + 1.0 - clipBias;
			projectionMatrix.elements[ 14 ] = clipVector.w;

		};

	} )();

	// This will update the texture matrix that is used for projective texture mapping in the shader.
	// see: http://developer.download.nvidia.com/assets/gamedev/docs/projective_texture_mapping.pdf

	function updateTextureMatrix( camera ) {

		// this matrix does range mapping to [ 0, 1 ]

		textureMatrix.set(
			0.5, 0.0, 0.0, 0.5,
			0.0, 0.5, 0.0, 0.5,
			0.0, 0.0, 0.5, 0.5,
			0.0, 0.0, 0.0, 1.0
		);

		// we use "Object Linear Texgen", so we need to multiply the texture matrix T
		// (matrix above) with the projection and view matrix of the virtual camera
		// and the model matrix of the refractor

		textureMatrix.multiply( camera.projectionMatrix );
		textureMatrix.multiply( camera.matrixWorldInverse );
		textureMatrix.multiply( scope.matrixWorld );

	}

	//

	var render = ( function () {

		var viewport = new THREE.Vector4();
		var size = new THREE.Vector2();

		return function render( renderer, scene, camera ) {

			scope.visible = false;

			var currentRenderTarget = renderer.getRenderTarget();
			var currentVrEnabled = renderer.vr.enabled;
			var currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;

			renderer.vr.enabled = false; // avoid camera modification
			renderer.shadowMap.autoUpdate = false; // avoid re-computing shadows

			renderer.setRenderTarget( renderTarget );
			renderer.clear();
			renderer.render( scene, virtualCamera );

			renderer.vr.enabled = currentVrEnabled;
			renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
			renderer.setRenderTarget( currentRenderTarget );

			// restore viewport

			var bounds = camera.bounds;

			if ( bounds !== undefined ) {

				renderer.getSize( size );
				var pixelRatio = renderer.getPixelRatio();

				viewport.x = bounds.x * size.width * pixelRatio;
				viewport.y = bounds.y * size.height * pixelRatio;
				viewport.z = bounds.z * size.width * pixelRatio;
				viewport.w = bounds.w * size.height * pixelRatio;

				renderer.state.viewport( viewport );

			}

			scope.visible = true;

		};

	} )();

	//

	this.onBeforeRender = function ( renderer, scene, camera ) {

		// ensure refractors are rendered only once per frame

		if ( camera.userData.refractor === true ) return;

		// avoid rendering when the refractor is viewed from behind

		if ( ! visible( camera ) === true ) return;

		// update

		updateRefractorPlane();

		updateTextureMatrix( camera );

		updateVirtualCamera( camera );

		render( renderer, scene, camera );

	};

	this.getRenderTarget = function () {

		return renderTarget;

	};

};

THREE.Refractor.prototype = Object.create( THREE.Mesh.prototype );
THREE.Refractor.prototype.constructor = THREE.Refractor;

THREE.Refractor.RefractorShader = {

	uniforms: {

		'color': {
			type: 'c',
			value: null
		},

		'tDiffuse': {
			type: 't',
			value: null
		},

		'textureMatrix': {
			type: 'm4',
			value: null
		}

	},

	vertexShader: [

		'uniform mat4 textureMatrix;',

		'varying vec4 vUv;',

		'void main() {',

		'	vUv = textureMatrix * vec4( position, 1.0 );',

		'	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',

		'}'

	].join( '\n' ),

	fragmentShader: [

		'uniform vec3 color;',
		'uniform sampler2D tDiffuse;',

		'varying vec4 vUv;',

		'float blendOverlay( float base, float blend ) {',

		'	return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );',

		'}',

		'vec3 blendOverlay( vec3 base, vec3 blend ) {',

		'	return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );',

		'}',

		'void main() {',

		'	vec4 base = texture2DProj( tDiffuse, vUv );',

		'	gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );',

		'}'

	].join( '\n' )
};

/**
 * @author Mugen87 / https://github.com/Mugen87
 *
 * References:
 *	http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf
 * 	http://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html
 *
 */

THREE.Water = function ( geometry, options ) {

	THREE.Mesh.call( this, geometry );

	this.type = 'Water';

	var scope = this;

	options = options || {};

	var color = ( options.color !== undefined ) ? new THREE.Color( options.color ) : new THREE.Color( 0xFFFFFF );
	var textureWidth = options.textureWidth || 512;
	var textureHeight = options.textureHeight || 512;
	var clipBias = options.clipBias || 0;
	var flowDirection = options.flowDirection || new THREE.Vector2( 1, 0 );
	var flowSpeed = options.flowSpeed || 0.03;
	var reflectivity = options.reflectivity || 0.02;
	var scale = options.scale || 1;
	var shader = options.shader || THREE.Water.WaterShader;

	var textureLoader = new THREE.TextureLoader();

	var flowMap = options.flowMap || undefined;
	var normalMap0 = options.normalMap0 || textureLoader.load( 'textures/water/Water_1_M_Normal.jpg' );
	var normalMap1 = options.normalMap1 || textureLoader.load( 'textures/water/Water_2_M_Normal.jpg' );

	var cycle = 0.15; // a cycle of a flow map phase
	var halfCycle = cycle * 0.5;
	var textureMatrix = new THREE.Matrix4();
	var clock = new THREE.Clock();

	// internal components

	if ( THREE.Reflector === undefined ) {

		console.error( 'THREE.Water: Required component THREE.Reflector not found.' );
		return;

	}

	if ( THREE.Refractor === undefined ) {

		console.error( 'THREE.Water: Required component THREE.Refractor not found.' );
		return;

	}

	var reflector = new THREE.Reflector( geometry, {
		textureWidth: textureWidth,
		textureHeight: textureHeight,
		clipBias: clipBias
	} );

	var refractor = new THREE.Refractor( geometry, {
		textureWidth: textureWidth,
		textureHeight: textureHeight,
		clipBias: clipBias
	} );

	reflector.matrixAutoUpdate = false;
	refractor.matrixAutoUpdate = false;

	// material

	this.material = new THREE.ShaderMaterial( {
		uniforms: THREE.UniformsUtils.merge( [
			THREE.UniformsLib[ 'fog' ],
			shader.uniforms
		] ),
		vertexShader: shader.vertexShader,
		fragmentShader: shader.fragmentShader,
		transparent: true,
		fog: true
	} );

	if ( flowMap !== undefined ) {

		this.material.defines.USE_FLOWMAP = '';
		this.material.uniforms[ "tFlowMap" ] = {
			type: 't',
			value: flowMap
		};

	} else {

		this.material.uniforms[ "flowDirection" ] = {
			type: 'v2',
			value: flowDirection
		};

	}

	// maps

	normalMap0.wrapS = normalMap0.wrapT = THREE.RepeatWrapping;
	normalMap1.wrapS = normalMap1.wrapT = THREE.RepeatWrapping;

	this.material.uniforms[ "tReflectionMap" ].value = reflector.getRenderTarget().texture;
	this.material.uniforms[ "tRefractionMap" ].value = refractor.getRenderTarget().texture;
	this.material.uniforms[ "tNormalMap0" ].value = normalMap0;
	this.material.uniforms[ "tNormalMap1" ].value = normalMap1;

	// water

	this.material.uniforms[ "color" ].value = color;
	this.material.uniforms[ "reflectivity" ].value = reflectivity;
	this.material.uniforms[ "textureMatrix" ].value = textureMatrix;

	// inital values

	this.material.uniforms[ "config" ].value.x = 0; // flowMapOffset0
	this.material.uniforms[ "config" ].value.y = halfCycle; // flowMapOffset1
	this.material.uniforms[ "config" ].value.z = halfCycle; // halfCycle
	this.material.uniforms[ "config" ].value.w = scale; // scale

	// functions

	function updateTextureMatrix( camera ) {

		textureMatrix.set(
			0.5, 0.0, 0.0, 0.5,
			0.0, 0.5, 0.0, 0.5,
			0.0, 0.0, 0.5, 0.5,
			0.0, 0.0, 0.0, 1.0
		);

		textureMatrix.multiply( camera.projectionMatrix );
		textureMatrix.multiply( camera.matrixWorldInverse );
		textureMatrix.multiply( scope.matrixWorld );

	}

	function updateFlow() {

		var delta = clock.getDelta();
		var config = scope.material.uniforms[ "config" ];

		config.value.x += flowSpeed * delta; // flowMapOffset0
		config.value.y = config.value.x + halfCycle; // flowMapOffset1

		// Important: The distance between offsets should be always the value of "halfCycle".
		// Moreover, both offsets should be in the range of [ 0, cycle ].
		// This approach ensures a smooth water flow and avoids "reset" effects.

		if ( config.value.x >= cycle ) {

			config.value.x = 0;
			config.value.y = halfCycle;

		} else if ( config.value.y >= cycle ) {

			config.value.y = config.value.y - cycle;

		}

	}

	//

	this.onBeforeRender = function ( renderer, scene, camera ) {

		updateTextureMatrix( camera );
		updateFlow();

		scope.visible = false;

		reflector.matrixWorld.copy( scope.matrixWorld );
		refractor.matrixWorld.copy( scope.matrixWorld );

		reflector.onBeforeRender( renderer, scene, camera );
		refractor.onBeforeRender( renderer, scene, camera );

		scope.visible = true;

	};

};

THREE.Water.prototype = Object.create( THREE.Mesh.prototype );
THREE.Water.prototype.constructor = THREE.Water;

THREE.Water.WaterShader = {

	uniforms: {

		'color': {
			type: 'c',
			value: null
		},

		'reflectivity': {
			type: 'f',
			value: 0
		},

		'tReflectionMap': {
			type: 't',
			value: null
		},

		'tRefractionMap': {
			type: 't',
			value: null
		},

		'tNormalMap0': {
			type: 't',
			value: null
		},

		'tNormalMap1': {
			type: 't',
			value: null
		},

		'textureMatrix': {
			type: 'm4',
			value: null
		},

		'config': {
			type: 'v4',
			value: new THREE.Vector4()
		}

	},

	vertexShader: [

		'#include <fog_pars_vertex>',

		'uniform mat4 textureMatrix;',

		'varying vec4 vCoord;',
		'varying vec2 vUv;',
		'varying vec3 vToEye;',

		'void main() {',

		'	vUv = uv;',
		'	vCoord = textureMatrix * vec4( position, 1.0 );',

		'	vec4 worldPosition = modelMatrix * vec4( position, 1.0 );',
		'	vToEye = cameraPosition - worldPosition.xyz;',

		'	vec4 mvPosition =  viewMatrix * worldPosition;', // used in fog_vertex
		'	gl_Position = projectionMatrix * mvPosition;',

		'	#include <fog_vertex>',

		'}'

	].join( '\n' ),

	fragmentShader: [

		'#include <common>',
		'#include <fog_pars_fragment>',

		'uniform sampler2D tReflectionMap;',
		'uniform sampler2D tRefractionMap;',
		'uniform sampler2D tNormalMap0;',
		'uniform sampler2D tNormalMap1;',

		'#ifdef USE_FLOWMAP',
		'	uniform sampler2D tFlowMap;',
		'#else',
		'	uniform vec2 flowDirection;',
		'#endif',

		'uniform vec3 color;',
		'uniform float reflectivity;',
		'uniform vec4 config;',

		'varying vec4 vCoord;',
		'varying vec2 vUv;',
		'varying vec3 vToEye;',

		'void main() {',

		'	float flowMapOffset0 = config.x;',
		'	float flowMapOffset1 = config.y;',
		'	float halfCycle = config.z;',
		'	float scale = config.w;',

		'	vec3 toEye = normalize( vToEye );',

		// determine flow direction
		'	vec2 flow;',
		'	#ifdef USE_FLOWMAP',
		'		flow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;',
		'	#else',
		'		flow = flowDirection;',
		'	#endif',
		'	flow.x *= - 1.0;',

		// sample normal maps (distort uvs with flowdata)
		'	vec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );',
		'	vec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );',

		// linear interpolate to get the final normal color
		'	float flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;',
		'	vec4 normalColor = mix( normalColor0, normalColor1, flowLerp );',

		// calculate normal vector
		'	vec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b,  normalColor.g * 2.0 - 1.0 ) );',

		// calculate the fresnel term to blend reflection and refraction maps
		'	float theta = max( dot( toEye, normal ), 0.0 );',
		'	float reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );',

		// calculate final uv coords
		'	vec3 coord = vCoord.xyz / vCoord.w;',
		'	vec2 uv = coord.xy + coord.z * normal.xz * 0.05;',

		'	vec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );',
		'	vec4 refractColor = texture2D( tRefractionMap, uv );',

		// multiply water color with the mix of both textures
		'	gl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );',

		'	#include <tonemapping_fragment>',
		'	#include <encodings_fragment>',
		'	#include <fog_fragment>',

		'}'

	].join( '\n' )
};

/**
 * Uniforms library for RectAreaLight shared webgl shaders
 * @author abelnation
 * @author WestLangley / http://github.com/WestLangley
 *
 * NOTE: This is a temporary location for the BRDF approximation texture data
 *       based off of Eric Heitz's work (see citation below).  BRDF data for
 *       RectAreaLight is currently approximated using a precomputed texture
 *       of roughly 80kb in size.  The hope is to find a better way to include
 *       the large texture data before including the full RectAreaLight implementation
 *       in the main build files.
 *
 * TODO: figure out a way to compress the LTC BRDF data
 */

// Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
// by Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt
// code: https://github.com/selfshadow/ltc_code/

( function () {

	// source: https://github.com/selfshadow/ltc_code/tree/master/fit/results/ltc.js

	var LTC_MAT_1 = [ 1, 0, 0, 2e-05, 1, 0, 0, 0.000503905, 1, 0, 0, 0.00201562, 1, 0, 0, 0.00453516, 1, 0, 0, 0.00806253, 1, 0, 0, 0.0125978, 1, 0, 0, 0.018141, 1, 0, 0, 0.0246924, 1, 0, 0, 0.0322525, 1, 0, 0, 0.0408213, 1, 0, 0, 0.0503999, 1, 0, 0, 0.0609894, 1, 0, 0, 0.0725906, 1, 0, 0, 0.0852058, 1, 0, 0, 0.0988363, 1, 0, 0, 0.113484, 1, 0, 0, 0.129153, 1, 0, 0, 0.145839, 1, 0, 0, 0.163548, 1, 0, 0, 0.182266, 1, 0, 0, 0.201942, 1, 0, 0, 0.222314, 1, 0, 0, 0.241906, 1, 0, 0, 0.262314, 1, 0, 0, 0.285754, 1, 0, 0, 0.310159, 1, 0, 0, 0.335426, 1, 0, 0, 0.361341, 1, 0, 0, 0.387445, 1, 0, 0, 0.412784, 1, 0, 0, 0.438197, 1, 0, 0, 0.466966, 1, 0, 0, 0.49559, 1, 0, 0, 0.523448, 1, 0, 0, 0.549938, 1, 0, 0, 0.57979, 1, 0, 0, 0.608746, 1, 0, 0, 0.636185, 1, 0, 0, 0.664748, 1, 0, 0, 0.69313, 1, 0, 0, 0.71966, 1, 0, 0, 0.747662, 1, 0, 0, 0.774023, 1, 0, 0, 0.799775, 1, 0, 0, 0.825274, 1, 0, 0, 0.849156, 1, 0, 0, 0.873248, 1, 0, 0, 0.89532, 1, 0, 0, 0.917565, 1, 0, 0, 0.937863, 1, 0, 0, 0.958139, 1, 0, 0, 0.976563, 1, 0, 0, 0.994658, 1, 0, 0, 1.0112, 1, 0, 0, 1.02712, 1, 0, 0, 1.04189, 1, 0, 0, 1.05568, 1, 0, 0, 1.06877, 1, 0, 0, 1.08058, 1, 0, 0, 1.09194, 1, 0, 0, 1.10191, 1, 0, 0, 1.11161, 1, 0, 0, 1.1199, 1, 0, 0, 1.12813, 0.999547, -4.48815e-07, 0.0224417, 1.99902e-05, 0.999495, -1.13079e-05, 0.0224406, 0.000503651, 0.999496, -4.52317e-05, 0.0224406, 0.00201461, 0.999496, -0.000101772, 0.0224406, 0.00453287, 0.999495, -0.000180928, 0.0224406, 0.00805845, 0.999497, -0.000282702, 0.0224406, 0.0125914, 0.999496, -0.000407096, 0.0224406, 0.0181319, 0.999498, -0.000554114, 0.0224406, 0.02468, 0.999499, -0.000723768, 0.0224406, 0.0322363, 0.999495, -0.000916058, 0.0224405, 0.0408009, 0.999499, -0.00113101, 0.0224408, 0.050375, 0.999494, -0.00136863, 0.0224405, 0.0609586, 0.999489, -0.00162896, 0.0224401, 0.0725537, 0.999489, -0.00191201, 0.0224414, 0.0851619, 0.999498, -0.00221787, 0.0224413, 0.0987867, 0.999492, -0.00254642, 0.0224409, 0.113426, 0.999507, -0.00289779, 0.0224417, 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	var LTC_MAT_2 = [ 1, 0, 0, 0, 1, 7.91421e-31, 0, 0, 1, 1.04392e-24, 0, 0, 1, 3.49405e-21, 0, 0, 1, 1.09923e-18, 0, 0, 1, 9.47414e-17, 0, 0, 1, 3.59627e-15, 0, 0, 1, 7.72053e-14, 0, 0, 1, 1.08799e-12, 0, 0, 1, 1.10655e-11, 0, 0, 1, 8.65818e-11, 0, 0, 0.999998, 5.45037e-10, 0, 0, 0.999994, 2.85095e-09, 0, 0, 0.999989, 1.26931e-08, 0, 0, 0.999973, 4.89938e-08, 0, 0, 0.999947, 1.66347e-07, 0, 0, 0.999894, 5.02694e-07, 0, 0, 0.999798, 1.36532e-06, 0, 0, 0.999617, 3.35898e-06, 0, 0, 0.999234, 7.52126e-06, 0, 0, 0.998258, 1.52586e-05, 0, 0, 0.99504, 2.66207e-05, 0, 0, 0.980816, 2.36802e-05, 0, 0, 0.967553, 2.07684e-06, 0, 0, 0.966877, 4.03733e-06, 0, 0, 0.965752, 7.41174e-06, 0, 0, 0.96382, 1.27746e-05, 0, 0, 0.960306, 2.02792e-05, 0, 0, 0.953619, 2.80232e-05, 0, 0, 0.941103, 2.78816e-05, 0, 0, 0.926619, 1.60221e-05, 0, 0, 0.920983, 2.35164e-05, 0, 0, 0.912293, 3.11924e-05, 0, 0.0158731, 0.899277, 3.48118e-05, 0, 0.0476191, 0.880884, 2.6041e-05, 0, 0.0793651, 0.870399, 3.38726e-05, 0, 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0.893346, 0.0989077, 0, 0.52223, 0.892502, 0.0931724, 0, 0.539064, 0.891441, 0.0878276, 0, 0.556028, 0.890276, 0.082903, 0, 0.573125, 0.888972, 0.0783505, 0, 0.590361, 0.887469, 0.0741083, 0, 0.607741, 0.885785, 0.0701633, 0, 0.62527, 0.883914, 0.0664835, 0, 0.642957, 0.881872, 0.0630567, 0, 0.660809, 0.879651, 0.0598527, 0, 0.678836, 0.877267, 0.0568615, 0, 0.69705, 0.874717, 0.05406, 0, 0.715465, 0.872012, 0.0514378, 0, 0.734098, 0.869157, 0.0489805, 0, 0.752968, 0.866155, 0.0466727, 0, 0.772101, 0.863014, 0.0445056, 0, 0.791529, 0.859748, 0.0424733, 0, 0.81129, 0.856416, 0.0405957, 0, 0.831438, 0.852958, 0.0388273, 0, 0.852044, 0.849382, 0.0371619, 0, 0.87321, 0.845694, 0.0355959, 0, 0.89509, 0.841893, 0.0341155, 0, 0.917932, 0.837981, 0.0327141, 0, 0.942204, 0.833963, 0.0313856, 0, 0.968981, 0.829847, 0.0301275, 0, 1, 1, 0.85214, 0, 0, 0.999969, 0.852095, 0, 0.00279627, 0.999483, 0.851408, 0, 0.0107635, 0.994545, 0.84579, 0, 0.0206454, 0.986188, 0.835231, 0, 0.0315756, 0.969847, 0.814687, 0, 0.0432021, 0.945951, 0.783735, 0, 0.0553396, 0.91917, 0.746074, 0, 0.0678766, 0.895488, 0.706938, 0, 0.0807395, 0.878232, 0.669534, 0, 0.0938767, 0.868252, 0.635168, 0, 0.10725, 0.863873, 0.603069, 0, 0.120832, 0.863369, 0.572514, 0, 0.134598, 0.86545, 0.543169, 0, 0.148533, 0.868803, 0.514578, 0, 0.16262, 0.872794, 0.486762, 0, 0.176849, 0.87702, 0.459811, 0, 0.19121, 0.881054, 0.433654, 0, 0.205694, 0.884974, 0.408574, 0, 0.220294, 0.888587, 0.384525, 0, 0.235005, 0.891877, 0.36156, 0, 0.24982, 0.894793, 0.339661, 0, 0.264737, 0.89743, 0.318913, 0, 0.279751, 0.899796, 0.299302, 0, 0.294859, 0.901943, 0.280843, 0, 0.310058, 0.903858, 0.263481, 0, 0.325346, 0.905574, 0.247197, 0, 0.340721, 0.907069, 0.231915, 0, 0.356181, 0.908379, 0.217614, 0, 0.371725, 0.90952, 0.20425, 0, 0.387353, 0.910483, 0.191758, 0, 0.403063, 0.91128, 0.180092, 0, 0.418854, 0.911936, 0.169222, 0, 0.434727, 0.912454, 0.159098, 0, 0.450682, 0.912835, 0.149668, 0, 0.466718, 0.913078, 0.140884, 0, 0.482837, 0.913192, 0.132709, 0, 0.499038, 0.913175, 0.125095, 0, 0.515324, 0.91304, 0.118012, 0, 0.531695, 0.912781, 0.111417, 0, 0.548153, 0.91241, 0.105281, 0, 0.5647, 0.911924, 0.0995691, 0, 0.581338, 0.911331, 0.0942531, 0, 0.59807, 0.910637, 0.0893076, 0, 0.6149, 0.90984, 0.0846998, 0, 0.63183, 0.908941, 0.0804044, 0, 0.648865, 0.907944, 0.0763984, 0, 0.666011, 0.906857, 0.0726638, 0, 0.683273, 0.90568, 0.0691783, 0, 0.700659, 0.904416, 0.0659222, 0, 0.718176, 0.903067, 0.0628782, 0, 0.735834, 0.901637, 0.0600307, 0, 0.753646, 0.900128, 0.0573647, 0, 0.771625, 0.898544, 0.0548668, 0, 0.78979, 0.89689, 0.052527, 0, 0.808162, 0.895165, 0.0503306, 0, 0.826771, 0.893371, 0.0482668, 0, 0.845654, 0.891572, 0.0463605, 0, 0.864863, 0.889763, 0.0445998, 0, 0.884472, 0.887894, 0.0429451, 0, 0.904592, 0.885967, 0.0413884, 0, 0.925407, 0.883984, 0.0399225, 0, 0.947271, 0.881945, 0.0385405, 0, 0.97105, 0.879854, 0.0372362, 0, 1, 0.999804, 0.995833, 0, 0, 0.938155, 0.933611, 0, 0.0158731, 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0.0484975, 0, 0.984127, 0.932164, 0.0471899, 0, 1 ];

	// data textures

	var ltc_1 = new THREE.DataTexture( new Float32Array( LTC_MAT_1 ), 64, 64, THREE.RGBAFormat, THREE.FloatType, THREE.UVMapping, THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping, THREE.LinearFilter, THREE.NearestFilter, 1 );

	var ltc_2 = new THREE.DataTexture( new Float32Array( LTC_MAT_2 ), 64, 64, THREE.RGBAFormat, THREE.FloatType, THREE.UVMapping, THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping, THREE.LinearFilter, THREE.NearestFilter, 1 );

	ltc_1.needsUpdate = true;
	ltc_2.needsUpdate = true;

	THREE.UniformsLib.LTC_1 = ltc_1;
	THREE.UniformsLib.LTC_2 = ltc_2;

	// add ltc data textures to material uniforms

	var ltc = { ltc_1: { value: null }, ltc_2: { value: null } };

	Object.assign( THREE.ShaderLib.standard.uniforms, ltc );
	Object.assign( THREE.ShaderLib.physical.uniforms, ltc );

} )()

;(function() {

"use strict";

var root = this

var has_require = typeof require !== 'undefined'

var THREE = root.THREE || has_require && require('three')
if( !THREE )
	throw new Error( 'MeshLine requires three.js' )

function MeshLine() {

	this.positions = [];

	this.previous = [];
	this.next = [];
	this.side = [];
	this.width = [];
	this.indices_array = [];
	this.uvs = [];
	this.counters = [];
	this.geometry = new THREE.BufferGeometry();

	this.widthCallback = null;

	// Used to raycast
	this.matrixWorld = new THREE.Matrix4();
}

MeshLine.prototype.setMatrixWorld = function(matrixWorld) {
	this.matrixWorld = matrixWorld;
}


MeshLine.prototype.setGeometry = function( g, c ) {
	
	this.widthCallback = c;

	this.positions = [];
	this.counters = [];
	// g.computeBoundingBox();
	// g.computeBoundingSphere();

	// set the normals
	// g.computeVertexNormals();
	if( g instanceof THREE.Geometry ) {
		for( var j = 0; j < g.vertices.length; j++ ) {
			var v = g.vertices[ j ];
			var c = j/g.vertices.length;
			this.positions.push( v.x, v.y, v.z );
			this.positions.push( v.x, v.y, v.z );
			this.counters.push(c);
			this.counters.push(c);
		}
	}

	if( g instanceof THREE.BufferGeometry ) {
		// read attribute positions ?
	}

	if( g instanceof Float32Array || g instanceof Array ) {
		for( var j = 0; j < g.length; j += 3 ) {
			var c = j/g.length;
			this.positions.push( g[ j ], g[ j + 1 ], g[ j + 2 ] );
			this.positions.push( g[ j ], g[ j + 1 ], g[ j + 2 ] );
			this.counters.push(c);
			this.counters.push(c);
		}
	}

	this.process();

}

MeshLine.prototype.raycast = ( function () {

	var inverseMatrix = new THREE.Matrix4();
	var ray = new THREE.Ray();
	var sphere = new THREE.Sphere();

	return function raycast( raycaster, intersects ) {

		var precision = raycaster.linePrecision;
		var precisionSq = precision * precision;

		var geometry = this.geometry;

		if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();

		// Checking boundingSphere distance to ray

		sphere.copy( geometry.boundingSphere );
		sphere.applyMatrix4( this.matrixWorld );

		if ( raycaster.ray.intersectSphere( sphere ) === false ) {

			return;

		}

		inverseMatrix.getInverse( this.matrixWorld );
		ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );

		var vStart = new THREE.Vector3();
		var vEnd = new THREE.Vector3();
		var interSegment = new THREE.Vector3();
		var interRay = new THREE.Vector3();
		var step = this instanceof THREE.LineSegments ? 2 : 1;

		if ( geometry instanceof THREE.BufferGeometry ) {

			var index = geometry.index;
			var attributes = geometry.attributes;

			if ( index !== null ) {

				var indices = index.array;
				var positions = attributes.position.array;

				for ( var i = 0, l = indices.length - 1; i < l; i += step ) {

					var a = indices[ i ];
					var b = indices[ i + 1 ];

					vStart.fromArray( positions, a * 3 );
					vEnd.fromArray( positions, b * 3 );

					var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment );

					if ( distSq > precisionSq ) continue;

					interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation

					var distance = raycaster.ray.origin.distanceTo( interRay );

					if ( distance < raycaster.near || distance > raycaster.far ) continue;

					intersects.push( {

						distance: distance,
						// What do we want? intersection point on the ray or on the segment??
						// point: raycaster.ray.at( distance ),
						point: interSegment.clone().applyMatrix4( this.matrixWorld ),
						index: i,
						face: null,
						faceIndex: null,
						object: this

					} );

				}

			} else {

				var positions = attributes.position.array;

				for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) {

					vStart.fromArray( positions, 3 * i );
					vEnd.fromArray( positions, 3 * i + 3 );

					var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment );

					if ( distSq > precisionSq ) continue;

					interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation

					var distance = raycaster.ray.origin.distanceTo( interRay );

					if ( distance < raycaster.near || distance > raycaster.far ) continue;

					intersects.push( {

						distance: distance,
						// What do we want? intersection point on the ray or on the segment??
						// point: raycaster.ray.at( distance ),
						point: interSegment.clone().applyMatrix4( this.matrixWorld ),
						index: i,
						face: null,
						faceIndex: null,
						object: this

					} );

				}

			}

		} else if ( geometry instanceof THREE.Geometry ) {

			var vertices = geometry.vertices;
			var nbVertices = vertices.length;

			for ( var i = 0; i < nbVertices - 1; i += step ) {

				var distSq = ray.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment );

				if ( distSq > precisionSq ) continue;

				interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation

				var distance = raycaster.ray.origin.distanceTo( interRay );

				if ( distance < raycaster.near || distance > raycaster.far ) continue;

				intersects.push( {

					distance: distance,
					// What do we want? intersection point on the ray or on the segment??
					// point: raycaster.ray.at( distance ),
					point: interSegment.clone().applyMatrix4( this.matrixWorld ),
					index: i,
					face: null,
					faceIndex: null,
					object: this

				} );

			}

		}

	};

}() );


MeshLine.prototype.compareV3 = function( a, b ) {

	var aa = a * 6;
	var ab = b * 6;
	return ( this.positions[ aa ] === this.positions[ ab ] ) && ( this.positions[ aa + 1 ] === this.positions[ ab + 1 ] ) && ( this.positions[ aa + 2 ] === this.positions[ ab + 2 ] );

}

MeshLine.prototype.copyV3 = function( a ) {

	var aa = a * 6;
	return [ this.positions[ aa ], this.positions[ aa + 1 ], this.positions[ aa + 2 ] ];

}

MeshLine.prototype.process = function() {

	var l = this.positions.length / 6;

	this.previous = [];
	this.next = [];
	this.side = [];
	this.width = [];
	this.indices_array = [];
	this.uvs = [];

	for( var j = 0; j < l; j++ ) {
		this.side.push( 1 );
		this.side.push( -1 );
	}

	var w;
	for( var j = 0; j < l; j++ ) {
		if( this.widthCallback ) w = this.widthCallback( j / ( l -1 ) );
		else w = 1;
		this.width.push( w );
		this.width.push( w );
	}

	for( var j = 0; j < l; j++ ) {
		this.uvs.push( j / ( l - 1 ), 0 );
		this.uvs.push( j / ( l - 1 ), 1 );
	}

	var v;

	if( this.compareV3( 0, l - 1 ) ){
		v = this.copyV3( l - 2 );
	} else {
		v = this.copyV3( 0 );
	}
	this.previous.push( v[ 0 ], v[ 1 ], v[ 2 ] );
	this.previous.push( v[ 0 ], v[ 1 ], v[ 2 ] );
	for( var j = 0; j < l - 1; j++ ) {
		v = this.copyV3( j );
		this.previous.push( v[ 0 ], v[ 1 ], v[ 2 ] );
		this.previous.push( v[ 0 ], v[ 1 ], v[ 2 ] );
	}

	for( var j = 1; j < l; j++ ) {
		v = this.copyV3( j );
		this.next.push( v[ 0 ], v[ 1 ], v[ 2 ] );
		this.next.push( v[ 0 ], v[ 1 ], v[ 2 ] );
	}

	if( this.compareV3( l - 1, 0 ) ){
		v = this.copyV3( 1 );
	} else {
		v = this.copyV3( l - 1 );
	}
	this.next.push( v[ 0 ], v[ 1 ], v[ 2 ] );
	this.next.push( v[ 0 ], v[ 1 ], v[ 2 ] );

	for( var j = 0; j < l - 1; j++ ) {
		var n = j * 2;
		this.indices_array.push( n, n + 1, n + 2 );
		this.indices_array.push( n + 2, n + 1, n + 3 );
	}

	if (!this.attributes) {
		this.attributes = {
			position: new THREE.BufferAttribute( new Float32Array( this.positions ), 3 ),
			previous: new THREE.BufferAttribute( new Float32Array( this.previous ), 3 ),
			next: new THREE.BufferAttribute( new Float32Array( this.next ), 3 ),
			side: new THREE.BufferAttribute( new Float32Array( this.side ), 1 ),
			width: new THREE.BufferAttribute( new Float32Array( this.width ), 1 ),
			uv: new THREE.BufferAttribute( new Float32Array( this.uvs ), 2 ),
			index: new THREE.BufferAttribute( new Uint16Array( this.indices_array ), 1 ),
			counters: new THREE.BufferAttribute( new Float32Array( this.counters ), 1 )
		}
	} else {
		this.attributes.position.copyArray(new Float32Array(this.positions));
		this.attributes.position.needsUpdate = true;
		this.attributes.previous.copyArray(new Float32Array(this.previous));
		this.attributes.previous.needsUpdate = true;
		this.attributes.next.copyArray(new Float32Array(this.next));
		this.attributes.next.needsUpdate = true;
		this.attributes.side.copyArray(new Float32Array(this.side));
		this.attributes.side.needsUpdate = true;
		this.attributes.width.copyArray(new Float32Array(this.width));
		this.attributes.width.needsUpdate = true;
		this.attributes.uv.copyArray(new Float32Array(this.uvs));
		this.attributes.uv.needsUpdate = true;
		this.attributes.index.copyArray(new Uint16Array(this.indices_array));
		this.attributes.index.needsUpdate = true;
	}

	this.geometry.addAttribute( 'position', this.attributes.position );
	this.geometry.addAttribute( 'previous', this.attributes.previous );
	this.geometry.addAttribute( 'next', this.attributes.next );
	this.geometry.addAttribute( 'side', this.attributes.side );
	this.geometry.addAttribute( 'width', this.attributes.width );
	this.geometry.addAttribute( 'uv', this.attributes.uv );
	this.geometry.addAttribute( 'counters', this.attributes.counters );

	this.geometry.setIndex( this.attributes.index );

}

function memcpy (src, srcOffset, dst, dstOffset, length) {
	var i

	src = src.subarray || src.slice ? src : src.buffer
	dst = dst.subarray || dst.slice ? dst : dst.buffer

	src = srcOffset ? src.subarray ?
	src.subarray(srcOffset, length && srcOffset + length) :
	src.slice(srcOffset, length && srcOffset + length) : src

	if (dst.set) {
		dst.set(src, dstOffset)
	} else {
		for (i=0; i<src.length; i++) {
			dst[i + dstOffset] = src[i]
		}
	}

	return dst
}

/**
 * Fast method to advance the line by one position.  The oldest position is removed.
 * @param position
 */
MeshLine.prototype.advance = function(position) {

	var positions = this.attributes.position.array;
	var previous = this.attributes.previous.array;
	var next = this.attributes.next.array;
	var l = positions.length;

	// PREVIOUS
	memcpy( positions, 0, previous, 0, l );

	// POSITIONS
	memcpy( positions, 6, positions, 0, l - 6 );

	positions[l - 6] = position.x;
	positions[l - 5] = position.y;
	positions[l - 4] = position.z;
	positions[l - 3] = position.x;
	positions[l - 2] = position.y;
	positions[l - 1] = position.z;

	// NEXT
	memcpy( positions, 6, next, 0, l - 6 );

	next[l - 6]  = position.x;
	next[l - 5]  = position.y;
	next[l - 4]  = position.z;
	next[l - 3]  = position.x;
	next[l - 2]  = position.y;
	next[l - 1]  = position.z;

	this.attributes.position.needsUpdate = true;
	this.attributes.previous.needsUpdate = true;
	this.attributes.next.needsUpdate = true;

};

THREE.ShaderChunk[ 'meshline_vert' ] = [
	'',
	THREE.ShaderChunk.logdepthbuf_pars_vertex,
	THREE.ShaderChunk.fog_pars_vertex,
	'',
	'attribute vec3 previous;',
	'attribute vec3 next;',
	'attribute float side;',
	'attribute float width;',
	'attribute float counters;',
	'',
	'uniform vec2 resolution;',
	'uniform float lineWidth;',
	'uniform vec3 color;',
	'uniform float opacity;',
	'uniform float near;',
	'uniform float far;',
	'uniform float sizeAttenuation;',
	'',
	'varying vec2 vUV;',
	'varying vec4 vColor;',
	'varying float vCounters;',
	'',
	'vec2 fix( vec4 i, float aspect ) {',
	'',
	'    vec2 res = i.xy / i.w;',
	'    res.x *= aspect;',
	'	 vCounters = counters;',
	'    return res;',
	'',
	'}',
	'',
	'void main() {',
	'',
	'    float aspect = resolution.x / resolution.y;',
	'    float pixelWidthRatio = 1. / (resolution.x * projectionMatrix[0][0]);',
	'',
	'    vColor = vec4( color, opacity );',
	'    vUV = uv;',
	'',
	'    mat4 m = projectionMatrix * modelViewMatrix;',
	'    vec4 finalPosition = m * vec4( position, 1.0 );',
	'    vec4 prevPos = m * vec4( previous, 1.0 );',
	'    vec4 nextPos = m * vec4( next, 1.0 );',
	'',
	'    vec2 currentP = fix( finalPosition, aspect );',
	'    vec2 prevP = fix( prevPos, aspect );',
	'    vec2 nextP = fix( nextPos, aspect );',
	'',
	'    float pixelWidth = finalPosition.w * pixelWidthRatio;',
	'    float w = 1.8 * pixelWidth * lineWidth * width;',
	'',
	'    if( sizeAttenuation == 1. ) {',
	'        w = 1.8 * lineWidth * width;',
	'    }',
	'',
	'    vec2 dir;',
	'    if( nextP == currentP ) dir = normalize( currentP - prevP );',
	'    else if( prevP == currentP ) dir = normalize( nextP - currentP );',
	'    else {',
	'        vec2 dir1 = normalize( currentP - prevP );',
	'        vec2 dir2 = normalize( nextP - currentP );',
	'        dir = normalize( dir1 + dir2 );',
	'',
	'        vec2 perp = vec2( -dir1.y, dir1.x );',
	'        vec2 miter = vec2( -dir.y, dir.x );',
	'        //w = clamp( w / dot( miter, perp ), 0., 4. * lineWidth * width );',
	'',
	'    }',
	'',
	'    //vec2 normal = ( cross( vec3( dir, 0. ), vec3( 0., 0., 1. ) ) ).xy;',
	'    vec2 normal = vec2( -dir.y, dir.x );',
	'    normal.x /= aspect;',
	'    normal *= .5 * w;',
	'',
	'    vec4 offset = vec4( normal * side, 0.0, 1.0 );',
	'    finalPosition.xy += offset.xy;',
	'',
	'    gl_Position = finalPosition;',
	'',
	THREE.ShaderChunk.logdepthbuf_vertex,
  THREE.ShaderChunk.fog_vertex && '    vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );',
  THREE.ShaderChunk.fog_vertex,
	'}'
].join( '\r\n' );

THREE.ShaderChunk[ 'meshline_frag' ] = [
	'',
	THREE.ShaderChunk.fog_pars_fragment,
	THREE.ShaderChunk.logdepthbuf_pars_fragment,
	'',
	'uniform sampler2D map;',
	'uniform sampler2D alphaMap;',
	'uniform float useMap;',
	'uniform float useAlphaMap;',
	'uniform float useDash;',
	'uniform float dashArray;',
	'uniform float dashOffset;',
	'uniform float dashRatio;',
	'uniform float visibility;',
	'uniform float alphaTest;',
	'uniform vec2 repeat;',
	'',
	'varying vec2 vUV;',
	'varying vec4 vColor;',
	'varying float vCounters;',
	'',
	'void main() {',
	'',
	THREE.ShaderChunk.logdepthbuf_fragment,
	'',
	'    vec4 c = vColor;',
	'    if( useMap == 1. ) c *= texture2D( map, vUV * repeat );',
	'    if( useAlphaMap == 1. ) c.a *= texture2D( alphaMap, vUV * repeat ).a;',
	'    if( c.a < alphaTest ) discard;',
	'    if( useDash == 1. ){',
	'        c.a *= ceil(mod(vCounters + dashOffset, dashArray) - (dashArray * dashRatio));',
	'    }',
	'    gl_FragColor = c;',
	'    gl_FragColor.a *= step(vCounters, visibility);',
	'',
	THREE.ShaderChunk.fog_fragment,
	'}'
].join( '\r\n' );

function MeshLineMaterial( parameters ) {

	THREE.ShaderMaterial.call( this, {
		uniforms: Object.assign({},
			THREE.UniformsLib.fog,
			{
				lineWidth: { value: 1 },
				map: { value: null },
				useMap: { value: 0 },
				alphaMap: { value: null },
				useAlphaMap: { value: 0 },
				color: { value: new THREE.Color( 0xffffff ) },
				opacity: { value: 1 },
				resolution: { value: new THREE.Vector2( 1, 1 ) },
				sizeAttenuation: { value: 1 },
				near: { value: 1 },
				far: { value: 1 },
				dashArray: { value: 0 },
				dashOffset: { value: 0 },
				dashRatio: { value: 0.5 },
				useDash: { value: 0 },
				visibility: {value: 1 },
				alphaTest: {value: 0 },
				repeat: { value: new THREE.Vector2( 1, 1 ) },
			}
		),

		vertexShader: THREE.ShaderChunk.meshline_vert,

		fragmentShader: THREE.ShaderChunk.meshline_frag,

	} );

	this.type = 'MeshLineMaterial';

	Object.defineProperties( this, {
		lineWidth: {
			enumerable: true,
			get: function () {
				return this.uniforms.lineWidth.value;
			},
			set: function ( value ) {
				this.uniforms.lineWidth.value = value;
			}
		},
		map: {
			enumerable: true,
			get: function () {
				return this.uniforms.map.value;
			},
			set: function ( value ) {
				this.uniforms.map.value = value;
			}
		},
		useMap: {
			enumerable: true,
			get: function () {
				return this.uniforms.useMap.value;
			},
			set: function ( value ) {
				this.uniforms.useMap.value = value;
			}
		},
		alphaMap: {
			enumerable: true,
			get: function () {
				return this.uniforms.alphaMap.value;
			},
			set: function ( value ) {
				this.uniforms.alphaMap.value = value;
			}
		},
		useAlphaMap: {
			enumerable: true,
			get: function () {
				return this.uniforms.useAlphaMap.value;
			},
			set: function ( value ) {
				this.uniforms.useAlphaMap.value = value;
			}
		},
		color: {
			enumerable: true,
			get: function () {
				return this.uniforms.color.value;
			},
			set: function ( value ) {
				this.uniforms.color.value = value;
			}
		},
		opacity: {
			enumerable: true,
			get: function () {
				return this.uniforms.opacity.value;
			},
			set: function ( value ) {
				this.uniforms.opacity.value = value;
			}
		},
		resolution: {
			enumerable: true,
			get: function () {
				return this.uniforms.resolution.value;
			},
			set: function ( value ) {
				this.uniforms.resolution.value.copy( value );
			}
		},
		sizeAttenuation: {
			enumerable: true,
			get: function () {
				return this.uniforms.sizeAttenuation.value;
			},
			set: function ( value ) {
				this.uniforms.sizeAttenuation.value = value;
			}
		},
		near: {
			enumerable: true,
			get: function () {
				return this.uniforms.near.value;
			},
			set: function ( value ) {
				this.uniforms.near.value = value;
			}
		},
		far: {
			enumerable: true,
			get: function () {
				return this.uniforms.far.value;
			},
			set: function ( value ) {
				this.uniforms.far.value = value;
			}
		},
		dashArray: {
			enumerable: true,
			get: function () {
				return this.uniforms.dashArray.value;
			},
			set: function ( value ) {
				this.uniforms.dashArray.value = value;
				this.useDash = ( value !== 0 ) ? 1 : 0
			}
		},
		dashOffset: {
			enumerable: true,
			get: function () {
				return this.uniforms.dashOffset.value;
			},
			set: function ( value ) {
				this.uniforms.dashOffset.value = value;
			}
		},
		dashRatio: {
			enumerable: true,
			get: function () {
				return this.uniforms.dashRatio.value;
			},
			set: function ( value ) {
				this.uniforms.dashRatio.value = value;
			}
		},
		useDash: {
			enumerable: true,
			get: function () {
				return this.uniforms.useDash.value;
			},
			set: function ( value ) {
				this.uniforms.useDash.value = value;
			}
		},
		visibility: {
			enumerable: true,
			get: function () {
				return this.uniforms.visibility.value;
			},
			set: function ( value ) {
				this.uniforms.visibility.value = value;
			}
		},
		alphaTest: {
			enumerable: true,
			get: function () {
				return this.uniforms.alphaTest.value;
			},
			set: function ( value ) {
				this.uniforms.alphaTest.value = value;
			}
		},
		repeat: {
			enumerable: true,
			get: function () {
				return this.uniforms.repeat.value;
			},
			set: function ( value ) {
				this.uniforms.repeat.value.copy( value );
			}
		},
	});

	this.setValues( parameters );
}

MeshLineMaterial.prototype = Object.create( THREE.ShaderMaterial.prototype );
MeshLineMaterial.prototype.constructor = MeshLineMaterial;
MeshLineMaterial.prototype.isMeshLineMaterial = true;

MeshLineMaterial.prototype.copy = function ( source ) {

	THREE.ShaderMaterial.prototype.copy.call( this, source );

	this.lineWidth = source.lineWidth;
	this.map = source.map;
	this.useMap = source.useMap;
	this.alphaMap = source.alphaMap;
	this.useAlphaMap = source.useAlphaMap;
	this.color.copy( source.color );
	this.opacity = source.opacity;
	this.resolution.copy( source.resolution );
	this.sizeAttenuation = source.sizeAttenuation;
	this.near = source.near;
	this.far = source.far;
	this.dashArray.copy( source.dashArray );
	this.dashOffset.copy( source.dashOffset );
	this.dashRatio.copy( source.dashRatio );
	this.useDash = source.useDash;
	this.visibility = source.visibility;
	this.alphaTest = source.alphaTest;
	this.repeat.copy( source.repeat );

	return this;

};

if( typeof exports !== 'undefined' ) {
	if( typeof module !== 'undefined' && module.exports ) {
		exports = module.exports = { MeshLine: MeshLine, MeshLineMaterial: MeshLineMaterial };
	}
	exports.MeshLine = MeshLine;
	exports.MeshLineMaterial = MeshLineMaterial;
}
else {
	root.MeshLine = MeshLine;
	root.MeshLineMaterial = MeshLineMaterial;
}

}).call(this);

!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?module.exports=e(require("three")):"function"==typeof define&&define.amd?define(["three"],e):((t=t||self).THREE=t.THREE||{},t.THREE.TextTexture=e(t.THREE))}(this,(function(t){"use strict";function e(t,e,i,n,r){return[i,n,r,e+"px",t].join(" ")}var i=function(i){function n(e){void 0===e&&(e={});var n=e.align;void 0===n&&(n="center");var r=e.fillStyle;void 0===r&&(r="#fff");var o=e.fontFamily;void 0===o&&(o="sans-serif");var a=e.fontSize;void 0===a&&(a=16);var h=e.fontStyle;void 0===h&&(h="normal");var s=e.fontVariant;void 0===s&&(s="normal");var l=e.fontWeight;void 0===l&&(l="normal");var f=e.lineGap;void 0===f&&(f=.15);var d=e.padding;void 0===d&&(d=.25);var c=e.strokeStyle;void 0===c&&(c="#000");var g=e.strokeWidth;void 0===g&&(g=0);var u=e.text;void 0===u&&(u=""),i.call(this,document.createElement("canvas"),void 0,void 0,void 0,t.LinearFilter,t.LinearFilter),Object.assign(this,{_align:n,_fillStyle:r,_fontFamily:o,_fontSize:a,_fontStyle:h,_fontVariant:s,_fontWeight:l,_lineGap:f,_padding:d,_strokeStyle:c,_strokeWidth:g,_text:u,needsRedraw:!0})}i&&(n.__proto__=i),n.prototype=Object.create(i&&i.prototype),n.prototype.constructor=n;var r={lines:{configurable:!0},textWidth:{configurable:!0},textHeight:{configurable:!0},width:{configurable:!0},height:{configurable:!0}};return r.lines.get=function(){var t=this.text;return t?t.split("\n"):[]},r.textWidth.get=function(){var t=this.fontFamily,i=this.fontStyle,n=this.fontVariant,r=this.fontWeight,o=this.lines;if(o.length){var a=document.createElement("canvas").getContext("2d");return a.font=e(t,1,i,n,r),o.map((function(t){return a.measureText(t).width})).reduce((function(t,e){return Math.max(t,e)}))}return 0},r.textHeight.get=function(){var t=this.lineGap,e=this.lines;return e.length?e.length+t*(e.length-1):0},r.width.get=function(){var t=this.padding;return 2*(t+=this.strokeWidth/2)+this.textWidth},r.height.get=function(){var t=this.padding;return 2*(t+=this.strokeWidth/2)+this.textHeight},Object.defineProperties(n.prototype,r),n}(t.Texture);var n=new t.Vector3,r=new t.Vector3,o=new t.Vector3;var a={computeAndSetOptimalFontSize:function(){for(var t,e=[],i=arguments.length;i--;)e[i]=arguments[i];this.fontSize=(t=this).computeOptimalFontSize.apply(t,e)},computeOptimalFontSize:function(e,i,a,h){var s=this.height,l=this.width;if(l&&s){var f=(i.capabilities||{}).maxTextureSize||1/0;e.getWorldPosition(r),a.getWorldPosition(n);var d=r.distanceTo(n);if(a.isPerspectiveCamera&&(d*=2*Math.tan(t.Math.degToRad(a.fov)/2)),(a.isPerspectiveCamera||a.isOrthographicCamera)&&(d/=a.zoom),d){e.getWorldScale(o);var c=o.y*i.domElement.offsetHeight/d/s;return h&&(c=t.Math.ceilPowerOfTwo(c)),s*=c,((l*=c)>f||s>f)&&(c*=f/Math.max(l,s),h&&(c=t.Math.floorPowerOfTwo(c))),c}}return 0},isTextTexture:!0,redraw:function(){if(this.needsRedraw){var t=this.image;if(t){var i=this.fontSize,n=this.height,r=this.width,o=t.getContext("2d");if(o.clearRect(0,0,t.width,t.height),n*=i,(r*=i)&&n){t.width=r,t.height=n;var a,h=this.align,s=this.fillStyle,l=this.fontFamily,f=this.fontStyle,d=this.fontVariant,c=this.fontWeight,g=this.lineGap,u=this.lines,v=this.padding,p=this.strokeStyle,m=this.strokeWidth;switch(v+=m/2,m*=i,g*=i,v*=i,o.font=e(l,i,f,d,c),h){case"left":o.textAlign="left",a=v;break;case"right":o.textAlign="right",a=r-v;break;case"center":o.textAlign="center",a=r/2}o.textBaseline="top";var y=v;o.fillStyle=s,o.miterLimit=1,o.lineWidth=m,o.strokeStyle=p,u.forEach((function(t){m&&o.strokeText(t,a,y),o.fillText(t,a,y),y+=i+g}))}else t.width=t.height=1;this.needsRedraw=!1,this.needsUpdate=!0}}}},h=i.prototype;return Object.entries({_align:"align",_fillStyle:"fillStyle",_fontFamily:"fontFamily",_fontSize:"fontSize",_fontStyle:"fontStyle",_fontVariant:"fontVariant",_fontWeight:"fontWeight",_lineGap:"lineGap",_padding:"padding",_strokeStyle:"strokeStyle",_strokeWidth:"strokeWidth",_text:"text"}).forEach((function(t){var e=t[0],i=t[1];Object.defineProperty(h,i,{get:function(){return this[e]},set:function(t){this[e]!==t&&(this[e]=t,this.needsRedraw=!0)}})})),Object.assign(h,a),i}));

!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?module.exports=e(require("three"),require("@seregpie/three.text-texture")):"function"==typeof define&&define.amd?define(["three","@seregpie/three.text-texture"],e):((t=t||self).THREE=t.THREE||{},t.THREE.TextSprite=e(t.THREE,t.THREE.TextTexture))}(this,(function(t,e){"use strict";e=e&&e.hasOwnProperty("default")?e.default:e;var i=function(i){function r(r){void 0===r&&(r={});var n=r.fontSize;void 0===n&&(n=1);var o=function(t,e){var i={};for(var r in t)Object.prototype.hasOwnProperty.call(t,r)&&-1===e.indexOf(r)&&(i[r]=t[r]);return i}(r,["fontSize"]),a=new e(Object.assign({},o,{fontSize:0})),s=new t.SpriteMaterial({depthWrite:!1,map:a});i.call(this,s),Object.assign(this,{fontSize:n})}i&&(r.__proto__=i),r.prototype=Object.create(i&&i.prototype),r.prototype.constructor=r;var n={width:{configurable:!0},height:{configurable:!0}};return n.width.get=function(){var t=this.fontSize,e=this.material.map.width;return e*=t},n.height.get=function(){var t=this.fontSize,e=this.material.map.height;return e*=t},Object.defineProperties(r.prototype,n),r}(t.Sprite);var r={dispose:function(){var t=this.material;t.map.dispose(),t.dispose()},isTextSprite:!0,onBeforeRender:function(t,e,i){var r=this.height,n=this.material,o=this.scale,a=this.width,s=n.map;a&&r?o.setX(a).setY(r):o.setX(1).setY(1),s.computeAndSetOptimalFontSize(this,t,i,!0),s.redraw()}},n=i.prototype;return["align","fillStyle","fontFamily","fontStyle","fontVariant","fontWeight","lineGap","padding","strokeStyle","strokeWidth","text"].forEach((function(t){Object.defineProperty(n,t,{get:function(){return this.material.map[t]},set:function(e){this.material.map[t]=e}})})),Object.assign(n,r),i}));

/*!
 * three-particle-fire
 * (c) 2017 @yomotsu
 * Released under the MIT License.
 *
 * Expivi modifications:
 * - Change texture uniform to fireTexture since threejs version produces error
 * - Open getInstalled to outside
 */
(function (global, factory) {
	typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
	typeof define === 'function' && define.amd ? define(factory) :
	(global.particleFire = factory());
}(this, (function () { 'use strict';

	var SPRITE_ROW_LENGTH = 4;
	var ONE_SPRITE_ROW_LENGTH = 1 / SPRITE_ROW_LENGTH;

	var libs = {};
	var callbacks = {};

	function install(_libs) {

		libs.THREE = _libs.THREE;

		for (var i = 0, l = callbacks['THREE'].length; i < l; i++) {

			callbacks['THREE'][i]();
		}

		delete callbacks['THREE'];
	}

	function getInstalled(key) {

		return libs[key];
	}

	function onInstall(key, callback) {

		if (!callbacks[key]) callbacks[key] = [];

		callbacks[key].push(callback);
	}

	function makeGeometryClass() {

		var THREE = getInstalled('THREE');

		var Geometry = function Geometry(radius, height, particleCount) {

			THREE.BufferGeometry.call(this);

			var halfHeight = height * 0.5;
			var position = new Float32Array(particleCount * 3);
			var randam = new Float32Array(particleCount);
			var sprite = new Float32Array(particleCount);

			for (var i = 0; i < particleCount; i++) {

				var r = Math.sqrt(Math.random()) * radius;
				var angle = Math.random() * 2 * Math.PI;
				position[i * 3 + 0] = Math.cos(angle) * r;
				position[i * 3 + 1] = (radius - r) / radius * halfHeight + halfHeight;
				position[i * 3 + 2] = Math.sin(angle) * r;
				sprite[i] = ONE_SPRITE_ROW_LENGTH * (Math.random() * 4 | 0);
				randam[i] = Math.random();

				if (i === 0) {

					// to avoid going out of Frustum
					position[i * 3 + 0] = 0;
					position[i * 3 + 1] = 0;
					position[i * 3 + 2] = 0;
				}
			}

			this.addAttribute('position', new THREE.BufferAttribute(position, 3));
			this.addAttribute('randam', new THREE.BufferAttribute(randam, 1));
			this.addAttribute('sprite', new THREE.BufferAttribute(sprite, 1));
		};

		Geometry.prototype = Object.create(THREE.BufferGeometry.prototype);

		return Geometry;
	}

	var texture = void 0;

	function getTexture() {

		if (!!texture) return texture;

		var THREE = getInstalled('THREE');

		var image = new Image();

		texture = new THREE.Texture();
		texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
		texture.image = image;

		image.onload = function () {

			texture.needsUpdate = true;
		};

		image.src = 'data:image/png;base64, ';

		return texture;
	}

	function makeMaterialClass() {

		var THREE = getInstalled('THREE');

		var Material = function Material(parameters) {

			var uniforms = {
				color: { type: "c", value: null },
				size: { type: "f", value: 0.0 },
				firetexture: { type: "t", value: getTexture() },
				time: { type: "f", value: 0.0 },
				heightOfNearPlane: { type: "f", value: 0.0 }
			};

			THREE.ShaderMaterial.call(this, {

				uniforms: uniforms,

				vertexShader: ['attribute float randam;', 'attribute float sprite;', 'uniform float time;', 'uniform float size;', 'uniform float heightOfNearPlane;', 'varying float vSprite;', 'varying float vOpacity;', 'float PI = 3.14;', 'float quadraticIn( float t ) {', 'float tt = t * t;', 'return tt * tt;', '}', 'void main() {', 'float progress = fract( time + ( 2.0 * randam - 1.0 ) );', 'float progressNeg = 1.0 - progress;', 'float ease = quadraticIn( progress );', 'float influence = sin( PI * ease );', 'vec3 newPosition = position * vec3( 1.0, ease, 1.0 );', 'gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );', 'gl_PointSize = ( heightOfNearPlane * size ) / gl_Position.w;', 'vOpacity = min( influence * 4.0, 1.0 ) * progressNeg;', 'vSprite = sprite;', '}'].join('\n'),

				fragmentShader: ['uniform vec3 color;', 'uniform sampler2D firetexture;', 'varying float vSprite;', 'varying float vOpacity;', 'void main() {', 'vec2 texCoord = vec2(', 'gl_PointCoord.x * ' + ONE_SPRITE_ROW_LENGTH + ' + vSprite,', 'gl_PointCoord.y', ');', 'gl_FragColor = vec4( texture2D( firetexture, vec2( texCoord ) ).xyz * color * vOpacity, 1.0 );', '}'].join('\n'),

				blending: THREE.AdditiveBlending,
				depthTest: true,
				depthWrite: false,
				transparent: true
				// fog        : true

			});

			this.color = new THREE.Color(0xff2200);
			this.size = 0.4;
			this.setValues(parameters);

			this.uniforms.color.value = this.color;
			this.uniforms.size.value = this.size;
		};

		Material.prototype = Object.create(THREE.ShaderMaterial.prototype);

		Material.prototype.update = function (delta) {

			this.uniforms.time.value = (this.uniforms.time.value + delta) % 1;
		};

		Material.prototype.setPerspective = function (fov, height) {

			this.uniforms.heightOfNearPlane.value = Math.abs(height / (2 * Math.tan(THREE.Math.degToRad(fov * 0.5))));
		};

		return Material;
	}

	var particleFire = {
		// Geometry,
		// Material,
		install: install,
		getInstalled: getInstalled
	};

	onInstall('THREE', function () {

		particleFire.Geometry = makeGeometryClass();
		particleFire.Material = makeMaterialClass();
	});

	return particleFire;

})));

/**
 * @author qiao / https://github.com/qiao
 * @author mrdoob / http://mrdoob.com
 * @author alteredq / http://alteredqualia.com/
 * @author WestLangley / http://github.com/WestLangley
 */

THREE.EditorControls = function ( object, domElement, target ) {

	domElement = ( domElement !== undefined ) ? domElement : document;

	// API

	this.enabled = true;
	this.target = target;
	this.center = this.target===undefined?new THREE.Vector3():this.target.clone();
	this.panSpeed = 0.001;
	this.zoomSpeed = 0.001;
	this.rotationSpeed = 0.005;

	this.maxZoom = 10000;
	this.minZoom = 0;
	this.disablePan = false;
	this.lockUpVector = false;

	// internals

	var scope = this;
	var vector = new THREE.Vector3();

	var STATE = { NONE: - 1, ROTATE: 0, ZOOM: 1, PAN: 2 };
	var state = STATE.NONE;

	var center = this.center;
	var normalMatrix = new THREE.Matrix3();
	var pointer = new THREE.Vector2();
	var pointerOld = new THREE.Vector2();
	var spherical = new THREE.Spherical();

  this.reset = function(){
    vector = new THREE.Vector3();
    if(this.target===undefined){
      scope.center = object.position.clone();
      var camDir = new THREE.Vector3();
      object.getWorldDirection( camDir );
      scope.center.add(camDir.multiplyScalar(5));
    }else{
      scope.center = this.target.clone();
    }
    center = scope.center;
    normalMatrix = new THREE.Matrix3();
    pointer = new THREE.Vector2();
    pointerOld = new THREE.Vector2();
    spherical = new THREE.Spherical();
  }

	// events

	var changeEvent = { type: 'change' };

	this.focus = function ( target ) {

		var box = new THREE.Box3().setFromObject( target );
		object.lookAt( center.copy( box.getCenter() ) );
		scope.dispatchEvent( changeEvent );

	};

	this.pan = function ( delta ) {
	  if(this.disablePan) return;

		var distance = object.position.distanceTo( center );

		delta.multiplyScalar( distance * scope.panSpeed );
		delta.applyMatrix3( normalMatrix.getNormalMatrix( object.matrix ) );

		object.position.add( delta );
		center.add( delta );

		scope.dispatchEvent( changeEvent );

	};

	this.zoom = function ( delta ) {

		var distance = object.position.distanceTo( center );

		delta.multiplyScalar( distance * scope.zoomSpeed );

		if ( delta.length() > distance ) return;

		delta.applyMatrix3( normalMatrix.getNormalMatrix( object.matrix ) );

		var prevPosition = object.position.clone();

    prevPosition.add( delta );

    var newDistance = prevPosition.distanceTo( center );
    if(newDistance < this.minZoom || newDistance > this.maxZoom) return;

    object.position.copy(prevPosition);

		scope.dispatchEvent( changeEvent );

	};

	this.rotate = function ( delta ) {

		vector.copy( object.position ).sub( center );

		spherical.setFromVector3( vector );

		spherical.theta += delta.x;
		spherical.phi += delta.y;

		spherical.makeSafe();

		vector.setFromSpherical( spherical );


		var nextPosition = object.position.clone();
    nextPosition.copy( center ).add( vector );

    if(this.lockUpVector && nextPosition.clone().sub(center).normalize().dot(new THREE.Vector3(0, 1, 0)) < 0) return;

    object.position.copy( nextPosition );

    object.lookAt( center );

    scope.dispatchEvent( changeEvent );
	};

	// mouse

	function onMouseDown( event ) {

		if ( scope.enabled === false ) return;

		if ( event.button === 0 ) {

			state = STATE.ROTATE;

		} else if ( event.button === 1 ) {

			state = STATE.ZOOM;

		} else if ( event.button === 2 ) {

			state = STATE.PAN;

		}

		pointerOld.set( event.clientX, event.clientY );

		domElement.addEventListener( 'mousemove', onMouseMove, false );
		domElement.addEventListener( 'mouseup', onMouseUp, false );
		domElement.addEventListener( 'mouseout', onMouseUp, false );
		domElement.addEventListener( 'dblclick', onMouseUp, false );

	}

	function onMouseMove( event ) {

		if ( scope.enabled === false ) return;

		pointer.set( event.clientX, event.clientY );

		var movementX = pointer.x - pointerOld.x;
		var movementY = pointer.y - pointerOld.y;

		if ( state === STATE.ROTATE ) {

			scope.rotate( new THREE.Vector3( - movementX * scope.rotationSpeed, - movementY * scope.rotationSpeed, 0 ) );

		} else if ( state === STATE.ZOOM ) {

			scope.zoom( new THREE.Vector3( 0, 0, movementY ) );

		} else if ( state === STATE.PAN ) {

			scope.pan( new THREE.Vector3( - movementX, movementY, 0 ) );

		}

		pointerOld.set( event.clientX, event.clientY );

	}

	function onMouseUp( event ) {

		domElement.removeEventListener( 'mousemove', onMouseMove, false );
		domElement.removeEventListener( 'mouseup', onMouseUp, false );
		domElement.removeEventListener( 'mouseout', onMouseUp, false );
		domElement.removeEventListener( 'dblclick', onMouseUp, false );

		state = STATE.NONE;

	}

	function onMouseWheel( event ) {

		event.preventDefault();

		// if ( scope.enabled === false ) return;

		scope.zoom( new THREE.Vector3( 0, 0, event.deltaY ) );

	}

	function contextmenu( event ) {

		event.preventDefault();

	}

	this.dispose = function() {

		domElement.removeEventListener( 'contextmenu', contextmenu, false );
		domElement.removeEventListener( 'mousedown', onMouseDown, false );
		domElement.removeEventListener( 'wheel', onMouseWheel, false );

		domElement.removeEventListener( 'mousemove', onMouseMove, false );
		domElement.removeEventListener( 'mouseup', onMouseUp, false );
		domElement.removeEventListener( 'mouseout', onMouseUp, false );
		domElement.removeEventListener( 'dblclick', onMouseUp, false );

		domElement.removeEventListener( 'touchstart', touchStart, false );
		domElement.removeEventListener( 'touchmove', touchMove, false );

	};

	domElement.addEventListener( 'contextmenu', contextmenu, false );
	domElement.addEventListener( 'mousedown', onMouseDown, false );
	domElement.addEventListener( 'wheel', onMouseWheel, false );

	// touch

	var touch = new THREE.Vector3();

	var touches = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
	var prevTouches = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];

	var prevDistance = null;

	function touchStart( event ) {

		if ( scope.enabled === false ) return;

		switch ( event.touches.length ) {

			case 1:
				touches[ 0 ].set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY, 0 );
				touches[ 1 ].set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY, 0 );
				break;

			case 2:
				touches[ 0 ].set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY, 0 );
				touches[ 1 ].set( event.touches[ 1 ].pageX, event.touches[ 1 ].pageY, 0 );
				prevDistance = touches[ 0 ].distanceTo( touches[ 1 ] );
				break;

		}

		prevTouches[ 0 ].copy( touches[ 0 ] );
		prevTouches[ 1 ].copy( touches[ 1 ] );

	}


	function touchMove( event ) {

		if ( scope.enabled === false ) return;

		event.preventDefault();
		event.stopPropagation();

		function getClosest( touch, touches ) {

			var closest = touches[ 0 ];

			for ( var i in touches ) {

				if ( closest.distanceTo( touch ) > touches[ i ].distanceTo( touch ) ) closest = touches[ i ];

			}

			return closest;

		}

		switch ( event.touches.length ) {

			case 1:
				touches[ 0 ].set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY, 0 );
				touches[ 1 ].set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY, 0 );
				scope.rotate( touches[ 0 ].sub( getClosest( touches[ 0 ], prevTouches ) ).multiplyScalar( - scope.rotationSpeed ) );
				break;

			case 2:
				touches[ 0 ].set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY, 0 );
				touches[ 1 ].set( event.touches[ 1 ].pageX, event.touches[ 1 ].pageY, 0 );
				distance = touches[ 0 ].distanceTo( touches[ 1 ] );
				scope.zoom( new THREE.Vector3( 0, 0, prevDistance - distance ) );
				prevDistance = distance;


				var offset0 = touches[ 0 ].clone().sub( getClosest( touches[ 0 ], prevTouches ) );
				var offset1 = touches[ 1 ].clone().sub( getClosest( touches[ 1 ], prevTouches ) );
				offset0.x = - offset0.x;
				offset1.x = - offset1.x;

				scope.pan( offset0.add( offset1 ).multiplyScalar( 0.5 ) );

				break;

		}

		prevTouches[ 0 ].copy( touches[ 0 ] );
		prevTouches[ 1 ].copy( touches[ 1 ] );

	}

	domElement.addEventListener( 'touchstart', touchStart, false );
	domElement.addEventListener( 'touchmove', touchMove, false );

};

THREE.EditorControls.prototype = Object.create( THREE.EventDispatcher.prototype );
THREE.EditorControls.prototype.constructor = THREE.EditorControls;

/**
 * Copywrite Expivi B.V. 2018
 * @author Siamak M. Mirzaie
 */

THREE.ExpiviFirstPersonControls = function ( object, domElement ) {
  this.object = object;
  this.target = new THREE.Vector3( 0, 0, 0 );

  this.domElement = ( domElement !== undefined ) ? domElement : document;
  this.hammerManager = new Hammer.Manager(this.domElement);
  this.hammerManager.add( new Hammer.Pan({ direction: Hammer.DIRECTION_ALL }) );

  this.enabled = true;

  this.movementSpeed = 1.0;
  this.lookSpeed = 0.75;
  this.fastForward = false;

  this.lookVertical = true;
  this.enableKeys = true;

  this.viewWidth = 1;
  this.viewHeight = 1;

  this.panDown = false;
  this.panDeltaX = 0;
  this.panDeltaY = 0;
  this.panDstQuat = null;
  this.panSpeed = 1;
  this.cameraLook = {
    t: 1,
    s: null,
    e: null,
    d: null
  };
  this.elementPrevCursor = null;

  var changeEvent = { type: 'change' };

	this.reset = function(){
    this.panDstQuat = null;
    this.dispatchEvent(changeEvent);
  }

	this.handleResize = function () {
		if ( this.domElement === document ) {
			this.viewWidth = window.innerWidth;
			this.viewHeight = window.innerHeight;
		} else {
			this.viewWidth = this.domElement.offsetWidth;
			this.viewHeight = this.domElement.offsetHeight;
		}
	};

	this.onKeyDown = function ( event ) {
        if (!this.enableKeys) {
            return;
        }

		//event.preventDefault();

    if(event.shiftKey){
      this.fastForward = true;
    }

		switch ( event.keyCode ) {

			case 38: /*up*/
			case 87: /*W*/ this.moveForward = true; break;

			case 37: /*left*/
			case 65: /*A*/ this.moveLeft = true; break;

			case 40: /*down*/
			case 83: /*S*/ this.moveBackward = true; break;

			case 39: /*right*/
			case 68: /*D*/ this.moveRight = true; break;

			case 82: /*R*/ this.moveUp = true; break;
			case 70: /*F*/ this.moveDown = true; break;

		}

	};

	this.onKeyUp = function ( event ) {
        if (!this.enableKeys) {
            return;
        }

    this.fastForward = false;

		switch ( event.keyCode ) {

			case 38: /*up*/
			case 87: /*W*/ this.moveForward = false; break;

			case 37: /*left*/
			case 65: /*A*/ this.moveLeft = false; break;

			case 40: /*down*/
			case 83: /*S*/ this.moveBackward = false; break;

			case 39: /*right*/
			case 68: /*D*/ this.moveRight = false; break;

			case 82: /*R*/ this.moveUp = false; break;
			case 70: /*F*/ this.moveDown = false; break;

		}
	};

	this.onBeginPan = function(event){
	  if(!this.enabled) return;

    this.panDown = true;
    this.panDstQuat = this.object.quaternion.clone();
    this.panDeltaX = event.deltaX;
    this.panDeltaY = event.deltaY;
    this.panSpeed = 1;

    //add movement animation
    this.cameraLook.s = this.panDstQuat.clone();
    this.cameraLook.t = 0;

    //change cursor to grabbing
    this.domElement.style.cursor = "grabbing";
    if(this.domElement.style.cursor === "" || this.domElement.style.cursor === "-webkit-grab"){
      this.domElement.style.cursor = "-webkit-grabbing";
    }
  }

	this.onEndPan = function(event){
    this.panDown = false;

    //console.log("event end: ", event);

    //change cursor to grab
    this.domElement.style.cursor = "grab";
    if(this.domElement.style.cursor === "" || this.domElement.style.cursor === "-webkit-grabbing"){
      this.domElement.style.cursor = "-webkit-grab";
    }
  }

  if(/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|ipad|iris|kindle|Android|Silk|lge |maemo|midp|mmp|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows (ce|phone)|xda|xiino/i.test(navigator.userAgent)
    || /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(navigator.userAgent.substr(0,4))){
    this.isMobile = true;
  }else{
    this.isMobile = false;
  }

	this.onPanned = function(event) {
    if (this.enabled === false || !this.panDown) return;

    //camera field of view
    var vFov = this.object.fov;
    var aspect = this.object.aspect;
    var hFov = THREE.Math.radToDeg(Math.abs(2 * Math.atan(Math.tan(vFov / 2) * aspect)));

    //movement delta
    var deltaX = event.deltaX - this.panDeltaX;
    var deltaY = event.deltaY - this.panDeltaY;
    this.panDeltaX = event.deltaX;
    this.panDeltaY = event.deltaY;
    this.panSpeed = THREE.Math.clamp(Math.abs(event.overallVelocity), 1, 5);

    //normalize delta
    deltaX = deltaX / (this.viewWidth * 0.6);
    deltaY = deltaY / (this.viewHeight * 0.6);

    //angles moved
    var dAngleX = vFov * deltaY * (this.lookVertical ? -1 : 1) * THREE.Math.clamp(Math.abs(event.overallVelocityY), 1, 2);
    var dAngleY = hFov * deltaX * (this.lookVertical ? -1 : 1) * THREE.Math.clamp(Math.abs(event.overallVelocityX), 1, 2);

    this.panDstQuat.premultiply((new THREE.Quaternion()).setFromAxisAngle(new THREE.Vector3(0, 1, 0), THREE.Math.degToRad(dAngleY)));
    this.panDstQuat.multiply((new THREE.Quaternion()).setFromAxisAngle(new THREE.Vector3(1, 0, 0), THREE.Math.degToRad(dAngleX)));

    var cameraLook = this.cameraLook;

    cameraLook.t = this.isMobile?0.1:0.0;
    cameraLook.e = this.panDstQuat.clone();

    if(cameraLook.d !== null){
      cameraLook.s = cameraLook.d;
    }
  }

	this.update = function( delta ) {
	  if ( this.enabled === false ) return;

	  var requestRender = false;

		var actualMoveSpeed = delta * (this.movementSpeed*(this.fastForward?8.0:1.0));

		if ( this.moveForward ) this.object.translateZ( - actualMoveSpeed  ), requestRender=true;
		if ( this.moveBackward ) this.object.translateZ( actualMoveSpeed ), requestRender=true;

		if ( this.moveLeft ) this.object.translateX( - actualMoveSpeed ), requestRender=true;
		if ( this.moveRight ) this.object.translateX( actualMoveSpeed ), requestRender=true;

		if ( this.moveUp ) this.object.translateY( actualMoveSpeed ), requestRender=true;
		if ( this.moveDown ) this.object.translateY( - actualMoveSpeed ), requestRender=true;

		if(this.cameraLook.e !== null && this.cameraLook.t < 0.9999){
      var cameraLook = this.cameraLook;
      var actualLookSpeed = delta * this.lookSpeed * this.panSpeed;

      cameraLook.t += actualLookSpeed * (cameraLook.t >0.8?5:1);
      cameraLook.t = THREE.Math.clamp(cameraLook.t, 0, 1);

      //console.log("slerp ", cameraLook.t, "speed", actualLookSpeed);

      var nextRotation = new THREE.Quaternion();
      THREE.Quaternion.slerp(cameraLook.s, cameraLook.e, nextRotation, THREE.Math.clamp(Math.log10(1.0 + (cameraLook.t*9.0)) , 0, 1));

      this.cameraLook.d = nextRotation.clone();

      this.object.quaternion.copy(nextRotation);

      requestRender = true;
    }

    if(requestRender){
      this.dispatchEvent(changeEvent);
    }
	};

	function contextmenu( event ) {

		event.preventDefault();

	}

	this.dispose = function() {
		this.domElement.removeEventListener( 'contextmenu', contextmenu, false );
    this.hammerManager.destroy();
		window.removeEventListener( 'keydown', _onKeyDown, false );
		window.removeEventListener( 'keyup', _onKeyUp, false );
    this.domElement.style.cursor = this.elementPrevCursor;
	};

	var _handlePanBegin = bind(this, this.onBeginPan);
	var _handlePanEnd = bind(this, this.onEndPan);
	var _handlePan = bind(this, this.onPanned);
	var _onKeyDown = bind( this, this.onKeyDown );
	var _onKeyUp = bind( this, this.onKeyUp );

	this.domElement.addEventListener( 'contextmenu', contextmenu, false );

  this.hammerManager.on("panstart", _handlePanBegin);
  this.hammerManager.on("panmove", _handlePan);
  this.hammerManager.on("panend", _handlePanEnd);
  this.hammerManager.on("pancancel", _handlePanEnd);

	window.addEventListener( 'keydown', _onKeyDown, false );
	window.addEventListener( 'keyup', _onKeyUp, false );

  this.elementPrevCursor = this.domElement.style.cursor;
  this.domElement.style.cursor = "grab";
  if(this.domElement.style.cursor === ""){
    this.domElement.style.cursor = "-webkit-grab";
  }

	function bind( scope, fn ) {

		return function () {

			fn.apply( scope, arguments );

		};

	}

	this.handleResize();

};

THREE.ExpiviFirstPersonControls.prototype = Object.create( THREE.EventDispatcher.prototype );
THREE.ExpiviFirstPersonControls.prototype.constructor = THREE.ExpiviFirstPersonControls;

/**
 * @author qiao / https://github.com/qiao
 * @author mrdoob / http://mrdoob.com
 * @author alteredq / http://alteredqualia.com/
 * @author WestLangley / http://github.com/WestLangley
 * @author erich666 / http://erichaines.com
 */

// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
//    Orbit - left mouse / touch: one-finger move
//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
//    Pan - right mouse, or arrow keys / touch: two-finger move

THREE.ExpiviOrbitControls = function ( object, domElement ) {

	this.object = object;

	this.domElement = ( domElement !== undefined ) ? domElement : document;

	// Set to false to disable this control
	this.enabled = true;

	// "target" sets the location of focus, where the object orbits around
	this.target = new THREE.Vector3();

	// How far you can dolly in and out ( PerspectiveCamera only )
	this.minDistance = 0;
	this.maxDistance = Infinity;

	// How far you can zoom in and out ( OrthographicCamera only )
	this.minZoom = 0;
	this.maxZoom = Infinity;

	// How far you can orbit vertically, upper and lower limits.
	// Range is 0 to Math.PI radians.
	this.minPolarAngle = 0; // radians
	this.maxPolarAngle = Math.PI; // radians

	// How far you can orbit horizontally, upper and lower limits.
	// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
	this.minAzimuthAngle = - Infinity; // radians
	this.maxAzimuthAngle = Infinity; // radians

	// Set to true to enable damping (inertia)
	// If damping is enabled, you must call controls.update() in your animation loop
	this.enableDamping = false;
	this.dampingFactor = 0.05;

	// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
	// Set to false to disable zooming
	this.enableZoom = true;
	this.zoomSpeed = 1.0;

	// Set to false to disable rotating
	this.enableRotate = true;
	this.rotateSpeed = 1.0;

	// Set to false to disable panning
	this.enablePan = true;
	this.panSpeed = 1.0;
	this.screenSpacePanning = false; // if true, pan in screen-space
	this.keyPanSpeed = 7.0;	// pixels moved per arrow key push

	// Set to true to automatically rotate around the target
	// If auto-rotate is enabled, you must call controls.update() in your animation loop
	this.autoRotate = false;
	this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60

	// Set to false to disable use of the keys
	this.enableKeys = true;

	// The four arrow keys
	this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };

	// Mouse buttons
	this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };

	// for reset
	this.target0 = this.target.clone();
	this.position0 = this.object.position.clone();
	this.zoom0 = this.object.zoom;

	// Touch settings
    this.blockDefaultTouch = true;

	//
	// public methods
	//

	this.getPolarAngle = function () {

		return spherical.phi;

	};

	this.getAzimuthalAngle = function () {

		return spherical.theta;

	};

	this.saveState = function () {

		scope.target0.copy( scope.target );
		scope.position0.copy( scope.object.position );
		scope.zoom0 = scope.object.zoom;

	};

	this.reset = function () {

		scope.target.copy( scope.target0 );
		scope.object.position.copy( scope.position0 );
		scope.object.zoom = scope.zoom0;

		scope.object.updateProjectionMatrix();
		scope.dispatchEvent( changeEvent );

		scope.update();

		state = STATE.NONE;

	};

	// this method is exposed, but perhaps it would be better if we can make it private...
	this.update = function () {

		var offset = new THREE.Vector3();

		// so camera.up is the orbit axis
		var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
		var quatInverse = quat.clone().inverse();

		var lastPosition = new THREE.Vector3();
		var lastQuaternion = new THREE.Quaternion();

		return function update() {

			var position = scope.object.position;

			offset.copy( position ).sub( scope.target );

			// rotate offset to "y-axis-is-up" space
			offset.applyQuaternion( quat );

			// angle from z-axis around y-axis
			spherical.setFromVector3( offset );

			if ( scope.autoRotate && state === STATE.NONE ) {

				rotateLeft( getAutoRotationAngle() );

			}

            if ( scope.enableDamping === true ) {

                spherical.theta += sphericalDelta.theta * scope.dampingFactor;
			    spherical.phi += sphericalDelta.phi * scope.dampingFactor;

            } else {

                spherical.theta += sphericalDelta.theta;
			    spherical.phi += sphericalDelta.phi;

            }

			// restrict theta to be between desired limits
			spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );

			// restrict phi to be between desired limits
			spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );

			spherical.makeSafe();


			spherical.radius *= scale;

			// restrict radius to be between desired limits
			spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );

			// move target to panned location
            if ( scope.enableDamping === true ) {

                scope.target.addScaledVector( panOffset, scope.dampingFactor );

            } else {

                scope.target.add( panOffset );

            }

			offset.setFromSpherical( spherical );

			// rotate offset back to "camera-up-vector-is-up" space
			offset.applyQuaternion( quatInverse );

			position.copy( scope.target ).add( offset );

			scope.object.lookAt( scope.target );

			if ( scope.enableDamping === true ) {

				sphericalDelta.theta *= ( 1 - scope.dampingFactor );
				sphericalDelta.phi *= ( 1 - scope.dampingFactor );

				panOffset.multiplyScalar( 1 - scope.dampingFactor );

			} else {

				sphericalDelta.set( 0, 0, 0 );

				panOffset.set( 0, 0, 0 );

			}

			scale = 1;

			// update condition is:
			// min(camera displacement, camera rotation in radians)^2 > EPS
			// using small-angle approximation cos(x/2) = 1 - x^2 / 8

			if ( zoomChanged ||
				lastPosition.distanceToSquared( scope.object.position ) > EPS ||
				8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {

				scope.dispatchEvent( changeEvent );
				scope.dispatchEvent( zoomEvent );

				lastPosition.copy( scope.object.position );
				lastQuaternion.copy( scope.object.quaternion );
				zoomChanged = false;

				return true;

			}

			return false;

		};

	}();

	this.dispose = function () {

		scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
		scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
		scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );

		scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
		scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
		scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );

		document.removeEventListener( 'mousemove', onMouseMove, false );
		document.removeEventListener( 'mouseup', onMouseUp, false );

		window.removeEventListener( 'keydown', onKeyDown, false );

		//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?

	};

	this.resetMouseState = function(){
		document.removeEventListener( 'mousemove', onMouseMove, false );
		document.removeEventListener( 'mouseup', onMouseUp, false );

		state = STATE.NONE;
	};

	//
	// internals
	//

	var scope = this;

	var changeEvent = { type: 'change' };
	var startEvent = { type: 'start' };
	var endEvent = { type: 'end' };
	var zoomEvent = { type: 'zoom' };

	var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 };

	var state = STATE.NONE;

	var EPS = 0.000001;

	// current position in spherical coordinates
	var spherical = new THREE.Spherical();
	var sphericalDelta = new THREE.Spherical();

	var scale = 1;
	var panOffset = new THREE.Vector3();
	var zoomChanged = false;

	var rotateStart = new THREE.Vector2();
	var rotateEnd = new THREE.Vector2();
	var rotateDelta = new THREE.Vector2();

	var panStart = new THREE.Vector2();
	var panEnd = new THREE.Vector2();
	var panDelta = new THREE.Vector2();

	var dollyStart = new THREE.Vector2();
	var dollyEnd = new THREE.Vector2();
	var dollyDelta = new THREE.Vector2();

	function getAutoRotationAngle() {

		return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;

	}

	function getZoomScale() {

		return Math.pow( 0.95, scope.zoomSpeed );

	}

	function rotateLeft( angle ) {

		sphericalDelta.theta -= angle;

	}

	function rotateUp( angle ) {

		sphericalDelta.phi -= angle;

	}

	var panLeft = function () {

		var v = new THREE.Vector3();

		return function panLeft( distance, objectMatrix ) {

			v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
			v.multiplyScalar( - distance );

			panOffset.add( v );

		};

	}();

	var panUp = function () {

		var v = new THREE.Vector3();

		return function panUp( distance, objectMatrix ) {

			if ( scope.screenSpacePanning === true ) {

				v.setFromMatrixColumn( objectMatrix, 1 );

			} else {

				v.setFromMatrixColumn( objectMatrix, 0 );
				v.crossVectors( scope.object.up, v );

			}

			v.multiplyScalar( distance );

			panOffset.add( v );

		};

	}();

	// deltaX and deltaY are in pixels; right and down are positive
	var pan = function () {

		var offset = new THREE.Vector3();

		return function pan( deltaX, deltaY ) {

			var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

			if ( scope.object.isPerspectiveCamera ) {

				// perspective
				var position = scope.object.position;
				offset.copy( position ).sub( scope.target );
				var targetDistance = offset.length();

				// half of the fov is center to top of screen
				targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );

				// we use only clientHeight here so aspect ratio does not distort speed
				panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
				panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );

			} else if ( scope.object.isOrthographicCamera ) {

				// orthographic
				panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
				panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );

			} else {

				// camera neither orthographic nor perspective
				console.warn( 'WARNING: ExpiviOrbitControls.js encountered an unknown camera type - pan disabled.' );
				scope.enablePan = false;

			}

		};

	}();

	function dollyIn( dollyScale ) {

		if ( scope.object.isPerspectiveCamera ) {

			scale /= dollyScale;

		} else if ( scope.object.isOrthographicCamera ) {

			scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
			scope.object.updateProjectionMatrix();
			zoomChanged = true;

		} else {

			console.warn( 'WARNING: ExpiviOrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
			scope.enableZoom = false;

		}

	}

	function dollyOut( dollyScale ) {

		if ( scope.object.isPerspectiveCamera ) {

			scale *= dollyScale;

		} else if ( scope.object.isOrthographicCamera ) {

			scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
			scope.object.updateProjectionMatrix();
			zoomChanged = true;

		} else {

			console.warn( 'WARNING: ExpiviOrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
			scope.enableZoom = false;

		}

	}

	//
	// event callbacks - update the object state
	//

	function handleMouseDownRotate( event ) {

		//console.log( 'handleMouseDownRotate' );

		rotateStart.set( event.clientX, event.clientY );

	}

	function handleMouseDownDolly( event ) {

		//console.log( 'handleMouseDownDolly' );

		dollyStart.set( event.clientX, event.clientY );

	}

	function handleMouseDownPan( event ) {

		//console.log( 'handleMouseDownPan' );

		panStart.set( event.clientX, event.clientY );

	}

	function handleMouseMoveRotate( event ) {

		//console.log( 'handleMouseMoveRotate' );

		rotateEnd.set( event.clientX, event.clientY );

		rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );

		var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

		// rotating across whole screen goes 360 degrees around
		rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth );

		// rotating up and down along whole screen attempts to go 360, but limited to 180
		rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );

		rotateStart.copy( rotateEnd );

		scope.update();

	}

	function handleMouseMoveDolly( event ) {

		//console.log( 'handleMouseMoveDolly' );

		dollyEnd.set( event.clientX, event.clientY );

		dollyDelta.subVectors( dollyEnd, dollyStart );

		if ( dollyDelta.y > 0 ) {

			dollyIn( getZoomScale() );

		} else if ( dollyDelta.y < 0 ) {

			dollyOut( getZoomScale() );

		}

		dollyStart.copy( dollyEnd );

		scope.update();

	}

	function handleMouseMovePan( event ) {

		//console.log( 'handleMouseMovePan' );

		panEnd.set( event.clientX, event.clientY );

		panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );

		pan( panDelta.x, panDelta.y );

		panStart.copy( panEnd );

		scope.update();

	}

	function handleMouseUp( event ) {

		// console.log( 'handleMouseUp' );

	}

	function handleMouseWheel( event ) {

		// console.log( 'handleMouseWheel' );

		if ( event.deltaY < 0 ) {

			dollyOut( getZoomScale() );

		} else if ( event.deltaY > 0 ) {

			dollyIn( getZoomScale() );

		}

		scope.update();

	}

	function handleKeyDown( event ) {

		//console.log( 'handleKeyDown' );

		switch ( event.keyCode ) {

			case scope.keys.UP:
				pan( 0, scope.keyPanSpeed );
				scope.update();
				break;

			case scope.keys.BOTTOM:
				pan( 0, - scope.keyPanSpeed );
				scope.update();
				break;

			case scope.keys.LEFT:
				pan( scope.keyPanSpeed, 0 );
				scope.update();
				break;

			case scope.keys.RIGHT:
				pan( - scope.keyPanSpeed, 0 );
				scope.update();
				break;

		}

	}

	function handleTouchStartRotate( event ) {

		//console.log( 'handleTouchStartRotate' );

		rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

	}

	function handleTouchStartDollyPan( event ) {

		//console.log( 'handleTouchStartDollyPan' );

		if ( scope.enableZoom ) {

			var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
			var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;

			var distance = Math.sqrt( dx * dx + dy * dy );

			dollyStart.set( 0, distance );

		}

		if ( scope.enablePan ) {

			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );

			panStart.set( x, y );

		}

	}

	function handleTouchMoveRotate( event ) {

		//console.log( 'handleTouchMoveRotate' );

		rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

		rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );

		var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

		// rotating across whole screen goes 360 degrees around
		rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth );

		// rotating up and down along whole screen attempts to go 360, but limited to 180
		rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );

		rotateStart.copy( rotateEnd );

		scope.update();

	}

	function handleTouchMoveDollyPan( event ) {

		//console.log( 'handleTouchMoveDollyPan' );

		if ( scope.enableZoom ) {

			var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
			var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;

			var distance = Math.sqrt( dx * dx + dy * dy );

			dollyEnd.set( 0, distance );

			dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );

			dollyIn( dollyDelta.y );

			dollyStart.copy( dollyEnd );

		}

		if ( scope.enablePan ) {

			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );

			panEnd.set( x, y );

			panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );

			pan( panDelta.x, panDelta.y );

			panStart.copy( panEnd );

		}

		scope.update();

	}

	function handleTouchEnd( event ) {

		//console.log( 'handleTouchEnd' );

	}

	//
	// event handlers - FSM: listen for events and reset state
	//

	function onMouseDown( event ) {

		if ( scope.enabled === false ) return;

		event.preventDefault();

		switch ( event.button ) {

			case scope.mouseButtons.ORBIT:

				if ( scope.enableRotate === false ) return;

				handleMouseDownRotate( event );

				state = STATE.ROTATE;

				break;

			case scope.mouseButtons.ZOOM:

				if ( scope.enableZoom === false ) return;

				handleMouseDownDolly( event );

				state = STATE.DOLLY;

				break;

			case scope.mouseButtons.PAN:

				if ( scope.enablePan === false ) return;

				handleMouseDownPan( event );

				state = STATE.PAN;

				break;

		}

		if ( state !== STATE.NONE ) {

			document.addEventListener( 'mousemove', onMouseMove, false );
			document.addEventListener( 'mouseup', onMouseUp, false );

			scope.dispatchEvent( startEvent );

		}

	}

	function onMouseMove( event ) {

		if ( scope.enabled === false ) return;

		event.preventDefault();

		switch ( state ) {

			case STATE.ROTATE:

				if ( scope.enableRotate === false ) return;

				handleMouseMoveRotate( event );

				break;

			case STATE.DOLLY:

				if ( scope.enableZoom === false ) return;

				handleMouseMoveDolly( event );

				break;

			case STATE.PAN:

				if ( scope.enablePan === false ) return;

				handleMouseMovePan( event );

				break;

		}

	}

	function onMouseUp( event ) {

		if ( scope.enabled === false ) return;

		handleMouseUp( event );

		document.removeEventListener( 'mousemove', onMouseMove, false );
		document.removeEventListener( 'mouseup', onMouseUp, false );

		scope.dispatchEvent( endEvent );

		state = STATE.NONE;

	}

	function onMouseWheel( event ) {

		if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;

		event.preventDefault();
		event.stopPropagation();

		scope.dispatchEvent( startEvent );

		handleMouseWheel( event );

		scope.dispatchEvent( endEvent );

	}

	function onKeyDown( event ) {

		if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;

		handleKeyDown( event );

	}

	function onTouchStart( event ) {

		if ( scope.enabled === false ) return;

		if ( scope.blockDefaultTouch === true) event.preventDefault();

		switch ( event.touches.length ) {

			case 1:	// one-fingered touch: rotate

				if ( scope.enableRotate === false ) return;

				handleTouchStartRotate( event );

				state = STATE.TOUCH_ROTATE;

				break;

			case 2:	// two-fingered touch: dolly-pan

				if ( scope.enableZoom === false && scope.enablePan === false ) return;

				handleTouchStartDollyPan( event );

				state = STATE.TOUCH_DOLLY_PAN;

				break;

			default:

				state = STATE.NONE;

		}

		if ( state !== STATE.NONE ) {

			scope.dispatchEvent( startEvent );

		}

	}

	function onTouchMove( event ) {

		if ( scope.enabled === false ) return;

        if ( scope.blockDefaultTouch === true ) {
            event.preventDefault();
        }

		switch ( event.touches.length ) {

			case 1: // one-fingered touch: rotate

				if ( scope.enableRotate === false ) return;
				if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?

				handleTouchMoveRotate( event );

				break;

			case 2: // two-fingered touch: dolly-pan

				if ( scope.enableZoom === false && scope.enablePan === false ) return;
				if ( state !== STATE.TOUCH_DOLLY_PAN ) return; // is this needed?

				handleTouchMoveDollyPan( event );

				break;

			default:

				state = STATE.NONE;

		}

	}

	function onTouchEnd( event ) {

		if ( scope.enabled === false ) return;

		handleTouchEnd( event );

		scope.dispatchEvent( endEvent );

		state = STATE.NONE;

	}

	function onContextMenu( event ) {

		if ( scope.enabled === false ) return;

		event.preventDefault();

	}

	//

	scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );

	scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
	scope.domElement.addEventListener( 'wheel', onMouseWheel, false );

	scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
	scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
	scope.domElement.addEventListener( 'touchmove', onTouchMove, false );

	window.addEventListener( 'keydown', onKeyDown, false );

	// force an update at start

	this.update();

};

THREE.ExpiviOrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
THREE.ExpiviOrbitControls.prototype.constructor = THREE.ExpiviOrbitControls;


Object.defineProperties( THREE.ExpiviOrbitControls.prototype, {

	center: {

		get: function () {

			console.warn( 'THREE.ExpiviOrbitControls: .center has been renamed to .target' );
			return this.target;

		}

	},

	// backward compatibility

	noZoom: {

		get: function () {

			console.warn( 'THREE.ExpiviOrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
			return ! this.enableZoom;

		},

		set: function ( value ) {

			console.warn( 'THREE.ExpiviOrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
			this.enableZoom = ! value;

		}

	},

	noRotate: {

		get: function () {

			console.warn( 'THREE.ExpiviOrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
			return ! this.enableRotate;

		},

		set: function ( value ) {

			console.warn( 'THREE.ExpiviOrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
			this.enableRotate = ! value;

		}

	},

	noPan: {

		get: function () {

			console.warn( 'THREE.ExpiviOrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
			return ! this.enablePan;

		},

		set: function ( value ) {

			console.warn( 'THREE.ExpiviOrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
			this.enablePan = ! value;

		}

	},

	noKeys: {

		get: function () {

			console.warn( 'THREE.ExpiviOrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
			return ! this.enableKeys;

		},

		set: function ( value ) {

			console.warn( 'THREE.ExpiviOrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
			this.enableKeys = ! value;

		}

	},

	staticMoving: {

		get: function () {

			console.warn( 'THREE.ExpiviOrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
			return ! this.enableDamping;

		},

		set: function ( value ) {

			console.warn( 'THREE.ExpiviOrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
			this.enableDamping = ! value;

		}

	},

	dynamicDampingFactor: {

		get: function () {

			console.warn( 'THREE.ExpiviOrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
			return this.dampingFactor;

		},

		set: function ( value ) {

			console.warn( 'THREE.ExpiviOrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
			this.dampingFactor = value;

		}

	}

} );

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0!==e&&(this.uniforms.aoMapIntensity.value=e)}},lightMap:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.lightMap.value},set:function(e){void 0!==e&&(this.uniforms.lightMap.value=e)}},lightMapIntensity:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.lightMapIntensity.value},set:function(e){void 0!==e&&(this.uniforms.lightMapIntensity.value=e)}},emissiveMap:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.emissiveMap.value},set:function(e){void 0!==e&&(this.uniforms.emissiveMap.value=e)}},bumpMap:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.bumpMap.value},set:function(e){void 0!==e&&(this.uniforms.bumpMap.value=e)}},bumpScale:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.bumpScale.value},set:function(e){void 0!==e&&(this.uniforms.bumpScale.value=e)}},normalMap:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.normalMap.value},set:function(e){void 0!==e&&(this.uniforms.normalMap.value=e)}},normalScale:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.normalScale.value},set:function(e){e&&this.uniforms.normalScale.value.copy(e)}},displacementMap:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.displacementMap.value},set:function(e){void 0!==e&&(this.uniforms.displacementMap.value=e)}},displacementScale:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.displacementScale.value},set:function(e){void 0!==e&&(this.uniforms.displacementScale.value=e)}},displacementBias:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.displacementBias.value},set:function(e){void 0!==e&&(this.uniforms.displacementBias.value=e)}},roughnessMap:{enumerable:!0,configurable:!0,get:function(){return this.uniforms.roughnessMap.value},set:function(e){void 0!==e&&(this.uniforms.roughnessMap.value=e)}},metalnessMap:{enumerable:!0,configurable:!0,get:function(){return this.uniforms.metalnessMap.value},set:function(e){void 0!==e&&(this.uniforms.metalnessMap.value=e)}},fogDensity:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.fogDensity.value},set:function(e){void 0!==e&&(this.uniforms.fogDensity.value=e)}},fogNear:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.fogNear.value},set:function(e){void 0!==e&&(this.uniforms.fogNear.value=e)}},fogFar:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.fogFar.value},set:function(e){void 0!==e&&(this.uniforms.fogFar.value=e)}},fogColor:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.fogColor.value},set:function(e){void 0!==e&&this.uniforms.fogColor.value.set(e)}},emissive:{enumerable:!0,configurable:!1,get:function(){return r},set:function(e){void 0!==e&&(r.copy(e),this.uniforms.emissive.value.copy(r.clone().multiplyScalar(this.emissiveIntensity)))}},emissiveIntensity:{enumerable:!0,configurable:!1,get:function(){return a},set:function(e){void 0!==e&&(a=e,this.uniforms.emissive.value.copy(r.clone().multiplyScalar(a)))}},roughness:{enumerable:!0,configurable:!0,get:function(){return this.uniforms.roughness.value},set:function(e){void 0!==e&&(this.uniforms.roughness.value=e)}},metalness:{enumerable:!0,configurable:!0,get:function(){return this.uniforms.metalness.value},set:function(e){void 0!==e&&(this.uniforms.metalness.value=e)}},envMapIntensity:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.envMapIntensity.value},set:function(e){void 0!==e&&(this.uniforms.envMapIntensity.value=e)}},morphTargets:{enumerable:!0,configurable:!1,get:function(){return n},set:function(e){void 0!==e&&(n=e)}},morphNormals:{enumerable:!0,configurable:!1,get:function(){return i},set:function(e){void 0!==e&&(i=e)}}}),!0!==t){var s=THREE.UniformsUtils.merge([THREE.ShaderLib.standard.uniforms,{maxMipLevel:{value:9}}]);for(property in e)switch(property){case"color":s.diffuse.value.set(e[property]);break;default:s.hasOwnProperty(property)&&(s[property].value=e[property])}var o=THREE.ShaderLib.standard.vertexShader,l=THREE.ShaderLib.standard.fragmentShader;this.setVertexShader(o),this.setFragmentShader(l),this.init(s,{STANDARD:""},{derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},e)}},THREE.MeshStandardMaterialExt.prototype=Object.create(THREE.MaterialExt.prototype),THREE.MeshStandardMaterialExt.prototype.constructor=THREE.MeshStandardMaterialExt,THREE.MeshStandardMaterialExt.prototype.isMeshStandardMaterialExt=!0,THREE.MeshStandardMaterialExt.prototype.toJSON=function(e){THREE.MaterialExt.prototype.toJSON.call(this,e)},THREE.MeshStandardMaterialExt.prototype.clone=function(){return(new this.constructor).copy(this)},THREE.MeshStandardMaterialExt.prototype.copy=function(e){return THREE.MaterialExt.prototype.copy.call(this,e),this.defines={STANDARD:""},this.color=e.color,this.roughness=e.roughness,this.metalness=e.metalness,this.map=void 0===e.map?null:e.map,this.lightMap=void 0===e.lightMap?null:e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=void 0===e.aoMap?null:e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive=e.emissive,this.emissiveMap=void 0===e.emissiveMap?null:e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=void 0===e.bumpMap?null:e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=void 0===e.normalMap?null:e.normalMap,this.normalMapType=e.normalMapType,this.normalScale=void 0===e.normalScale?new THREE.Vector2(1,1):e.normalScale,this.displacementMap=void 0===e.displacementMap?null:e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=void 0===e.roughnessMap?null:e.roughnessMap,this.metalnessMap=void 0===e.metalnessMap?null:e.metalnessMap,this.alphaMap=void 0===e.alphaMap?null:e.alphaMap,this.envMap=void 0===e.envMap?null:e.envMap,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.morphNormals=e.morphNormals,this}},function(e,t){THREE.MeshPhongMaterialExt=function(e,t){e=e||{},THREE.MeshBasicMaterialExt.call(this,e,!0),this.normalMapType=THREE.TangentSpaceNormalMap;var n=!1,i=new THREE.Color(0),r=0;if(Object.defineProperties(this,{emissiveMap:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.emissiveMap.value},set:function(e){void 0!==e&&(this.uniforms.emissiveMap.value=e)}},bumpMap:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.bumpMap.value},set:function(e){void 0!==e&&(this.uniforms.bumpMap.value=e)}},bumpScale:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.bumpScale.value},set:function(e){void 0!==e&&(this.uniforms.bumpScale.value=e)}},normalMap:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.normalMap.value},set:function(e){void 0!==e&&(this.uniforms.normalMap.value=e)}},normalScale:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.normalScale.value},set:function(e){e&&this.uniforms.normalScale.value.copy(e)}},displacementMap:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.displacementMap.value},set:function(e){void 0!==e&&(this.uniforms.displacementMap.value=e)}},displacementScale:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.displacementScale.value},set:function(e){void 0!==e&&(this.uniforms.displacementScale.value=e)}},displacementBias:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.displacementBias.value},set:function(e){void 0!==e&&(this.uniforms.displacementBias.value=e)}},gradientMap:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.gradientMap.value},set:function(e){void 0!==e&&(this.uniforms.gradientMap.value=e)}},emissive:{enumerable:!0,configurable:!1,get:function(){return i},set:function(e){void 0!==e&&(i.copy(e),this.uniforms.emissive.value.copy(i.clone().multiplyScalar(this.emissiveIntensity)))}},emissiveIntensity:{enumerable:!0,configurable:!1,get:function(){return r},set:function(e){void 0!==e&&(r=e,this.uniforms.emissive.value.copy(i.clone().multiplyScalar(r)))}},specular:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.specular.value},set:function(e){void 0!==e&&(this.uniforms.specular.value=e)}},shininess:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.shininess.value},set:function(e){void 0!==e&&(this.uniforms.shininess.value=e)}},morphNormals:{enumerable:!0,configurable:!1,get:function(){return n},set:function(e){void 0!==e&&(n=e)}},envMapScale:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.envMapScale.value},set:function(e){void 0!==e&&(this.uniforms.envMapScale.value=e)}},enableFresnelDiff:{enumerable:!0,configurable:!1,get:function(){return this.defines.hasOwnProperty("FRESNEL_DIFFUSE")},set:function(e){e?this.defines.FRESNEL_DIFFUSE="":this.defines.hasOwnProperty("FRESNEL_DIFFUSE")&&delete this.defines.FRESNEL_DIFFUSE}},enableFresnelEnv:{enumerable:!0,configurable:!1,get:function(){return this.defines.hasOwnProperty("FRESNEL_ENV")},set:function(e){e?this.defines.FRESNEL_ENV="":this.defines.hasOwnProperty("FRESNEL_ENV")&&delete this.defines.FRESNEL_ENV}},fresnelDiffBias:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.fresnelDiffBias.value},set:function(e){void 0!==e&&(this.uniforms.fresnelDiffBias.value=e)}},fresnelDiffScale:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.fresnelDiffScale.value},set:function(e){void 0!==e&&(this.uniforms.fresnelDiffScale.value=e)}},fresnelDiffPower:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.fresnelDiffPower.value},set:function(e){void 0!==e&&(this.uniforms.fresnelDiffPower.value=e)}},fresnelDiffColorLeft:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.fresnelDiffColorLeft.value},set:function(e){void 0!==e&&this.uniforms.fresnelDiffColorLeft.value.set(e)}},fresnelEnvBias:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.fresnelEnvBias.value},set:function(e){void 0!==e&&(this.uniforms.fresnelEnvBias.value=e)}},fresnelEnvScale:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.fresnelEnvScale.value},set:function(e){void 0!==e&&(this.uniforms.fresnelEnvScale.value=e)}},fresnelEnvPower:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.fresnelEnvPower.value},set:function(e){void 0!==e&&(this.uniforms.fresnelEnvPower.value=e)}}}),!0!==t){var a={PHONG:""},s=THREE.UniformsUtils.merge([THREE.ShaderLib.phong.uniforms,{envMapScale:{value:e.envMapScale||1},fresnelDiffBias:{value:e.fresnelDiffBias||.01},fresnelDiffScale:{value:e.fresnelDiffScale||1},fresnelDiffPower:{value:e.fresnelDiffPower||1},fresnelDiffColorLeft:{value:e.fresnelDiffColorLeft||new THREE.Color(0)},fresnelEnvBias:{value:e.fresnelEnvBias||.01},fresnelEnvScale:{value:e.fresnelDiffScale||1},fresnelEnvPower:{value:e.fresnelDiffPower||1}}]);for(property in e)switch(property){case"color":s.diffuse.value.set(e[property]),delete e[property];break;default:s.hasOwnProperty(property)&&(s[property].value=e[property])}var o=["#define PHONG","varying vec3 vViewPosition;","#ifndef FLAT_SHADED","\tvarying vec3 vNormal;","#endif","#include <common>","#include <uv_pars_vertex>","#include <uv2_pars_vertex>","#include <displacementmap_pars_vertex>","#include <envmap_pars_vertex>","#include <color_pars_vertex>","#include <fog_pars_vertex>","#include <morphtarget_pars_vertex>","#include <skinning_pars_vertex>","#include <shadowmap_pars_vertex>","#include <logdepthbuf_pars_vertex>","#include <clipping_planes_pars_vertex>","#ifdef FRESNEL_DIFFUSE","\tuniform float fresnelDiffBias;","\tuniform float fresnelDiffScale;","\tuniform float fresnelDiffPower;","\tvarying float vReflectionDiffFactor;","#endif","#ifdef FRESNEL_ENV","\tuniform float fresnelEnvBias;","\tuniform float fresnelEnvScale;","\tuniform float fresnelEnvPower;","\tvarying float vReflectionEnvFactor;","#endif","void main() {","\t#include <uv_vertex>","\t#include <uv2_vertex>","\t#include <color_vertex>","\t#include <beginnormal_vertex>","\t#include <morphnormal_vertex>","\t#include <skinbase_vertex>","\t#include <skinnormal_vertex>","\t#include <defaultnormal_vertex>","\t#ifndef FLAT_SHADED","\t\tvNormal = normalize( transformedNormal );","\t#endif","\t#include <begin_vertex>","\t#include <morphtarget_vertex>","\t#include <skinning_vertex>","\t#include <displacementmap_vertex>","\t#include <project_vertex>","\t#include <logdepthbuf_vertex>","\t#include <clipping_planes_vertex>","\tvViewPosition = - mvPosition.xyz;","\t#include <worldpos_vertex>","\t#include <envmap_vertex>","\t#include <shadowmap_vertex>","\t#include <fog_vertex>","\t#if defined(FRESNEL_DIFFUSE) || defined(FRESNEL_ENV)","\t\tvec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );","\t\t#if defined(USE_ENVMAP) ","\t\t\tvec3 I = worldPosition.xyz - cameraPosition;","\t\t#else","\t\t\tvec3 I =  (modelMatrix * vec4( transformed, 1.0 )).xyz  - cameraPosition;","\t\t#endif","\t#endif","\t#ifdef FRESNEL_DIFFUSE","\t\tvReflectionDiffFactor = fresnelDiffBias + fresnelDiffScale * pow( 1.0 + dot( normalize( I ), worldNormal ), fresnelDiffPower );","\t#endif","\t#ifdef FRESNEL_ENV","\t\tvReflectionEnvFactor = fresnelEnvBias + fresnelEnvScale * pow( 1.0 + dot( normalize( I ), worldNormal ), fresnelEnvPower );","\t#endif","}"].join("\n"),l=["#define PHONG","uniform vec3 diffuse;","uniform vec3 emissive;","uniform vec3 specular;","uniform float shininess;","uniform float opacity;","#include <common>","#include <packing>","#include <dithering_pars_fragment>","#include <color_pars_fragment>","#include <uv_pars_fragment>","#include <uv2_pars_fragment>","#include <map_pars_fragment>","#include <alphamap_pars_fragment>","#include <aomap_pars_fragment>","#include <lightmap_pars_fragment>","#include <emissivemap_pars_fragment>","#include <envmap_pars_fragment>","#include <gradientmap_pars_fragment>","#include <fog_pars_fragment>","#include <bsdfs>","#include <lights_pars_begin>","#include <lights_phong_pars_fragment>","#include <shadowmap_pars_fragment>","#include <bumpmap_pars_fragment>","#include <normalmap_pars_fragment>","#include <specularmap_pars_fragment>","#include <logdepthbuf_pars_fragment>","#include <clipping_planes_pars_fragment>","#ifdef FRESNEL_DIFFUSE","\tuniform vec3 fresnelDiffColorLeft;","\tvarying float vReflectionDiffFactor;","#endif","#ifdef FRESNEL_ENV","\tvarying float vReflectionEnvFactor;","#endif","uniform float envMapScale;","void main() {","#include <clipping_planes_fragment>","#ifdef FRESNEL_DIFFUSE","\tvec4 diffuseColor = vec4(mix( diffuse, fresnelDiffColorLeft, vec3( vReflectionDiffFactor ) ), opacity);","#else","\tvec4 diffuseColor = vec4( diffuse, opacity );","#endif","ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );","vec3 totalEmissiveRadiance = emissive;","#include <logdepthbuf_fragment>","#include <map_fragment>","#include <color_fragment>","#include <alphamap_fragment>","#include <alphatest_fragment>","#include <specularmap_fragment>","#include <normal_fragment_begin>","#include <normal_fragment_maps>","#include <emissivemap_fragment>","#include <lights_phong_fragment>","#include <lights_fragment_begin>","#include <lights_fragment_maps>","#include <lights_fragment_end>","#include <aomap_fragment>","vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;","#ifdef USE_ENVMAP","\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )","\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );","\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );","\t\t#ifdef ENVMAP_MODE_REFLECTION","\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );","\t\t#else","\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );","\t\t#endif","\t#else","   \t\tvec3 reflectVec = vReflect;","\t#endif","\t#ifdef ENVMAP_TYPE_CUBE","\t\treflectVec *= envMapScale;","\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );","\t#elif defined( ENVMAP_TYPE_EQUIREC )","\t\tvec2 sampleUV;","\t\treflectVec = normalize( reflectVec );","\t\treflectVec *= envMapScale;","\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;","\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;","\t\tvec4 envColor = texture2D( envMap, sampleUV );","\t#elif defined( ENVMAP_TYPE_SPHERE )","\t\treflectVec = normalize( reflectVec );","\t\treflectVec *= envMapScale;","\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );","\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );","\t#else","\t\tvec4 envColor = vec4( 0.0 );","\t#endif","\tenvColor = envMapTexelToLinear( envColor );","\t#ifdef ENVMAP_BLENDING_MULTIPLY","\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );","\t#elif defined( ENVMAP_BLENDING_MIX )","\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );","\t#elif defined( ENVMAP_BLENDING_ADD )","\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;","\t#endif","\t// Fresnel Environment map","\t#ifdef FRESNEL_ENV","\t\toutgoingLight.xyz += envColor.xyz*vec3( vReflectionEnvFactor );","\t#endif","#endif","gl_FragColor = vec4( outgoingLight, diffuseColor.a );","#include <tonemapping_fragment>","#include <encodings_fragment>","#include <fog_fragment>","#include <premultiplied_alpha_fragment>","#include <dithering_fragment>","}"].join("\n");!0===e.enableFresnelDiff&&(a.FRESNEL_DIFFUSE="",delete e.enableFresnelDiff),!0===e.enableFresnelEnv&&(a.FRESNEL_ENV="",delete e.enableFresnelEnv),this.setVertexShader(o),this.setFragmentShader(l),this.init(s,a,{derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},e)}},THREE.MeshPhongMaterialExt.prototype=Object.create(THREE.MeshBasicMaterialExt.prototype),THREE.MeshPhongMaterialExt.prototype.constructor=THREE.MeshPhongMaterialExt,THREE.MeshPhongMaterialExt.prototype.isMeshPhongMaterialExt=!0,THREE.MeshPhongMaterialExt.prototype.toJSON=function(e){THREE.MeshBasicMaterialExt.prototype.toJSON.call(this,e)},THREE.MeshPhongMaterialExt.prototype.clone=function(){return(new this.constructor).copy(this)},THREE.MeshPhongMaterialExt.prototype.copy=function(e){return THREE.MeshBasicMaterialExt.prototype.copy.call(this,e),this.defines={PHONG:""},this.color=e.color,this.specular=e.specular,this.shininess=e.shininess,this.map=void 0===e.map?null:e.map,this.lightMap=void 0===e.lightMap?null:e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=void 0===e.aoMap?null:e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive=e.emissive,this.emissiveMap=void 0===e.emissiveMap?null:e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=void 0===e.bumpMap?null:e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=void 0===e.normalMap?null:e.normalMap,this.normalMapType=e.normalMapType,this.normalScale=void 0===e.normalScale?new THREE.Vector2(1,1):e.normalScale,this.displacementMap=void 0===e.displacementMap?null:e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=void 0===e.specularMap?null:e.specularMap,this.alphaMap=void 0===e.alphaMap?null:e.alphaMap,this.envMap=void 0===e.envMap?null:e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.morphNormals=e.morphNormals,this.envMapScale=e.envMapScale,this.enableFresnelDiff=e.enableFresnelDiff,this.fresnelDiffBias=e.fresnelDiffBias,this.fresnelDiffScale=e.fresnelDiffScale,this.fresnelDiffPower=e.fresnelDiffPower,this.fresnelDiffColorLeft=e.fresnelDiffColorLeft,this.enableFresnelDiff=e.enableFresnelDiff,this.fresnelEnvBias=e.fresnelEnvBias,this.fresnelEnvScale=e.fresnelEnvScale,this.fresnelEnvPower=e.fresnelEnvPower,this}},function(e,t){THREE.MeshPhysicalMaterialExt=function(e,t){if(e=e||{},THREE.MeshStandardMaterialExt.call(this,e,!0),Object.defineProperties(this,{clearCoat:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.clearCoat.value},set:function(e){void 0!==e&&(this.uniforms.clearCoat.value=e)}},clearCoatRoughness:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.clearCoatRoughness.value},set:function(e){void 0!==e&&(this.uniforms.clearCoatRoughness.value=e)}},enableFresnelDiff:{enumerable:!0,configurable:!1,get:function(){return this.defines.hasOwnProperty("FRESNEL_DIFFUSE")},set:function(e){e?this.defines.FRESNEL_DIFFUSE="":this.defines.hasOwnProperty("FRESNEL_DIFFUSE")&&delete this.defines.FRESNEL_DIFFUSE}},enableFresnelEnv:{enumerable:!0,configurable:!1,get:function(){return this.defines.hasOwnProperty("FRESNEL_ENV")},set:function(e){e?this.defines.FRESNEL_ENV="":this.defines.hasOwnProperty("FRESNEL_ENV")&&delete this.defines.FRESNEL_ENV}},fresnelDiffBias:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.fresnelDiffBias.value},set:function(e){void 0!==e&&(this.uniforms.fresnelDiffBias.value=e)}},fresnelDiffScale:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.fresnelDiffScale.value},set:function(e){void 0!==e&&(this.uniforms.fresnelDiffScale.value=e)}},fresnelDiffPower:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.fresnelDiffPower.value},set:function(e){void 0!==e&&(this.uniforms.fresnelDiffPower.value=e)}},fresnelDiffColorLeft:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.fresnelDiffColorLeft.value},set:function(e){void 0!==e&&this.uniforms.fresnelDiffColorLeft.value.set(e)}},fresnelEnvBias:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.fresnelEnvBias.value},set:function(e){void 0!==e&&(this.uniforms.fresnelEnvBias.value=e)}},fresnelEnvScale:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.fresnelEnvScale.value},set:function(e){void 0!==e&&(this.uniforms.fresnelEnvScale.value=e)}},fresnelEnvPower:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.fresnelEnvPower.value},set:function(e){void 0!==e&&(this.uniforms.fresnelEnvPower.value=e)}},enableSpecularGlossiness:{enumerable:!0,configurable:!1,get:function(){return this.defines.hasOwnProperty("USE_SPEC_GLOSS")},set:function(e){e?this.defines.USE_SPEC_GLOSS="":this.defines.hasOwnProperty("USE_SPEC_GLOSS")&&delete this.defines.USE_SPEC_GLOSS}},specularMap:{enumerable:!0,configurable:!0,get:function(){return this.uniforms.specularMap.value},set:function(e){void 0!==e&&(this.uniforms.specularMap.value=e),e?this.defines.USE_SPECULARMAP="":this.defines.hasOwnProperty("USE_SPECULARMAP")&&delete this.defines.USE_SPECULARMAP}},specular:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.specular.value},set:function(e){void 0!==e&&this.uniforms.specular.value.set(e)}},glossinessMap:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.glossinessMap.value},set:function(e){void 0!==e&&(this.uniforms.glossinessMap.value=e),e?this.defines.USE_GLOSSINESSMAP="":this.defines.hasOwnProperty("USE_GLOSSINESSMAP")&&delete this.defines.USE_GLOSSINESSMAP}},glossiness:{enumerable:!0,configurable:!1,get:function(){return this.uniforms.glossiness.value},set:function(e){void 0!==e&&(this.uniforms.glossiness.value=e)}}}),!0!==t){var n=THREE.UniformsUtils.merge([THREE.ShaderLib.physical.uniforms,{fresnelDiffBias:{value:e.fresnelDiffBias||0},fresnelDiffScale:{value:e.fresnelDiffScale||0},fresnelDiffPower:{value:e.fresnelDiffPower||0},fresnelDiffColorLeft:{value:e.fresnelDiffColorLeft||new THREE.Color(0)},fresnelEnvBias:{value:e.fresnelEnvBias||0},fresnelEnvScale:{value:e.fresnelDiffScale||0},fresnelEnvPower:{value:e.fresnelDiffPower||0},specular:{value:e.specular||new THREE.Color(1118481)},specularMap:{value:e.specularMap||null},glossiness:{value:e.glossiness||.5},glossinessMap:{value:e.glossinessMap||null},maxMipLevel:{value:9}}]);for(property in e)switch(property){case"color":n.diffuse.value.set(e[property]);break;default:n.hasOwnProperty(property)&&(n[property].value=e[property])}this.setVertexShader("\n\t\t#define PHYSICAL\n\n\t\tvarying vec3 vViewPosition;\n\n\t\t#ifndef FLAT_SHADED\n            varying vec3 vNormal;\n            #ifdef USE_TANGENT\n                varying vec3 vTangent;\n                varying vec3 vBitangent;\n            #endif\n\t\t#endif\n\t\t#include <common>\n        //#include <uv_pars_vertex>\n        #if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP ) || defined( USE_SPECULARMAP ) || defined( USE_GLOSSINESSMAP )\n            varying vec2 vUv;\n            uniform mat3 uvTransform;\n        #endif\n\t\t#include <uv2_pars_vertex>\n\t\t#include <displacementmap_pars_vertex>\n\t\t#include <color_pars_vertex>\n\t\t#include <fog_pars_vertex>\n\t\t#include <morphtarget_pars_vertex>\n\t\t#include <skinning_pars_vertex>\n\t\t#include <shadowmap_pars_vertex>\n\t\t#include <logdepthbuf_pars_vertex>\n\t\t#include <clipping_planes_pars_vertex>\n\n\t\t#ifdef FRESNEL_DIFFUSE\n            uniform float fresnelDiffBias;\n            uniform float fresnelDiffScale;\n            uniform float fresnelDiffPower;\n            varying float vReflectionDiffFactor;\n\t\t#endif\n\t\t#ifdef FRESNEL_ENV\n            uniform float fresnelEnvBias;\n            uniform float fresnelEnvScale;\n            uniform float fresnelEnvPower;\n            varying float vReflectionEnvFactor;\n\t\t#endif\n\n\t\tvoid main() {\n            //#include <uv_vertex>\n            #if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP ) || defined( USE_SPECULARMAP ) || defined( USE_GLOSSINESSMAP )\n                vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n            #endif\n\t\t\t#include <uv2_vertex>\n\t\t\t#include <color_vertex>\n\n\t\t\t#include <beginnormal_vertex>\n\t\t\t#include <morphnormal_vertex>\n\t\t\t#include <skinbase_vertex>\n\t\t\t#include <skinnormal_vertex>\n\t\t\t#include <defaultnormal_vertex>\n            #ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED\n                vNormal = normalize( transformedNormal );\n                #ifdef USE_TANGENT\n                    vTangent = normalize( transformedTangent );\n                    vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n                #endif\n            #endif\n\t\t\t#include <begin_vertex>\n\t\t\t#include <morphtarget_vertex>\n\t\t\t#include <skinning_vertex>\n\t\t\t#include <displacementmap_vertex>\n\t\t\t#include <project_vertex>\n\t\t\t#include <logdepthbuf_vertex>\n\t\t\t#include <clipping_planes_vertex>\n\n\t\t\tvViewPosition = - mvPosition.xyz;\n\n\t\t\t#include <worldpos_vertex>\n\t\t\t#include <shadowmap_vertex>\n\t\t\t#include <fog_vertex>\n\n            // FRESNEL\n            #if defined(FRESNEL_DIFFUSE) || defined(FRESNEL_ENV)\n                vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\n                #if defined(USE_ENVMAP) \n                    vec3 I = worldPosition.xyz - cameraPosition;\n                #else\n                    vec3 I =  (modelMatrix * vec4( transformed, 1.0 )).xyz  - cameraPosition;\n                #endif\n            #endif\n                #ifdef FRESNEL_DIFFUSE\n                    vReflectionDiffFactor = fresnelDiffBias + fresnelDiffScale * pow( 1.0 + dot( normalize( I ), worldNormal ), fresnelDiffPower );\n                #endif\n            #ifdef FRESNEL_ENV\n                vReflectionEnvFactor = fresnelEnvBias + fresnelEnvScale * pow( 1.0 + dot( normalize( I ), worldNormal ), fresnelEnvPower );\n            #endif\n        }\n    "),this.setFragmentShader("\n\t\t#define PHYSICAL\n\n\t\tuniform vec3 diffuse;\n\t\tuniform vec3 emissive;\n        uniform float opacity;\n        \n        #ifndef USE_SPEC_GLOSS\n            uniform float roughness;\n            uniform float metalness;\n        #else\n            uniform vec3 specular;\n            uniform float glossiness;\n        #endif\n\n\t\t#ifndef STANDARD\n\t\t\tuniform float clearCoat;\n\t\t\tuniform float clearCoatRoughness;\n\t\t#endif\n\n\t\tvarying vec3 vViewPosition;\n\n\t\t#ifndef FLAT_SHADED\n\t\t\tvarying vec3 vNormal;\n            #ifdef USE_TANGENT\n                varying vec3 vTangent;\n                varying vec3 vBitangent;\n            #endif\n\t\t#endif\n\n\t\t#include <common>\n\t\t#include <packing>\n\t\t#include <dithering_pars_fragment>\n\t\t#include <color_pars_fragment>\n        //#include <uv_pars_fragment>\n        #if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP ) || defined( USE_SPECULARMAP ) || defined( USE_GLOSSINESSMAP )\n            varying vec2 vUv;\n        #endif\n\t\t#include <uv2_pars_fragment>\n\t\t#include <map_pars_fragment>\n\t\t#include <alphamap_pars_fragment>\n\t\t#include <aomap_pars_fragment>\n\t\t#include <lightmap_pars_fragment>\n\t\t#include <emissivemap_pars_fragment>\n\t\t#include <bsdfs>\n\t\t#include <cube_uv_reflection_fragment>\n\t\t#include <envmap_pars_fragment>\n\t\t#include <envmap_physical_pars_fragment>\n\t\t#include <fog_pars_fragment>\n\t\t#include <lights_pars_begin>\n\t\t#include <lights_physical_pars_fragment>\n\t\t#include <shadowmap_pars_fragment>\n\t\t#include <bumpmap_pars_fragment>\n\t\t#include <normalmap_pars_fragment>\n        #ifndef USE_SPEC_GLOSS\n            #include <roughnessmap_pars_fragment>\n            #include <metalnessmap_pars_fragment>\n        #else\n            #ifdef USE_SPECULARMAP\n        \t    uniform sampler2D specularMap;\n            #endif\n\n            #ifdef USE_GLOSSINESSMAP\n            \tuniform sampler2D glossinessMap;\n            #endif\n        #endif\n\t\t\n\t\t#include <logdepthbuf_pars_fragment>\n\t\t#include <clipping_planes_pars_fragment>\n\n\t\t// FRESNEL\n\t\t#ifdef FRESNEL_DIFFUSE\n\t\t\tuniform vec3 fresnelDiffColorLeft;\n\t\t\tvarying float vReflectionDiffFactor;\n\t\t#endif\n\n\t\t#ifdef FRESNEL_ENV\n\t\t\tvarying float vReflectionEnvFactor;\n\t\t#endif\n\n\t\tvoid main() {\n\t\t\t#include <clipping_planes_fragment>\n\n\t\t\t// Fresnel Diffuse\n\t\t\t#ifdef FRESNEL_DIFFUSE\n\t\t\t\tvec4 diffuseColor = vec4( mix(diffuse, fresnelDiffColorLeft, vec3( vReflectionDiffFactor ) ), opacity);\n\t\t\t#else\n\t\t\t\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t\t\t#endif\n\n\t\t\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t\t\tvec3 totalEmissiveRadiance = emissive;\n\n\t\t\t#include <logdepthbuf_fragment>\n\t\t\t#include <map_fragment>\n\t\t\t#include <color_fragment>\n\t\t\t#include <alphamap_fragment>\n            #include <alphatest_fragment>\n            \n            #ifndef USE_SPEC_GLOSS\n                #include <roughnessmap_fragment>\n                #include <metalnessmap_fragment>\n            #else\n                vec3 specularFactor = specular;\n                #ifdef USE_SPECULARMAP\n                    vec4 texelSpecular = texture2D( specularMap, vUv );\n                    texelSpecular = sRGBToLinear( texelSpecular );\n                    // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture\n                    specularFactor *= texelSpecular.rgb;\n                #endif\n\n                float glossinessFactor = glossiness;\n                #ifdef USE_GLOSSINESSMAP\n                    vec4 texelGlossiness = texture2D( glossinessMap, vUv );\n                    // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture\n                    glossinessFactor *= texelGlossiness.a;\n                #endif\n            #endif\n\n\t\t\t#include <normal_fragment_begin>\n\t\t\t#include <normal_fragment_maps>\n\t\t\t#include <emissivemap_fragment>\n\n\t\t\t// accumulation\n\t\t\t//#include <lights_physical_fragment>\n\t\t\tPhysicalMaterial material;\n            #ifndef USE_SPEC_GLOSS\n                material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\n                material.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n            #else\n                material.diffuseColor = diffuseColor.rgb;\n                material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );\n            #endif\n\t\t\t\n\t\t\t#ifdef STANDARD\n\t\t\t\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n\t\t\t#else\n\t\t\t    float reflectivityFactor = reflectivity;\n\t\t\t\t#ifdef FRESNEL_ENV\n\t\t\t\t\treflectivityFactor = reflectivityFactor + vReflectionEnvFactor;\n\t\t\t\t#endif\n                #ifndef USE_SPEC_GLOSS\n                    material.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivityFactor ) ), diffuseColor.rgb, metalnessFactor );\n                #else\n                    material.specularColor = specularFactor.rgb;\n                #endif\n\t\t\t\tmaterial.clearCoat = saturate( clearCoat ); // Burley clearcoat model\n\t\t\t\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n\t\t\t#endif\n\t\t\t#include <lights_fragment_begin>\n\t\t\t#include <lights_fragment_maps>\n\t\t\t#include <lights_fragment_end>\n\n\t\t\t// modulation\n\t\t\t#include <aomap_fragment>\n\n\t\t\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\n\t\t\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t\t\t#include <tonemapping_fragment>\n\t\t\t#include <encodings_fragment>\n\t\t\t#include <fog_fragment>\n\t\t\t#include <premultiplied_alpha_fragment>\n\t\t\t#include <dithering_fragment>\n        }\n    "),this.init(n,{PHYSICAL:""},{derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},e)}},THREE.MeshPhysicalMaterialExt.prototype=Object.create(THREE.MeshStandardMaterialExt.prototype),THREE.MeshPhysicalMaterialExt.prototype.constructor=THREE.MeshPhysicalMaterialExt,THREE.MeshPhysicalMaterialExt.prototype.isMeshPhysicalMaterialExt=!0,THREE.MeshPhysicalMaterialExt.prototype.toJSON=function(e){THREE.MaterialExt.prototype.toJSON.call(this,e)},THREE.MeshPhysicalMaterialExt.prototype.clone=function(){return(new this.constructor).copy(this)},THREE.MeshPhysicalMaterialExt.prototype.copy=function(e){return THREE.MeshStandardMaterialExt.prototype.copy.call(this,e),this.defines={PHYSICAL:""},this.reflectivity=e.reflectivity,this.clearCoat=void 0===e.clearCoat?0:e.clearCoat,this.clearCoatRoughness=void 0===e.clearCoatRoughness?0:e.clearCoatRoughness,this.enableFresnelDiff=e.enableFresnelDiff,this.fresnelDiffBias=e.fresnelDiffBias,this.fresnelDiffScale=e.fresnelDiffScale,this.fresnelDiffPower=e.fresnelDiffPower,this.fresnelDiffColorLeft=e.fresnelDiffColorLeft,this.enableFresnelEnv=e.enableFresnelEnv,this.fresnelEnvBias=e.fresnelEnvBias,this.fresnelEnvScale=e.fresnelEnvScale,this.fresnelEnvPower=e.fresnelEnvPower,this.enableSpecularGlossiness=void 0===e.enableSpecularGlossiness?void 0!==e.specular||void 0!==e.glossiness:e.enableSpecularGlossiness,this.specular=e.specular,this.specularMap=void 0===e.specularMap?null:e.specularMap,this.glossiness=e.glossiness,this.glossinessMap=void 0===e.specularMap?null:e.glossinessMap,this}}]);
